X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=sound.c;h=f0eeaf87c0b7c496afd454536dcad5a67c86bd1e;hp=370664b828605aea936c06898da69e9fd6ef0119;hb=3ac1cc0b221c10cd9a82ba3c12d111597dc554e7;hpb=c4980f9edd806014286d57aee1cbe5e73b803e46 diff --git a/sound.c b/sound.c index 370664b..f0eeaf8 100644 --- a/sound.c +++ b/sound.c @@ -39,13 +39,11 @@ #include "svga.h" #include "sound.h" -uint32 soundtsinc; -uint32 soundtsi; - -uint32 Wave[2048]; -int16 WaveFinalMono[2048]; +uint32 Wave[2048+512]; +int32 WaveHi[40000]; // unused +int16 WaveFinalMono[2048+512]; -EXPSOUND GameExpSound={0,0,0}; +EXPSOUND GameExpSound={0,0,0,0,0,0}; uint8 trimode=0; uint8 tricoop=0; @@ -63,7 +61,7 @@ uint32 soundtsoffs=0; #undef printf uint16 nreg; -int32 lengthcount[4]; +static int32 lengthcount[4]; extern int soundvol; @@ -81,8 +79,10 @@ static const uint32 SNoiseFreqTable[0x10]= }; static uint32 NoiseFreqTable[0x10]; -static int32 nesincsize32; -int64 nesincsize; +int32 nesincsize; +uint32 soundtsinc; +uint32 soundtsi; + static const uint8 NTSCPCMTable[0x10]= { @@ -555,6 +555,31 @@ static void FASTAPASS(1) CalcRectAmp(int P) *b=V; } +void FCEU_SoundCPUHook(int cycles48) +{ + fhcnt-=cycles48; + if(fhcnt<=0) + { + FrameSoundUpdate(); + fhcnt+=fhinc; + } + + if(PCMIRQCount>0) + { + PCMIRQCount-=cycles48; + if(PCMIRQCount<=0) + { + vdis=1; + if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40)) + { + extern uint8 SIRQStat; + SIRQStat|=0x80; + X6502_IRQBegin(FCEU_IQDPCM); + } + } + } +} + static void RDoPCM(int32 end) { int32 V; @@ -574,7 +599,7 @@ static void RDoPCM(int32 end) for(V=start;V>4]+=out; - sqacc[0]-=nesincsize32; + sqacc[0]-=nesincsize; if(sqacc[0]<=0) { rea: @@ -710,7 +735,7 @@ static void RDoSQ2(int32 end) for(V=start;V>4]+=out; - sqacc[1]-=nesincsize32; + sqacc[1]-=nesincsize; if(sqacc[1]<=0) { rea: @@ -764,7 +789,7 @@ static void RDoTriangle(int32 end) freq<<=17; for(V=start;V>16; - acc2+= (int32) (((int64)((diff-acc2)*lowp))>>16); + flt_acc += (diff*highp)>>16; + flt_acc2+= (int32) (((int64)((diff-flt_acc2)*lowp))>>16); *in=0; - *outMono = acc2*7 >> 2; // * 1.75 + *outMono = flt_acc2*7 >> sh; // * 7 >> 2 = * 1.75 // if (acc2 < min) { printf("min: %i %04x\n", acc2, acc2); min = acc2; } // if (acc2 > max) { printf("max: %i %04x\n", acc2, acc2); max = acc2; } } @@ -995,8 +1023,7 @@ void SetSoundVariables(void) GameExpSound.RChange(); // nesincsizeLL=(int64)((int64)562949953421312*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate OVERSAMPLE)); - nesincsize=(int64)(((int64)1<<17)*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate * 16)); // 308845 - 1832727 - nesincsize32=(int32)nesincsize; + nesincsize=(int32)(((int64)1<<17)*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate * 16)); // 308845 - 1832727 PSG_base=(uint32)(PAL?(long double)PAL_CPU/16:(long double)NTSC_CPU/16); for(x=0;x<0x10;x++) @@ -1016,6 +1043,8 @@ void SetSoundVariables(void) if(highp>(1<<16)) highp=1<<16; if(lowp>(1<<16)) lowp=1<<16; + + flt_acc=flt_acc2=0; } void FixOldSaveStateSFreq(void)