pcsxr-1.9.92
[pcsx_rearmed.git] / macosx / plugins / DFInput / SDL / include / SDL.h
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1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22// 7/31/2010 Wei Mingzhi
23// Removed everything unrated to Mac OS X Joystick support
24
25/**
26 * \file SDL.h
27 *
28 * Main include header for the SDL library
29 */
30
31/**
32 * \mainpage Simple DirectMedia Layer (SDL)
33 *
34 * http://www.libsdl.org/
35 *
36 * \section intro_sec Introduction
37 *
38 * This is the Simple DirectMedia Layer, a general API that provides low
39 * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
40 * and 2D framebuffer across multiple platforms.
41 *
42 * The current version supports Windows, Windows CE, Mac OS X, Linux,
43 * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
44 * support for other operating systems but those are not officially supported.
45 *
46 * SDL is written in C, but works with C++ natively, and has bindings to
47 * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
48 * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
49 * Pike, Pliant, Python, Ruby, and Smalltalk.
50 *
51 * This library is distributed under GNU LGPL version 2, which can be
52 * found in the file "COPYING". This license allows you to use SDL
53 * freely in commercial programs as long as you link with the dynamic
54 * library.
55 *
56 * The best way to learn how to use SDL is to check out the header files in
57 * the "include" subdirectory and the programs in the "test" subdirectory.
58 * The header files and test programs are well commented and always up to date.
59 * More documentation is available in HTML format in "docs/index.html", and
60 * a documentation wiki is available online at:
61 * http://www.libsdl.org/cgi/docwiki.cgi
62 *
63 * The test programs in the "test" subdirectory are in the public domain.
64 *
65 * Frequently asked questions are answered online:
66 * http://www.libsdl.org/faq.php
67 *
68 * If you need help with the library, or just want to discuss SDL related
69 * issues, you can join the developers mailing list:
70 * http://www.libsdl.org/mailing-list.php
71 *
72 * Enjoy!
73 * Sam Lantinga (slouken@libsdl.org)
74 */
75
76#ifndef _SDL_H
77#define _SDL_H
78
79#include "SDL_main.h"
80#include "SDL_stdinc.h"
81#include "SDL_endian.h"
82#include "SDL_error.h"
83
84#ifndef SDL_IGNORE
85#define SDL_IGNORE 0
86#endif
87
88#include "begin_code.h"
89/* Set up for C function definitions, even when using C++ */
90#ifdef __cplusplus
91/* *INDENT-OFF* */
92extern "C" {
93/* *INDENT-ON* */
94#endif
95
96/* As of version 0.5, SDL is loaded dynamically into the application */
97
98/**
99 * \name SDL_INIT_*
100 *
101 * These are the flags which may be passed to SDL_Init(). You should
102 * specify the subsystems which you will be using in your application.
103 */
104/*@{*/
105#define SDL_INIT_JOYSTICK 0x00000200
106#define SDL_INIT_HAPTIC 0x00001000
107#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
108#define SDL_INIT_EVERYTHING 0x0000FFFF
109/*@}*/
110
111/**
112 * This function loads the SDL dynamically linked library and initializes
113 * the subsystems specified by \c flags (and those satisfying dependencies).
114 * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
115 * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
116 */
117extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
118
119/**
120 * This function initializes specific SDL subsystems
121 */
122extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
123
124/**
125 * This function cleans up specific SDL subsystems
126 */
127extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
128
129/**
130 * This function returns mask of the specified subsystems which have
131 * been initialized.
132 *
133 * If \c flags is 0, it returns a mask of all initialized subsystems.
134 */
135extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
136
137/**
138 * This function cleans up all initialized subsystems and unloads the
139 * dynamically linked library. You should call it upon all exit conditions.
140 */
141extern DECLSPEC void SDLCALL SDL_Quit(void);
142
143/* Ends C function definitions when using C++ */
144#ifdef __cplusplus
145/* *INDENT-OFF* */
146}
147/* *INDENT-ON* */
148#endif
149#include "close_code.h"
150
151#endif /* _SDL_H */