improve event handling (still has problems though)
[pcsx_rearmed.git] / plugins / dfsound / sdl.c
CommitLineData
ef79bbde
P
1/* SDL Driver for P.E.Op.S Sound Plugin
2 * Copyright (c) 2010, Wei Mingzhi <whistler_wmz@users.sf.net>.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA
17 */
18
19#include "stdafx.h"
20
21#include "externals.h"
22#include <SDL.h>
23
24#define BUFFER_SIZE 22050
25
26short *pSndBuffer = NULL;
27int iBufSize = 0;
28volatile int iReadPos = 0, iWritePos = 0;
29
30static void SOUND_FillAudio(void *unused, Uint8 *stream, int len) {
31 short *p = (short *)stream;
32
33 len /= sizeof(short);
34
35 while (iReadPos != iWritePos && len > 0) {
36 *p++ = pSndBuffer[iReadPos++];
37 if (iReadPos >= iBufSize) iReadPos = 0;
38 --len;
39 }
40
41 // Fill remaining space with zero
42 while (len > 0) {
43 *p++ = 0;
44 --len;
45 }
46}
47
48static void InitSDL() {
49 if (SDL_WasInit(SDL_INIT_EVERYTHING)) {
50 SDL_InitSubSystem(SDL_INIT_AUDIO);
51 } else {
52 SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
53 }
54}
55
56static void DestroySDL() {
57 if (SDL_WasInit(SDL_INIT_EVERYTHING & ~SDL_INIT_AUDIO)) {
58 SDL_QuitSubSystem(SDL_INIT_AUDIO);
59 } else {
60 SDL_Quit();
61 }
62}
63
64void SetupSound(void) {
65 SDL_AudioSpec spec;
66
67 if (pSndBuffer != NULL) return;
68
69 InitSDL();
70
71 spec.freq = 44100;
72 spec.format = AUDIO_S16SYS;
73 spec.channels = iDisStereo ? 1 : 2;
74 spec.samples = 512;
75 spec.callback = SOUND_FillAudio;
76
77 if (SDL_OpenAudio(&spec, NULL) < 0) {
78 DestroySDL();
79 return;
80 }
81
82 iBufSize = BUFFER_SIZE;
83 if (iDisStereo) iBufSize /= 2;
84
85 pSndBuffer = (short *)malloc(iBufSize * sizeof(short));
86 if (pSndBuffer == NULL) {
87 SDL_CloseAudio();
88 return;
89 }
90
91 iReadPos = 0;
92 iWritePos = 0;
93
94 SDL_PauseAudio(0);
95}
96
97void RemoveSound(void) {
98 if (pSndBuffer == NULL) return;
99
100 SDL_CloseAudio();
101 DestroySDL();
102
103 free(pSndBuffer);
104 pSndBuffer = NULL;
105}
106
107unsigned long SoundGetBytesBuffered(void) {
108 int size;
109
110 if (pSndBuffer == NULL) return SOUNDSIZE;
111
112 size = iReadPos - iWritePos;
113 if (size <= 0) size += iBufSize;
114
115 if (size < iBufSize / 2) return SOUNDSIZE;
116
117 return 0;
118}
119
120void SoundFeedStreamData(unsigned char *pSound, long lBytes) {
121 short *p = (short *)pSound;
122
123 if (pSndBuffer == NULL) return;
124
125 while (lBytes > 0) {
126 if (((iWritePos + 1) % iBufSize) == iReadPos) break;
127
128 pSndBuffer[iWritePos] = *p++;
129
130 ++iWritePos;
131 if (iWritePos >= iBufSize) iWritePos = 0;
132
133 lBytes -= sizeof(short);
134 }
135}