X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=a21e5f53ed9992750d400fd47c4469ac9d1e6583;hp=89a54a360b7989bf0b7e6222b2be5dfcaf1c573a;hb=890deff8bad82ef88678ac9c9cb7373677faf77a;hpb=892b1f6c68346fa00dc3029ab8bd31178e730509 diff --git a/fce.c b/fce.c index 89a54a3..a21e5f5 100644 --- a/fce.c +++ b/fce.c @@ -26,8 +26,9 @@ #include "types.h" #include "x6502.h" #include "fce.h" +#include "fceu098.h" #include "sound.h" -#include "svga.h" +#include "svga.h" #include "netplay.h" #include "general.h" #include "endian.h" @@ -48,6 +49,7 @@ #include "file.h" #include "crc32.h" #include "ppu.h" +#include "ppu098.h" #include "palette.h" #include "movie.h" @@ -69,8 +71,8 @@ static void PowerPPU(void); uint64 timestampbase=0; -static int ppudead=1; -static int kook=0; +int ppudead=1; +int kook=0; int MMC5Hack; uint32 MMC5HackVROMMask; @@ -110,6 +112,7 @@ static writefunc *BWriteG; static int RWWrap=0; #ifdef ASM_6502 +#ifndef DEBUG_ASM_6502 static void asmcpu_update(int32 cycles) { // some code from x6502.c @@ -135,6 +138,7 @@ static void asmcpu_update(int32 cycles) } } } +#endif void asmcpu_unpack(void) { @@ -1097,6 +1101,10 @@ void ResetGameLoaded(void) FCEUGameInfo.vidsys=GIV_USER; FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1; FCEUGameInfo.inputfc=-1; + + FCEUGameInfo.soundchan=0; + FCEUGameInfo.soundrate=0; + FCEUGameInfo.cspecial=0; } char lastLoadedGameName [2048]; @@ -1246,9 +1254,39 @@ int FCEUI_Initialize(void) FSettings.UsrFirstSLine[1]=0; FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239; FSettings.SoundVolume=100; + + FCEUI_Initialize098(); + FCEUI_SetEmuMode(0); + return 1; } +void FCEUI_Kill(void) +{ + FCEU_KillGenie(); +} + +static void EmLoop(void); + +int use098code = 0; +void (*ResetNES)(void) = 0; +void (*FCEUI_Emulate)(void) = 0; + +void FCEUI_SetEmuMode(int is_new) +{ + use098code = is_new; + if (is_new) + { + ResetNES=ResetNES098; + FCEUI_Emulate=FCEUI_Emulate098; + } + else + { + ResetNES=ResetNES081; + FCEUI_Emulate=EmLoop; + } +} + void MMC5_hb(int); /* Ugh ugh ugh. */ static void DoLine(void) { @@ -1306,7 +1344,7 @@ static void DoLine(void) } -void EmLoop(void) +static void EmLoop(void) { for(;;) { @@ -1319,7 +1357,10 @@ void EmLoop(void) if(ppudead) /* Needed for Knight Rider, possibly others. */ { //memset(XBuf, 0, 320*240); - X6502_Run(scanlines_per_frame*(256+85)); + //X6502_Run(scanlines_per_frame*(256+85)); + int lines; + for (lines=scanlines_per_frame;lines;lines--) + X6502_Run(256+85); ppudead--; goto update; } @@ -1440,38 +1481,6 @@ update: } // for } -#ifdef FPS -#include -uint64 frcount; -#endif -void FCEUI_Emulate(void) -{ - #ifdef FPS - uint64 starttime,end; - struct timeval tv; - frcount=0; - gettimeofday(&tv,0); - starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec; - #endif - EmLoop(); - - #ifdef FPS - // Probably won't work well on Windows port; for - // debugging/speed testing. - { - uint64 w; - int i,frac; - gettimeofday(&tv,0); - end=((uint64)tv.tv_sec*1000000)+tv.tv_usec; - w=frcount*10000000000LL/(end-starttime); - i=w/10000; - frac=w-i*10000; - printf("Average FPS: %d.%04d\n",i,frac); - } - #endif - -} - void FCEUI_CloseGame(void) { Exit=1; @@ -1496,7 +1505,7 @@ static void PowerPPU(void) ResetPPU(); } -void ResetNES(void) +void ResetNES081(void) { if(!GameLoaded) return; GameInterface(GI_RESETM2, 0); @@ -1505,6 +1514,7 @@ void ResetNES(void) X6502_Reset(); } +#ifndef DEBUG_ASM_6502 static void FCEU_MemoryRand(uint8 *ptr, uint32 size) { int x=0; @@ -1516,6 +1526,7 @@ static void FCEU_MemoryRand(uint8 *ptr, uint32 size) ptr++; } } +#endif void PowerNES(void) { @@ -1534,6 +1545,13 @@ void PowerNES(void) ResetMapping(); PowerSound(); PowerPPU(); + + if (use098code) + FCEUPPU_Power(); + + /* Have the external game hardware "powered" after the internal NES stuff. + Needed for the NSF code and VS System code. + */ GameInterface(GI_POWER, 0); if(FCEUGameInfo.type==GIT_VSUNI) FCEU_VSUniPower();