pcsxr-1.9.92
[pcsx_rearmed.git] / macosx / plugins / DFInput / SDL / src / haptic / SDL_haptic.c
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ef79bbde
P
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 2008 Edgar Simo
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_syshaptic.h"
25#include "SDL_haptic_c.h"
26#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
27
28
29Uint8 SDL_numhaptics = 0;
30SDL_Haptic **SDL_haptics = NULL;
31
32
33/*
34 * Initializes the Haptic devices.
35 */
36int
37SDL_HapticInit(void)
38{
39 int arraylen;
40 int status;
41
42 SDL_numhaptics = 0;
43 status = SDL_SYS_HapticInit();
44 if (status >= 0) {
45 arraylen = (status + 1) * sizeof(*SDL_haptics);
46 SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen);
47 if (SDL_haptics == NULL) { /* Out of memory. */
48 SDL_numhaptics = 0;
49 } else {
50 SDL_memset(SDL_haptics, 0, arraylen);
51 SDL_numhaptics = status;
52 }
53 status = 0;
54 }
55
56 return status;
57}
58
59
60/*
61 * Checks to see if the haptic device is valid
62 */
63static int
64ValidHaptic(SDL_Haptic * haptic)
65{
66 int i;
67 int valid;
68
69 valid = 0;
70 if (haptic != NULL) {
71 for (i = 0; i < SDL_numhaptics; i++) {
72 if (SDL_haptics[i] == haptic) {
73 valid = 1;
74 break;
75 }
76 }
77 }
78
79 /* Create the error here. */
80 if (valid == 0) {
81 SDL_SetError("Haptic: Invalid haptic device identifier");
82 }
83
84 return valid;
85}
86
87
88/*
89 * Returns the number of available devices.
90 */
91int
92SDL_NumHaptics(void)
93{
94 return SDL_numhaptics;
95}
96
97
98/*
99 * Gets the name of a Haptic device by index.
100 */
101const char *
102SDL_HapticName(int device_index)
103{
104 if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
105 SDL_SetError("Haptic: There are %d haptic devices available",
106 SDL_numhaptics);
107 return NULL;
108 }
109 return SDL_SYS_HapticName(device_index);
110}
111
112
113/*
114 * Opens a Haptic device.
115 */
116SDL_Haptic *
117SDL_HapticOpen(int device_index)
118{
119 int i;
120 SDL_Haptic *haptic;
121
122 if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
123 SDL_SetError("Haptic: There are %d haptic devices available",
124 SDL_numhaptics);
125 return NULL;
126 }
127
128 /* If the haptic is already open, return it */
129 for (i = 0; SDL_haptics[i]; i++) {
130 if (device_index == SDL_haptics[i]->index) {
131 haptic = SDL_haptics[i];
132 ++haptic->ref_count;
133 return haptic;
134 }
135 }
136
137 /* Create the haptic device */
138 haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
139 if (haptic == NULL) {
140 SDL_OutOfMemory();
141 return NULL;
142 }
143
144 /* Initialize the haptic device */
145 SDL_memset(haptic, 0, (sizeof *haptic));
146 haptic->index = device_index;
147 if (SDL_SYS_HapticOpen(haptic) < 0) {
148 SDL_free(haptic);
149 return NULL;
150 }
151
152 /* Disable autocenter and set gain to max. */
153 if (haptic->supported & SDL_HAPTIC_GAIN)
154 SDL_HapticSetGain(haptic, 100);
155 if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
156 SDL_HapticSetAutocenter(haptic, 0);
157
158 /* Add haptic to list */
159 ++haptic->ref_count;
160 for (i = 0; SDL_haptics[i]; i++)
161 /* Skip to next haptic */ ;
162 SDL_haptics[i] = haptic;
163
164 return haptic;
165}
166
167
168/*
169 * Returns 1 if the device has been opened.
170 */
171int
172SDL_HapticOpened(int device_index)
173{
174 int i, opened;
175
176 opened = 0;
177 for (i = 0; SDL_haptics[i]; i++) {
178 if (SDL_haptics[i]->index == (Uint8) device_index) {
179 opened = 1;
180 break;
181 }
182 }
183 return opened;
184}
185
186
187/*
188 * Returns the index to a haptic device.
189 */
190int
191SDL_HapticIndex(SDL_Haptic * haptic)
192{
193 if (!ValidHaptic(haptic)) {
194 return -1;
195 }
196
197 return haptic->index;
198}
199
200
201/*
202 * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
203 */
204int
205SDL_MouseIsHaptic(void)
206{
207 if (SDL_SYS_HapticMouse() < 0)
208 return SDL_FALSE;
209 return SDL_TRUE;
210}
211
212
213/*
214 * Returns the haptic device if mouse is haptic or NULL elsewise.
215 */
216SDL_Haptic *
217SDL_HapticOpenFromMouse(void)
218{
219 int device_index;
220
221 device_index = SDL_SYS_HapticMouse();
222
223 if (device_index < 0) {
224 SDL_SetError("Haptic: Mouse isn't a haptic device.");
225 return NULL;
226 }
227
228 return SDL_HapticOpen(device_index);
229}
230
231
232/*
233 * Returns SDL_TRUE if joystick has haptic features.
234 */
235int
236SDL_JoystickIsHaptic(SDL_Joystick * joystick)
237{
238 int ret;
239
240 /* Must be a valid joystick */
241 if (!SDL_PrivateJoystickValid(&joystick)) {
242 return -1;
243 }
244
245 ret = SDL_SYS_JoystickIsHaptic(joystick);
246
247 if (ret > 0)
248 return SDL_TRUE;
249 else if (ret == 0)
250 return SDL_FALSE;
251 else
252 return -1;
253}
254
255
256/*
257 * Opens a haptic device from a joystick.
258 */
259SDL_Haptic *
260SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
261{
262 int i;
263 SDL_Haptic *haptic;
264
265 /* Must be a valid joystick */
266 if (!SDL_PrivateJoystickValid(&joystick)) {
267 SDL_SetError("Haptic: Joystick isn't valid.");
268 return NULL;
269 }
270
271 /* Joystick must be haptic */
272 if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
273 SDL_SetError("Haptic: Joystick isn't a haptic device.");
274 return NULL;
275 }
276
277 /* Check to see if joystick's haptic is already open */
278 for (i = 0; SDL_haptics[i]; i++) {
279 if (SDL_SYS_JoystickSameHaptic(SDL_haptics[i], joystick)) {
280 haptic = SDL_haptics[i];
281 ++haptic->ref_count;
282 return haptic;
283 }
284 }
285
286 /* Create the haptic device */
287 haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
288 if (haptic == NULL) {
289 SDL_OutOfMemory();
290 return NULL;
291 }
292
293 /* Initialize the haptic device */
294 SDL_memset(haptic, 0, sizeof(SDL_Haptic));
295 if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
296 SDL_free(haptic);
297 return NULL;
298 }
299
300 /* Add haptic to list */
301 ++haptic->ref_count;
302 for (i = 0; SDL_haptics[i]; i++)
303 /* Skip to next haptic */ ;
304 SDL_haptics[i] = haptic;
305
306 return haptic;
307}
308
309
310/*
311 * Closes a SDL_Haptic device.
312 */
313void
314SDL_HapticClose(SDL_Haptic * haptic)
315{
316 int i;
317
318 /* Must be valid */
319 if (!ValidHaptic(haptic)) {
320 return;
321 }
322
323 /* Check if it's still in use */
324 if (--haptic->ref_count < 0) {
325 return;
326 }
327
328 /* Close it, properly removing effects if needed */
329 for (i = 0; i < haptic->neffects; i++) {
330 if (haptic->effects[i].hweffect != NULL) {
331 SDL_HapticDestroyEffect(haptic, i);
332 }
333 }
334 SDL_SYS_HapticClose(haptic);
335
336 /* Remove from the list */
337 for (i = 0; SDL_haptics[i]; ++i) {
338 if (haptic == SDL_haptics[i]) {
339 SDL_haptics[i] = NULL;
340 SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1],
341 (SDL_numhaptics - i) * sizeof(haptic));
342 break;
343 }
344 }
345
346 /* Free */
347 SDL_free(haptic);
348}
349
350/*
351 * Cleans up after the subsystem.
352 */
353void
354SDL_HapticQuit(void)
355{
356 SDL_SYS_HapticQuit();
357 if (SDL_haptics != NULL) {
358 SDL_free(SDL_haptics);
359 SDL_haptics = NULL;
360 }
361 SDL_numhaptics = 0;
362}
363
364/*
365 * Returns the number of effects a haptic device has.
366 */
367int
368SDL_HapticNumEffects(SDL_Haptic * haptic)
369{
370 if (!ValidHaptic(haptic)) {
371 return -1;
372 }
373
374 return haptic->neffects;
375}
376
377
378/*
379 * Returns the number of effects a haptic device can play.
380 */
381int
382SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
383{
384 if (!ValidHaptic(haptic)) {
385 return -1;
386 }
387
388 return haptic->nplaying;
389}
390
391
392/*
393 * Returns supported effects by the device.
394 */
395unsigned int
396SDL_HapticQuery(SDL_Haptic * haptic)
397{
398 if (!ValidHaptic(haptic)) {
399 return -1;
400 }
401
402 return haptic->supported;
403}
404
405
406/*
407 * Returns the number of axis on the device.
408 */
409int
410SDL_HapticNumAxes(SDL_Haptic * haptic)
411{
412 if (!ValidHaptic(haptic)) {
413 return -1;
414 }
415
416 return haptic->naxes;
417}
418
419/*
420 * Checks to see if the device can support the effect.
421 */
422int
423SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
424{
425 if (!ValidHaptic(haptic)) {
426 return -1;
427 }
428
429 if ((haptic->supported & effect->type) != 0)
430 return SDL_TRUE;
431 return SDL_FALSE;
432}
433
434/*
435 * Creates a new haptic effect.
436 */
437int
438SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
439{
440 int i;
441
442 /* Check for device validity. */
443 if (!ValidHaptic(haptic)) {
444 return -1;
445 }
446
447 /* Check to see if effect is supported */
448 if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
449 SDL_SetError("Haptic: Effect not supported by haptic device.");
450 return -1;
451 }
452
453 /* See if there's a free slot */
454 for (i = 0; i < haptic->neffects; i++) {
455 if (haptic->effects[i].hweffect == NULL) {
456
457 /* Now let the backend create the real effect */
458 if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)
459 != 0) {
460 return -1; /* Backend failed to create effect */
461 }
462
463 SDL_memcpy(&haptic->effects[i].effect, effect,
464 sizeof(SDL_HapticEffect));
465 return i;
466 }
467 }
468
469 SDL_SetError("Haptic: Device has no free space left.");
470 return -1;
471}
472
473/*
474 * Checks to see if an effect is valid.
475 */
476static int
477ValidEffect(SDL_Haptic * haptic, int effect)
478{
479 if ((effect < 0) || (effect >= haptic->neffects)) {
480 SDL_SetError("Haptic: Invalid effect identifier.");
481 return 0;
482 }
483 return 1;
484}
485
486/*
487 * Updates an effect.
488 */
489int
490SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect,
491 SDL_HapticEffect * data)
492{
493 if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
494 return -1;
495 }
496
497 /* Can't change type dynamically. */
498 if (data->type != haptic->effects[effect].effect.type) {
499 SDL_SetError("Haptic: Updating effect type is illegal.");
500 return -1;
501 }
502
503 /* Updates the effect */
504 if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
505 0) {
506 return -1;
507 }
508
509 SDL_memcpy(&haptic->effects[effect].effect, data,
510 sizeof(SDL_HapticEffect));
511 return 0;
512}
513
514
515/*
516 * Runs the haptic effect on the device.
517 */
518int
519SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
520{
521 if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
522 return -1;
523 }
524
525 /* Run the effect */
526 if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)
527 < 0) {
528 return -1;
529 }
530
531 return 0;
532}
533
534/*
535 * Stops the haptic effect on the device.
536 */
537int
538SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
539{
540 if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
541 return -1;
542 }
543
544 /* Stop the effect */
545 if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
546 return -1;
547 }
548
549 return 0;
550}
551
552/*
553 * Gets rid of a haptic effect.
554 */
555void
556SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
557{
558 if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
559 return;
560 }
561
562 /* Not allocated */
563 if (haptic->effects[effect].hweffect == NULL) {
564 return;
565 }
566
567 SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
568}
569
570/*
571 * Gets the status of a haptic effect.
572 */
573int
574SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect)
575{
576 if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
577 return -1;
578 }
579
580 if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
581 SDL_SetError("Haptic: Device does not support status queries.");
582 return -1;
583 }
584
585 return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
586}
587
588/*
589 * Sets the global gain of the device.
590 */
591int
592SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
593{
594 const char *env;
595 int real_gain, max_gain;
596
597 if (!ValidHaptic(haptic)) {
598 return -1;
599 }
600
601 if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
602 SDL_SetError("Haptic: Device does not support setting gain.");
603 return -1;
604 }
605
606 if ((gain < 0) || (gain > 100)) {
607 SDL_SetError("Haptic: Gain must be between 0 and 100.");
608 return -1;
609 }
610
611 /* We use the envvar to get the maximum gain. */
612 env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
613 if (env != NULL) {
614 max_gain = SDL_atoi(env);
615
616 /* Check for sanity. */
617 if (max_gain < 0)
618 max_gain = 0;
619 else if (max_gain > 100)
620 max_gain = 100;
621
622 /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
623 real_gain = (gain * max_gain) / 100;
624 } else {
625 real_gain = gain;
626 }
627
628 if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
629 return -1;
630 }
631
632 return 0;
633}
634
635/*
636 * Makes the device autocenter, 0 disables.
637 */
638int
639SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
640{
641 if (!ValidHaptic(haptic)) {
642 return -1;
643 }
644
645 if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
646 SDL_SetError("Haptic: Device does not support setting autocenter.");
647 return -1;
648 }
649
650 if ((autocenter < 0) || (autocenter > 100)) {
651 SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
652 return -1;
653 }
654
655 if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
656 return -1;
657 }
658
659 return 0;
660}
661
662/*
663 * Pauses the haptic device.
664 */
665int
666SDL_HapticPause(SDL_Haptic * haptic)
667{
668 if (!ValidHaptic(haptic)) {
669 return -1;
670 }
671
672 if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
673 SDL_SetError("Haptic: Device does not support setting pausing.");
674 return -1;
675 }
676
677 return SDL_SYS_HapticPause(haptic);
678}
679
680/*
681 * Unpauses the haptic device.
682 */
683int
684SDL_HapticUnpause(SDL_Haptic * haptic)
685{
686 if (!ValidHaptic(haptic)) {
687 return -1;
688 }
689
690 if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
691 return 0; /* Not going to be paused, so we pretend it's unpaused. */
692 }
693
694 return SDL_SYS_HapticUnpause(haptic);
695}
696
697/*
698 * Stops all the currently playing effects.
699 */
700int
701SDL_HapticStopAll(SDL_Haptic * haptic)
702{
703 if (!ValidHaptic(haptic)) {
704 return -1;
705 }
706
707 return SDL_SYS_HapticStopAll(haptic);
708}