X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=89a54a360b7989bf0b7e6222b2be5dfcaf1c573a;hp=89c428572cde71c49d5375897b7332b9451ff682;hb=892b1f6c68346fa00dc3029ab8bd31178e730509;hpb=13624c8f3ac5cd1b255a5078c5401b0f97037964 diff --git a/fce.c b/fce.c index 89c4285..89a54a3 100644 --- a/fce.c +++ b/fce.c @@ -39,6 +39,7 @@ #include "fds.h" #include "ines.h" #include "unif.h" +#include "vsuni.h" #include "cheat.h" #include "state.h" @@ -53,6 +54,10 @@ #include "dprintf.h" +#ifdef GP2X +#include "drivers/gp2x/asmutils.h" +#endif + #define Pal (PALRAM) @@ -90,10 +95,8 @@ uint8 PPUCHRRAM; static uint8 deemp=0; static int deempcnt[8]; -int tosprite=256; - FCEUGI FCEUGameInfo; -void (*GameInterface)(int h); +void (*GameInterface)(int h, void *param); void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); @@ -143,6 +146,8 @@ void asmcpu_unpack(void) X6502_Rebase_a(); nes_registers[4] = X.S << 24; nes_registers[4]|= X.IRQlow << 8; + if (MapIRQHook) + nes_registers[4] |= 1<<16; // MapIRQHook set bit nes_registers[7] = (uint32)X.count << 16; // NVUB DIZC @@ -199,6 +204,9 @@ void FlushGenieRW(void) ARead[x+0x8000]=AReadG[x]; BWrite[x+0x8000]=BWriteG[x]; } +#ifdef ASM_6502 + GenieSetPages(1); +#endif free(AReadG); free(BWriteG); AReadG=0; @@ -293,30 +301,63 @@ uint8 PAL=0; static int linestartts; static int tofix=0; -static void ResetRL(void) +static uint8 *Plinef; + +extern uint8 sprlinebuf[256+8]; +extern int32 sphitx; +extern uint8 sphitdata; + +extern int spork; /* spork the world. Any sprites on this line? + Then this will be set to 1. Needed for zapper + emulation and *gasp* sprite emulation. + */ + +static void ResetRL(uint8 *target) { + if(InputScanlineHook) + InputScanlineHook(0,0,0,0); + Plinef=target; linestartts=timestamp*48+X6502_GetCycleCount(); tofix=1; } static INLINE void Fixit1(void); -static void TryFixit1(void) +/* faking FCEUPPU_LineUpdate() from later versions of the emu */ +static void FakedLineUpdate(void) { #define TOFIXNUM (272-0x4) int lastpixel; - if (scanline < 240 && tofix) + if (scanline >= 240) return; + + if (tofix || sphitx != 0x100) { lastpixel = (timestamp*48-linestartts)>>4; if (PAL) lastpixel += lastpixel>>4; - //printf("lastpixel: %i\n", lastpixel); + } - if(lastpixel>=TOFIXNUM) + if (tofix && lastpixel>=TOFIXNUM) + { + Fixit1(); + tofix=0; + } + + // CheckSpriteHit() + if(sphitx!=0x100) + { + int l=lastpixel-16; + int x; + + for(x=sphitx;x<(sphitx+8) && x>(x-sphitx))) && !(Plinef[x]&64)) + { + PPU_status|=0x40; + sphitx=0x100; + break; + } } } } @@ -348,7 +389,7 @@ static DECLFR(A2002) /* merged */ uint8 ret; - TryFixit1(); + FakedLineUpdate(); ret = PPU_status; ret|=PPUGenLatch&0x1F; vtoggle=0; @@ -361,7 +402,7 @@ static DECLFR(A2002) static DECLFR(A200x) { /* merged */ - TryFixit1(); + FakedLineUpdate(); return PPUGenLatch; } @@ -371,7 +412,7 @@ static DECLFR(A2007) uint8 ret; uint32 tmp=RefreshAddr&0x3FFF; - TryFixit1(); + FakedLineUpdate(); ret=VRAMBuffer; @@ -396,7 +437,7 @@ static DECLFR(A2007) static DECLFW(B2000) { /* NMI2? */ - TryFixit1(); + FakedLineUpdate(); PPUGenLatch=V; PPU[0]=V; TempAddr&=0xF3FF; @@ -406,7 +447,7 @@ static DECLFW(B2000) static DECLFW(B2001) { /* merged */ - TryFixit1(); + FakedLineUpdate(); PPUGenLatch=V; PPU[1]=V; if(V&0xE0) @@ -451,7 +492,7 @@ static DECLFW(B2005) { /* merged */ uint32 tmp=TempAddr; - TryFixit1(); + FakedLineUpdate(); PPUGenLatch=V; if (!vtoggle) { @@ -473,7 +514,7 @@ static DECLFW(B2005) static DECLFW(B2006) { /* merged */ - TryFixit1(); + FakedLineUpdate(); PPUGenLatch=V; if(!vtoggle) @@ -555,7 +596,6 @@ void BGRender(uint8 *target) } #ifdef FRAMESKIP -int FSkip_setting=-1; // auto int FSkip=0; void FCEUI_FrameSkip(int x) { @@ -564,74 +604,90 @@ void FCEUI_FrameSkip(int x) #endif /* This is called at the beginning of each visible scanline */ -static void Loop6502(void) +static void LineUpdate(uint8 *target) { uint32 tem; - int x; - uint8 *target=XBuf+scanline*320+32; + int y; - if(ScreenON || SpriteON) - { - /* PRefreshLine() will not get called on skipped frames. This - could cause a problem, but the solution would be rather complex, - due to the current sprite 0 hit code. + /* PRefreshLine() will not get called on skipped frames. This + * could cause a problem, but the solution would be rather complex, + * due to the current sprite 0 hit code. */ - #ifdef FRAMESKIP - if(!FSkip) + if(FSkip) + { + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; // hack + return; + } + + if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine) + { + if(PPU_hook) + PRefreshLine(); + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; + } + else + { + if(ScreenON) { - #endif - if(ScreenON) - { - if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine) - BGRender(target); - else - { - if(PPU_hook) - PRefreshLine(); - } - } - else - { - tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24); - tem|=0x40404040; - FCEU_dwmemset(target,tem,264); - } - #ifdef FRAMESKIP + BGRender(target); } - #endif - if (SpriteON && scanline) - RefreshSprite(target); - #ifdef FRAMESKIP - if(!FSkip) + else { - #endif - if(PPU[1]&0x01) - { - for(x=63;x>=0;x--) - ((uint32 *)target)[x]=((uint32*)target)[x]&0xF0F0F0F0; - } - if((PPU[1]>>5)==0x7) - for(x=63;x>=0;x--) - ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040; - else if(PPU[1]&0xE0) - for(x=63;x>=0;x--) - ((uint32 *)target)[x]=((uint32*)target)[x]|0xC0C0C0C0; - else - for(x=63;x>=0;x--) - ((uint32 *)target)[x]=((uint32*)target)[x]&0x3f3f3f3f; - FCEU_dwmemset(target- 8,0x3f3f3f3f,8); - FCEU_dwmemset(target+256,0x3f3f3f3f,8); - #ifdef FRAMESKIP + tem=Pal[0]|0x40; + tem|=tem << 8; + tem|=tem << 16; + FCEU_dwmemset(target,tem,256); } - #endif - } - else - { - tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24); - FCEU_dwmemset(target,tem,256); } + if(InputScanlineHook) - InputScanlineHook(target, scanline); + InputScanlineHook(target,spork?sprlinebuf:0,linestartts,256); +} + + +static void LineUpdateEnd(uint8 *target) +{ +#ifdef GP2X + if(ScreenON || SpriteON) // Yes, very el-cheapo. + { + if(PPU[1]&0x01) + block_and(target, 256, 0x30); + } + if((PPU[1]>>5)==0x7) + block_or(target, 256, 0xc0); + else if(PPU[1]&0xE0) + block_or(target, 256, 0x40); + else + block_andor(target, 256, 0x3f, 0x80); +#else + int x; + + if(ScreenON || SpriteON) // Yes, very el-cheapo. + { + if(PPU[1]&0x01) + { + for(x=63;x>=0;x--) + *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0x30303030; + } + } + if((PPU[1]>>5)==0x7) + { + for(x=63;x>=0;x--) + *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0xc0c0c0c0; + } + else if(PPU[1]&0xE0) + for(x=63;x>=0;x--) + *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])|0x40404040; + else + for(x=63;x>=0;x--) + *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0x80808080; +#endif + + // black borders + ((uint32 *)target)[-2]=((uint32 *)target)[-1]=0; + ((uint32 *)target)[64]=((uint32 *)target)[65]=0; } #define PAL(c) ((c)+cc) @@ -639,27 +695,29 @@ static void Loop6502(void) static void PRefreshLine(void) { - uint32 vofs; - uint8 X1; + uint32 vofs; + int X1; + vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7); + void (*PPU_hook_)(uint32 A) = PPU_hook; - vofs = 0; - if (BGAdrHI) vofs = 0x1000; - vofs+=(RefreshAddr>>12)&7; + for(X1=33;X1;X1--) + { + uint32 zz2; + uint32 vadr; + + zz2=(RefreshAddr>>10)&3; + PPU_hook_(0x2000|(RefreshAddr&0xFFF)); + + vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs; + + PPU_hook_(vadr); - for(X1=33;X1;X1--) - { - register uint8 no; - register uint8 zz2; - zz2=(uint8)((RefreshAddr>>10)&3); - PPU_hook(0x2000|(RefreshAddr&0xFFF)); - no = vnapage[zz2][(RefreshAddr&0x3ff)]; - PPU_hook((no<<4)+vofs); if((RefreshAddr&0x1f)==0x1f) RefreshAddr^=0x41F; else RefreshAddr++; - } + } } /* This high-level graphics MMC5 emulation code was written @@ -817,30 +875,34 @@ static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs) static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs) { int8 X1; + void (*PPU_hook_)(uint32 A) = PPU_hook; + uint32 rfraddr = RefreshAddr; + uint8 *page = vnapage[(rfraddr>>10)&3]; for(X1=33;X1;X1--,P+=8) { uint8 *C; - uint8 cc,zz,zz2; + uint8 cc,zz; uint32 vadr; - zz=RefreshAddr&0x1F; - zz2=(RefreshAddr>>10)&3; - PPU_hook(0x2000|(RefreshAddr&0xFFF)); - cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)]; - cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2; - vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs; + zz=rfraddr&0x1F; + PPU_hook_(0x2000|(rfraddr&0xFFF)); + cc=page[0x3c0+(zz>>2)+((rfraddr&0x380)>>4)]; + cc=((cc >> ((zz&2) + ((rfraddr&0x40)>>4))) &3) <<2; + vadr=(page[rfraddr&0x3ff]<<4)+vofs; C = VRAMADR(vadr); #include "fceline.h" - PPU_hook(vadr); + PPU_hook_(vadr); - if((RefreshAddr&0x1f)==0x1f) - RefreshAddr^=0x41F; - else - RefreshAddr++; + if((rfraddr&0x1f)==0x1f) { + rfraddr^=0x41F; + page = vnapage[(rfraddr>>10)&3]; + } else + rfraddr++; } + RefreshAddr = rfraddr; } static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max @@ -955,36 +1017,6 @@ void Fixit1(void) } -/* This is called at the beginning of all h-blanks on visible lines. */ -static void DoHBlank(void) -{ - if(ScreenON || SpriteON) - FetchSpriteData(); - if(GameHBIRQHook && (ScreenON || SpriteON) && ((PPU[0]&0x38)!=0x18)) - { - X6502_Run(6); - Fixit2(); - X6502_Run(4); - GameHBIRQHook(); - X6502_Run(85-16-10); - } - else - { - X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others) - Fixit2(); - X6502_Run(85-6-16); - } - if(GameHBIRQHook2 && (ScreenON || SpriteON)) - GameHBIRQHook2(); - //PPU_hook(0,-1); - //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr); - scanline++; - if (scanline<240) - ResetRL(); - X6502_Run(16); -} - - // ============================// // end of new code // ===========================// @@ -1030,6 +1062,7 @@ void ResetMapping(void) int GameLoaded=0; void CloseGame(void) { + FCEUI_StopMovie(); if(GameLoaded) { if(FCEUGameInfo.type!=GIT_NSF) @@ -1037,7 +1070,7 @@ void CloseGame(void) #ifdef NETWORK if(FSettings.NetworkPlay) KillNetplay(); #endif - GameInterface(GI_CLOSE); + GameInterface(GI_CLOSE, 0); CloseGenie(); GameLoaded=0; } @@ -1067,6 +1100,7 @@ void ResetGameLoaded(void) } char lastLoadedGameName [2048]; +int LoadGameLastError = 0; int UNIFLoad(const char *name, int fp); int iNESLoad(const char *name, int fp); int FDSLoad(const char *name, int fp); @@ -1075,10 +1109,11 @@ int NSFLoad(int fp); FCEUGI *FCEUI_LoadGame(char *name) { char name2[512]; - int have_movie = 0; + int have_movie = 0, have_ips = 0; int fp; - Exit=1; + //Exit=1; + LoadGameLastError = 0; ResetGameLoaded(); strncpy(name2, name, sizeof(name2)); @@ -1088,27 +1123,44 @@ FCEUGI *FCEUI_LoadGame(char *name) if(!fp) { FCEU_PrintError("Error opening \"%s\"!",name); + LoadGameLastError = 1; return 0; } { char *p = name2 + strlen(name2) - 4; - if (strcmp(p, ".fcm") == 0) + if (strcasecmp(p, ".fcm") == 0) printf("movie detected\n"), have_movie = 1; + if (strcasecmp(p, ".ips") == 0) printf("ips detected\n"), have_ips = 1; + if (have_movie || have_ips) { // movie detected - printf("movie detected\n"); FCEU_fclose(fp); *p = 0; fp=FCEU_fopen(name2,"rb"); + if (!fp && p - name2 > 2) + { + for (p--; p > name2 && *p != '.'; p--); + *p = 0; + fp=FCEU_fopen(name2,"rb"); + } if (!fp) { - printf("no ROM for movie\n"); + printf("no ROM for ips/movie\n"); + LoadGameLastError = 2; return 0; } - have_movie = 1; } } - strcpy(lastLoadedGameName, name2); + // do IPS patch + if (have_ips) + { + FCEU_fclose(fp); + FILE *ips = fopen(name, "rb"); + if (!ips) return 0; + fp=FCEU_fopen_forcemem(name2); + if (!fp) { fclose(ips); return 0; } + ApplyIPS(ips, fp); // closes ips + } GetFileBase(name2); if(iNESLoad(name2,fp)) @@ -1122,6 +1174,8 @@ FCEUGI *FCEUI_LoadGame(char *name) FCEU_PrintError("An error occurred while loading the file."); FCEU_fclose(fp); + // format handlers may set LoadGameLastError themselves. + if (LoadGameLastError == 0) LoadGameLastError = 3; return 0; endlseq: @@ -1149,6 +1203,9 @@ FCEUGI *FCEUI_LoadGame(char *name) if (have_movie) FCEUI_LoadMovie(name, 1); + + strcpy(lastLoadedGameName, name2); + return(&FCEUGameInfo); } @@ -1176,7 +1233,7 @@ void FCEU_ResetVidSys(void) FSettings.FirstSLine=FSettings.UsrFirstSLine[0]; FSettings.LastSLine=FSettings.UsrLastSLine[0]; } - printf("PAL = %i\n", PAL); + printf("ResetVidSys: PAL = %i\n", PAL); SetSoundVariables(); } @@ -1193,29 +1250,62 @@ int FCEUI_Initialize(void) } void MMC5_hb(int); /* Ugh ugh ugh. */ -static INLINE void Thingo(void) +static void DoLine(void) { - Loop6502(); + uint8 *target=XBuf+scanline*320+32; + + LineUpdate(target); if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline); - // check: Battletoads & Double Dragon - if(tosprite>=256) + X6502_Run(256); + + // check: Battletoads & Double Dragon, Addams Family + // sky glitches in SMB1 if done wrong + FakedLineUpdate(); + +#ifdef FRAMESKIP + if(!FSkip) +#endif + if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine) { - X6502_Run(256); + if(SpriteON && spork) + CopySprites(target); + + LineUpdateEnd(target); + } + sphitx=0x100; + + if(ScreenON || SpriteON) + FetchSpriteData(); + + // DoHBlank(); + if(GameHBIRQHook && (ScreenON || SpriteON) && ((PPU[0]&0x38)!=0x18)) + { + X6502_Run(6); + Fixit2(); + X6502_Run(4); + GameHBIRQHook(); + X6502_Run(85-10-16); } else { - // sky glitches in SMB1 if done wrong - X6502_Run(tosprite); - PPU[2]|=0x40; - X6502_Run(256-tosprite); - tosprite = 256; + X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others) + Fixit2(); + X6502_Run(85-6-16); } - TryFixit1(); - DoHBlank(); + + if(SpriteON) + RefreshSprites(); + if(GameHBIRQHook2 && (ScreenON || SpriteON)) + GameHBIRQHook2(); + scanline++; + if (scanline<240) + ResetRL(XBuf+scanline*320+32); + X6502_Run(16); } + void EmLoop(void) { for(;;) @@ -1228,7 +1318,7 @@ void EmLoop(void) // FCEUPPU_Loop: if(ppudead) /* Needed for Knight Rider, possibly others. */ { - memset(XBuf, 0x80, 320*240); + //memset(XBuf, 0, 320*240); X6502_Run(scanlines_per_frame*(256+85)); ppudead--; goto update; @@ -1280,7 +1370,8 @@ void EmLoop(void) RefreshAddr=TempAddr; if(PPU_hook) PPU_hook(RefreshAddr&0x3fff); } - ResetRL(); + spork=0; + ResetRL(XBuf+32); X6502_Run(16-kook); kook ^= 1; @@ -1288,40 +1379,10 @@ void EmLoop(void) if(FCEUGameInfo.type==GIT_NSF) { + // run scanlines for asm core to fuction for(scanline=0;scanline<240;scanline++) X6502_Run(256+85); } - #ifdef FRAMESKIP - else if(FSkip) - { - int y; - - y=SPRAM[0]; - y++; - - PPU_status|=0x20; // Fixes "Bee 52". Does it break anything? - if(GameHBIRQHook) - { - X6502_Run(256); - for(scanline=0;scanline<240;scanline++) - { - if(ScreenON || SpriteON) - GameHBIRQHook(); - if(scanline==y && SpriteON) PPU_status|=0x40; - X6502_Run((scanline==239)?85:(256+85)); - ResetRL(); // ?? - } - } - else if(y<240) - { - X6502_Run((256+85)*y); - if(SpriteON) PPU_status|=0x40; // Quick and very dirty hack. - X6502_Run((256+85)*(240-y)); - } - else - X6502_Run((256+85)*240); - } - #endif else { int x,max,maxref; @@ -1331,7 +1392,7 @@ void EmLoop(void) for(scanline=0;scanline<240;) // scanline is incremented in DoLine. Evil. :/ { deempcnt[deemp]++; - Thingo(); + DoLine(); } if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline); for(x=1,max=0,maxref=0;x<7;x++) @@ -1347,6 +1408,12 @@ void EmLoop(void) } update: + if(Exit) + { + //CloseGame(); + break; + } + { int ssize; @@ -1370,12 +1437,6 @@ update: } } - if(Exit) - { - CloseGame(); - break; - } - } // for } @@ -1438,12 +1499,24 @@ static void PowerPPU(void) void ResetNES(void) { if(!GameLoaded) return; - GameInterface(GI_RESETM2); + GameInterface(GI_RESETM2, 0); ResetSound(); ResetPPU(); X6502_Reset(); } +static void FCEU_MemoryRand(uint8 *ptr, uint32 size) +{ + int x=0; + while(size) + { + *ptr=(x&4)?0xFF:0x00; + x++; + size--; + ptr++; + } +} + void PowerNES(void) { if(!GameLoaded) return; @@ -1453,13 +1526,24 @@ void PowerNES(void) GeniePower(); +#ifndef DEBUG_ASM_6502 + FCEU_MemoryRand(RAM,0x800); +#else memset(RAM,0x00,0x800); +#endif ResetMapping(); - GameInterface(GI_POWER); PowerSound(); PowerPPU(); + GameInterface(GI_POWER, 0); + if(FCEUGameInfo.type==GIT_VSUNI) + FCEU_VSUniPower(); +#ifdef ASM_6502 + if (geniestage) + GenieSetPages(0); +#endif timestampbase=0; X6502_Power(); + FCEU_PowerCheats(); }