don't use a stack var out of scope2023-11-21T22:37:49Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-11-21T22:37:49Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=2ca1e56e16f03f7afb8988474f3a55e164960665
don't use a stack var out of scope
newer compilers are stricter about this, as well as asan
rename gpu_senquack to gpu_unai2023-11-01T16:47:16Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-11-01T16:47:16Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=4cfc568dce10c4ff9a476e229c56b17f8f1ed678
rename gpu_senquack to gpu_unai
to reduce the pain of syncing with libretro
rename gpu_unai to gpu_unai_old2023-11-01T16:28:03Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-11-01T16:28:03Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=5a920d326f0508f941d6cfc6c42500e961f82a72
rename gpu_unai to gpu_unai_old
Because libretro's gpu_unai is different, making syncing the branches
a PITA.
add a libcrypt warning2023-10-21T21:09:16Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-10-21T21:09:16Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=f3746eea2d69d08948522600b99388618ec46f1b
add a libcrypt warning
gives a hint instead of silently not working
standalone: load per-game config from cmd line too2023-10-04T21:54:29Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-10-04T21:54:29Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=49e9602dceff7aa9f771c93a0bc3c21cbb9ee79a
standalone: load per-game config from cmd line too
notaz/pcsx_rearmed#163
log some build info2023-09-23T19:39:52Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-09-23T19:39:52Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=0d87d06249b1c05a52288172d999648d13fab69b
frontend: don't frameskip on fast forward2023-08-31T20:32:18Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-08-31T20:32:18Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=a830538149ed1216279407c85061b9937444ad1c
frontend: don't frameskip on fast forward
It just glitches everything.
Standalone only, libretro does it's own thing.
some missing error handling2023-08-28T20:55:01Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-08-28T20:55:01Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=cfa5a2aff5202aadca7d19c76b61c80cec5b327c
some missing error handling
pointed out by gcc analyzer
clean up switching between dynarec and interpreter2023-07-09T19:50:47Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-07-09T19:50:47Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=980f7a58b47fefd3424bf8d55f6345128dc3774c
clean up switching between dynarec and interpreter
alternative to libretro/pcsx_rearmed#727
libretro: disable spu thread by default, with option to reenable2023-07-06T15:47:31Znotaznotasas@gmail.comnotaznotasas@gmail.com2023-07-06T15:47:31Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=16809ab9f432e902b4b049b4f1f01a0f42e92914
libretro: disable spu thread by default, with option to reenable
it may still cause problems, especially with reverb, fixing it is too
much work for too little benefit
merge from libretro fork2022-10-13T20:55:21Znotaznotasas@gmail.comnotaznotasas@gmail.com2022-10-13T20:55:21Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=7a8d521fba9c86ae7b51369ce061bf63112b745f
merge from libretro fork
+ minor modifications
Reducing the diff as it's too hard to track down breakage
when one works but not the other.
psxinterpreter: use cycle_multiplier also2022-10-01T20:43:39Znotaznotasas@gmail.comnotaznotasas@gmail.com2022-10-01T20:43:39Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=d5aeda23720ba9374312f8d387f299024fedb7e6
psxinterpreter: use cycle_multiplier also
not just ari64
remove all the hack options2022-10-01T19:32:01Znotaznotasas@gmail.comnotaznotasas@gmail.com2022-10-01T19:32:01Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=d014a47167b28b19f87546bca0b0c53f08b1daff
remove all the hack options
They just confuse users, like:
libretro/pcsx_rearmed#693
For Parasite Eve 2 and others, adjust "PSX CPU clock" instead if needed.
main: log missing CPU features2022-09-16T19:59:25Znotaznotasas@gmail.comnotaznotasas@gmail.com2022-09-16T19:59:25Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=1f1128d05bddab7552b94a8963c050c75decc384
main: log missing CPU features
will probably be too late but ohwell
don't cast between long and pointers for win642022-09-15T21:03:40Znotaznotasas@gmail.comnotaznotasas@gmail.com2022-09-15T21:03:40Zhttps://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff;h=77e1e47949d469acab865d38fe7493a4a295139e
don't cast between long and pointers for win64
long is 32 bit there