X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=input.c;h=b540f552ff2f53f281ee203f6a4066ea033dcd8f;hp=40c0ff8bb95039aea929f16b761f0ecf297b5ea7;hb=d447f17f693875013eed05ff3a2fce79cbe0b5f2;hpb=5a2aa426410ad21d332ff75b58e7f4ed8459d86a diff --git a/input.c b/input.c index 40c0ff8..b540f55 100644 --- a/input.c +++ b/input.c @@ -28,8 +28,13 @@ #include "svga.h" #include "input.h" +#include "state.h" #include "movie.h" +#include "fds.h" +#include "vsuni.h" +#include "dprintf.h" + extern INPUTC *FCEU_InitZapper(int w); extern INPUTC *FCEU_InitPowerpad(int w); extern INPUTC *FCEU_InitArkanoid(int w); @@ -38,7 +43,8 @@ extern INPUTCFC *FCEU_InitArkanoidFC(void); extern INPUTCFC *FCEU_InitSpaceShadow(void); extern INPUTCFC *FCEU_InitFKB(void); static uint8 joy_readbit[2]; -static uint16 joy[4]={0,0,0,0}; +static uint8 joy[4]={0,0,0,0}; +static uint8 LastStrobe; extern int coinon; @@ -57,6 +63,14 @@ static INPUTC DummyJPort={0,0,0,0,0}; static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort}; static INPUTCFC *FCExp=0; +/* This function is a quick hack to get the NSF player to use emulated gamepad + input. +*/ +uint8 FCEU_GetJoyJoy(void) +{ + return(joy[0]|joy[1]|joy[2]|joy[3]); +} + static uint8 FP_FASTAPASS(1) ReadGPVS(int w) { uint8 ret=0; @@ -105,6 +119,7 @@ static DECLFR(JPRead) ret=FCExp->Read(A&1,ret); ret|=X.DB&0xC0; + dprintf("JPRead %02x", ret); return(ret); } @@ -119,7 +134,7 @@ static DECLFW(B4016) if(JPorts[1]->Write) JPorts[1]->Write(V&1); - if((PSG[0x16]&1) && (!(V&1))) + if((LastStrobe&1) && (!(V&1))) { /* This strobe code is just for convenience. If it were with the code in input / *.c, it would more accurately represent @@ -134,7 +149,7 @@ static DECLFW(B4016) if(FCExp->Strobe) FCExp->Strobe(); } - PSG[0x16]=V; + LastStrobe=V&1; } static void FP_FASTAPASS(1) StrobeGP(int w) @@ -190,7 +205,8 @@ void UpdateInput(void) if(netplay) NetplayUpdate(&joy[0],&joy[1]); #endif if (current < 0) FCEUMOV_AddJoy(joy); - FlushCommandQueue(); + else framecount++; // for debug + //FlushCommandQueue(); } static DECLFR(VSUNIRead0) @@ -250,7 +266,7 @@ static void FASTAPASS(1) SetInputStuff(int x) break; case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break; case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break; - case SI_POWERPAD:JPorts[x]=FCEU_InitPowerpad(x);break; + case SI_POWERPADA:JPorts[x]=FCEU_InitPowerpad(x);break; case SI_NONE:JPorts[x]=&DummyJPort;break; } @@ -295,6 +311,7 @@ void InitializeInput(void) { memset(joy_readbit,0,sizeof(joy_readbit)); memset(joy,0,sizeof(joy)); + LastStrobe=0; if(FCEUGameInfo.type==GIT_VSUNI) { @@ -330,3 +347,85 @@ void FCEUI_SetInputFC(int type, void *ptr, int attrib) InputDataPtrFC=ptr; SetInputStuffFC(); } + +void FCEU_DoSimpleCommand(int cmd) +{ + switch(cmd) + { + case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break; + case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break; +// case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break; + case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break; + case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break; + case FCEUNPCMD_POWER: PowerNES();break; + case FCEUNPCMD_RESET: ResetNES();break; + default: printf("FCEU_DoSimpleCommand: can't handle cmd %i\n", cmd); break; + } +} + +void FCEU_QSimpleCommand(int cmd) +{ +// if(FCEUnetplay) +// FCEUNET_SendCommand(cmd, 0); +// else + { + // totally wrong: +// if(!FCEUMOV_IsPlaying()) +// FCEU_DoSimpleCommand(cmd); +// else +// FCEUMOV_AddCommand(cmd); + + FCEU_DoSimpleCommand(cmd); +// if(FCEUMOV_IsRecording()) +// FCEUMOV_AddCommand(cmd); + } +} + +void FCEUI_FDSSelect(void) +{ + FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT); +} + +int FCEUI_FDSInsert(void) +{ + FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT); + return(1); +} + +/* +int FCEUI_FDSEject(void) +{ + FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT); + return(1); +} +*/ +void FCEUI_VSUniToggleDIP(int w) +{ + FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w); +} + +void FCEUI_VSUniCoin(void) +{ + FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN); +} + +void FCEUI_ResetNES(void) +{ + FCEU_QSimpleCommand(FCEUNPCMD_RESET); +} + +void FCEUI_PowerNES(void) +{ + FCEU_QSimpleCommand(FCEUNPCMD_POWER); +} + + + +SFORMAT FCEUCTRL_STATEINFO[]={ + { joy_readbit, 2, "JYRB"}, + { joy, 4, "JOYS"}, + { &LastStrobe, 1, "LSTS"}, + { 0 } +}; + +