Add copyright message to gles_video
[gpsp.git] / sound.h
1 /* gameplaySP
2  *
3  * Copyright (C) 2006 Exophase <exophase@gmail.com>
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License as
7  * published by the Free Software Foundation; either version 2 of
8  * the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19
20 #ifndef SOUND_H
21 #define SOUND_H
22
23 #define BUFFER_SIZE 65536
24
25 #define GBA_XTAL      16777216.0f
26 #define GBA_60HZ_RATE 16853760.0f /* 228*(272+960)*60 */
27
28 #if !defined(PSP_BUILD) && !defined(POLLUX_BUILD)
29   // run GBA at 60Hz (~0.5% faster) to better match host display
30   #define GBC_BASE_RATE GBA_60HZ_RATE
31 #else
32   #define GBC_BASE_RATE GBA_XTAL
33 #endif
34
35 typedef enum
36 {
37   DIRECT_SOUND_INACTIVE,
38   DIRECT_SOUND_RIGHT,
39   DIRECT_SOUND_LEFT,
40   DIRECT_SOUND_LEFTRIGHT
41 } direct_sound_status_type;
42
43 typedef enum
44 {
45   DIRECT_SOUND_VOLUME_50,
46   DIRECT_SOUND_VOLUME_100
47 } direct_sound_volume_type;
48
49 typedef struct
50 {
51   s8 fifo[32];
52   u32 fifo_base;
53   u32 fifo_top;
54   fixed8_24 fifo_fractional;
55   // The + 1 is to give some extra room for linear interpolation
56   // when wrapping around.
57   u32 buffer_index;
58   direct_sound_status_type status;
59   direct_sound_volume_type volume;
60   u32 last_cpu_ticks;
61 } direct_sound_struct;
62
63 typedef enum
64 {
65   GBC_SOUND_INACTIVE,
66   GBC_SOUND_RIGHT,
67   GBC_SOUND_LEFT,
68   GBC_SOUND_LEFTRIGHT
69 } gbc_sound_status_type;
70
71
72 typedef struct
73 {
74   u32 rate;
75   fixed16_16 frequency_step;
76   fixed16_16 sample_index;
77   fixed16_16 tick_counter;
78   u32 total_volume;
79   u32 envelope_initial_volume;
80   u32 envelope_volume;
81   u32 envelope_direction;
82   u32 envelope_status;
83   u32 envelope_step;
84   u32 envelope_ticks;
85   u32 envelope_initial_ticks;
86   u32 sweep_status;
87   u32 sweep_direction;
88   u32 sweep_ticks;
89   u32 sweep_initial_ticks;
90   u32 sweep_shift;
91   u32 length_status;
92   u32 length_ticks;
93   u32 noise_type;
94   u32 wave_type;
95   u32 wave_bank;
96   u32 wave_volume;
97   gbc_sound_status_type status;
98   u32 active_flag;
99   u32 master_enable;
100   s8 *sample_data;
101 } gbc_sound_struct;
102
103 extern direct_sound_struct direct_sound_channel[2];
104 extern gbc_sound_struct gbc_sound_channel[4];
105 extern s8 square_pattern_duty[4][8];
106 extern u32 gbc_sound_master_volume_left;
107 extern u32 gbc_sound_master_volume_right;
108 extern u32 gbc_sound_master_volume;
109 extern u32 gbc_sound_buffer_index;
110 extern u32 gbc_sound_last_cpu_ticks;
111
112 extern u32 sound_frequency;
113 extern u32 sound_on;
114
115 extern u32 global_enable_audio;
116 extern u32 enable_low_pass_filter;
117 extern u32 audio_buffer_size_number;
118
119 extern SDL_mutex *sound_mutex;
120
121 void sound_timer_queue8(u32 channel, u8 value);
122 void sound_timer_queue16(u32 channel, u16 value);
123 void sound_timer_queue32(u32 channel, u32 value);
124 void sound_timer(fixed8_24 frequency_step, u32 channel);
125 void sound_reset_fifo(u32 channel);
126 void update_gbc_sound(u32 cpu_ticks);
127 void init_sound(int need_reset);
128 void sound_write_mem_savestate(file_tag_type savestate_file);
129 void sound_read_savestate(file_tag_type savestate_file);
130
131 #ifdef IN_MEMORY_C
132
133 #define gbc_sound_tone_control_low(channel, address)                          \
134 {                                                                             \
135   u32 initial_volume = (value >> 12) & 0x0F;                                  \
136   u32 envelope_ticks = ((value >> 8) & 0x07) * 4;                             \
137   gbc_sound_channel[channel].length_ticks = 64 - (value & 0x3F);              \
138   gbc_sound_channel[channel].sample_data =                                    \
139    square_pattern_duty[(value >> 6) & 0x03];                                  \
140   gbc_sound_channel[channel].envelope_direction = (value >> 11) & 0x01;       \
141   gbc_sound_channel[channel].envelope_initial_volume = initial_volume;        \
142   gbc_sound_channel[channel].envelope_volume = initial_volume;                \
143   gbc_sound_channel[channel].envelope_initial_ticks = envelope_ticks;         \
144   gbc_sound_channel[channel].envelope_ticks = envelope_ticks;                 \
145   gbc_sound_channel[channel].envelope_status = (envelope_ticks != 0);         \
146   gbc_sound_channel[channel].envelope_volume = initial_volume;                \
147   gbc_sound_update = 1;                                                       \
148   address16(io_registers, address) = value;                                   \
149 }                                                                             \
150
151 #define gbc_sound_tone_control_high(channel, address)                         \
152 {                                                                             \
153   u32 rate = value & 0x7FF;                                                   \
154   gbc_sound_channel[channel].rate = rate;                                     \
155   gbc_sound_channel[channel].frequency_step =                                 \
156    float_to_fp16_16(((131072.0 / (2048 - rate)) * 8.0) / sound_frequency);    \
157   gbc_sound_channel[channel].length_status = (value >> 14) & 0x01;            \
158   if(value & 0x8000)                                                          \
159   {                                                                           \
160     gbc_sound_channel[channel].active_flag = 1;                               \
161     gbc_sound_channel[channel].sample_index -= float_to_fp16_16(1.0 / 12.0);  \
162     gbc_sound_channel[channel].envelope_ticks =                               \
163      gbc_sound_channel[channel].envelope_initial_ticks;                       \
164     gbc_sound_channel[channel].envelope_volume =                              \
165      gbc_sound_channel[channel].envelope_initial_volume;                      \
166   }                                                                           \
167                                                                               \
168   gbc_sound_update = 1;                                                       \
169   address16(io_registers, address) = value;                                   \
170 }                                                                             \
171
172 #define gbc_sound_tone_control_sweep()                                        \
173 {                                                                             \
174   u32 sweep_ticks = ((value >> 4) & 0x07) * 2;                                \
175   gbc_sound_channel[0].sweep_shift = value & 0x07;                            \
176   gbc_sound_channel[0].sweep_direction = (value >> 3) & 0x01;                 \
177   gbc_sound_channel[0].sweep_status = (value != 8);                           \
178   gbc_sound_channel[0].sweep_ticks = sweep_ticks;                             \
179   gbc_sound_channel[0].sweep_initial_ticks = sweep_ticks;                     \
180   gbc_sound_update = 1;                                                       \
181   address16(io_registers, 0x60) = value;                                      \
182 }                                                                             \
183
184 #define gbc_sound_wave_control()                                              \
185 {                                                                             \
186   gbc_sound_channel[2].wave_type = (value >> 5) & 0x01;                       \
187   gbc_sound_channel[2].wave_bank = (value >> 6) & 0x01;                       \
188   if(value & 0x80)                                                            \
189   {                                                                           \
190     gbc_sound_channel[2].master_enable = 1;                                   \
191   }                                                                           \
192   else                                                                        \
193   {                                                                           \
194     gbc_sound_channel[2].master_enable = 0;                                   \
195   }                                                                           \
196                                                                               \
197   gbc_sound_update = 1;                                                       \
198   address16(io_registers, 0x70) = value;                                      \
199 }                                                                             \
200
201 static u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 };
202
203 #define gbc_sound_tone_control_low_wave()                                     \
204 {                                                                             \
205   gbc_sound_channel[2].length_ticks = 256 - (value & 0xFF);                   \
206   if((value >> 15) & 0x01)                                                    \
207   {                                                                           \
208     gbc_sound_channel[2].wave_volume = 12288;                                 \
209   }                                                                           \
210   else                                                                        \
211   {                                                                           \
212     gbc_sound_channel[2].wave_volume =                                        \
213      gbc_sound_wave_volume[(value >> 13) & 0x03];                             \
214   }                                                                           \
215   gbc_sound_update = 1;                                                       \
216   address16(io_registers, 0x72) = value;                                      \
217 }                                                                             \
218
219 #define gbc_sound_tone_control_high_wave()                                    \
220 {                                                                             \
221   u32 rate = value & 0x7FF;                                                   \
222   gbc_sound_channel[2].rate = rate;                                           \
223   gbc_sound_channel[2].frequency_step =                                       \
224    float_to_fp16_16((2097152.0 / (2048 - rate)) / sound_frequency);           \
225   gbc_sound_channel[2].length_status = (value >> 14) & 0x01;                  \
226   if(value & 0x8000)                                                          \
227   {                                                                           \
228     gbc_sound_channel[2].sample_index = 0;                                    \
229     gbc_sound_channel[2].active_flag = 1;                                     \
230   }                                                                           \
231   gbc_sound_update = 1;                                                       \
232   address16(io_registers, 0x74) = value;                                      \
233 }                                                                             \
234
235 #define gbc_sound_noise_control()                                             \
236 {                                                                             \
237   u32 dividing_ratio = value & 0x07;                                          \
238   u32 frequency_shift = (value >> 4) & 0x0F;                                  \
239   if(dividing_ratio == 0)                                                     \
240   {                                                                           \
241     gbc_sound_channel[3].frequency_step =                                     \
242      float_to_fp16_16(1048576.0 / (1 << (frequency_shift + 1)) /              \
243      sound_frequency);                                                        \
244   }                                                                           \
245   else                                                                        \
246   {                                                                           \
247     gbc_sound_channel[3].frequency_step =                                     \
248      float_to_fp16_16(524288.0 / (dividing_ratio *                            \
249      (1 << (frequency_shift + 1))) / sound_frequency);                        \
250   }                                                                           \
251   gbc_sound_channel[3].noise_type = (value >> 3) & 0x01;                      \
252   gbc_sound_channel[3].length_status = (value >> 14) & 0x01;                  \
253   if(value & 0x8000)                                                          \
254   {                                                                           \
255     gbc_sound_channel[3].sample_index = 0;                                    \
256     gbc_sound_channel[3].active_flag = 1;                                     \
257     gbc_sound_channel[3].envelope_ticks =                                     \
258      gbc_sound_channel[3].envelope_initial_ticks;                             \
259     gbc_sound_channel[3].envelope_volume =                                    \
260      gbc_sound_channel[3].envelope_initial_volume;                            \
261   }                                                                           \
262   gbc_sound_update = 1;                                                       \
263   address16(io_registers, 0x7C) = value;                                      \
264 }                                                                             \
265
266 #define gbc_trigger_sound_channel(channel)                                    \
267   gbc_sound_master_volume_right = value & 0x07;                               \
268   gbc_sound_master_volume_left = (value >> 4) & 0x07;                         \
269   gbc_sound_channel[channel].status = ((value >> (channel + 8)) & 0x01) |     \
270    ((value >> (channel + 11)) & 0x03)                                         \
271
272 #define gbc_trigger_sound()                                                   \
273 {                                                                             \
274   gbc_trigger_sound_channel(0);                                               \
275   gbc_trigger_sound_channel(1);                                               \
276   gbc_trigger_sound_channel(2);                                               \
277   gbc_trigger_sound_channel(3);                                               \
278   address16(io_registers, 0x80) = value;                                      \
279 }                                                                             \
280
281 #define trigger_sound()                                                       \
282 {                                                                             \
283   timer[0].direct_sound_channels = (((value >> 10) & 0x01) == 0) |            \
284    ((((value >> 14) & 0x01) == 0) << 1);                                      \
285   timer[1].direct_sound_channels = (((value >> 10) & 0x01) == 1) |            \
286    ((((value >> 14) & 0x01) == 1) << 1);                                      \
287   direct_sound_channel[0].volume = (value >> 2) & 0x01;                       \
288   direct_sound_channel[0].status = (value >> 8) & 0x03;                       \
289   direct_sound_channel[1].volume = (value >> 3) & 0x01;                       \
290   direct_sound_channel[1].status = (value >> 12) & 0x03;                      \
291   gbc_sound_master_volume = value & 0x03;                                     \
292                                                                               \
293   if((value >> 11) & 0x01)                                                    \
294     sound_reset_fifo(0);                                                      \
295   if((value >> 15) & 0x01)                                                    \
296     sound_reset_fifo(1);                                                      \
297   address16(io_registers, 0x82) = value;                                      \
298 }                                                                             \
299
300 #define sound_on()                                                            \
301   if(value & 0x80)                                                            \
302   {                                                                           \
303     if(sound_on != 1)                                                         \
304     {                                                                         \
305       sound_on = 1;                                                           \
306     }                                                                         \
307   }                                                                           \
308   else                                                                        \
309   {                                                                           \
310     u32 i;                                                                    \
311     for(i = 0; i < 4; i++)                                                    \
312     {                                                                         \
313       gbc_sound_channel[i].active_flag = 0;                                   \
314     }                                                                         \
315     sound_on = 0;                                                             \
316   }                                                                           \
317   address16(io_registers, 0x84) =                                             \
318     (address16(io_registers, 0x84) & 0x000F) | (value & 0xFFF0);              \
319
320 #define sound_update_frequency_step(timer_number)                             \
321   timer[timer_number].frequency_step =                                        \
322    float_to_fp8_24(GBC_BASE_RATE / (timer_reload * sound_frequency))          \
323
324 #endif // IN_MEMORY_C
325
326 void reset_sound();
327 void sound_exit();
328
329 #endif