frontend: redo frame skip/limiter yet again
[pcsx_rearmed.git] / pandora / readme.txt
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303ee308 1
2PCSX-ReARMed - yet another PCSX fork
3
c9dbba7f 4http://notaz.gp2x.de/pcsx_rearmed.php
5
303ee308 6
7About
8-----
9
10PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12version is ARM architecture oriented and features MIPS->ARM recompiler by
13Ari64. It was created for Pandora handheld, but should be usable on other
14devices after some code adjustments.
15
c9dbba7f 16PCSX ReARMed features GPU plugin from PCSX4ALL project.
303ee308 17
18
19Usage
20-----
21
22This version features a framebuffer driven menu that can be used to run
23games and configure the emulator.
24
33716956 25Supported CD image formats:
f932e54b 26- .bin/.cue
27- .bin/.toc
28- .img/.ccd/.sub
29- .mdf/.mds
303ee308 30- .Z/.Z.table
33716956 31- .bz/.bz.table
32- .ZNX/.ZNX.table (partial)
33- EBOOT.PBP (PSP, partial)
303ee308 34
35CDDA (CD audio) support requires .cue/.bin format.
36
c9dbba7f 37The emulator can simulate BIOS, which means BIOS files are not required,
38however implementation is not complete and some games still need real BIOS
39to work. To use real BIOS, copy uncompressed BIOS files to
40[sd card]/pandora/appdata/pcsx_rearmed/bios/
41then select the BIOS you want to use in Options->BIOS/Plugins menu.
42
303ee308 43
ee78346e 44Plugins
45-------
46
47GPU (graphics) and SPU (sound) plugins can be selected in
48[BIOS/Plugins] menu:
49
50builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
51gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
52gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
53 Occasionally faster but has lots of glitches and seems to
54 be rather unstable (may crash the system).
55builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
56spunull.so - NULL plugin, i.e. no sound emulation.
57
58
9af2e936 59Changelog
60---------
61
5b09a334 62r5 (2011-01-31)
63+ added support for .bz format, also partial support for
64 .znx and eboot.pbp formats
65+ merged latest cdrom code from PCSX-Reloaded project
66* fixed remaining savestate incompatibilities between PCSX4ALL
67 and P.E.Op.S. GPU plugins
68* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
69* fixed some alignment issues
70+ added handling for branches in delay slots
71+ fixed some unexpected drops to menu
72* fixed lots of recompiler related issues (see GIT)
73+ added watchdog thread to detect emulator lockups
74* minor frontend adjustments
75
c9dbba7f 76r4 (2011-01-15)
77+ added real BIOS support (and various things for it to work)
78* fixed various recompiler issues
79+ added interpreter option (useful to overcome dynarec bugs)
80* fixed some memory card related issues with HLE bios
81* rewrote frame limiter (old was sometimes sleeping needlessly)
82
ee78346e 83r3 (2011-01-05):
84+ added Pickle's port of gpu-gles from psx4m project
85+ added PCSX4ALL gpu as a plugin
86* improved gpu plugin support
87+ added savestate preview
88* various frontend fixes
89
90r2 (2010-12-29):
9af2e936 91* fixed memcard paths
92* fixed a keybind copy-paste bug
93* properly implemented pad handling
ee78346e 94 (inputs no longer control both emulated pads at once)
9af2e936 95* fixed a crash caused by framebuffer out of range access
96* fixed SWL/SWR handling (usually resulted in graphic glitches)
97* fixed BxxZAL (Medal of Honor)
98* fixed alignment crash in color space conversion code (Lunar)
99* fixed SWC2 occasional use of wrong address register (Parasite Eve)
100* fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
101+ added per-game configs (controls still not saved though)
102+ added simple plugin select interface to the menu
103
ee78346e 104r1 (2010-12-25):
9af2e936 105* initial release
106
107
303ee308 108Credits / License
109-----------------
110
f932e54b 111Emulator core:
112
303ee308 113(C) 1999-2003 PCSX Team
6b8a7b88 114 (c) 1998 Vision Thing
115 Linuzappz <linuzappz@pcsx.net>
116 Shadow <shadow@pcsx.net>
117 Pete Bernett <psswitch@online.de>
118 NoComp <NoComp@mailcity.com>
119 Nik3d
120 Akumax <akumax@pcsx.net>
121
303ee308 122(C) 2005-2009 PCSX-df Team
6b8a7b88 123 (c) Ryan Schultz <schultz.ryan@gmail.com>
124 (c) Andrew Burton <adb@iinet.net.au>
125 (c) Stephen Chao <schao@myrealbox.com>
126 (c) Marcus Comstedt <marcus@mc.pp.se>
127 Stefan Sikora <hoshy@schrauberstube.de>
128
303ee308 129(C) 2009-2010 PCSX-Reloaded Team
6b8a7b88 130 edgbla (Root counters, various core/plugin fixes)
131 Firnis (GTE code from PCSX-Revolution Project)
132 Gabriele Gorla (MDEC decoder)
6b8a7b88 133 Peter Collingbourne (Various core/psxbios fixes)
ee78346e 134 Dario, NeToU, siveritas (Various bugfixes)
6b8a7b88 135 shalma (GTE Divider, various core fixes)
6b8a7b88 136 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
137
ee78346e 138PCSX4ALL GPU plugin:
139 (C) 2010 PCSX4ALL Team
140 (C) 2010 Unai
141 Franxis <franxism@gmail.com>
142 Chui <sdl_gp32@yahoo.es>
143
144GLES plugin (psx4m project):
f932e54b 145 (C) 1999-2009 by Pete Bernert
146 EQ
147 Olli Hinkka
148 Proger
149 Pickle
150
151builtin GPU/SPU plugins:
152 Pete Bernert and the P.E.Op.S. team
153
154MIPS->ARM recompiler:
155 (C) 2009-2010 Ari64
6b8a7b88 156
f932e54b 157integration, optimization and frontend:
158 (C) 2010-2011 notaz
303ee308 159
160Source code is released under GNU GPL license, version 2 or later.
161See COPYING included in the archive (.pnd can be extracted using unsquashfs).
162The source code is available in a GIT repository at:
163
164git://notaz.gp2x.de/~notaz/pcsx_rearmed.git
165