From da0cc55643353ab15725194be64a3d8460fe48b1 Mon Sep 17 00:00:00 2001 From: notaz Date: Thu, 14 Mar 2013 01:02:54 +0200 Subject: [PATCH] sdl: use overlay on native bpp window --- plat_sdl.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/plat_sdl.c b/plat_sdl.c index 37370bf..7f56ae6 100644 --- a/plat_sdl.c +++ b/plat_sdl.c @@ -49,6 +49,15 @@ int plat_sdl_change_video_mode(int w, int h, int force) else prev_h = h; + // invalid method might come from config.. + if (plat_target.vout_method != 0 + && plat_target.vout_method != vout_mode_overlay + && plat_target.vout_method != vout_mode_gl) + { + fprintf(stderr, "invalid vout_method: %d\n", plat_target.vout_method); + plat_target.vout_method = 0; + } + // skip GL recreation if window doesn't change - avoids flicker if (plat_target.vout_method == vout_mode_gl && plat_sdl_gl_active && plat_target.vout_fullscreen == old_fullscreen && !force) @@ -77,6 +86,7 @@ int plat_sdl_change_video_mode(int w, int h, int force) } // XXX: workaround some occasional mysterious deadlock in SDL_SetVideoMode + // (seen on r-pi) SDL_PumpEvents(); plat_sdl_screen = SDL_SetVideoMode(win_w, win_h, 0, flags); @@ -215,6 +225,14 @@ int plat_sdl_init(void) g_menuscreen_w = window_w = plat_sdl_screen->w; g_menuscreen_h = window_h = plat_sdl_screen->h; + // overlay/gl require native bpp in some cases.. + plat_sdl_screen = SDL_SetVideoMode(g_menuscreen_w, g_menuscreen_h, + 0, SDL_SWSURFACE); + if (plat_sdl_screen == NULL) { + fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError()); + goto fail; + } + plat_sdl_overlay = SDL_CreateYUVOverlay(plat_sdl_screen->w, plat_sdl_screen->h, SDL_UYVY_OVERLAY, plat_sdl_screen); if (plat_sdl_overlay != NULL) { -- 2.39.2