cdrom: restore cdrWrite3 reschedule
[pcsx_rearmed.git] / pandora / readme.txt
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303ee308 1
2PCSX-ReARMed - yet another PCSX fork
3
c9dbba7f 4http://notaz.gp2x.de/pcsx_rearmed.php
5
303ee308 6
7About
8-----
9
10PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12version is ARM architecture oriented and features MIPS->ARM recompiler by
13Ari64. It was created for Pandora handheld, but should be usable on other
14devices after some code adjustments.
15
c9dbba7f 16PCSX ReARMed features GPU plugin from PCSX4ALL project.
303ee308 17
18
19Usage
20-----
21
22This version features a framebuffer driven menu that can be used to run
23games and configure the emulator.
24
33716956 25Supported CD image formats:
f932e54b 26- .bin/.cue
27- .bin/.toc
28- .img/.ccd/.sub
29- .mdf/.mds
303ee308 30- .Z/.Z.table
33716956 31- .bz/.bz.table
32- .ZNX/.ZNX.table (partial)
33- EBOOT.PBP (PSP, partial)
303ee308 34
35CDDA (CD audio) support requires .cue/.bin format.
900acfae 36There is support for redump.org .sbi files, which can be used instead of
37.sub files to save space (name it the same as .cue/.bin, just use .sbi
38extension). This is required for Libcrypt copy protected game support.
303ee308 39
c9dbba7f 40The emulator can simulate BIOS, which means BIOS files are not required,
41however implementation is not complete and some games still need real BIOS
42to work. To use real BIOS, copy uncompressed BIOS files to
43[sd card]/pandora/appdata/pcsx_rearmed/bios/
44then select the BIOS you want to use in Options->BIOS/Plugins menu.
45
799b0b87 46Analog controllers are supported using nubs, but this is disabled by
47default and needs to be enabled in 'Controls' menu.
48
303ee308 49
ee78346e 50Plugins
51-------
52
53GPU (graphics) and SPU (sound) plugins can be selected in
54[BIOS/Plugins] menu:
55
56builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
57gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
58gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
59 Occasionally faster but has lots of glitches and seems to
60 be rather unstable (may crash the system).
61builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
62spunull.so - NULL plugin, i.e. no sound emulation.
63
64
9af2e936 65Changelog
66---------
67
900acfae 68r7 (2011-03-02)
69+ implemented most used GTE operations in NEON
70* merged latest Ari64's recompiler patches
71* removed some code from the recompiler that is unneeded for R3k
72* added some special handlers for constant reads
73* some moderate builtin GPU and SPU optimizations
74+ added redump.org SBI support
75* tuned frameskip code again
76* fixed one 'analog controller not working' issue
77* fixed a crash in builtin gpu code
78* fixed cdrom slowdown issue
79* fixed my stupid bug in the recompiler that slowed down
80 recompilation a lot
81* some other refactoring
82
acb57d8d 83r6 (2011-02-10)
84+ added analog controller support using nubs (disabled by default)
85+ added control config saving
86+ added support for ingame actions (eg. savestate load)
87+ added 'auto' region option and made it default
88+ added cd swap functionality
89+ added maemo frontend from Bonapart
90 (with some tuning, source code only)
91* reworked key configuration to be less confusing
92* fixed 'SPU IRQ wait' option sometimes causing noise
93 and turned it on by default
94* fixed mono xa masking (was causing noise)
95* fixed word access macros in dfxvideo (darkness problem)
96* changed GPU DMA timing back to 1.92 levels
97* backported more fixes from PCSX-Reloaded project
98 (mostly shalma's work, see GIT)
99* fixed a few more recompiler issues
100+ fixed frameskip in builtin plugin
101
5b09a334 102r5 (2011-01-31)
103+ added support for .bz format, also partial support for
104 .znx and eboot.pbp formats
105+ merged latest cdrom code from PCSX-Reloaded project
106* fixed remaining savestate incompatibilities between PCSX4ALL
107 and P.E.Op.S. GPU plugins
108* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
109* fixed some alignment issues
110+ added handling for branches in delay slots
111+ fixed some unexpected drops to menu
112* fixed lots of recompiler related issues (see GIT)
113+ added watchdog thread to detect emulator lockups
114* minor frontend adjustments
115
c9dbba7f 116r4 (2011-01-15)
117+ added real BIOS support (and various things for it to work)
118* fixed various recompiler issues
119+ added interpreter option (useful to overcome dynarec bugs)
120* fixed some memory card related issues with HLE bios
121* rewrote frame limiter (old was sometimes sleeping needlessly)
122
ee78346e 123r3 (2011-01-05):
124+ added Pickle's port of gpu-gles from psx4m project
125+ added PCSX4ALL gpu as a plugin
126* improved gpu plugin support
127+ added savestate preview
128* various frontend fixes
129
130r2 (2010-12-29):
9af2e936 131* fixed memcard paths
132* fixed a keybind copy-paste bug
133* properly implemented pad handling
ee78346e 134 (inputs no longer control both emulated pads at once)
9af2e936 135* fixed a crash caused by framebuffer out of range access
136* fixed SWL/SWR handling (usually resulted in graphic glitches)
137* fixed BxxZAL (Medal of Honor)
138* fixed alignment crash in color space conversion code (Lunar)
139* fixed SWC2 occasional use of wrong address register (Parasite Eve)
140* fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
141+ added per-game configs (controls still not saved though)
142+ added simple plugin select interface to the menu
143
ee78346e 144r1 (2010-12-25):
9af2e936 145* initial release
146
147
303ee308 148Credits / License
149-----------------
150
f932e54b 151Emulator core:
152
303ee308 153(C) 1999-2003 PCSX Team
6b8a7b88 154 (c) 1998 Vision Thing
155 Linuzappz <linuzappz@pcsx.net>
156 Shadow <shadow@pcsx.net>
157 Pete Bernett <psswitch@online.de>
158 NoComp <NoComp@mailcity.com>
159 Nik3d
160 Akumax <akumax@pcsx.net>
161
303ee308 162(C) 2005-2009 PCSX-df Team
6b8a7b88 163 (c) Ryan Schultz <schultz.ryan@gmail.com>
164 (c) Andrew Burton <adb@iinet.net.au>
165 (c) Stephen Chao <schao@myrealbox.com>
166 (c) Marcus Comstedt <marcus@mc.pp.se>
167 Stefan Sikora <hoshy@schrauberstube.de>
168
900acfae 169(C) 2009-2011 PCSX-Reloaded Team
6b8a7b88 170 edgbla (Root counters, various core/plugin fixes)
900acfae 171 shalma (GTE Divider, many core improvements, sound plugin fixes)
6b8a7b88 172 Firnis (GTE code from PCSX-Revolution Project)
173 Gabriele Gorla (MDEC decoder)
6b8a7b88 174 Peter Collingbourne (Various core/psxbios fixes)
ee78346e 175 Dario, NeToU, siveritas (Various bugfixes)
6b8a7b88 176 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
177
ee78346e 178PCSX4ALL GPU plugin:
179 (C) 2010 PCSX4ALL Team
180 (C) 2010 Unai
181 Franxis <franxism@gmail.com>
182 Chui <sdl_gp32@yahoo.es>
183
184GLES plugin (psx4m project):
f932e54b 185 (C) 1999-2009 by Pete Bernert
186 EQ
187 Olli Hinkka
188 Proger
189 Pickle
190
191builtin GPU/SPU plugins:
192 Pete Bernert and the P.E.Op.S. team
193
194MIPS->ARM recompiler:
195 (C) 2009-2010 Ari64
6b8a7b88 196
f932e54b 197integration, optimization and frontend:
198 (C) 2010-2011 notaz
303ee308 199
200Source code is released under GNU GPL license, version 2 or later.
201See COPYING included in the archive (.pnd can be extracted using unsquashfs).
202The source code is available in a GIT repository at:
203
204git://notaz.gp2x.de/~notaz/pcsx_rearmed.git
205