X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=73e884535139aae631bb7d13e456d7bfdf1aa1f1;hp=d540affa8add8064861077dda7363a2170a25818;hb=a384bf449483e62637ce05a60ff4b06730a19934;hpb=15d2d2584cc71389f06b969d7cd836332add97c6 diff --git a/fce.c b/fce.c index d540aff..73e8845 100644 --- a/fce.c +++ b/fce.c @@ -26,7 +26,9 @@ #include "types.h" #include "x6502.h" #include "fce.h" +#include "fceu098.h" #include "sound.h" +#include "sound098.h" #include "svga.h" #include "netplay.h" #include "general.h" @@ -69,8 +71,8 @@ static void PowerPPU(void); uint64 timestampbase=0; -static int ppudead=1; -static int kook=0; +int ppudead=1; +int kook=0; int MMC5Hack; uint32 MMC5HackVROMMask; @@ -1097,6 +1099,10 @@ void ResetGameLoaded(void) FCEUGameInfo.vidsys=GIV_USER; FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1; FCEUGameInfo.inputfc=-1; + + FCEUGameInfo.soundchan=0; + FCEUGameInfo.soundrate=0; + FCEUGameInfo.cspecial=0; } char lastLoadedGameName [2048]; @@ -1109,7 +1115,7 @@ int NSFLoad(int fp); FCEUGI *FCEUI_LoadGame(char *name) { char name2[512]; - int have_movie = 0; + int have_movie = 0, have_ips = 0; int fp; //Exit=1; @@ -1129,24 +1135,39 @@ FCEUGI *FCEUI_LoadGame(char *name) { char *p = name2 + strlen(name2) - 4; - if (strcmp(p, ".fcm") == 0) + if (strcasecmp(p, ".fcm") == 0) printf("movie detected\n"), have_movie = 1; + if (strcasecmp(p, ".ips") == 0) printf("ips detected\n"), have_ips = 1; + if (have_movie || have_ips) { // movie detected - printf("movie detected\n"); FCEU_fclose(fp); *p = 0; fp=FCEU_fopen(name2,"rb"); - if (!fp && p - name2 > 2) p[-2] = 0; - fp=FCEU_fopen(name2,"rb"); + if (!fp && p - name2 > 2) + { + for (p--; p > name2 && *p != '.'; p--); + *p = 0; + fp=FCEU_fopen(name2,"rb"); + } if (!fp) { - printf("no ROM for movie\n"); + printf("no ROM for ips/movie\n"); LoadGameLastError = 2; return 0; } - have_movie = 1; } } + // do IPS patch + if (have_ips) + { + FCEU_fclose(fp); + FILE *ips = fopen(name, "rb"); + if (!ips) return 0; + fp=FCEU_fopen_forcemem(name2); + if (!fp) { fclose(ips); return 0; } + ApplyIPS(ips, fp); // closes ips + } + GetFileBase(name2); if(iNESLoad(name2,fp)) goto endlseq; @@ -1231,9 +1252,44 @@ int FCEUI_Initialize(void) FSettings.UsrFirstSLine[1]=0; FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239; FSettings.SoundVolume=100; + + FCEUI_Initialize098(); + FCEUI_SetEmuMode(0); + return 1; } +void FCEUI_Kill(void) +{ + FCEU_KillGenie(); +} + +static void EmLoop(void); + +int use098code = 0; +void (*ResetNES)(void) = 0; +void (*PowerNES)(void) = 0; +void (*FCEUI_Emulate)(void) = 0; + +void FCEUI_SetEmuMode(int is_new) +{ + use098code = is_new; + if (is_new) + { + ResetNES=ResetNES098; + PowerNES=PowerNES098; + SetSoundVariables=SetSoundVariables098; + FCEUI_Emulate=FCEUI_Emulate098; + } + else + { + ResetNES=ResetNES081; + PowerNES=PowerNES081; + SetSoundVariables=SetSoundVariables081; + FCEUI_Emulate=EmLoop; + } +} + void MMC5_hb(int); /* Ugh ugh ugh. */ static void DoLine(void) { @@ -1291,7 +1347,7 @@ static void DoLine(void) } -void EmLoop(void) +static void EmLoop(void) { for(;;) { @@ -1304,7 +1360,10 @@ void EmLoop(void) if(ppudead) /* Needed for Knight Rider, possibly others. */ { //memset(XBuf, 0, 320*240); - X6502_Run(scanlines_per_frame*(256+85)); + //X6502_Run(scanlines_per_frame*(256+85)); + int lines; + for (lines=scanlines_per_frame;lines;lines--) + X6502_Run(256+85); ppudead--; goto update; } @@ -1425,38 +1484,6 @@ update: } // for } -#ifdef FPS -#include -uint64 frcount; -#endif -void FCEUI_Emulate(void) -{ - #ifdef FPS - uint64 starttime,end; - struct timeval tv; - frcount=0; - gettimeofday(&tv,0); - starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec; - #endif - EmLoop(); - - #ifdef FPS - // Probably won't work well on Windows port; for - // debugging/speed testing. - { - uint64 w; - int i,frac; - gettimeofday(&tv,0); - end=((uint64)tv.tv_sec*1000000)+tv.tv_usec; - w=frcount*10000000000LL/(end-starttime); - i=w/10000; - frac=w-i*10000; - printf("Average FPS: %d.%04d\n",i,frac); - } - #endif - -} - void FCEUI_CloseGame(void) { Exit=1; @@ -1481,7 +1508,7 @@ static void PowerPPU(void) ResetPPU(); } -void ResetNES(void) +void ResetNES081(void) { if(!GameLoaded) return; GameInterface(GI_RESETM2, 0); @@ -1502,7 +1529,7 @@ static void FCEU_MemoryRand(uint8 *ptr, uint32 size) } } -void PowerNES(void) +void PowerNES081(void) { if(!GameLoaded) return;