X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=e83085eb56cc960e7334eef677940df9a3eda101;hp=2e4af6d6367668ce539971018ef77e9c4d45bab5;hb=c8c88d89f9bb0df71360b3b68327300f686a1c20;hpb=6244011fd85a10400accd6d8e7d941144f92aa5b diff --git a/fce.c b/fce.c index 2e4af6d..e83085e 100644 --- a/fce.c +++ b/fce.c @@ -28,7 +28,7 @@ #include "fce.h" #include "fceu098.h" #include "sound.h" -#include "svga.h" +#include "svga.h" #include "netplay.h" #include "general.h" #include "endian.h" @@ -49,14 +49,15 @@ #include "file.h" #include "crc32.h" #include "ppu.h" +#include "ppu098.h" #include "palette.h" #include "movie.h" #include "dprintf.h" -#ifdef GP2X -#include "drivers/gp2x/asmutils.h" +#ifdef __arm__ +#include "drivers/arm/asmutils.h" #endif #define Pal (PALRAM) @@ -111,6 +112,9 @@ static writefunc *BWriteG; static int RWWrap=0; #ifdef ASM_6502 +#ifdef DEBUG_ASM_6502 +extern uint8 nes_internal_ram[0x800]; +#else static void asmcpu_update(int32 cycles) { // some code from x6502.c @@ -136,6 +140,7 @@ static void asmcpu_update(int32 cycles) } } } +#endif void asmcpu_unpack(void) { @@ -155,6 +160,10 @@ void asmcpu_unpack(void) nes_registers[4]|= X.P & 0x5d; nes_registers[5] = X.P << 24; // N if (!(X.P&0x02)) nes_registers[5] |= 1; // Z + +#ifdef DEBUG_ASM_6502 + memcpy(nes_internal_ram, RAM, 0x800); +#endif } void asmcpu_pack(void) @@ -181,6 +190,7 @@ DECLFW(BNull) DECLFR(ANull) { + //printf("open [%04x] %02x @ %04x (%04x)\n", A, X.DB, X.PC, X.PC&0x7ff); return(X.DB); } @@ -650,7 +660,7 @@ static void LineUpdate(uint8 *target) static void LineUpdateEnd(uint8 *target) { -#ifdef GP2X +#ifdef __arm__ if(ScreenON || SpriteON) // Yes, very el-cheapo. { if(PPU[1]&0x01) @@ -1265,22 +1275,21 @@ void FCEUI_Kill(void) static void EmLoop(void); +int use098code = 0; void (*ResetNES)(void) = 0; -void (*PowerNES)(void) = 0; void (*FCEUI_Emulate)(void) = 0; void FCEUI_SetEmuMode(int is_new) { + use098code = is_new; if (is_new) { ResetNES=ResetNES098; - PowerNES=PowerNES098; FCEUI_Emulate=FCEUI_Emulate098; } else { ResetNES=ResetNES081; - PowerNES=PowerNES081; FCEUI_Emulate=EmLoop; } } @@ -1355,7 +1364,10 @@ static void EmLoop(void) if(ppudead) /* Needed for Knight Rider, possibly others. */ { //memset(XBuf, 0, 320*240); - X6502_Run(scanlines_per_frame*(256+85)); + //X6502_Run(scanlines_per_frame*(256+85)); + int lines; + for (lines=scanlines_per_frame;lines;lines--) + X6502_Run(256+85); ppudead--; goto update; } @@ -1509,6 +1521,7 @@ void ResetNES081(void) X6502_Reset(); } +#ifndef DEBUG_ASM_6502 static void FCEU_MemoryRand(uint8 *ptr, uint32 size) { int x=0; @@ -1520,8 +1533,9 @@ static void FCEU_MemoryRand(uint8 *ptr, uint32 size) ptr++; } } +#endif -void PowerNES081(void) +void PowerNES(void) { if(!GameLoaded) return; @@ -1534,10 +1548,18 @@ void PowerNES081(void) FCEU_MemoryRand(RAM,0x800); #else memset(RAM,0x00,0x800); + memset(nes_internal_ram,0x00,0x800); #endif ResetMapping(); PowerSound(); PowerPPU(); + + if (use098code) + FCEUPPU_Power(); + + /* Have the external game hardware "powered" after the internal NES stuff. + Needed for the NSF code and VS System code. + */ GameInterface(GI_POWER, 0); if(FCEUGameInfo.type==GIT_VSUNI) FCEU_VSUniPower();