dfsound: merge shalma's suggestions
[pcsx_rearmed.git] / plugins / dfsound / adsr.c
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1/***************************************************************************\r
2 adsr.c - description\r
3 -------------------\r
4 begin : Wed May 15 2002\r
5 copyright : (C) 2002 by Pete Bernert\r
6 email : BlackDove@addcom.de\r
7 ***************************************************************************/\r
8/***************************************************************************\r
9 * *\r
10 * This program is free software; you can redistribute it and/or modify *\r
11 * it under the terms of the GNU General Public License as published by *\r
12 * the Free Software Foundation; either version 2 of the License, or *\r
13 * (at your option) any later version. See also the license.txt file for *\r
14 * additional informations. *\r
15 * *\r
16 ***************************************************************************/\r
17\r
18#include "stdafx.h"\r
19\r
20#define _IN_ADSR\r
21\r
22// will be included from spu.c\r
23#ifdef _IN_SPU\r
24\r
25////////////////////////////////////////////////////////////////////////\r
26// ADSR func\r
27////////////////////////////////////////////////////////////////////////\r
28\r
9cf0ddbc 29unsigned int RateTable[160];\r
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30\r
31void InitADSR(void) // INIT ADSR\r
32{\r
9cf0ddbc 33 unsigned int r,rs,rd;int i;\r
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34\r
35 memset(RateTable,0,sizeof(unsigned long)*160); // build the rate table according to Neill's rules (see at bottom of file)\r
36\r
37 r=3;rs=1;rd=0;\r
38\r
39 for(i=32;i<160;i++) // we start at pos 32 with the real values... everything before is 0\r
40 {\r
41 if(r<0x3FFFFFFF)\r
42 {\r
43 r+=rs;\r
44 rd++;if(rd==5) {rd=1;rs*=2;}\r
45 }\r
46 if(r>0x3FFFFFFF) r=0x3FFFFFFF;\r
47\r
48 RateTable[i]=r;\r
49 }\r
50}\r
51\r
52////////////////////////////////////////////////////////////////////////\r
53\r
54INLINE void StartADSR(int ch) // MIX ADSR\r
55{\r
6d866bb7 56 s_chan[ch].ADSRX.State=0; // and init some adsr vars\r
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57 s_chan[ch].ADSRX.EnvelopeVol=0;\r
58}\r
59\r
60////////////////////////////////////////////////////////////////////////\r
61\r
62INLINE int MixADSR(int ch) // MIX ADSR\r
63{ \r
9cf0ddbc 64 static const char ratetable_offset[8] = { 0, 4, 6, 8, 9, 10, 11, 12 };\r
65 int rto;\r
66\r
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67 if(s_chan[ch].bStop) // should be stopped:\r
68 { // do release\r
69 if(s_chan[ch].ADSRX.ReleaseModeExp)\r
70 {\r
9cf0ddbc 71 rto=ratetable_offset[(s_chan[ch].ADSRX.EnvelopeVol>>28)&0x7];\r
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72 }\r
73 else\r
74 {\r
9cf0ddbc 75 rto=12;\r
ef79bbde 76 }\r
9cf0ddbc 77 s_chan[ch].ADSRX.EnvelopeVol-=RateTable[(4*(s_chan[ch].ADSRX.ReleaseRate^0x1F))-0x18 + rto + 32];\r
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78\r
79 if(s_chan[ch].ADSRX.EnvelopeVol<0) \r
80 {\r
81 s_chan[ch].ADSRX.EnvelopeVol=0;\r
08cfd5e5 82 // don't stop if this chan can still cause irqs\r
83 if(!(spuCtrl&0x40) || (s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq))\r
84 //s_chan[ch].bOn=0;\r
85 s_chan[ch].pCurr=(unsigned char *)-1;\r
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86 //s_chan[ch].bReverb=0;\r
87 //s_chan[ch].bNoise=0;\r
88 }\r
89\r
9cf0ddbc 90 goto done;\r
ef79bbde 91 }\r
ef79bbde 92\r
9cf0ddbc 93 switch(s_chan[ch].ADSRX.State) // not stopped yet\r
94 {\r
95 case 0: // -> attack\r
96 rto=8;\r
97 if(s_chan[ch].ADSRX.AttackModeExp&&s_chan[ch].ADSRX.EnvelopeVol>=0x60000000)\r
98 rto = 0;\r
99 s_chan[ch].ADSRX.EnvelopeVol+=RateTable[(s_chan[ch].ADSRX.AttackRate^0x7F)-0x18 + rto + 32];\r
100\r
101 if(s_chan[ch].ADSRX.EnvelopeVol<0) \r
102 {\r
103 s_chan[ch].ADSRX.EnvelopeVol=0x7FFFFFFF;\r
104 s_chan[ch].ADSRX.State=1;\r
105 }\r
106 break;\r
ef79bbde 107\r
ef79bbde 108 //--------------------------------------------------//\r
9cf0ddbc 109 case 1: // -> decay\r
110 rto=ratetable_offset[(s_chan[ch].ADSRX.EnvelopeVol>>28)&0x7];\r
111 s_chan[ch].ADSRX.EnvelopeVol-=RateTable[(4*(s_chan[ch].ADSRX.DecayRate^0x1F))-0x18+ rto + 32];\r
ef79bbde 112\r
9cf0ddbc 113 if(s_chan[ch].ADSRX.EnvelopeVol<0) s_chan[ch].ADSRX.EnvelopeVol=0;\r
114 if(((s_chan[ch].ADSRX.EnvelopeVol>>27)&0xF) <= s_chan[ch].ADSRX.SustainLevel)\r
115 {\r
116 s_chan[ch].ADSRX.State=2;\r
117 }\r
118 break;\r
ef79bbde 119\r
ef79bbde 120 //--------------------------------------------------//\r
9cf0ddbc 121 case 2: // -> sustain\r
122 if(s_chan[ch].ADSRX.SustainIncrease)\r
123 {\r
124 rto=8;\r
125 if(s_chan[ch].ADSRX.SustainModeExp&&s_chan[ch].ADSRX.EnvelopeVol>=0x60000000)\r
126 rto=0;\r
127 s_chan[ch].ADSRX.EnvelopeVol+=RateTable[(s_chan[ch].ADSRX.SustainRate^0x7F)-0x18 + rto + 32];\r
128\r
129 if(s_chan[ch].ADSRX.EnvelopeVol<0) \r
130 {\r
131 s_chan[ch].ADSRX.EnvelopeVol=0x7FFFFFFF;\r
132 }\r
133 }\r
134 else\r
135 {\r
136 if(s_chan[ch].ADSRX.SustainModeExp)\r
137 {\r
138 rto=ratetable_offset[(s_chan[ch].ADSRX.EnvelopeVol>>28)&0x7];\r
139 }\r
140 else\r
141 {\r
142 rto=12;\r
143 }\r
144 s_chan[ch].ADSRX.EnvelopeVol-=RateTable[((s_chan[ch].ADSRX.SustainRate^0x7F))-0x1B + rto + 32];\r
145\r
146 if(s_chan[ch].ADSRX.EnvelopeVol<0) \r
147 {\r
148 s_chan[ch].ADSRX.EnvelopeVol=0;\r
149 }\r
150 }\r
151 break;\r
ef79bbde 152 }\r
9cf0ddbc 153\r
154done:\r
155 return s_chan[ch].ADSRX.EnvelopeVol>>21;\r
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156}\r
157\r
158#endif\r
159\r
160/*\r
161James Higgs ADSR investigations:\r
162\r
163PSX SPU Envelope Timings\r
164~~~~~~~~~~~~~~~~~~~~~~~~\r
165\r
166First, here is an extract from doomed's SPU doc, which explains the basics\r
167of the SPU "volume envelope": \r
168\r
169*** doomed doc extract start ***\r
170\r
171--------------------------------------------------------------------------\r
172Voices.\r
173--------------------------------------------------------------------------\r
174The SPU has 24 hardware voices. These voices can be used to reproduce sample\r
175data, noise or can be used as frequency modulator on the next voice.\r
176Each voice has it's own programmable ADSR envelope filter. The main volume\r
177can be programmed independently for left and right output.\r
178\r
179The ADSR envelope filter works as follows:\r
180Ar = Attack rate, which specifies the speed at which the volume increases\r
181 from zero to it's maximum value, as soon as the note on is given. The\r
182 slope can be set to lineair or exponential.\r
183Dr = Decay rate specifies the speed at which the volume decreases to the\r
184 sustain level. Decay is always decreasing exponentially.\r
185Sl = Sustain level, base level from which sustain starts.\r
186Sr = Sustain rate is the rate at which the volume of the sustained note\r
187 increases or decreases. This can be either lineair or exponential.\r
188Rr = Release rate is the rate at which the volume of the note decreases\r
189 as soon as the note off is given.\r
190\r
191 lvl |\r
192 ^ | /\Dr __\r
193 Sl _| _ / _ \__--- \\r
194 | / ---__ \ Rr\r
195 | /Ar Sr \ \\r
196 | / \\\r
197 |/___________________\________\r
198 ->time\r
199\r
200The overal volume can also be set to sweep up or down lineairly or\r
201exponentially from it's current value. This can be done seperately\r
202for left and right.\r
203\r
204Relevant SPU registers:\r
205-------------------------------------------------------------\r
206$1f801xx8 Attack/Decay/Sustain level\r
207bit |0f|0e 0d 0c 0b 0a 09 08|07 06 05 04|03 02 01 00|\r
208desc.|Am| Ar |Dr |Sl |\r
209\r
210Am 0 Attack mode Linear\r
211 1 Exponential\r
212\r
213Ar 0-7f attack rate\r
214Dr 0-f decay rate\r
215Sl 0-f sustain level\r
216-------------------------------------------------------------\r
217$1f801xxa Sustain rate, Release Rate.\r
218bit |0f|0e|0d|0c 0b 0a 09 08 07 06|05|04 03 02 01 00|\r
219desc.|Sm|Sd| 0| Sr |Rm|Rr |\r
220\r
221Sm 0 sustain rate mode linear\r
222 1 exponential\r
223Sd 0 sustain rate mode increase\r
224 1 decrease\r
225Sr 0-7f Sustain Rate\r
226Rm 0 Linear decrease\r
227 1 Exponential decrease\r
228Rr 0-1f Release Rate\r
229\r
230Note: decay mode is always Expontial decrease, and thus cannot\r
231be set.\r
232-------------------------------------------------------------\r
233$1f801xxc Current ADSR volume\r
234bit |0f 0e 0d 0c 0b 0a 09 08 07 06 05 04 03 02 01 00|\r
235desc.|ADSRvol |\r
236\r
237ADSRvol Returns the current envelope volume when\r
238 read.\r
239-- James' Note: return range: 0 -> 32767\r
240\r
241*** doomed doc extract end *** \r
242\r
243By using a small PSX proggie to visualise the envelope as it was played,\r
244the following results for envelope timing were obtained:\r
245\r
2461. Attack rate value (linear mode)\r
247\r
248 Attack value range: 0 -> 127\r
249\r
250 Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 | | 80 |\r
251 -----------------------------------------------------------------\r
252 Frames | 11 | 21 | 42 | 84 | 169| 338| 676| |2890|\r
253\r
254 Note: frames is no. of PAL frames to reach full volume (100%\r
255 amplitude)\r
256\r
257 Hmm, noticing that the time taken to reach full volume doubles\r
258 every time we add 4 to our attack value, we know the equation is\r
259 of form:\r
260 frames = k * 2 ^ (value / 4)\r
261\r
262 (You may ponder about envelope generator hardware at this point,\r
263 or maybe not... :)\r
264\r
265 By substituting some stuff and running some checks, we get:\r
266\r
267 k = 0.00257 (close enuf)\r
268\r
269 therefore,\r
270 frames = 0.00257 * 2 ^ (value / 4)\r
271 If you just happen to be writing an emulator, then you can probably\r
272 use an equation like:\r
273\r
274 %volume_increase_per_tick = 1 / frames\r
275\r
276\r
277 ------------------------------------\r
278 Pete:\r
279 ms=((1<<(value>>2))*514)/10000\r
280 ------------------------------------\r
281\r
2822. Decay rate value (only has log mode)\r
283\r
284 Decay value range: 0 -> 15\r
285\r
286 Value | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |\r
287 ------------------------------------------------\r
288 frames | | | | | 6 | 12 | 24 | 47 |\r
289\r
290 Note: frames here is no. of PAL frames to decay to 50% volume.\r
291\r
292 formula: frames = k * 2 ^ (value)\r
293\r
294 Substituting, we get: k = 0.00146\r
295\r
296 Further info on logarithmic nature:\r
297 frames to decay to sustain level 3 = 3 * frames to decay to \r
298 sustain level 9\r
299\r
300 Also no. of frames to 25% volume = roughly 1.85 * no. of frames to\r
301 50% volume.\r
302\r
303 Frag it - just use linear approx.\r
304\r
305 ------------------------------------\r
306 Pete:\r
307 ms=((1<<value)*292)/10000\r
308 ------------------------------------\r
309\r
310\r
3113. Sustain rate value (linear mode)\r
312\r
313 Sustain rate range: 0 -> 127\r
314\r
315 Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 |\r
316 -------------------------------------------\r
317 frames | 9 | 19 | 37 | 74 | 147| 293| 587|\r
318\r
319 Here, frames = no. of PAL frames for volume amplitude to go from 100%\r
320 to 0% (or vice-versa).\r
321\r
322 Same formula as for attack value, just a different value for k:\r
323\r
324 k = 0.00225\r
325\r
326 ie: frames = 0.00225 * 2 ^ (value / 4)\r
327\r
328 For emulation purposes:\r
329\r
330 %volume_increase_or_decrease_per_tick = 1 / frames\r
331\r
332 ------------------------------------\r
333 Pete:\r
334 ms=((1<<(value>>2))*450)/10000\r
335 ------------------------------------\r
336\r
337\r
3384. Release rate (linear mode)\r
339\r
340 Release rate range: 0 -> 31\r
341\r
342 Value | 13 | 14 | 15 | 16 | 17 |\r
343 ---------------------------------------------------------------\r
344 frames | 18 | 36 | 73 | 146| 292|\r
345\r
346 Here, frames = no. of PAL frames to decay from 100% vol to 0% vol\r
347 after "note-off" is triggered.\r
348\r
349 Formula: frames = k * 2 ^ (value)\r
350\r
351 And so: k = 0.00223\r
352\r
353 ------------------------------------\r
354 Pete:\r
355 ms=((1<<value)*446)/10000\r
356 ------------------------------------\r
357\r
358\r
359Other notes: \r
360\r
361Log stuff not figured out. You may get some clues from the "Decay rate"\r
362stuff above. For emu purposes it may not be important - use linear\r
363approx.\r
364\r
365To get timings in millisecs, multiply frames by 20.\r
366\r
367\r
368\r
369- James Higgs 17/6/2000\r
370james7780@yahoo.com\r
371\r
372//---------------------------------------------------------------\r
373\r
374OLD adsr mixing according to james' rules... has to be called\r
375every one millisecond\r
376\r
377\r
378 long v,v2,lT,l1,l2,l3;\r
379\r
380 if(s_chan[ch].bStop) // psx wants to stop? -> release phase\r
381 {\r
382 if(s_chan[ch].ADSR.ReleaseVal!=0) // -> release not 0: do release (if 0: stop right now)\r
383 {\r
384 if(!s_chan[ch].ADSR.ReleaseVol) // --> release just started? set up the release stuff\r
385 {\r
386 s_chan[ch].ADSR.ReleaseStartTime=s_chan[ch].ADSR.lTime;\r
387 s_chan[ch].ADSR.ReleaseVol=s_chan[ch].ADSR.lVolume;\r
388 s_chan[ch].ADSR.ReleaseTime = // --> calc how long does it take to reach the wanted sus level\r
389 (s_chan[ch].ADSR.ReleaseTime*\r
390 s_chan[ch].ADSR.ReleaseVol)/1024;\r
391 }\r
392 // -> NO release exp mode used (yet)\r
393 v=s_chan[ch].ADSR.ReleaseVol; // -> get last volume\r
394 lT=s_chan[ch].ADSR.lTime- // -> how much time is past?\r
395 s_chan[ch].ADSR.ReleaseStartTime;\r
396 l1=s_chan[ch].ADSR.ReleaseTime;\r
397 \r
398 if(lT<l1) // -> we still have to release\r
399 {\r
400 v=v-((v*lT)/l1); // --> calc new volume\r
401 }\r
402 else // -> release is over: now really stop that sample\r
403 {v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}\r
404 }\r
405 else // -> release IS 0: release at once\r
406 {\r
407 v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;\r
408 }\r
409 }\r
410 else \r
411 {//--------------------------------------------------// not in release phase:\r
412 v=1024;\r
413 lT=s_chan[ch].ADSR.lTime;\r
414 l1=s_chan[ch].ADSR.AttackTime;\r
415 \r
416 if(lT<l1) // attack\r
417 { // no exp mode used (yet)\r
418// if(s_chan[ch].ADSR.AttackModeExp)\r
419// {\r
420// v=(v*lT)/l1;\r
421// }\r
422// else\r
423 {\r
424 v=(v*lT)/l1;\r
425 }\r
426 if(v==0) v=1;\r
427 }\r
428 else // decay\r
429 { // should be exp, but who cares? ;)\r
430 l2=s_chan[ch].ADSR.DecayTime;\r
431 v2=s_chan[ch].ADSR.SustainLevel;\r
432\r
433 lT-=l1;\r
434 if(lT<l2)\r
435 {\r
436 v-=(((v-v2)*lT)/l2);\r
437 }\r
438 else // sustain\r
439 { // no exp mode used (yet)\r
440 l3=s_chan[ch].ADSR.SustainTime;\r
441 lT-=l2;\r
442 if(s_chan[ch].ADSR.SustainModeDec>0)\r
443 {\r
444 if(l3!=0) v2+=((v-v2)*lT)/l3;\r
445 else v2=v;\r
446 }\r
447 else\r
448 {\r
449 if(l3!=0) v2-=(v2*lT)/l3;\r
450 else v2=v;\r
451 }\r
452\r
453 if(v2>v) v2=v;\r
454 if(v2<=0) {v2=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}\r
455\r
456 v=v2;\r
457 }\r
458 }\r
459 }\r
460\r
461 //----------------------------------------------------// \r
462 // ok, done for this channel, so increase time\r
463\r
464 s_chan[ch].ADSR.lTime+=1; // 1 = 1.020408f ms; \r
465\r
466 if(v>1024) v=1024; // adjust volume\r
467 if(v<0) v=0; \r
468 s_chan[ch].ADSR.lVolume=v; // store act volume\r
469\r
470 return v; // return the volume factor\r
471*/\r
472\r
473\r
474//-----------------------------------------------------------------------------\r
475//-----------------------------------------------------------------------------\r
476//-----------------------------------------------------------------------------\r
477\r
478\r
479/*\r
480-----------------------------------------------------------------------------\r
481Neill Corlett\r
482Playstation SPU envelope timing notes\r
483-----------------------------------------------------------------------------\r
484\r
485This is preliminary. This may be wrong. But the model described herein fits\r
486all of my experimental data, and it's just simple enough to sound right.\r
487\r
488ADSR envelope level ranges from 0x00000000 to 0x7FFFFFFF internally.\r
489The value returned by channel reg 0xC is (envelope_level>>16).\r
490\r
491Each sample, an increment or decrement value will be added to or\r
492subtracted from this envelope level.\r
493\r
494Create the rate log table. The values double every 4 entries.\r
495 entry #0 = 4\r
496\r
497 4, 5, 6, 7,\r
498 8,10,12,14,\r
499 16,20,24,28, ...\r
500\r
501 entry #40 = 4096...\r
502 entry #44 = 8192...\r
503 entry #48 = 16384...\r
504 entry #52 = 32768...\r
505 entry #56 = 65536...\r
506\r
507increments and decrements are in terms of ratelogtable[n]\r
508n may exceed the table bounds (plan on n being between -32 and 127).\r
509table values are all clipped between 0x00000000 and 0x3FFFFFFF\r
510\r
511when you "voice on", the envelope is always fully reset.\r
512(yes, it may click. the real thing does this too.)\r
513\r
514envelope level begins at zero.\r
515\r
516each state happens for at least 1 cycle\r
517(transitions are not instantaneous)\r
518this may result in some oddness: if the decay rate is uberfast, it will cut\r
519the envelope from full down to half in one sample, potentially skipping over\r
520the sustain level\r
521\r
522ATTACK\r
523------\r
524- if the envelope level has overflowed past the max, clip to 0x7FFFFFFF and\r
525 proceed to DECAY.\r
526\r
527Linear attack mode:\r
528- line extends upward to 0x7FFFFFFF\r
529- increment per sample is ratelogtable[(Ar^0x7F)-0x10]\r
530\r
531Logarithmic attack mode:\r
532if envelope_level < 0x60000000:\r
533 - line extends upward to 0x60000000\r
534 - increment per sample is ratelogtable[(Ar^0x7F)-0x10]\r
535else:\r
536 - line extends upward to 0x7FFFFFFF\r
537 - increment per sample is ratelogtable[(Ar^0x7F)-0x18]\r
538\r
539DECAY\r
540-----\r
541- if ((envelope_level>>27)&0xF) <= Sl, proceed to SUSTAIN.\r
542 Do not clip to the sustain level.\r
543- current line ends at (envelope_level & 0x07FFFFFF)\r
544- decrement per sample depends on (envelope_level>>28)&0x7\r
545 0: ratelogtable[(4*(Dr^0x1F))-0x18+0]\r
546 1: ratelogtable[(4*(Dr^0x1F))-0x18+4]\r
547 2: ratelogtable[(4*(Dr^0x1F))-0x18+6]\r
548 3: ratelogtable[(4*(Dr^0x1F))-0x18+8]\r
549 4: ratelogtable[(4*(Dr^0x1F))-0x18+9]\r
550 5: ratelogtable[(4*(Dr^0x1F))-0x18+10]\r
551 6: ratelogtable[(4*(Dr^0x1F))-0x18+11]\r
552 7: ratelogtable[(4*(Dr^0x1F))-0x18+12]\r
553 (note that this is the same as the release rate formula, except that\r
554 decay rates 10-1F aren't possible... those would be slower in theory)\r
555\r
556SUSTAIN\r
557-------\r
558- no terminating condition except for voice off\r
559- Sd=0 (increase) behavior is identical to ATTACK for both log and linear.\r
560- Sd=1 (decrease) behavior:\r
561Linear sustain decrease:\r
562- line extends to 0x00000000\r
563- decrement per sample is ratelogtable[(Sr^0x7F)-0x0F]\r
564Logarithmic sustain decrease:\r
565- current line ends at (envelope_level & 0x07FFFFFF)\r
566- decrement per sample depends on (envelope_level>>28)&0x7\r
567 0: ratelogtable[(Sr^0x7F)-0x1B+0]\r
568 1: ratelogtable[(Sr^0x7F)-0x1B+4]\r
569 2: ratelogtable[(Sr^0x7F)-0x1B+6]\r
570 3: ratelogtable[(Sr^0x7F)-0x1B+8]\r
571 4: ratelogtable[(Sr^0x7F)-0x1B+9]\r
572 5: ratelogtable[(Sr^0x7F)-0x1B+10]\r
573 6: ratelogtable[(Sr^0x7F)-0x1B+11]\r
574 7: ratelogtable[(Sr^0x7F)-0x1B+12]\r
575\r
576RELEASE\r
577-------\r
578- if the envelope level has overflowed to negative, clip to 0 and QUIT.\r
579\r
580Linear release mode:\r
581- line extends to 0x00000000\r
582- decrement per sample is ratelogtable[(4*(Rr^0x1F))-0x0C]\r
583\r
584Logarithmic release mode:\r
585- line extends to (envelope_level & 0x0FFFFFFF)\r
586- decrement per sample depends on (envelope_level>>28)&0x7\r
587 0: ratelogtable[(4*(Rr^0x1F))-0x18+0]\r
588 1: ratelogtable[(4*(Rr^0x1F))-0x18+4]\r
589 2: ratelogtable[(4*(Rr^0x1F))-0x18+6]\r
590 3: ratelogtable[(4*(Rr^0x1F))-0x18+8]\r
591 4: ratelogtable[(4*(Rr^0x1F))-0x18+9]\r
592 5: ratelogtable[(4*(Rr^0x1F))-0x18+10]\r
593 6: ratelogtable[(4*(Rr^0x1F))-0x18+11]\r
594 7: ratelogtable[(4*(Rr^0x1F))-0x18+12]\r
595\r
596-----------------------------------------------------------------------------\r
597*/\r
598\r
9cf0ddbc 599// vim:shiftwidth=1:expandtab\r