fix x86 build
[pcsx_rearmed.git] / libpcsxcore / gpu.h
CommitLineData
c2502333 1/* Pcsx - Pc Psx Emulator
2 * Copyright (C) 1999-2016 Pcsx Team
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, see <http://www.gnu.org/licenses>.
16 */
ddbaf678 17
18/*
19 * q: Why bother with GPU stuff in a plugin-based emu core?
20 * a: mostly because of busy bits, we have all the needed timing info
21 * that GPU plugin doesn't.
22 */
23
0486fdc9 24#define PSXGPU_LCF (1<<31)
25#define PSXGPU_nBUSY (1<<26)
26#define PSXGPU_ILACE (1<<22)
27#define PSXGPU_DHEIGHT (1<<19)
28
29// both must be set for interlace to work
30#define PSXGPU_ILACE_BITS (PSXGPU_ILACE | PSXGPU_DHEIGHT)
ddbaf678 31
32#define HW_GPU_STATUS psxHu32ref(0x1814)
33
34// TODO: handle com too
35#define PSXGPU_TIMING_BITS (PSXGPU_LCF | PSXGPU_nBUSY)
36
37#define gpuSyncPluginSR() { \
38 HW_GPU_STATUS &= PSXGPU_TIMING_BITS; \
39 HW_GPU_STATUS |= GPU_readStatus() & ~PSXGPU_TIMING_BITS; \
40}