X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=8483a7b00249beba9620d178a3107a802602260b;hp=19d2be4a9251ff952b2aaa058e1ea51b08fe5578;hb=527b98f6e7965f464c804ee5279855326c78dc6d;hpb=778873069e1caaf3afbe7e99b9cefa4f770959c0 diff --git a/fce.c b/fce.c index 19d2be4..8483a7b 100644 --- a/fce.c +++ b/fce.c @@ -49,14 +49,15 @@ #include "file.h" #include "crc32.h" #include "ppu.h" +#include "ppu098.h" #include "palette.h" #include "movie.h" #include "dprintf.h" -#ifdef GP2X -#include "drivers/gp2x/asmutils.h" +#ifdef __arm__ +#include "drivers/arm/asmutils.h" #endif #define Pal (PALRAM) @@ -97,6 +98,7 @@ static uint8 deemp=0; static int deempcnt[8]; FCEUGI FCEUGameInfo; +FCEUGI *GameInfo = &FCEUGameInfo; void (*GameInterface)(int h, void *param); void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); @@ -111,31 +113,9 @@ static writefunc *BWriteG; static int RWWrap=0; #ifdef ASM_6502 -static void asmcpu_update(int32 cycles) -{ - // some code from x6502.c - fhcnt-=cycles; - if(fhcnt<=0) - { - FrameSoundUpdate(); - fhcnt+=fhinc; - } - - if(PCMIRQCount>0) - { - PCMIRQCount-=cycles; - if(PCMIRQCount<=0) - { - vdis=1; - if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40)) - { - extern uint8 SIRQStat; - SIRQStat|=0x80; - X6502_IRQBegin(FCEU_IQDPCM); - } - } - } -} +#ifdef DEBUG_ASM_6502 +extern uint8 nes_internal_ram[0x800]; +#endif void asmcpu_unpack(void) { @@ -155,6 +135,10 @@ void asmcpu_unpack(void) nes_registers[4]|= X.P & 0x5d; nes_registers[5] = X.P << 24; // N if (!(X.P&0x02)) nes_registers[5] |= 1; // Z + +#ifdef DEBUG_ASM_6502 + memcpy(nes_internal_ram, RAM, 0x800); +#endif } void asmcpu_pack(void) @@ -181,6 +165,7 @@ DECLFW(BNull) DECLFR(ANull) { + //printf("open [%04x] %02x @ %04x (%04x)\n", A, X.DB, X.PC, X.PC&0x7ff); return(X.DB); } @@ -621,7 +606,14 @@ static void LineUpdate(uint8 *target) return; } - if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine) + if(!ScreenON) + { + tem=Pal[0]|0x40; + tem|=tem << 8; + tem|=tem << 16; + FCEU_dwmemset(target,tem,256); + } + else if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine) { if(PPU_hook) PRefreshLine(); @@ -630,17 +622,7 @@ static void LineUpdate(uint8 *target) } else { - if(ScreenON) - { - BGRender(target); - } - else - { - tem=Pal[0]|0x40; - tem|=tem << 8; - tem|=tem << 16; - FCEU_dwmemset(target,tem,256); - } + BGRender(target); } if(InputScanlineHook) @@ -650,7 +632,7 @@ static void LineUpdate(uint8 *target) static void LineUpdateEnd(uint8 *target) { -#ifdef GP2X +#ifdef __arm__ if(ScreenON || SpriteON) // Yes, very el-cheapo. { if(PPU[1]&0x01) @@ -1107,7 +1089,7 @@ void ResetGameLoaded(void) char lastLoadedGameName [2048]; int LoadGameLastError = 0; int UNIFLoad(const char *name, int fp); -int iNESLoad(const char *name, int fp); +int iNESLoad(const char *name, int fp, int OverwriteVidMode); int FDSLoad(const char *name, int fp); int NSFLoad(int fp); @@ -1168,7 +1150,7 @@ FCEUGI *FCEUI_LoadGame(char *name) } GetFileBase(name2); - if(iNESLoad(name2,fp)) + if(iNESLoad(name2,fp,1)) goto endlseq; if(NSFLoad(fp)) goto endlseq; @@ -1255,6 +1237,8 @@ int FCEUI_Initialize(void) FCEUI_Initialize098(); FCEUI_SetEmuMode(0); + X6502_Init(); + return 1; } @@ -1267,7 +1251,6 @@ static void EmLoop(void); int use098code = 0; void (*ResetNES)(void) = 0; -void (*PowerNES)(void) = 0; void (*FCEUI_Emulate)(void) = 0; void FCEUI_SetEmuMode(int is_new) @@ -1276,13 +1259,11 @@ void FCEUI_SetEmuMode(int is_new) if (is_new) { ResetNES=ResetNES098; - PowerNES=PowerNES098; FCEUI_Emulate=FCEUI_Emulate098; } else { ResetNES=ResetNES081; - PowerNES=PowerNES081; FCEUI_Emulate=EmLoop; } } @@ -1396,10 +1377,10 @@ static void EmLoop(void) { if(ScreenON || SpriteON) { - if(GameHBIRQHook) + if(GameHBIRQHook && (PPU[0]&0x38)!=0x18) GameHBIRQHook(); - if(PPU_hook) - for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh + if(PPU_hook) + for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh if(GameHBIRQHook2) GameHBIRQHook2(); } @@ -1509,13 +1490,14 @@ void ResetNES081(void) { if(!GameLoaded) return; GameInterface(GI_RESETM2, 0); - ResetSound(); + FCEUSND_Reset(); ResetPPU(); X6502_Reset(); } -static void FCEU_MemoryRand(uint8 *ptr, uint32 size) +void FCEU_MemoryRand(uint8 *ptr, uint32 size) { +#ifndef DEBUG_ASM_6502 int x=0; while(size) { @@ -1524,9 +1506,10 @@ static void FCEU_MemoryRand(uint8 *ptr, uint32 size) size--; ptr++; } +#endif } -void PowerNES081(void) +void PowerNES(void) { if(!GameLoaded) return; @@ -1535,14 +1518,21 @@ void PowerNES081(void) GeniePower(); -#ifndef DEBUG_ASM_6502 FCEU_MemoryRand(RAM,0x800); -#else +#ifdef DEBUG_ASM_6502 memset(RAM,0x00,0x800); + memset(nes_internal_ram,0x00,0x800); #endif ResetMapping(); - PowerSound(); + FCEUSND_Power(); PowerPPU(); + + if (use098code) + FCEUPPU_Power(); + + /* Have the external game hardware "powered" after the internal NES stuff. + Needed for the NSF code and VS System code. + */ GameInterface(GI_POWER, 0); if(FCEUGameInfo.type==GIT_VSUNI) FCEU_VSUniPower();