pcsxr-1.9.92
[pcsx_rearmed.git] / macosx / plugins / DFInput / SDL / include / SDL_haptic.h
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1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 2008 Edgar Simo
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23/**
24 * \file SDL_haptic.h
25 *
26 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
27 * devices.
28 *
29 * The basic usage is as follows:
30 * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
31 * - Open a Haptic Device.
32 * - SDL_HapticOpen() to open from index.
33 * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
34 * - Create an effect (::SDL_HapticEffect).
35 * - Upload the effect with SDL_HapticNewEffect().
36 * - Run the effect with SDL_HapticRunEffect().
37 * - (optional) Free the effect with SDL_HapticDestroyEffect().
38 * - Close the haptic device with SDL_HapticClose().
39 *
40 * \par Example:
41 * \code
42 * int test_haptic( SDL_Joystick * joystick ) {
43 * SDL_Haptic *haptic;
44 * SDL_HapticEffect effect;
45 * int effect_id;
46 *
47 * // Open the device
48 * haptic = SDL_HapticOpenFromJoystick( joystick );
49 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
50 *
51 * // See if it can do sine waves
52 * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
53 * SDL_HapticClose(haptic); // No sine effect
54 * return -1;
55 * }
56 *
57 * // Create the effect
58 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
59 * effect.type = SDL_HAPTIC_SINE;
60 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
61 * effect.periodic.direction.dir[0] = 18000; // Force comes from south
62 * effect.periodic.period = 1000; // 1000 ms
63 * effect.periodic.magnitude = 20000; // 20000/32767 strength
64 * effect.periodic.length = 5000; // 5 seconds long
65 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
66 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
67 *
68 * // Upload the effect
69 * effect_id = SDL_HapticNewEffect( haptic, &effect );
70 *
71 * // Test the effect
72 * SDL_HapticRunEffect( haptic, effect_id, 1 );
73 * SDL_Delay( 5000); // Wait for the effect to finish
74 *
75 * // We destroy the effect, although closing the device also does this
76 * SDL_HapticDestroyEffect( haptic, effect_id );
77 *
78 * // Close the device
79 * SDL_HapticClose(haptic);
80 *
81 * return 0; // Success
82 * }
83 * \endcode
84 * \author Edgar Simo Serra
85 */
86
87#ifndef _SDL_haptic_h
88#define _SDL_haptic_h
89
90#include "SDL_stdinc.h"
91#include "SDL_error.h"
92#include "SDL_joystick.h"
93
94#include "begin_code.h"
95/* Set up for C function definitions, even when using C++ */
96#ifdef __cplusplus
97/* *INDENT-OFF* */
98extern "C" {
99 /* *INDENT-ON* */
100#endif /* __cplusplus */
101
102/**
103 * \typedef SDL_Haptic
104 *
105 * \brief The haptic structure used to identify an SDL haptic.
106 *
107 * \sa SDL_HapticOpen
108 * \sa SDL_HapticOpenFromJoystick
109 * \sa SDL_HapticClose
110 */
111struct _SDL_Haptic;
112typedef struct _SDL_Haptic SDL_Haptic;
113
114
115/**
116 * \name Haptic features
117 *
118 * Different haptic features a device can have.
119 */
120/*@{*/
121
122/**
123 * \name Haptic effects
124 */
125/*@{*/
126
127/**
128 * \brief Constant effect supported.
129 *
130 * Constant haptic effect.
131 *
132 * \sa SDL_HapticCondition
133 */
134#define SDL_HAPTIC_CONSTANT (1<<0)
135
136/**
137 * \brief Sine wave effect supported.
138 *
139 * Periodic haptic effect that simulates sine waves.
140 *
141 * \sa SDL_HapticPeriodic
142 */
143#define SDL_HAPTIC_SINE (1<<1)
144
145/**
146 * \brief Square wave effect supported.
147 *
148 * Periodic haptic effect that simulates square waves.
149 *
150 * \sa SDL_HapticPeriodic
151 */
152#define SDL_HAPTIC_SQUARE (1<<2)
153
154/**
155 * \brief Triangle wave effect supported.
156 *
157 * Periodic haptic effect that simulates triangular waves.
158 *
159 * \sa SDL_HapticPeriodic
160 */
161#define SDL_HAPTIC_TRIANGLE (1<<3)
162
163/**
164 * \brief Sawtoothup wave effect supported.
165 *
166 * Periodic haptic effect that simulates saw tooth up waves.
167 *
168 * \sa SDL_HapticPeriodic
169 */
170#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
171
172/**
173 * \brief Sawtoothdown wave effect supported.
174 *
175 * Periodic haptic effect that simulates saw tooth down waves.
176 *
177 * \sa SDL_HapticPeriodic
178 */
179#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
180
181/**
182 * \brief Ramp effect supported.
183 *
184 * Ramp haptic effect.
185 *
186 * \sa SDL_HapticRamp
187 */
188#define SDL_HAPTIC_RAMP (1<<6)
189
190/**
191 * \brief Spring effect supported - uses axes position.
192 *
193 * Condition haptic effect that simulates a spring. Effect is based on the
194 * axes position.
195 *
196 * \sa SDL_HapticCondition
197 */
198#define SDL_HAPTIC_SPRING (1<<7)
199
200/**
201 * \brief Damper effect supported - uses axes velocity.
202 *
203 * Condition haptic effect that simulates dampening. Effect is based on the
204 * axes velocity.
205 *
206 * \sa SDL_HapticCondition
207 */
208#define SDL_HAPTIC_DAMPER (1<<8)
209
210/**
211 * \brief Inertia effect supported - uses axes acceleration.
212 *
213 * Condition haptic effect that simulates inertia. Effect is based on the axes
214 * acceleration.
215 *
216 * \sa SDL_HapticCondition
217 */
218#define SDL_HAPTIC_INERTIA (1<<9)
219
220/**
221 * \brief Friction effect supported - uses axes movement.
222 *
223 * Condition haptic effect that simulates friction. Effect is based on the
224 * axes movement.
225 *
226 * \sa SDL_HapticCondition
227 */
228#define SDL_HAPTIC_FRICTION (1<<10)
229
230/**
231 * \brief Custom effect is supported.
232 *
233 * User defined custom haptic effect.
234 */
235#define SDL_HAPTIC_CUSTOM (1<<11)
236
237/*@}*//*Haptic effects*/
238
239/* These last few are features the device has, not effects */
240
241/**
242 * \brief Device can set global gain.
243 *
244 * Device supports setting the global gain.
245 *
246 * \sa SDL_HapticSetGain
247 */
248#define SDL_HAPTIC_GAIN (1<<12)
249
250/**
251 * \brief Device can set autocenter.
252 *
253 * Device supports setting autocenter.
254 *
255 * \sa SDL_HapticSetAutocenter
256 */
257#define SDL_HAPTIC_AUTOCENTER (1<<13)
258
259/**
260 * \brief Device can be queried for effect status.
261 *
262 * Device can be queried for effect status.
263 *
264 * \sa SDL_HapticGetEffectStatus
265 */
266#define SDL_HAPTIC_STATUS (1<<14)
267
268/**
269 * \brief Device can be paused.
270 *
271 * \sa SDL_HapticPause
272 * \sa SDL_HapticUnpause
273 */
274#define SDL_HAPTIC_PAUSE (1<<15)
275
276
277/**
278 * \name Direction encodings
279 */
280/*@{*/
281
282/**
283 * \brief Uses polar coordinates for the direction.
284 *
285 * \sa SDL_HapticDirection
286 */
287#define SDL_HAPTIC_POLAR 0
288
289/**
290 * \brief Uses cartesian coordinates for the direction.
291 *
292 * \sa SDL_HapticDirection
293 */
294#define SDL_HAPTIC_CARTESIAN 1
295
296/**
297 * \brief Uses spherical coordinates for the direction.
298 *
299 * \sa SDL_HapticDirection
300 */
301#define SDL_HAPTIC_SPHERICAL 2
302
303/*@}*//*Direction encodings*/
304
305/*@}*//*Haptic features*/
306
307/*
308 * Misc defines.
309 */
310
311/**
312 * \brief Used to play a device an infinite number of times.
313 *
314 * \sa SDL_HapticRunEffect
315 */
316#define SDL_HAPTIC_INFINITY 4294967295U
317
318
319/**
320 * \brief Structure that represents a haptic direction.
321 *
322 * Directions can be specified by:
323 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
324 * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
325 * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
326 *
327 * Cardinal directions of the haptic device are relative to the positioning
328 * of the device. North is considered to be away from the user.
329 *
330 * The following diagram represents the cardinal directions:
331 * \verbatim
332 .--.
333 |__| .-------.
334 |=.| |.-----.|
335 |--| || ||
336 | | |'-----'|
337 |__|~')_____('
338 [ COMPUTER ]
339
340
341 North (0,-1)
342 ^
343 |
344 |
345 (1,0) West <----[ HAPTIC ]----> East (-1,0)
346 |
347 |
348 v
349 South (0,1)
350
351
352 [ USER ]
353 \|||/
354 (o o)
355 ---ooO-(_)-Ooo---
356 \endverbatim
357 *
358 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
359 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
360 * the first \c dir parameter. The cardinal directions would be:
361 * - North: 0 (0 degrees)
362 * - East: 9000 (90 degrees)
363 * - South: 18000 (180 degrees)
364 * - West: 27000 (270 degrees)
365 *
366 * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
368 * the first three \c dir parameters. The cardinal directions would be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
373 *
374 * The Z axis represents the height of the effect if supported, otherwise
375 * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
376 * can use any multiple you want, only the direction matters.
377 *
378 * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
379 * The first two \c dir parameters are used. The \c dir parameters are as
380 * follows (all values are in hundredths of degrees):
381 * - Degrees from (1, 0) rotated towards (0, 1).
382 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
383 *
384 *
385 * Example of force coming from the south with all encodings (force coming
386 * from the south means the user will have to pull the stick to counteract):
387 * \code
388 * SDL_HapticDirection direction;
389 *
390 * // Cartesian directions
391 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
392 * direction.dir[0] = 0; // X position
393 * direction.dir[1] = 1; // Y position
394 * // Assuming the device has 2 axes, we don't need to specify third parameter.
395 *
396 * // Polar directions
397 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
398 * direction.dir[0] = 18000; // Polar only uses first parameter
399 *
400 * // Spherical coordinates
401 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
402 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
403 * \endcode
404 *
405 * \sa SDL_HAPTIC_POLAR
406 * \sa SDL_HAPTIC_CARTESIAN
407 * \sa SDL_HAPTIC_SPHERICAL
408 * \sa SDL_HapticEffect
409 * \sa SDL_HapticNumAxes
410 */
411typedef struct SDL_HapticDirection
412{
413 Uint8 type; /**< The type of encoding. */
414 Sint32 dir[3]; /**< The encoded direction. */
415} SDL_HapticDirection;
416
417
418/**
419 * \brief A structure containing a template for a Constant effect.
420 *
421 * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
422 *
423 * A constant effect applies a constant force in the specified direction
424 * to the joystick.
425 *
426 * \sa SDL_HAPTIC_CONSTANT
427 * \sa SDL_HapticEffect
428 */
429typedef struct SDL_HapticConstant
430{
431 /* Header */
432 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
433 SDL_HapticDirection direction; /**< Direction of the effect. */
434
435 /* Replay */
436 Uint32 length; /**< Duration of the effect. */
437 Uint16 delay; /**< Delay before starting the effect. */
438
439 /* Trigger */
440 Uint16 button; /**< Button that triggers the effect. */
441 Uint16 interval; /**< How soon it can be triggered again after button. */
442
443 /* Constant */
444 Sint16 level; /**< Strength of the constant effect. */
445
446 /* Envelope */
447 Uint16 attack_length; /**< Duration of the attack. */
448 Uint16 attack_level; /**< Level at the start of the attack. */
449 Uint16 fade_length; /**< Duration of the fade. */
450 Uint16 fade_level; /**< Level at the end of the fade. */
451} SDL_HapticConstant;
452
453/**
454 * \brief A structure containing a template for a Periodic effect.
455 *
456 * The struct handles the following effects:
457 * - ::SDL_HAPTIC_SINE
458 * - ::SDL_HAPTIC_SQUARE
459 * - ::SDL_HAPTIC_TRIANGLE
460 * - ::SDL_HAPTIC_SAWTOOTHUP
461 * - ::SDL_HAPTIC_SAWTOOTHDOWN
462 *
463 * A periodic effect consists in a wave-shaped effect that repeats itself
464 * over time. The type determines the shape of the wave and the parameters
465 * determine the dimensions of the wave.
466 *
467 * Phase is given by hundredth of a cyle meaning that giving the phase a value
468 * of 9000 will displace it 25% of it's period. Here are sample values:
469 * - 0: No phase displacement.
470 * - 9000: Displaced 25% of it's period.
471 * - 18000: Displaced 50% of it's period.
472 * - 27000: Displaced 75% of it's period.
473 * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
474 *
475 * Examples:
476 * \verbatim
477 SDL_HAPTIC_SINE
478 __ __ __ __
479 / \ / \ / \ /
480 / \__/ \__/ \__/
481
482 SDL_HAPTIC_SQUARE
483 __ __ __ __ __
484 | | | | | | | | | |
485 | |__| |__| |__| |__| |
486
487 SDL_HAPTIC_TRIANGLE
488 /\ /\ /\ /\ /\
489 / \ / \ / \ / \ /
490 / \/ \/ \/ \/
491
492 SDL_HAPTIC_SAWTOOTHUP
493 /| /| /| /| /| /| /|
494 / | / | / | / | / | / | / |
495 / |/ |/ |/ |/ |/ |/ |
496
497 SDL_HAPTIC_SAWTOOTHDOWN
498 \ |\ |\ |\ |\ |\ |\ |
499 \ | \ | \ | \ | \ | \ | \ |
500 \| \| \| \| \| \| \|
501 \endverbatim
502 *
503 * \sa SDL_HAPTIC_SINE
504 * \sa SDL_HAPTIC_SQUARE
505 * \sa SDL_HAPTIC_TRIANGLE
506 * \sa SDL_HAPTIC_SAWTOOTHUP
507 * \sa SDL_HAPTIC_SAWTOOTHDOWN
508 * \sa SDL_HapticEffect
509 */
510typedef struct SDL_HapticPeriodic
511{
512 /* Header */
513 Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
514 ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
515 ::SDL_HAPTIC_SAWTOOTHDOWN */
516 SDL_HapticDirection direction; /**< Direction of the effect. */
517
518 /* Replay */
519 Uint32 length; /**< Duration of the effect. */
520 Uint16 delay; /**< Delay before starting the effect. */
521
522 /* Trigger */
523 Uint16 button; /**< Button that triggers the effect. */
524 Uint16 interval; /**< How soon it can be triggered again after button. */
525
526 /* Periodic */
527 Uint16 period; /**< Period of the wave. */
528 Sint16 magnitude; /**< Peak value. */
529 Sint16 offset; /**< Mean value of the wave. */
530 Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
531
532 /* Envelope */
533 Uint16 attack_length; /**< Duration of the attack. */
534 Uint16 attack_level; /**< Level at the start of the attack. */
535 Uint16 fade_length; /**< Duration of the fade. */
536 Uint16 fade_level; /**< Level at the end of the fade. */
537} SDL_HapticPeriodic;
538
539/**
540 * \brief A structure containing a template for a Condition effect.
541 *
542 * The struct handles the following effects:
543 * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
544 * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
545 * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
546 * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
547 *
548 * Direction is handled by condition internals instead of a direction member.
549 * The condition effect specific members have three parameters. The first
550 * refers to the X axis, the second refers to the Y axis and the third
551 * refers to the Z axis. The right terms refer to the positive side of the
552 * axis and the left terms refer to the negative side of the axis. Please
553 * refer to the ::SDL_HapticDirection diagram for which side is positive and
554 * which is negative.
555 *
556 * \sa SDL_HapticDirection
557 * \sa SDL_HAPTIC_SPRING
558 * \sa SDL_HAPTIC_DAMPER
559 * \sa SDL_HAPTIC_INERTIA
560 * \sa SDL_HAPTIC_FRICTION
561 * \sa SDL_HapticEffect
562 */
563typedef struct SDL_HapticCondition
564{
565 /* Header */
566 Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
567 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
568 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
569
570 /* Replay */
571 Uint32 length; /**< Duration of the effect. */
572 Uint16 delay; /**< Delay before starting the effect. */
573
574 /* Trigger */
575 Uint16 button; /**< Button that triggers the effect. */
576 Uint16 interval; /**< How soon it can be triggered again after button. */
577
578 /* Condition */
579 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
580 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
581 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
582 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
583 Uint16 deadband[3]; /**< Size of the dead zone. */
584 Sint16 center[3]; /**< Position of the dead zone. */
585} SDL_HapticCondition;
586
587/**
588 * \brief A structure containing a template for a Ramp effect.
589 *
590 * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
591 *
592 * The ramp effect starts at start strength and ends at end strength.
593 * It augments in linear fashion. If you use attack and fade with a ramp
594 * they effects get added to the ramp effect making the effect become
595 * quadratic instead of linear.
596 *
597 * \sa SDL_HAPTIC_RAMP
598 * \sa SDL_HapticEffect
599 */
600typedef struct SDL_HapticRamp
601{
602 /* Header */
603 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
604 SDL_HapticDirection direction; /**< Direction of the effect. */
605
606 /* Replay */
607 Uint32 length; /**< Duration of the effect. */
608 Uint16 delay; /**< Delay before starting the effect. */
609
610 /* Trigger */
611 Uint16 button; /**< Button that triggers the effect. */
612 Uint16 interval; /**< How soon it can be triggered again after button. */
613
614 /* Ramp */
615 Sint16 start; /**< Beginning strength level. */
616 Sint16 end; /**< Ending strength level. */
617
618 /* Envelope */
619 Uint16 attack_length; /**< Duration of the attack. */
620 Uint16 attack_level; /**< Level at the start of the attack. */
621 Uint16 fade_length; /**< Duration of the fade. */
622 Uint16 fade_level; /**< Level at the end of the fade. */
623} SDL_HapticRamp;
624
625/**
626 * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
627 *
628 * A custom force feedback effect is much like a periodic effect, where the
629 * application can define it's exact shape. You will have to allocate the
630 * data yourself. Data should consist of channels * samples Uint16 samples.
631 *
632 * If channels is one, the effect is rotated using the defined direction.
633 * Otherwise it uses the samples in data for the different axes.
634 *
635 * \sa SDL_HAPTIC_CUSTOM
636 * \sa SDL_HapticEffect
637 */
638typedef struct SDL_HapticCustom
639{
640 /* Header */
641 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
642 SDL_HapticDirection direction; /**< Direction of the effect. */
643
644 /* Replay */
645 Uint32 length; /**< Duration of the effect. */
646 Uint16 delay; /**< Delay before starting the effect. */
647
648 /* Trigger */
649 Uint16 button; /**< Button that triggers the effect. */
650 Uint16 interval; /**< How soon it can be triggered again after button. */
651
652 /* Custom */
653 Uint8 channels; /**< Axes to use, minimum of one. */
654 Uint16 period; /**< Sample periods. */
655 Uint16 samples; /**< Amount of samples. */
656 Uint16 *data; /**< Should contain channels*samples items. */
657
658 /* Envelope */
659 Uint16 attack_length; /**< Duration of the attack. */
660 Uint16 attack_level; /**< Level at the start of the attack. */
661 Uint16 fade_length; /**< Duration of the fade. */
662 Uint16 fade_level; /**< Level at the end of the fade. */
663} SDL_HapticCustom;
664
665/**
666 * \brief The generic template for any haptic effect.
667 *
668 * All values max at 32767 (0x7FFF). Signed values also can be negative.
669 * Time values unless specified otherwise are in milliseconds.
670 *
671 * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
672 * value. Neither delay, interval, attack_length nor fade_length support
673 * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
674 *
675 * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
676 * ::SDL_HAPTIC_INFINITY.
677 *
678 * Button triggers may not be supported on all devices, it is advised to not
679 * use them if possible. Buttons start at index 1 instead of index 0 like
680 * they joystick.
681 *
682 * If both attack_length and fade_level are 0, the envelope is not used,
683 * otherwise both values are used.
684 *
685 * Common parts:
686 * \code
687 * // Replay - All effects have this
688 * Uint32 length; // Duration of effect (ms).
689 * Uint16 delay; // Delay before starting effect.
690 *
691 * // Trigger - All effects have this
692 * Uint16 button; // Button that triggers effect.
693 * Uint16 interval; // How soon before effect can be triggered again.
694 *
695 * // Envelope - All effects except condition effects have this
696 * Uint16 attack_length; // Duration of the attack (ms).
697 * Uint16 attack_level; // Level at the start of the attack.
698 * Uint16 fade_length; // Duration of the fade out (ms).
699 * Uint16 fade_level; // Level at the end of the fade.
700 * \endcode
701 *
702 *
703 * Here we have an example of a constant effect evolution in time:
704 * \verbatim
705 Strength
706 ^
707 |
708 | effect level --> _________________
709 | / \
710 | / \
711 | / \
712 | / \
713 | attack_level --> | \
714 | | | <--- fade_level
715 |
716 +--------------------------------------------------> Time
717 [--] [---]
718 attack_length fade_length
719
720 [------------------][-----------------------]
721 delay length
722 \endverbatim
723 *
724 * Note either the attack_level or the fade_level may be above the actual
725 * effect level.
726 *
727 * \sa SDL_HapticConstant
728 * \sa SDL_HapticPeriodic
729 * \sa SDL_HapticCondition
730 * \sa SDL_HapticRamp
731 * \sa SDL_HapticCustom
732 */
733typedef union SDL_HapticEffect
734{
735 /* Common for all force feedback effects */
736 Uint16 type; /**< Effect type. */
737 SDL_HapticConstant constant; /**< Constant effect. */
738 SDL_HapticPeriodic periodic; /**< Periodic effect. */
739 SDL_HapticCondition condition; /**< Condition effect. */
740 SDL_HapticRamp ramp; /**< Ramp effect. */
741 SDL_HapticCustom custom; /**< Custom effect. */
742} SDL_HapticEffect;
743
744
745/* Function prototypes */
746/**
747 * \brief Count the number of joysticks attached to the system.
748 *
749 * \return Number of haptic devices detected on the system.
750 */
751extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
752
753/**
754 * \brief Get the implementation dependent name of a Haptic device.
755 *
756 * This can be called before any joysticks are opened.
757 * If no name can be found, this function returns NULL.
758 *
759 * \param device_index Index of the device to get it's name.
760 * \return Name of the device or NULL on error.
761 *
762 * \sa SDL_NumHaptics
763 */
764extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
765
766/**
767 * \brief Opens a Haptic device for usage.
768 *
769 * The index passed as an argument refers to the N'th Haptic device on this
770 * system.
771 *
772 * When opening a haptic device, it's gain will be set to maximum and
773 * autocenter will be disabled. To modify these values use
774 * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
775 *
776 * \param device_index Index of the device to open.
777 * \return Device identifier or NULL on error.
778 *
779 * \sa SDL_HapticIndex
780 * \sa SDL_HapticOpenFromMouse
781 * \sa SDL_HapticOpenFromJoystick
782 * \sa SDL_HapticClose
783 * \sa SDL_HapticSetGain
784 * \sa SDL_HapticSetAutocenter
785 * \sa SDL_HapticPause
786 * \sa SDL_HapticStopAll
787 */
788extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
789
790/**
791 * \brief Checks if the haptic device at index has been opened.
792 *
793 * \param device_index Index to check to see if it has been opened.
794 * \return 1 if it has been opened or 0 if it hasn't.
795 *
796 * \sa SDL_HapticOpen
797 * \sa SDL_HapticIndex
798 */
799extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
800
801/**
802 * \brief Gets the index of a haptic device.
803 *
804 * \param haptic Haptic device to get the index of.
805 * \return The index of the haptic device or -1 on error.
806 *
807 * \sa SDL_HapticOpen
808 * \sa SDL_HapticOpened
809 */
810extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
811
812/**
813 * \brief Gets whether or not the current mouse has haptic capabilities.
814 *
815 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
816 *
817 * \sa SDL_HapticOpenFromMouse
818 */
819extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
820
821/**
822 * \brief Tries to open a haptic device from the current mouse.
823 *
824 * \return The haptic device identifier or NULL on error.
825 *
826 * \sa SDL_MouseIsHaptic
827 * \sa SDL_HapticOpen
828 */
829extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
830
831/**
832 * \brief Checks to see if a joystick has haptic features.
833 *
834 * \param joystick Joystick to test for haptic capabilities.
835 * \return 1 if the joystick is haptic, 0 if it isn't
836 * or -1 if an error ocurred.
837 *
838 * \sa SDL_HapticOpenFromJoystick
839 */
840extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
841
842/**
843 * \brief Opens a Haptic device for usage from a Joystick device.
844 *
845 * You must still close the haptic device seperately. It will not be closed
846 * with the joystick.
847 *
848 * When opening from a joystick you should first close the haptic device before
849 * closing the joystick device. If not, on some implementations the haptic
850 * device will also get unallocated and you'll be unable to use force feedback
851 * on that device.
852 *
853 * \param joystick Joystick to create a haptic device from.
854 * \return A valid haptic device identifier on success or NULL on error.
855 *
856 * \sa SDL_HapticOpen
857 * \sa SDL_HapticClose
858 */
859extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
860 joystick);
861
862/**
863 * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
864 *
865 * \param haptic Haptic device to close.
866 */
867extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
868
869/**
870 * \brief Returns the number of effects a haptic device can store.
871 *
872 * On some platforms this isn't fully supported, and therefore is an
873 * aproximation. Always check to see if your created effect was actually
874 * created and do not rely solely on SDL_HapticNumEffects().
875 *
876 * \param haptic The haptic device to query effect max.
877 * \return The number of effects the haptic device can store or
878 * -1 on error.
879 *
880 * \sa SDL_HapticNumEffectsPlaying
881 * \sa SDL_HapticQuery
882 */
883extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
884
885/**
886 * \brief Returns the number of effects a haptic device can play at the same
887 * time.
888 *
889 * This is not supported on all platforms, but will always return a value.
890 * Added here for the sake of completness.
891 *
892 * \param haptic The haptic device to query maximum playing effects.
893 * \return The number of effects the haptic device can play at the same time
894 * or -1 on error.
895 *
896 * \sa SDL_HapticNumEffects
897 * \sa SDL_HapticQuery
898 */
899extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
900
901/**
902 * \brief Gets the haptic devices supported features in bitwise matter.
903 *
904 * Example:
905 * \code
906 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
907 * printf("We have constant haptic effect!");
908 * }
909 * \endcode
910 *
911 * \param haptic The haptic device to query.
912 * \return Haptic features in bitwise manner (OR'd).
913 *
914 * \sa SDL_HapticNumEffects
915 * \sa SDL_HapticEffectSupported
916 */
917extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
918
919
920/**
921 * \brief Gets the number of haptic axes the device has.
922 *
923 * \sa SDL_HapticDirection
924 */
925extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
926
927/**
928 * \brief Checks to see if effect is supported by haptic.
929 *
930 * \param haptic Haptic device to check on.
931 * \param effect Effect to check to see if it is supported.
932 * \return 1 if effect is supported, 0 if it isn't or -1 on error.
933 *
934 * \sa SDL_HapticQuery
935 * \sa SDL_HapticNewEffect
936 */
937extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
938 SDL_HapticEffect *
939 effect);
940
941/**
942 * \brief Creates a new haptic effect on the device.
943 *
944 * \param haptic Haptic device to create the effect on.
945 * \param effect Properties of the effect to create.
946 * \return The id of the effect on success or -1 on error.
947 *
948 * \sa SDL_HapticUpdateEffect
949 * \sa SDL_HapticRunEffect
950 * \sa SDL_HapticDestroyEffect
951 */
952extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
953 SDL_HapticEffect * effect);
954
955/**
956 * \brief Updates the properties of an effect.
957 *
958 * Can be used dynamically, although behaviour when dynamically changing
959 * direction may be strange. Specifically the effect may reupload itself
960 * and start playing from the start. You cannot change the type either when
961 * running SDL_HapticUpdateEffect().
962 *
963 * \param haptic Haptic device that has the effect.
964 * \param effect Effect to update.
965 * \param data New effect properties to use.
966 * \return The id of the effect on success or -1 on error.
967 *
968 * \sa SDL_HapticNewEffect
969 * \sa SDL_HapticRunEffect
970 * \sa SDL_HapticDestroyEffect
971 */
972extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
973 int effect,
974 SDL_HapticEffect * data);
975
976/**
977 * \brief Runs the haptic effect on it's assosciated haptic device.
978 *
979 * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
980 * repeating the envelope (attack and fade) every time. If you only want the
981 * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
982 * parameter.
983 *
984 * \param haptic Haptic device to run the effect on.
985 * \param effect Identifier of the haptic effect to run.
986 * \param iterations Number of iterations to run the effect. Use
987 * ::SDL_HAPTIC_INFINITY for infinity.
988 * \return 0 on success or -1 on error.
989 *
990 * \sa SDL_HapticStopEffect
991 * \sa SDL_HapticDestroyEffect
992 * \sa SDL_HapticGetEffectStatus
993 */
994extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
995 int effect,
996 Uint32 iterations);
997
998/**
999 * \brief Stops the haptic effect on it's assosciated haptic device.
1000 *
1001 * \param haptic Haptic device to stop the effect on.
1002 * \param effect Identifier of the effect to stop.
1003 * \return 0 on success or -1 on error.
1004 *
1005 * \sa SDL_HapticRunEffect
1006 * \sa SDL_HapticDestroyEffect
1007 */
1008extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1009 int effect);
1010
1011/**
1012 * \brief Destroys a haptic effect on the device.
1013 *
1014 * This will stop the effect if it's running. Effects are automatically
1015 * destroyed when the device is closed.
1016 *
1017 * \param haptic Device to destroy the effect on.
1018 * \param effect Identifier of the effect to destroy.
1019 *
1020 * \sa SDL_HapticNewEffect
1021 */
1022extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1023 int effect);
1024
1025/**
1026 * \brief Gets the status of the current effect on the haptic device.
1027 *
1028 * Device must support the ::SDL_HAPTIC_STATUS feature.
1029 *
1030 * \param haptic Haptic device to query the effect status on.
1031 * \param effect Identifier of the effect to query it's status.
1032 * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
1033 * or -1 on error.
1034 *
1035 * \sa SDL_HapticRunEffect
1036 * \sa SDL_HapticStopEffect
1037 */
1038extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1039 int effect);
1040
1041/**
1042 * \brief Sets the global gain of the device.
1043 *
1044 * Device must support the ::SDL_HAPTIC_GAIN feature.
1045 *
1046 * The user may specify the maxmimum gain by setting the environment variable
1047 * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1048 * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
1049 * maximum.
1050 *
1051 * \param haptic Haptic device to set the gain on.
1052 * \param gain Value to set the gain to, should be between 0 and 100.
1053 * \return 0 on success or -1 on error.
1054 *
1055 * \sa SDL_HapticQuery
1056 */
1057extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1058
1059/**
1060 * \brief Sets the global autocenter of the device.
1061 *
1062 * Autocenter should be between 0 and 100. Setting it to 0 will disable
1063 * autocentering.
1064 *
1065 * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1066 *
1067 * \param haptic Haptic device to set autocentering on.
1068 * \param autocenter Value to set autocenter to, 0 disables autocentering.
1069 * \return 0 on success or -1 on error.
1070 *
1071 * \sa SDL_HapticQuery
1072 */
1073extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1074 int autocenter);
1075
1076/**
1077 * \brief Pauses a haptic device.
1078 *
1079 * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1080 * SDL_HapticUnpause() to resume playback.
1081 *
1082 * Do not modify the effects nor add new ones while the device is paused.
1083 * That can cause all sorts of weird errors.
1084 *
1085 * \param haptic Haptic device to pause.
1086 * \return 0 on success or -1 on error.
1087 *
1088 * \sa SDL_HapticUnpause
1089 */
1090extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1091
1092/**
1093 * \brief Unpauses a haptic device.
1094 *
1095 * Call to unpause after SDL_HapticPause().
1096 *
1097 * \param haptic Haptic device to pause.
1098 * \return 0 on success or -1 on error.
1099 *
1100 * \sa SDL_HapticPause
1101 */
1102extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1103
1104/**
1105 * \brief Stops all the currently playing effects on a haptic device.
1106 *
1107 * \param haptic Haptic device to stop.
1108 * \return 0 on success or -1 on error.
1109 */
1110extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1111
1112
1113/* Ends C function definitions when using C++ */
1114#ifdef __cplusplus
1115/* *INDENT-OFF* */
1116}
1117/* *INDENT-ON* */
1118#endif
1119#include "close_code.h"
1120
1121#endif /* _SDL_haptic_h */
1122
1123/* vi: set ts=4 sw=4 expandtab: */