X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=d540affa8add8064861077dda7363a2170a25818;hp=814c80e7d2723333b906fd3526e5f8c46ca43dca;hb=7b356ee3dc5d7e54d9dc06c413f84380d1044441;hpb=e328100eecae3adfce1c3b57364bee5d166217ef diff --git a/fce.c b/fce.c index 814c80e..d540aff 100644 --- a/fce.c +++ b/fce.c @@ -39,6 +39,7 @@ #include "fds.h" #include "ines.h" #include "unif.h" +#include "vsuni.h" #include "cheat.h" #include "state.h" @@ -95,7 +96,7 @@ static uint8 deemp=0; static int deempcnt[8]; FCEUGI FCEUGameInfo; -void (*GameInterface)(int h); +void (*GameInterface)(int h, void *param); void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); @@ -145,6 +146,8 @@ void asmcpu_unpack(void) X6502_Rebase_a(); nes_registers[4] = X.S << 24; nes_registers[4]|= X.IRQlow << 8; + if (MapIRQHook) + nes_registers[4] |= 1<<16; // MapIRQHook set bit nes_registers[7] = (uint32)X.count << 16; // NVUB DIZC @@ -604,23 +607,31 @@ void FCEUI_FrameSkip(int x) static void LineUpdate(uint8 *target) { uint32 tem; + int y; + /* PRefreshLine() will not get called on skipped frames. This + * could cause a problem, but the solution would be rather complex, + * due to the current sprite 0 hit code. + */ if(FSkip) + { + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; // hack + return; + } + + if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine) { if(PPU_hook) PRefreshLine(); + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; } else { if(ScreenON) { - if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine) - BGRender(target); - else - { - if(PPU_hook) - PRefreshLine(); - } + BGRender(target); } else { @@ -684,27 +695,29 @@ static void LineUpdateEnd(uint8 *target) static void PRefreshLine(void) { - uint32 vofs; - uint8 X1; + uint32 vofs; + int X1; + vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7); + void (*PPU_hook_)(uint32 A) = PPU_hook; - vofs = 0; - if (BGAdrHI) vofs = 0x1000; - vofs+=(RefreshAddr>>12)&7; + for(X1=33;X1;X1--) + { + uint32 zz2; + uint32 vadr; + + zz2=(RefreshAddr>>10)&3; + PPU_hook_(0x2000|(RefreshAddr&0xFFF)); + + vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs; + + PPU_hook_(vadr); - for(X1=33;X1;X1--) - { - register uint8 no; - register uint8 zz2; - zz2=(uint8)((RefreshAddr>>10)&3); - PPU_hook(0x2000|(RefreshAddr&0xFFF)); - no = vnapage[zz2][(RefreshAddr&0x3ff)]; - PPU_hook((no<<4)+vofs); if((RefreshAddr&0x1f)==0x1f) RefreshAddr^=0x41F; else RefreshAddr++; - } + } } /* This high-level graphics MMC5 emulation code was written @@ -862,30 +875,34 @@ static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs) static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs) { int8 X1; + void (*PPU_hook_)(uint32 A) = PPU_hook; + uint32 rfraddr = RefreshAddr; + uint8 *page = vnapage[(rfraddr>>10)&3]; for(X1=33;X1;X1--,P+=8) { uint8 *C; - uint8 cc,zz,zz2; + uint8 cc,zz; uint32 vadr; - zz=RefreshAddr&0x1F; - zz2=(RefreshAddr>>10)&3; - PPU_hook(0x2000|(RefreshAddr&0xFFF)); - cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)]; - cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2; - vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs; + zz=rfraddr&0x1F; + PPU_hook_(0x2000|(rfraddr&0xFFF)); + cc=page[0x3c0+(zz>>2)+((rfraddr&0x380)>>4)]; + cc=((cc >> ((zz&2) + ((rfraddr&0x40)>>4))) &3) <<2; + vadr=(page[rfraddr&0x3ff]<<4)+vofs; C = VRAMADR(vadr); #include "fceline.h" - PPU_hook(vadr); + PPU_hook_(vadr); - if((RefreshAddr&0x1f)==0x1f) - RefreshAddr^=0x41F; - else - RefreshAddr++; + if((rfraddr&0x1f)==0x1f) { + rfraddr^=0x41F; + page = vnapage[(rfraddr>>10)&3]; + } else + rfraddr++; } + RefreshAddr = rfraddr; } static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max @@ -1045,6 +1062,7 @@ void ResetMapping(void) int GameLoaded=0; void CloseGame(void) { + FCEUI_StopMovie(); if(GameLoaded) { if(FCEUGameInfo.type!=GIT_NSF) @@ -1052,7 +1070,7 @@ void CloseGame(void) #ifdef NETWORK if(FSettings.NetworkPlay) KillNetplay(); #endif - GameInterface(GI_CLOSE); + GameInterface(GI_CLOSE, 0); CloseGenie(); GameLoaded=0; } @@ -1234,13 +1252,13 @@ static void DoLine(void) #ifdef FRAMESKIP if(!FSkip) #endif - if(SpriteON && spork) - CopySprites(target); + if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine) + { + if(SpriteON && spork) + CopySprites(target); -#ifdef FRAMESKIP - if(!FSkip) -#endif - LineUpdateEnd(target); + LineUpdateEnd(target); + } sphitx=0x100; if(ScreenON || SpriteON) @@ -1375,6 +1393,12 @@ void EmLoop(void) } update: + if(Exit) + { + //CloseGame(); + break; + } + { int ssize; @@ -1398,12 +1422,6 @@ update: } } - if(Exit) - { - //CloseGame(); - break; - } - } // for } @@ -1466,7 +1484,7 @@ static void PowerPPU(void) void ResetNES(void) { if(!GameLoaded) return; - GameInterface(GI_RESETM2); + GameInterface(GI_RESETM2, 0); ResetSound(); ResetPPU(); X6502_Reset(); @@ -1499,15 +1517,18 @@ void PowerNES(void) memset(RAM,0x00,0x800); #endif ResetMapping(); - GameInterface(GI_POWER); PowerSound(); PowerPPU(); - timestampbase=0; + GameInterface(GI_POWER, 0); + if(FCEUGameInfo.type==GIT_VSUNI) + FCEU_VSUniPower(); #ifdef ASM_6502 if (geniestage) GenieSetPages(0); #endif + timestampbase=0; X6502_Power(); + FCEU_PowerCheats(); }