X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=5ad965ddc344a8c66216f5f59f953977c9b6c545;hp=d83c5f501e7df985847fdba678ebfccec989e381;hb=f12b1f316ca070bda860108b4e3901628d1a8398;hpb=b547bda76671cf9c99973dd3faad97804949ced3 diff --git a/fce.c b/fce.c index d83c5f5..5ad965d 100644 --- a/fce.c +++ b/fce.c @@ -977,9 +977,9 @@ static void DoHBlank(void) { X6502_Run(6); Fixit2(); - X6502_Run(4); + X6502_Run(4+3); // original value was 4, but adding 3 fixes glitch in smb3 (and breaks something?) GameHBIRQHook(); - X6502_Run(85-16-10); + X6502_Run(85-10-16-3); } else { @@ -1080,6 +1080,7 @@ void ResetGameLoaded(void) } char lastLoadedGameName [2048]; +int LoadGameLastError = 0; int UNIFLoad(const char *name, int fp); int iNESLoad(const char *name, int fp); int FDSLoad(const char *name, int fp); @@ -1092,6 +1093,7 @@ FCEUGI *FCEUI_LoadGame(char *name) int fp; //Exit=1; + LoadGameLastError = 0; ResetGameLoaded(); strncpy(name2, name, sizeof(name2)); @@ -1101,6 +1103,7 @@ FCEUGI *FCEUI_LoadGame(char *name) if(!fp) { FCEU_PrintError("Error opening \"%s\"!",name); + LoadGameLastError = 1; return 0; } @@ -1117,14 +1120,13 @@ FCEUGI *FCEUI_LoadGame(char *name) fp=FCEU_fopen(name2,"rb"); if (!fp) { printf("no ROM for movie\n"); + LoadGameLastError = 2; return 0; } have_movie = 1; } } - strcpy(lastLoadedGameName, name2); - GetFileBase(name2); if(iNESLoad(name2,fp)) goto endlseq; @@ -1137,6 +1139,8 @@ FCEUGI *FCEUI_LoadGame(char *name) FCEU_PrintError("An error occurred while loading the file."); FCEU_fclose(fp); + // format handlers may set LoadGameLastError themselves. + if (LoadGameLastError == 0) LoadGameLastError = 3; return 0; endlseq: @@ -1164,6 +1168,9 @@ FCEUGI *FCEUI_LoadGame(char *name) if (have_movie) FCEUI_LoadMovie(name, 1); + + strcpy(lastLoadedGameName, name2); + return(&FCEUGameInfo); } @@ -1214,14 +1221,17 @@ static INLINE void Thingo(void) if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline); - // check: Battletoads & Double Dragon + // check: Battletoads & Double Dragon, Addams Family + // sky glitches in SMB1 if done wrong if(tosprite>=256) { X6502_Run(256); } else { - // sky glitches in SMB1 if done wrong + // a dirty hack for Addams Family and inaccurate sprite hit emulation + if(tosprite<8) tosprite-=tosprite*3>>2; + X6502_Run(tosprite); PPU[2]|=0x40; X6502_Run(256-tosprite);