X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=svga.c;fp=svga.c;h=b632336d736e6584d69ffbf7b5a5f3f80832775a;hp=a52e035a65c493ad1416bdff4900bbdff04ae8d5;hb=22f08d9598e12f15de5e3c2f503c2ad1298dcc17;hpb=9a079c3760813dd9715edab1c7ebc5d43b385bef diff --git a/svga.c b/svga.c index a52e035..b632336 100644 --- a/svga.c +++ b/svga.c @@ -1,7 +1,7 @@ /* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: - * Copyright (C) 1998 BERO + * Copyright (C) 1998 BERO * Copyright (C) 2002 Ben Parnell * * This program is free software; you can redistribute it and/or modify @@ -35,7 +35,7 @@ #endif #include "types.h" -#include "svga.h" +#include "svga.h" #include "fce.h" #include "general.h" #include "video.h" @@ -193,7 +193,7 @@ void FCEUI_SetPaletteArray(uint8 *pal) void FCEUI_SelectState(int w) { - if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF) + if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF) CommandQueue=42+w; } @@ -205,7 +205,7 @@ void FCEUI_SaveState(void) void FCEUI_LoadState(void) { - if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF) + if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF) CommandQueue=41; } @@ -251,7 +251,7 @@ void DriverInterface(int w, void *d) case DES_NSFINC:NSFControl(1);break; case DES_NSFDEC:NSFControl(2);break; - case DES_NSFRES:NSFControl(0);break; + case DES_NSFRES:NSFControl(0);break; case DES_VSUNIDIPSET:CommandQueue=10+(int)d;break; case DES_VSUNITOGGLEDIPVIEW:CommandQueue=10;break; @@ -270,16 +270,16 @@ void DriverInterface(int w, void *d) which=controlselect==1?ntschue:ntsctint; which--; if(which<0) which=0; - if(controlselect==1) - ntschue=which; - else ntsctint=which; + if(controlselect==1) + ntschue=which; + else ntsctint=which; CalculatePalette(); } controllength=360; } } break; - case DES_NTSCINC: + case DES_NTSCINC: if(ntsccol && FCEUGameInfo.type!=GIT_VSUNI && !PAL && FCEUGameInfo.type!=GIT_NSF) if(controlselect) { @@ -312,12 +312,12 @@ void SetNESDeemph(uint8 d, int force) uint32 r,g,b; int x; - /* If it's not forced(only forced when the palette changes), - don't waste cpu time if the same deemphasis bits are set as the last call. + /* If it's not forced(only forced when the palette changes), + don't waste cpu time if the same deemphasis bits are set as the last call. */ - if(!force) + if(!force) { - if(d==lastd) + if(d==lastd) return; } else /* Only set this when palette has changed. */ @@ -366,7 +366,7 @@ void SetNESDeemph(uint8 d, int force) FCEUD_SetPalette(x|0xC0,m,n,o); } - + lastd=d; } @@ -382,25 +382,25 @@ static void CalculatePalette(void) static uint8 br1[4]={6,9,12,12}; static double br2[4]={.29,.45,.73,.9}; static double br3[4]={0,.24,.47,.77}; - + for(x=0;x<=3;x++) for(z=0;z<16;z++) { s=(double)TINTVAL; y=(double)br2[x]; if(z==0) {s=0;y=((double)br1[x])/12;} - + if(z>=13) { s=y=0; if(z==13) - y=(double)br3[x]; + y=(double)br3[x]; } theta=(double)M_PI*(double)(((double)cols[z]*10+HUEVAL)/(double)180); r=(int)(((double)y+(double)s*(double)sin(theta))*(double)256); g=(int)(((double)y-(double)((double)27/(double)53)*s*(double)sin(theta)+(double)((double)10/(double)53)*s*cos(theta))*(double)256); - b=(int)(((double)y-(double)s*(double)cos(theta))*(double)256); + b=(int)(((double)y-(double)s*(double)cos(theta))*(double)256); // TODO: Fix RGB to compensate for phosphor changes(add to red??). @@ -410,7 +410,7 @@ static void CalculatePalette(void) if(r<0) r=0; if(g<0) g=0; if(b<0) b=0; - + paletten[(x<<4)+z].r=r; paletten[(x<<4)+z].g=g; paletten[(x<<4)+z].b=b; @@ -453,14 +453,14 @@ void FCEU_PutImage(void) } } else - { + { /* Save snapshot before overlay stuff is written. */ if(dosnapsave) { ReallySnap(); dosnapsave=0; } - if(FCEUGameInfo.type==GIT_VSUNI && DIPS&2) + if(FCEUGameInfo.type==GIT_VSUNI && DIPS&2) DrawDips(); if(StateShow) DrawState(); if(controllength) {controllength--;DrawBars();} @@ -506,7 +506,7 @@ void FCEU_ResetPalette(void) static void ChoosePalette(void) { if(FCEUGameInfo.type==GIT_NSF) - palo=NSFPalette; + palo=NSFPalette; else if(ipalette) palo=palettei; else if(ntsccol && !PAL && FCEUGameInfo.type!=GIT_VSUNI) @@ -515,7 +515,7 @@ static void ChoosePalette(void) CalculatePalette(); } else - palo=palpoint[pale]; + palo=palpoint[pale]; } void WritePalette(void) @@ -527,7 +527,7 @@ void WritePalette(void) if(FCEUGameInfo.type==GIT_NSF) { for(x=0;x<39;x++) - FCEUD_SetPalette(x,palo[x].r,palo[x].g,palo[x].b); + FCEUD_SetPalette(x,palo[x].r,palo[x].g,palo[x].b); } else {