.align 2 .global expand_blend .global expand_normal @ Input: @ r0 = screen_src_ptr @ r1 = screen_dest_ptr @ r2 = start @ r3 = end 6: .word io_registers .word palette_ram_converted .word 0x04000200 @ combine test mask .word 0x07E0F81F @ clamp mask .word 0x000003FE @ palette index mask .word 0x08010020 @ saturation mask expand_blend: stmdb sp!, { r4, r5, r6, r9, r10, r11, r14 } add r0, r0, r2, lsl #2 @ screen_src_ptr += start add r1, r1, r2, lsl #1 @ screen_dest_ptr += start sub r2, r3, r2 @ r2 = end - start ldr r3, 6b @ r3 = io_registers ldrh r3, [r3, #0x52] @ r3 = bldalpha mov r4, r3, lsr #8 @ r4 = bldalpha >> 8 and r3, r3, #0x1F @ r3 = blend_a and r4, r4, #0x1F @ r4 = blend_b cmp r3, #16 @ if(blend_a > 16) movgt r3, #16 @ blend_a = 16 cmp r4, #16 @ if(blend_b > 16) movgt r4, #16 @ blend_b = 16 ldr r14, 6b + 4 @ r14 = palette_ram_converted ldr r12, 6b + 8 @ r12 = 0x04000200 ldr r11, 6b + 12 @ r11 = 0x07E0F81F ldr r10, 6b + 16 @ r10 = 0x000003FE add r5, r3, r4 @ r5 = blend_a + blend_b cmp r5, #16 @ if((blend_a + blend_b) > 16) bgt 3f @ goto loop w/saturation @ loop w/o saturation 1: ldr r5, [r0], #4 @ r5 = pixel_pair, screen_src_ptr++ and r6, r5, r12 @ r6 = r5 & 0x04000200 cmp r6, r12 @ if(r6 != 0x4000200) bne 2f @ goto no_blend and r6, r10, r5, lsl #1 @ r6 = (pixel_pair & 0x1FF) << 1 ldrh r6, [r14, r6] @ r6 = pixel_top orr r6, r6, r6, lsl #16 @ r6 = pixel_top | (pixel_top << 16) and r6, r6, r11 @ r6 = pixel_top_dilated and r5, r10, r5, lsr #15 @ r5 = ((pixel_pair >> 16) & 0x1FF) << 1 ldrh r5, [r14, r5] @ r5 = pixel_bottom orr r5, r5, r5, lsl #16 @ r5 = pixel_bottom | (pixel_bottom << 16) and r5, r5, r11 @ r5 = pixel_bottom_dilated mul r5, r4, r5 @ r5 = pixel_bottom * blend_b = bottom_mul mla r5, r3, r6, r5 @ r5 = (pixel_top * blend_a) + bottom_mul and r5, r11, r5, lsr #4 @ r5 = (color_dilated >> 4) & 0x07E0F81F orr r5, r5, r5, lsr #16 @ r5 = color_dilated | (color_dilated >> 16) strh r5, [r1], #2 @ *screen_dest_ptr = r5, screen_dest_ptr++ subs r2, r2, #1 @ counter-- bne 1b @ go again ldmia sp!, { r4, r5, r6, r9, r10, r11, pc } 2: and r5, r10, r5, lsl #1 @ r5 = (pixel_pair & 0x1FF) << 1 ldrh r5, [r14, r5] @ r5 = pixel_top strh r5, [r1], #2 @ *screen_dest_ptr = r5, screen_dest_ptr++ subs r2, r2, #1 @ counter-- bne 1b @ go again ldmia sp!, { r4, r5, r6, r9, r10, r11, pc } @ loop w/saturation 3: ldr r9, 6b + 20 @ r9 = 0x08010020 4: ldr r5, [r0], #4 @ r5 = pixel_pair, screen_src_ptr++ and r6, r5, r12 @ r6 = r5 & 0x04000200 cmp r6, r12 @ if(r6 != 0x4000200) bne 5f @ goto no_blend and r6, r10, r5, lsl #1 @ r6 = (pixel_pair & 0x1FF) << 1 ldrh r6, [r14, r6] @ r6 = pixel_top orr r6, r6, r6, lsl #16 @ r6 = pixel_top | (pixel_top << 16) and r6, r6, r11 @ r6 = pixel_top_dilated and r5, r10, r5, lsr #15 @ r5 = ((pixel_pair >> 16) & 0x1FF) << 1 ldrh r5, [r14, r5] @ r5 = pixel_bottom orr r5, r5, r5, lsl #16 @ r5 = pixel_bottom | (pixel_bottom << 16) and r5, r5, r11 @ r5 = pixel_bottom_dilated mul r5, r4, r5 @ r5 = pixel_bottom * blend_b = bottom_mul mla r5, r3, r6, r5 @ r5 = (pixel_top * blend_a) + bottom_mul and r6, r9, r5, lsr #4 @ r6 = saturation bits orr r6, r6, r6, lsr #1 @ propogate saturation down msb orr r6, r6, r6, lsr #2 @ propogate down next two bits orr r6, r6, r6, lsr #3 @ propogate down next three bits orr r5, r6, r5, lsr #4 @ mask over result w/saturation and r5, r11, r5 @ r5 = (color_dilated >> 4) & 0x07E0F81F orr r5, r5, r5, lsr #16 @ r5 = color_dilated | (color_dilated >> 16) strh r5, [r1], #2 @ *screen_dest_ptr = r5, screen_dest_ptr++ subs r2, r2, #1 @ counter-- bne 4b @ go again ldmia sp!, { r4, r5, r6, r9, r10, r11, pc } 5: and r5, r10, r5, lsl #1 @ r5 = (pixel_pair & 0x1FF) << 1 ldrh r5, [r14, r5] @ r5 = pixel_top strh r5, [r1], #2 @ *screen_dest_ptr = r5, screen_dest_ptr++ subs r2, r2, #1 @ counter-- bne 4b @ go again ldmia sp!, { r4, r5, r6, r9, r10, r11, pc } @ The following function isn't complete (only works on run multiples of 8), @ but unfortunately I don't see much potential for actually being able to @ use it.. #define expand_pixel_pair(reg, temp) ;\ and temp, r3, reg, lsr #15 ;\ ldrh temp, [r2, temp] ;\ ;\ and reg, r3, reg, lsl #1 ;\ ldrh reg, [r2, reg] ;\ ;\ orr reg, reg, temp, lsl #16 ;\ @ Input: @ r0 = screen_ptr @ r1 = start @ r2 = end 1: .word palette_ram_converted .word 0x3FE expand_normal: stmdb sp!, { r4, r5, r6, r7, r14 } add r0, r0, r1, lsl #1 @ screen_ptr += start sub r1, r2, r1 @ r1 = end - start ldr r2, 1b @ r2 = palette_ram_converted ldr r3, 1b + 4 @ r3 = 0x3FE 2: ldmia r0, { r4, r5, r6, r7 } expand_pixel_pair(r4, r14) expand_pixel_pair(r5, r14) expand_pixel_pair(r6, r14) expand_pixel_pair(r7, r14) stmia r0!, { r4, r5, r6, r7 } subs r1, r1, #8 bne 2b ldmia sp!, { r4, r5, r6, r7, pc }