spu: some refactoring for upcoming optimization attempt
[pcsx_rearmed.git] / plugins / dfsound / registers.c
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1/***************************************************************************\r
2 registers.c - description\r
3 -------------------\r
4 begin : Wed May 15 2002\r
5 copyright : (C) 2002 by Pete Bernert\r
6 email : BlackDove@addcom.de\r
7 ***************************************************************************/\r
8/***************************************************************************\r
9 * *\r
10 * This program is free software; you can redistribute it and/or modify *\r
11 * it under the terms of the GNU General Public License as published by *\r
12 * the Free Software Foundation; either version 2 of the License, or *\r
13 * (at your option) any later version. See also the license.txt file for *\r
14 * additional informations. *\r
15 * *\r
16 ***************************************************************************/\r
17\r
18#include "stdafx.h"\r
19\r
20#define _IN_REGISTERS\r
21\r
22#include "externals.h"\r
23#include "registers.h"\r
24#include "regs.h"\r
25#include "reverb.h"\r
26\r
27/*\r
28// adsr time values (in ms) by James Higgs ... see the end of\r
29// the adsr.c source for details\r
30\r
31#define ATTACK_MS 514L\r
32#define DECAYHALF_MS 292L\r
33#define DECAY_MS 584L\r
34#define SUSTAIN_MS 450L\r
35#define RELEASE_MS 446L\r
36*/\r
37\r
38// we have a timebase of 1.020408f ms, not 1 ms... so adjust adsr defines\r
39#define ATTACK_MS 494L\r
40#define DECAYHALF_MS 286L\r
41#define DECAY_MS 572L\r
42#define SUSTAIN_MS 441L\r
43#define RELEASE_MS 437L\r
44\r
45////////////////////////////////////////////////////////////////////////\r
46// WRITE REGISTERS: called by main emu\r
47////////////////////////////////////////////////////////////////////////\r
48\r
49void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val)\r
50{\r
51 const unsigned long r=reg&0xfff;\r
52 regArea[(r-0xc00)>>1] = val;\r
53\r
54 if(r>=0x0c00 && r<0x0d80) // some channel info?\r
55 {\r
56 int ch=(r>>4)-0xc0; // calc channel\r
57 switch(r&0x0f)\r
58 {\r
59 //------------------------------------------------// r volume\r
60 case 0: \r
61 SetVolumeL((unsigned char)ch,val);\r
62 break;\r
63 //------------------------------------------------// l volume\r
64 case 2: \r
65 SetVolumeR((unsigned char)ch,val);\r
66 break;\r
67 //------------------------------------------------// pitch\r
68 case 4: \r
69 SetPitch(ch,val);\r
70 break;\r
71 //------------------------------------------------// start\r
72 case 6: \r
b00afb77 73 // Brain Dead 13 - align to 16 boundary\r
74 s_chan[ch].pStart= spuMemC+(unsigned long)((val<<3)&~0xf);\r
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75 break;\r
76 //------------------------------------------------// level with pre-calcs\r
77 case 8:\r
78 {\r
6d866bb7 79 const unsigned long lval=val;\r
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80 //---------------------------------------------//\r
81 s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0; \r
82 s_chan[ch].ADSRX.AttackRate=(lval>>8) & 0x007f;\r
83 s_chan[ch].ADSRX.DecayRate=(lval>>4) & 0x000f;\r
84 s_chan[ch].ADSRX.SustainLevel=lval & 0x000f;\r
85 //---------------------------------------------//\r
6d866bb7 86#if 0\r
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87 if(!iDebugMode) break;\r
88 //---------------------------------------------// stuff below is only for debug mode\r
89\r
90 s_chan[ch].ADSR.AttackModeExp=(lval&0x8000)?1:0; //0x007f\r
91\r
92 lx=(((lval>>8) & 0x007f)>>2); // attack time to run from 0 to 100% volume\r
93 lx=min(31,lx); // no overflow on shift!\r
94 if(lx) \r
95 { \r
96 lx = (1<<lx);\r
97 if(lx<2147483) lx=(lx*ATTACK_MS)/10000L; // another overflow check\r
98 else lx=(lx/10000L)*ATTACK_MS;\r
99 if(!lx) lx=1;\r
100 }\r
101 s_chan[ch].ADSR.AttackTime=lx; \r
102\r
103 s_chan[ch].ADSR.SustainLevel= // our adsr vol runs from 0 to 1024, so scale the sustain level\r
104 (1024*((lval) & 0x000f))/15;\r
105\r
106 lx=(lval>>4) & 0x000f; // decay:\r
107 if(lx) // our const decay value is time it takes from 100% to 0% of volume\r
108 {\r
109 lx = ((1<<(lx))*DECAY_MS)/10000L;\r
110 if(!lx) lx=1;\r
111 }\r
112 s_chan[ch].ADSR.DecayTime = // so calc how long does it take to run from 100% to the wanted sus level\r
113 (lx*(1024-s_chan[ch].ADSR.SustainLevel))/1024;\r
6d866bb7 114#endif\r
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115 }\r
116 break;\r
117 //------------------------------------------------// adsr times with pre-calcs\r
118 case 10:\r
119 {\r
6d866bb7 120 const unsigned long lval=val;\r
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121\r
122 //----------------------------------------------//\r
123 s_chan[ch].ADSRX.SustainModeExp = (lval&0x8000)?1:0;\r
124 s_chan[ch].ADSRX.SustainIncrease= (lval&0x4000)?0:1;\r
125 s_chan[ch].ADSRX.SustainRate = (lval>>6) & 0x007f;\r
126 s_chan[ch].ADSRX.ReleaseModeExp = (lval&0x0020)?1:0;\r
127 s_chan[ch].ADSRX.ReleaseRate = lval & 0x001f;\r
128 //----------------------------------------------//\r
6d866bb7 129#if 0\r
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130 if(!iDebugMode) break;\r
131 //----------------------------------------------// stuff below is only for debug mode\r
132\r
133 s_chan[ch].ADSR.SustainModeExp = (lval&0x8000)?1:0;\r
134 s_chan[ch].ADSR.ReleaseModeExp = (lval&0x0020)?1:0;\r
135 \r
136 lx=((((lval>>6) & 0x007f)>>2)); // sustain time... often very high\r
137 lx=min(31,lx); // values are used to hold the volume\r
138 if(lx) // until a sound stop occurs\r
139 { // the highest value we reach (due to \r
140 lx = (1<<lx); // overflow checking) is: \r
141 if(lx<2147483) lx=(lx*SUSTAIN_MS)/10000L; // 94704 seconds = 1578 minutes = 26 hours... \r
142 else lx=(lx/10000L)*SUSTAIN_MS; // should be enuff... if the stop doesn't \r
143 if(!lx) lx=1; // come in this time span, I don't care :)\r
144 }\r
145 s_chan[ch].ADSR.SustainTime = lx;\r
146\r
147 lx=(lval & 0x001f);\r
148 s_chan[ch].ADSR.ReleaseVal =lx;\r
149 if(lx) // release time from 100% to 0%\r
150 { // note: the release time will be\r
151 lx = (1<<lx); // adjusted when a stop is coming,\r
152 if(lx<2147483) lx=(lx*RELEASE_MS)/10000L; // so at this time the adsr vol will \r
153 else lx=(lx/10000L)*RELEASE_MS; // run from (current volume) to 0%\r
154 if(!lx) lx=1;\r
155 }\r
156 s_chan[ch].ADSR.ReleaseTime=lx;\r
157\r
158 if(lval & 0x4000) // add/dec flag\r
159 s_chan[ch].ADSR.SustainModeDec=-1;\r
160 else s_chan[ch].ADSR.SustainModeDec=1;\r
6d866bb7 161#endif\r
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162 }\r
163 break;\r
164 //------------------------------------------------// adsr volume... mmm have to investigate this\r
165 case 12:\r
166 break;\r
167 //------------------------------------------------//\r
168 case 14: // loop?\r
169 //WaitForSingleObject(s_chan[ch].hMutex,2000); // -> no multithread fuckups\r
b00afb77 170 s_chan[ch].pLoop=spuMemC+((unsigned long)((val<<3)&~0xf));\r
5238f6f8 171 //s_chan[ch].bIgnoreLoop=1;\r
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172 //ReleaseMutex(s_chan[ch].hMutex); // -> oki, on with the thread\r
173 break;\r
174 //------------------------------------------------//\r
175 }\r
176 iSpuAsyncWait=0;\r
177 return;\r
178 }\r
179\r
180 switch(r)\r
181 {\r
182 //-------------------------------------------------//\r
183 case H_SPUaddr:\r
184 spuAddr = (unsigned long) val<<3;\r
185 break;\r
186 //-------------------------------------------------//\r
187 case H_SPUdata:\r
188 spuMem[spuAddr>>1] = val;\r
189 spuAddr+=2;\r
190 if(spuAddr>0x7ffff) spuAddr=0;\r
191 break;\r
192 //-------------------------------------------------//\r
193 case H_SPUctrl:\r
194 spuCtrl=val;\r
195 break;\r
196 //-------------------------------------------------//\r
197 case H_SPUstat:\r
198 spuStat=val & 0xf800;\r
199 break;\r
200 //-------------------------------------------------//\r
201 case H_SPUReverbAddr:\r
202 if(val==0xFFFF || val<=0x200)\r
203 {rvb.StartAddr=rvb.CurrAddr=0;}\r
204 else\r
205 {\r
206 const long iv=(unsigned long)val<<2;\r
207 if(rvb.StartAddr!=iv)\r
208 {\r
209 rvb.StartAddr=(unsigned long)val<<2;\r
210 rvb.CurrAddr=rvb.StartAddr;\r
211 }\r
212 }\r
213 break;\r
214 //-------------------------------------------------//\r
215 case H_SPUirqAddr:\r
216 spuIrq = val;\r
217 pSpuIrq=spuMemC+((unsigned long) val<<3);\r
218 break;\r
219 //-------------------------------------------------//\r
220 case H_SPUrvolL:\r
221 rvb.VolLeft=val;\r
222 break;\r
223 //-------------------------------------------------//\r
224 case H_SPUrvolR:\r
225 rvb.VolRight=val;\r
226 break;\r
227 //-------------------------------------------------//\r
228\r
229/*\r
230 case H_ExtLeft:\r
231 //auxprintf("EL %d\n",val);\r
232 break;\r
233 //-------------------------------------------------//\r
234 case H_ExtRight:\r
235 //auxprintf("ER %d\n",val);\r
236 break;\r
237 //-------------------------------------------------//\r
238 case H_SPUmvolL:\r
239 //auxprintf("ML %d\n",val);\r
240 break;\r
241 //-------------------------------------------------//\r
242 case H_SPUmvolR:\r
243 //auxprintf("MR %d\n",val);\r
244 break;\r
245 //-------------------------------------------------//\r
246 case H_SPUMute1:\r
247 //auxprintf("M0 %04x\n",val);\r
248 break;\r
249 //-------------------------------------------------//\r
250 case H_SPUMute2:\r
251 //auxprintf("M1 %04x\n",val);\r
252 break;\r
253*/\r
254 //-------------------------------------------------//\r
255 case H_SPUon1:\r
256 SoundOn(0,16,val);\r
257 break;\r
258 //-------------------------------------------------//\r
259 case H_SPUon2:\r
260 SoundOn(16,24,val);\r
261 break;\r
262 //-------------------------------------------------//\r
263 case H_SPUoff1:\r
264 SoundOff(0,16,val);\r
265 break;\r
266 //-------------------------------------------------//\r
267 case H_SPUoff2:\r
268 SoundOff(16,24,val);\r
269 break;\r
270 //-------------------------------------------------//\r
271 case H_CDLeft:\r
272 iLeftXAVol=val & 0x7fff;\r
273 if(cddavCallback) cddavCallback(0,val);\r
274 break;\r
275 case H_CDRight:\r
276 iRightXAVol=val & 0x7fff;\r
277 if(cddavCallback) cddavCallback(1,val);\r
278 break;\r
279 //-------------------------------------------------//\r
280 case H_FMod1:\r
281 FModOn(0,16,val);\r
282 break;\r
283 //-------------------------------------------------//\r
284 case H_FMod2:\r
285 FModOn(16,24,val);\r
286 break;\r
287 //-------------------------------------------------//\r
288 case H_Noise1:\r
289 NoiseOn(0,16,val);\r
290 break;\r
291 //-------------------------------------------------//\r
292 case H_Noise2:\r
293 NoiseOn(16,24,val);\r
294 break;\r
295 //-------------------------------------------------//\r
296 case H_RVBon1:\r
297 ReverbOn(0,16,val);\r
298 break;\r
299 //-------------------------------------------------//\r
300 case H_RVBon2:\r
301 ReverbOn(16,24,val);\r
302 break;\r
303 //-------------------------------------------------//\r
304 case H_Reverb+0:\r
305\r
306 rvb.FB_SRC_A=val;\r
307\r
308 // OK, here's the fake REVERB stuff...\r
309 // depending on effect we do more or less delay and repeats... bah\r
310 // still... better than nothing :)\r
311\r
312 SetREVERB(val);\r
313 break;\r
314\r
315\r
316 case H_Reverb+2 : rvb.FB_SRC_B=(short)val; break;\r
317 case H_Reverb+4 : rvb.IIR_ALPHA=(short)val; break;\r
318 case H_Reverb+6 : rvb.ACC_COEF_A=(short)val; break;\r
319 case H_Reverb+8 : rvb.ACC_COEF_B=(short)val; break;\r
320 case H_Reverb+10 : rvb.ACC_COEF_C=(short)val; break;\r
321 case H_Reverb+12 : rvb.ACC_COEF_D=(short)val; break;\r
322 case H_Reverb+14 : rvb.IIR_COEF=(short)val; break;\r
323 case H_Reverb+16 : rvb.FB_ALPHA=(short)val; break;\r
324 case H_Reverb+18 : rvb.FB_X=(short)val; break;\r
325 case H_Reverb+20 : rvb.IIR_DEST_A0=(short)val; break;\r
326 case H_Reverb+22 : rvb.IIR_DEST_A1=(short)val; break;\r
327 case H_Reverb+24 : rvb.ACC_SRC_A0=(short)val; break;\r
328 case H_Reverb+26 : rvb.ACC_SRC_A1=(short)val; break;\r
329 case H_Reverb+28 : rvb.ACC_SRC_B0=(short)val; break;\r
330 case H_Reverb+30 : rvb.ACC_SRC_B1=(short)val; break;\r
331 case H_Reverb+32 : rvb.IIR_SRC_A0=(short)val; break;\r
332 case H_Reverb+34 : rvb.IIR_SRC_A1=(short)val; break;\r
333 case H_Reverb+36 : rvb.IIR_DEST_B0=(short)val; break;\r
334 case H_Reverb+38 : rvb.IIR_DEST_B1=(short)val; break;\r
335 case H_Reverb+40 : rvb.ACC_SRC_C0=(short)val; break;\r
336 case H_Reverb+42 : rvb.ACC_SRC_C1=(short)val; break;\r
337 case H_Reverb+44 : rvb.ACC_SRC_D0=(short)val; break;\r
338 case H_Reverb+46 : rvb.ACC_SRC_D1=(short)val; break;\r
339 case H_Reverb+48 : rvb.IIR_SRC_B1=(short)val; break;\r
340 case H_Reverb+50 : rvb.IIR_SRC_B0=(short)val; break;\r
341 case H_Reverb+52 : rvb.MIX_DEST_A0=(short)val; break;\r
342 case H_Reverb+54 : rvb.MIX_DEST_A1=(short)val; break;\r
343 case H_Reverb+56 : rvb.MIX_DEST_B0=(short)val; break;\r
344 case H_Reverb+58 : rvb.MIX_DEST_B1=(short)val; break;\r
345 case H_Reverb+60 : rvb.IN_COEF_L=(short)val; break;\r
346 case H_Reverb+62 : rvb.IN_COEF_R=(short)val; break;\r
347 }\r
348\r
349 iSpuAsyncWait=0;\r
350}\r
351\r
352////////////////////////////////////////////////////////////////////////\r
353// READ REGISTER: called by main emu\r
354////////////////////////////////////////////////////////////////////////\r
355\r
356unsigned short CALLBACK SPUreadRegister(unsigned long reg)\r
357{\r
358 const unsigned long r=reg&0xfff;\r
359 \r
360 iSpuAsyncWait=0;\r
361\r
362 if(r>=0x0c00 && r<0x0d80)\r
363 {\r
364 switch(r&0x0f)\r
365 {\r
366 case 12: // get adsr vol\r
367 {\r
368 const int ch=(r>>4)-0xc0;\r
6d866bb7 369 if(dwNewChannel&(1<<ch)) return 1; // we are started, but not processed? return 1\r
370 if((dwChannelOn&(1<<ch)) && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well\r
371 !s_chan[ch].ADSRX.EnvelopeVol)\r
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372 return 1;\r
373 return (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol>>16);\r
374 }\r
375\r
376 case 14: // get loop address\r
377 {\r
378 const int ch=(r>>4)-0xc0;\r
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379 return (unsigned short)((s_chan[ch].pLoop-spuMemC)>>3);\r
380 }\r
381 }\r
382 }\r
383\r
384 switch(r)\r
385 {\r
386 case H_SPUctrl:\r
387 return spuCtrl;\r
388\r
389 case H_SPUstat:\r
390 return spuStat;\r
391 \r
392 case H_SPUaddr:\r
393 return (unsigned short)(spuAddr>>3);\r
394\r
395 case H_SPUdata:\r
396 {\r
397 unsigned short s=spuMem[spuAddr>>1];\r
398 spuAddr+=2;\r
399 if(spuAddr>0x7ffff) spuAddr=0;\r
400 return s;\r
401 }\r
402\r
403 case H_SPUirqAddr:\r
404 return spuIrq;\r
405\r
406 //case H_SPUIsOn1:\r
407 // return IsSoundOn(0,16);\r
408\r
409 //case H_SPUIsOn2:\r
410 // return IsSoundOn(16,24);\r
411 \r
412 }\r
413\r
414 return regArea[(r-0xc00)>>1];\r
415}\r
416 \r
417////////////////////////////////////////////////////////////////////////\r
418// SOUND ON register write\r
419////////////////////////////////////////////////////////////////////////\r
420\r
421void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND\r
422{\r
423 int ch;\r
424\r
425 for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
426 {\r
427 if((val&1) && s_chan[ch].pStart) // mmm... start has to be set before key on !?!\r
428 {\r
429 s_chan[ch].bIgnoreLoop=0;\r
b00afb77 430\r
431 // do this here, not in StartSound\r
432 // - fixes fussy timing issues\r
433 s_chan[ch].bStop=0;\r
b00afb77 434 s_chan[ch].pCurr=s_chan[ch].pStart;\r
435\r
ef79bbde 436 dwNewChannel|=(1<<ch); // bitfield for faster testing\r
6d866bb7 437 dwChannelOn|=1<<ch;\r
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438 }\r
439 }\r
440}\r
441\r
442////////////////////////////////////////////////////////////////////////\r
443// SOUND OFF register write\r
444////////////////////////////////////////////////////////////////////////\r
445\r
446void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND\r
447{\r
448 int ch;\r
449 for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
450 {\r
451 if(val&1) // && s_chan[i].bOn) mmm...\r
452 {\r
453 s_chan[ch].bStop=1;\r
b00afb77 454\r
455 // Jungle Book - Rhythm 'n Groove\r
456 // - turns off buzzing sound (loop hangs)\r
b00afb77 457 dwNewChannel &= ~(1<<ch);\r
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458 } \r
459 }\r
460}\r
461\r
462////////////////////////////////////////////////////////////////////////\r
463// FMOD register write\r
464////////////////////////////////////////////////////////////////////////\r
465\r
466void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND\r
467{\r
468 int ch;\r
469\r
470 for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
471 {\r
472 if(val&1) // -> fmod on/off\r
473 {\r
474 if(ch>0) \r
475 {\r
476 s_chan[ch].bFMod=1; // --> sound channel\r
477 s_chan[ch-1].bFMod=2; // --> freq channel\r
478 }\r
479 }\r
480 else\r
481 {\r
482 s_chan[ch].bFMod=0; // --> turn off fmod\r
483 }\r
484 }\r
485}\r
486\r
487////////////////////////////////////////////////////////////////////////\r
488// NOISE register write\r
489////////////////////////////////////////////////////////////////////////\r
490\r
491void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND\r
492{\r
493 int ch;\r
494\r
495 for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
496 {\r
6d866bb7 497 s_chan[ch].bNoise=val&1; // -> noise on/off\r
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498 }\r
499}\r
500\r
501////////////////////////////////////////////////////////////////////////\r
502// LEFT VOLUME register write\r
503////////////////////////////////////////////////////////////////////////\r
504\r
505// please note: sweep and phase invert are wrong... but I've never seen\r
506// them used\r
507\r
508void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME\r
509{\r
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510 if(vol&0x8000) // sweep?\r
511 {\r
512 short sInc=1; // -> sweep up?\r
513 if(vol&0x2000) sInc=-1; // -> or down?\r
514 if(vol&0x1000) vol^=0xffff; // -> mmm... phase inverted? have to investigate this\r
515 vol=((vol&0x7f)+1)/2; // -> sweep: 0..127 -> 0..64\r
516 vol+=vol/(2*sInc); // -> HACK: we don't sweep right now, so we just raise/lower the volume by the half!\r
517 vol*=128;\r
518 }\r
519 else // no sweep:\r
520 {\r
521 if(vol&0x4000) // -> mmm... phase inverted? have to investigate this\r
522 //vol^=0xffff;\r
523 vol=0x3fff-(vol&0x3fff);\r
524 }\r
525\r
526 vol&=0x3fff;\r
527 s_chan[ch].iLeftVolume=vol; // store volume\r
528}\r
529\r
530////////////////////////////////////////////////////////////////////////\r
531// RIGHT VOLUME register write\r
532////////////////////////////////////////////////////////////////////////\r
533\r
534void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME\r
535{\r
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536 if(vol&0x8000) // comments... see above :)\r
537 {\r
538 short sInc=1;\r
539 if(vol&0x2000) sInc=-1;\r
540 if(vol&0x1000) vol^=0xffff;\r
541 vol=((vol&0x7f)+1)/2; \r
542 vol+=vol/(2*sInc);\r
543 vol*=128;\r
544 }\r
545 else \r
546 {\r
547 if(vol&0x4000) //vol=vol^=0xffff;\r
548 vol=0x3fff-(vol&0x3fff);\r
549 }\r
550\r
551 vol&=0x3fff;\r
552\r
553 s_chan[ch].iRightVolume=vol;\r
554}\r
555\r
556////////////////////////////////////////////////////////////////////////\r
557// PITCH register write\r
558////////////////////////////////////////////////////////////////////////\r
559\r
560void SetPitch(int ch,unsigned short val) // SET PITCH\r
561{\r
562 int NP;\r
563 if(val>0x3fff) NP=0x3fff; // get pitch val\r
564 else NP=val;\r
565\r
566 s_chan[ch].iRawPitch=NP;\r
567\r
568 NP=(44100L*NP)/4096L; // calc frequency\r
569 if(NP<1) NP=1; // some security\r
570 s_chan[ch].iActFreq=NP; // store frequency\r
571}\r
572\r
573////////////////////////////////////////////////////////////////////////\r
574// REVERB register write\r
575////////////////////////////////////////////////////////////////////////\r
576\r
577void ReverbOn(int start,int end,unsigned short val) // REVERB ON PSX COMMAND\r
578{\r
579 int ch;\r
580\r
581 for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
582 {\r
6d866bb7 583 s_chan[ch].bReverb=val&1; // -> reverb on/off\r
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584 }\r
585}\r