spu: merge DrHell/shalma noise code
[pcsx_rearmed.git] / plugins / dfsound / spu.c
CommitLineData
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1/***************************************************************************
2 spu.c - description
3 -------------------
4 begin : Wed May 15 2002
5 copyright : (C) 2002 by Pete Bernert
6 email : BlackDove@addcom.de
07a6dd2c 7
8 Portions (C) GraÅžvydas "notaz" Ignotas, 2010-2011
9
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10 ***************************************************************************/
11/***************************************************************************
12 * *
13 * This program is free software; you can redistribute it and/or modify *
14 * it under the terms of the GNU General Public License as published by *
15 * the Free Software Foundation; either version 2 of the License, or *
16 * (at your option) any later version. See also the license.txt file for *
17 * additional informations. *
18 * *
19 ***************************************************************************/
20
21#include "stdafx.h"
22
23#define _IN_SPU
24
25#include "externals.h"
3fc2a4c2 26#include "registers.h"
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27#include "cfg.h"
28#include "dsoundoss.h"
29#include "regs.h"
30
31#ifdef ENABLE_NLS
32#include <libintl.h>
33#include <locale.h>
34#define _(x) gettext(x)
35#define N_(x) (x)
36#else
37#define _(x) (x)
38#define N_(x) (x)
39#endif
40
1775933a 41#ifdef __arm__
42 #define ssat32_to_16(v) \
43 asm("ssat %0,#16,%1" : "=r" (v) : "r" (v))
44#else
45 #define ssat32_to_16(v) do { \
46 if (v < -32768) v = -32768; \
47 else if (v > 32767) v = 32767; \
48 } while (0)
49#endif
50
6d866bb7 51/*
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52#if defined (USEMACOSX)
53static char * libraryName = N_("Mac OS X Sound");
54#elif defined (USEALSA)
55static char * libraryName = N_("ALSA Sound");
56#elif defined (USEOSS)
57static char * libraryName = N_("OSS Sound");
58#elif defined (USESDL)
59static char * libraryName = N_("SDL Sound");
60#elif defined (USEPULSEAUDIO)
61static char * libraryName = N_("PulseAudio Sound");
62#else
63static char * libraryName = N_("NULL Sound");
64#endif
65
66static char * libraryInfo = N_("P.E.Op.S. Sound Driver V1.7\nCoded by Pete Bernert and the P.E.Op.S. team\n");
6d866bb7 67*/
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68
69// globals
70
71// psx buffer / addresses
72
73unsigned short regArea[10000];
74unsigned short spuMem[256*1024];
75unsigned char * spuMemC;
76unsigned char * pSpuIrq=0;
77unsigned char * pSpuBuffer;
78unsigned char * pMixIrq=0;
79
80// user settings
81
9e7a7352 82int iVolume=768; // 1024 is 1.0
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83int iXAPitch=1;
84int iUseTimer=2;
85int iSPUIRQWait=1;
86int iDebugMode=0;
87int iRecordMode=0;
88int iUseReverb=2;
89int iUseInterpolation=2;
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90
91// MAIN infos struct for each channel
92
93SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling)
94REVERBInfo rvb;
95
b1094d0e 96unsigned int dwNoiseVal; // global noise generator
97unsigned int dwNoiseCount;
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98int iSpuAsyncWait=0;
99
100unsigned short spuCtrl=0; // some vars to store psx reg infos
101unsigned short spuStat=0;
102unsigned short spuIrq=0;
103unsigned long spuAddr=0xffffffff; // address into spu mem
104int bEndThread=0; // thread handlers
105int bThreadEnded=0;
106int bSpuInit=0;
107int bSPUIsOpen=0;
108
109static pthread_t thread = (pthread_t)-1; // thread id (linux)
110
111unsigned long dwNewChannel=0; // flags for faster testing, if new channel starts
6d866bb7 112unsigned long dwChannelOn=0;
3fc2a4c2 113unsigned long dwPendingChanOff=0;
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114
115void (CALLBACK *irqCallback)(void)=0; // func of main emu, called on spu irq
116void (CALLBACK *cddavCallback)(unsigned short,unsigned short)=0;
117
118// certain globals (were local before, but with the new timeproc I need em global)
119
6d866bb7 120static const int f[8][2] = { { 0, 0 },
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121 { 60, 0 },
122 { 115, -52 },
123 { 98, -55 },
124 { 122, -60 } };
1ab7621a 125int ChanBuf[NSSIZE];
97ea4077 126int SSumLR[NSSIZE*2];
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127int iFMod[NSSIZE];
128int iCycle = 0;
129short * pS;
130
131int lastch=-1; // last channel processed on spu irq in timer mode
132static int lastns=0; // last ns pos
133static int iSecureStart=0; // secure start counter
134
135////////////////////////////////////////////////////////////////////////
136// CODE AREA
137////////////////////////////////////////////////////////////////////////
138
139// dirty inline func includes
140
141#include "reverb.c"
142#include "adsr.c"
143
144////////////////////////////////////////////////////////////////////////
145// helpers for simple interpolation
146
147//
148// easy interpolation on upsampling, no special filter, just "Pete's common sense" tm
149//
150// instead of having n equal sample values in a row like:
151// ____
152// |____
153//
154// we compare the current delta change with the next delta change.
155//
156// if curr_delta is positive,
157//
158// - and next delta is smaller (or changing direction):
159// \.
160// -__
161//
162// - and next delta significant (at least twice) bigger:
163// --_
164// \.
165//
166// - and next delta is nearly same:
167// \.
168// \.
169//
170//
171// if curr_delta is negative,
172//
173// - and next delta is smaller (or changing direction):
174// _--
175// /
176//
177// - and next delta significant (at least twice) bigger:
178// /
179// __-
180//
181// - and next delta is nearly same:
182// /
183// /
184//
185
186
187INLINE void InterpolateUp(int ch)
188{
189 if(s_chan[ch].SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass
190 {
191 const int id1=s_chan[ch].SB[30]-s_chan[ch].SB[29]; // curr delta to next val
192 const int id2=s_chan[ch].SB[31]-s_chan[ch].SB[30]; // and next delta to next-next val :)
193
194 s_chan[ch].SB[32]=0;
195
196 if(id1>0) // curr delta positive
197 {
198 if(id2<id1)
199 {s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;}
200 else
201 if(id2<(id1<<1))
202 s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L;
203 else
204 s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L;
205 }
206 else // curr delta negative
207 {
208 if(id2>id1)
209 {s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;}
210 else
211 if(id2>(id1<<1))
212 s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L;
213 else
214 s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L;
215 }
216 }
217 else
218 if(s_chan[ch].SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass
219 {
220 s_chan[ch].SB[32]=0;
221
222 s_chan[ch].SB[28]=(s_chan[ch].SB[28]*s_chan[ch].sinc)/0x20000L;
223 if(s_chan[ch].sinc<=0x8000)
224 s_chan[ch].SB[29]=s_chan[ch].SB[30]-(s_chan[ch].SB[28]*((0x10000/s_chan[ch].sinc)-1));
225 else s_chan[ch].SB[29]+=s_chan[ch].SB[28];
226 }
227 else // no flags? add bigger val (if possible), calc smaller step, set flag1
228 s_chan[ch].SB[29]+=s_chan[ch].SB[28];
229}
230
231//
232// even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm
233//
234
235INLINE void InterpolateDown(int ch)
236{
237 if(s_chan[ch].sinc>=0x20000L) // we would skip at least one val?
238 {
239 s_chan[ch].SB[29]+=(s_chan[ch].SB[30]-s_chan[ch].SB[29])/2; // add easy weight
240 if(s_chan[ch].sinc>=0x30000L) // we would skip even more vals?
241 s_chan[ch].SB[29]+=(s_chan[ch].SB[31]-s_chan[ch].SB[30])/2;// add additional next weight
242 }
243}
244
245////////////////////////////////////////////////////////////////////////
246// helpers for gauss interpolation
247
248#define gval0 (((short*)(&s_chan[ch].SB[29]))[gpos])
249#define gval(x) (((short*)(&s_chan[ch].SB[29]))[(gpos+x)&3])
250
251#include "gauss_i.h"
252
253////////////////////////////////////////////////////////////////////////
254
255#include "xa.c"
256
257////////////////////////////////////////////////////////////////////////
258// START SOUND... called by main thread to setup a new sound on a channel
259////////////////////////////////////////////////////////////////////////
260
261INLINE void StartSound(int ch)
262{
263 StartADSR(ch);
264 StartREVERB(ch);
265
b00afb77 266 // fussy timing issues - do in VoiceOn
267 //s_chan[ch].pCurr=s_chan[ch].pStart; // set sample start
268 //s_chan[ch].bStop=0;
269 //s_chan[ch].bOn=1;
ef79bbde 270
381ea103 271 s_chan[ch].SB[26]=0; // init mixing vars
272 s_chan[ch].SB[27]=0;
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273 s_chan[ch].iSBPos=28;
274
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275 s_chan[ch].SB[29]=0; // init our interpolation helpers
276 s_chan[ch].SB[30]=0;
277
278 if(iUseInterpolation>=2) // gauss interpolation?
279 {s_chan[ch].spos=0x30000L;s_chan[ch].SB[28]=0;} // -> start with more decoding
280 else {s_chan[ch].spos=0x10000L;s_chan[ch].SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding
281
282 dwNewChannel&=~(1<<ch); // clear new channel bit
283}
284
285////////////////////////////////////////////////////////////////////////
286// ALL KIND OF HELPERS
287////////////////////////////////////////////////////////////////////////
288
289INLINE void VoiceChangeFrequency(int ch)
290{
291 s_chan[ch].iUsedFreq=s_chan[ch].iActFreq; // -> take it and calc steps
292 s_chan[ch].sinc=s_chan[ch].iRawPitch<<4;
293 if(!s_chan[ch].sinc) s_chan[ch].sinc=1;
294 if(iUseInterpolation==1) s_chan[ch].SB[32]=1; // -> freq change in simle imterpolation mode: set flag
295}
296
297////////////////////////////////////////////////////////////////////////
298
07a6dd2c 299INLINE int FModChangeFrequency(int ch,int ns)
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300{
301 int NP=s_chan[ch].iRawPitch;
07a6dd2c 302 int sinc;
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303
304 NP=((32768L+iFMod[ns])*NP)/32768L;
305
306 if(NP>0x3fff) NP=0x3fff;
307 if(NP<0x1) NP=0x1;
308
309 NP=(44100L*NP)/(4096L); // calc frequency
310
311 s_chan[ch].iActFreq=NP;
312 s_chan[ch].iUsedFreq=NP;
07a6dd2c 313 sinc=(((NP/10)<<16)/4410);
314 if(!sinc) sinc=1;
ef79bbde 315 if(iUseInterpolation==1) // freq change in simple interpolation mode
07a6dd2c 316 s_chan[ch].SB[32]=1;
ef79bbde 317 iFMod[ns]=0;
07a6dd2c 318
319 return sinc;
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320}
321
322////////////////////////////////////////////////////////////////////////
323
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324INLINE void StoreInterpolationVal(int ch,int fa)
325{
326 if(s_chan[ch].bFMod==2) // fmod freq channel
327 s_chan[ch].SB[29]=fa;
328 else
329 {
381ea103 330 ssat32_to_16(fa);
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331
332 if(iUseInterpolation>=2) // gauss/cubic interpolation
333 {
334 int gpos = s_chan[ch].SB[28];
335 gval0 = fa;
336 gpos = (gpos+1) & 3;
337 s_chan[ch].SB[28] = gpos;
338 }
339 else
340 if(iUseInterpolation==1) // simple interpolation
341 {
342 s_chan[ch].SB[28] = 0;
343 s_chan[ch].SB[29] = s_chan[ch].SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour'
344 s_chan[ch].SB[30] = s_chan[ch].SB[31];
345 s_chan[ch].SB[31] = fa;
346 s_chan[ch].SB[32] = 1; // -> flag: calc new interolation
347 }
348 else s_chan[ch].SB[29]=fa; // no interpolation
349 }
350}
351
352////////////////////////////////////////////////////////////////////////
353
354INLINE int iGetInterpolationVal(int ch)
355{
356 int fa;
357
358 if(s_chan[ch].bFMod==2) return s_chan[ch].SB[29];
359
360 switch(iUseInterpolation)
361 {
362 //--------------------------------------------------//
363 case 3: // cubic interpolation
364 {
365 long xd;int gpos;
366 xd = ((s_chan[ch].spos) >> 1)+1;
367 gpos = s_chan[ch].SB[28];
368
369 fa = gval(3) - 3*gval(2) + 3*gval(1) - gval0;
370 fa *= (xd - (2<<15)) / 6;
371 fa >>= 15;
372 fa += gval(2) - gval(1) - gval(1) + gval0;
373 fa *= (xd - (1<<15)) >> 1;
374 fa >>= 15;
375 fa += gval(1) - gval0;
376 fa *= xd;
377 fa >>= 15;
378 fa = fa + gval0;
379
380 } break;
381 //--------------------------------------------------//
382 case 2: // gauss interpolation
383 {
384 int vl, vr;int gpos;
385 vl = (s_chan[ch].spos >> 6) & ~3;
386 gpos = s_chan[ch].SB[28];
387 vr=(gauss[vl]*gval0)&~2047;
388 vr+=(gauss[vl+1]*gval(1))&~2047;
389 vr+=(gauss[vl+2]*gval(2))&~2047;
390 vr+=(gauss[vl+3]*gval(3))&~2047;
391 fa = vr>>11;
392 } break;
393 //--------------------------------------------------//
394 case 1: // simple interpolation
395 {
396 if(s_chan[ch].sinc<0x10000L) // -> upsampling?
397 InterpolateUp(ch); // --> interpolate up
398 else InterpolateDown(ch); // --> else down
399 fa=s_chan[ch].SB[29];
400 } break;
401 //--------------------------------------------------//
402 default: // no interpolation
403 {
404 fa=s_chan[ch].SB[29];
405 } break;
406 //--------------------------------------------------//
407 }
408
409 return fa;
410}
411
3fc2a4c2 412static void do_irq(void)
413{
414 if(!(spuStat & STAT_IRQ))
415 {
416 spuStat |= STAT_IRQ;
417 if(irqCallback) irqCallback();
418 }
419}
420
381ea103 421static void decode_block_data(int *dest, const unsigned char *src, int predict_nr, int shift_factor)
422{
423 int nSample;
424 int fa, s_1, s_2, d, s;
425
426 s_1 = dest[27];
427 s_2 = dest[26];
428
429 for (nSample = 0; nSample < 28; src++)
430 {
431 d = (int)*src;
432 s = (int)(signed short)((d & 0x0f) << 12);
433
434 fa = s >> shift_factor;
435 fa += ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
436 s_2=s_1;s_1=fa;
437
438 dest[nSample++] = fa;
439
440 s = (int)(signed short)((d & 0xf0) << 8);
441 fa = s >> shift_factor;
442 fa += ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
443 s_2=s_1;s_1=fa;
444
445 dest[nSample++] = fa;
446 }
447}
448
e11ae5c5 449static int decode_block(int ch)
450{
451 unsigned char *start;
381ea103 452 int predict_nr,shift_factor,flags;
e11ae5c5 453 int ret = 0;
454
e11ae5c5 455 start=s_chan[ch].pCurr; // set up the current pos
3fc2a4c2 456 if(start == (unsigned char*)-1 || // special "stop" sign
457 (dwPendingChanOff&(1<<ch)))
e11ae5c5 458 {
459 dwChannelOn&=~(1<<ch); // -> turn everything off
3fc2a4c2 460 dwPendingChanOff&=~(1<<ch);
e11ae5c5 461 s_chan[ch].bStop=1;
462 s_chan[ch].ADSRX.EnvelopeVol=0;
463 return 0; // -> and done for this channel
464 }
465
3fc2a4c2 466 //////////////////////////////////////////// irq check
467
468 if(spuCtrl&CTRL_IRQ)
469 {
470 if(pSpuIrq == start) // irq address reached?
471 {
472 do_irq(); // -> call main emu
473 ret = 1;
474 }
475 }
e11ae5c5 476
381ea103 477 predict_nr=(int)start[0];
e11ae5c5 478 shift_factor=predict_nr&0xf;
479 predict_nr >>= 4;
e11ae5c5 480
381ea103 481 decode_block_data(s_chan[ch].SB, start + 2, predict_nr, shift_factor);
e11ae5c5 482
e11ae5c5 483 //////////////////////////////////////////// flag handler
484
381ea103 485 flags=(int)start[1];
486 if(flags&4)
487 s_chan[ch].pLoop=start; // loop adress
e11ae5c5 488
381ea103 489 start+=16;
e11ae5c5 490 if(flags&1) // 1: stop/loop
491 {
3fc2a4c2 492 if(!(flags&2))
493 dwPendingChanOff|=1<<ch;
494
495 start = s_chan[ch].pLoop;
e11ae5c5 496 }
497
498 if (start - spuMemC >= 0x80000)
499 start = (unsigned char*)-1;
500
381ea103 501 s_chan[ch].pCurr = start; // store values for next cycle
e11ae5c5 502
503 return ret;
504}
505
07a6dd2c 506// do block, but ignore sample data
507static int skip_block(int ch)
508{
509 unsigned char *start = s_chan[ch].pCurr;
510 int flags = start[1];
511 int ret = 0;
512
513 // Tron Bonne hack, probably wrong (could be wrong memory contents..)
514 if(flags & ~7) flags = 0;
515
516 if(start == pSpuIrq)
517 {
518 do_irq();
519 ret = 1;
520 }
521
381ea103 522 if(flags & 4)
07a6dd2c 523 s_chan[ch].pLoop=start;
524
525 s_chan[ch].pCurr += 16;
526
527 if(flags & 1)
528 s_chan[ch].pCurr = s_chan[ch].pLoop;
529
530 return ret;
531}
532
533#define make_do_samples(name, fmod_code, interp_start, interp1_code, interp2_code, interp_end) \
534static int do_samples_##name(int ch, int ns, int ns_to) \
535{ \
536 int sinc = s_chan[ch].sinc; \
537 int spos = s_chan[ch].spos; \
381ea103 538 int sbpos = s_chan[ch].iSBPos; \
539 int *SB = s_chan[ch].SB; \
07a6dd2c 540 int ret = -1; \
541 int d, fa; \
542 interp_start; \
543 \
544 for (; ns < ns_to; ns++) \
545 { \
546 fmod_code; \
547 \
548 while (spos >= 0x10000) \
549 { \
381ea103 550 if(sbpos == 28) \
07a6dd2c 551 { \
381ea103 552 sbpos = 0; \
07a6dd2c 553 d = decode_block(ch); \
554 if(d && iSPUIRQWait) \
555 { \
556 ret = ns; \
557 goto out; \
558 } \
559 } \
560 \
381ea103 561 fa = SB[sbpos++]; \
07a6dd2c 562 interp1_code; \
563 spos -= 0x10000; \
564 } \
565 \
566 interp2_code; \
567 spos += sinc; \
568 } \
569 \
570out: \
571 s_chan[ch].sinc = sinc; \
572 s_chan[ch].spos = spos; \
381ea103 573 s_chan[ch].iSBPos = sbpos; \
07a6dd2c 574 interp_end; \
575 \
576 return ret; \
577}
578
579#define fmod_recv_check \
580 if(s_chan[ch].bFMod==1 && iFMod[ns]) \
581 sinc = FModChangeFrequency(ch,ns)
582
583make_do_samples(default, fmod_recv_check, ,
584 StoreInterpolationVal(ch, fa),
585 ChanBuf[ns] = iGetInterpolationVal(ch), )
586make_do_samples(noint, , fa = s_chan[ch].SB[29], , ChanBuf[ns] = fa, s_chan[ch].SB[29] = fa)
587
588#define simple_interp_store \
589 s_chan[ch].SB[28] = 0; \
590 s_chan[ch].SB[29] = s_chan[ch].SB[30]; \
591 s_chan[ch].SB[30] = s_chan[ch].SB[31]; \
592 s_chan[ch].SB[31] = fa; \
593 s_chan[ch].SB[32] = 1
594
595#define simple_interp_get \
596 if(sinc<0x10000) /* -> upsampling? */ \
597 InterpolateUp(ch); /* --> interpolate up */ \
598 else InterpolateDown(ch); /* --> else down */ \
599 ChanBuf[ns] = s_chan[ch].SB[29]
600
601make_do_samples(simple, , ,
602 simple_interp_store, simple_interp_get, )
603
604static int do_samples_noise(int ch, int ns, int ns_to)
605{
b1094d0e 606 int level, shift, bit;
607
07a6dd2c 608 s_chan[ch].spos += s_chan[ch].sinc * (ns_to - ns);
609 while (s_chan[ch].spos >= 28*0x10000)
610 {
611 skip_block(ch);
612 s_chan[ch].spos -= 28*0x10000;
613 }
614
b1094d0e 615 // modified from DrHell/shalma, no fraction
616 level = (spuCtrl >> 10) & 0x0f;
617 level = 0x8000 >> level;
618
07a6dd2c 619 for (; ns < ns_to; ns++)
b1094d0e 620 {
621 dwNoiseCount += 2;
622 if (dwNoiseCount >= level)
623 {
624 dwNoiseCount -= level;
625 shift = (dwNoiseVal >> 10) & 0x1f;
626 bit = (0x69696969 >> shift) & 1;
627 if (dwNoiseVal & 0x8000)
628 bit ^= 1;
629 dwNoiseVal = (dwNoiseVal << 1) | bit;
630 }
631
632 ChanBuf[ns] = (signed short)dwNoiseVal;
633 }
07a6dd2c 634
635 return -1;
636}
637
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638////////////////////////////////////////////////////////////////////////
639// MAIN SPU FUNCTION
640// here is the main job handler... thread, timer or direct func call
641// basically the whole sound processing is done in this fat func!
642////////////////////////////////////////////////////////////////////////
643
644// 5 ms waiting phase, if buffer is full and no new sound has to get started
645// .. can be made smaller (smallest val: 1 ms), but bigger waits give
646// better performance
647
648#define PAUSE_W 5
649#define PAUSE_L 5000
650
651////////////////////////////////////////////////////////////////////////
652
653static void *MAINThread(void *arg)
654{
9e7a7352 655 int volmult = iVolume;
07a6dd2c 656 int ns,ns_from,ns_to;
e11ae5c5 657 int ch,d;
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658 int bIRQReturn=0;
659
660 while(!bEndThread) // until we are shutting down
661 {
662 // ok, at the beginning we are looking if there is
663 // enuff free place in the dsound/oss buffer to
664 // fill in new data, or if there is a new channel to start.
665 // if not, we wait (thread) or return (timer/spuasync)
666 // until enuff free place is available/a new channel gets
667 // started
668
669 if(dwNewChannel) // new channel should start immedately?
670 { // (at least one bit 0 ... MAXCHANNEL is set?)
671 iSecureStart++; // -> set iSecure
672 if(iSecureStart>5) iSecureStart=0; // (if it is set 5 times - that means on 5 tries a new samples has been started - in a row, we will reset it, to give the sound update a chance)
673 }
674 else iSecureStart=0; // 0: no new channel should start
675
676 while(!iSecureStart && !bEndThread && // no new start? no thread end?
677 (SoundGetBytesBuffered()>TESTSIZE)) // and still enuff data in sound buffer?
678 {
679 iSecureStart=0; // reset secure
680
681 if(iUseTimer) return 0; // linux no-thread mode? bye
682 usleep(PAUSE_L); // else sleep for x ms (linux)
683
684 if(dwNewChannel) iSecureStart=1; // if a new channel kicks in (or, of course, sound buffer runs low), we will leave the loop
685 }
686
687 //--------------------------------------------------// continue from irq handling in timer mode?
688
8680e822 689 ns_from=0;
690 ns_to=NSSIZE;
691 ch=0;
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692 if(lastch>=0) // will be -1 if no continue is pending
693 {
e11ae5c5 694 ch=lastch; ns_from=lastns; lastch=-1; // -> setup all kind of vars to continue
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695 }
696
697 //--------------------------------------------------//
698 //- main channel loop -//
699 //--------------------------------------------------//
700 {
8680e822 701 for(;ch<MAXCHAN;ch++) // loop em all... we will collect 1 ms of sound of each playing channel
ef79bbde 702 {
6d866bb7 703 if(dwNewChannel&(1<<ch)) StartSound(ch); // start new sound
704 if(!(dwChannelOn&(1<<ch))) continue; // channel not playing? next
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705
706 if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq) // new psx frequency?
707 VoiceChangeFrequency(ch);
708
07a6dd2c 709 if(s_chan[ch].bNoise)
710 d=do_samples_noise(ch, ns_from, ns_to);
711 else if(s_chan[ch].bFMod==2 || (s_chan[ch].bFMod==0 && iUseInterpolation==0))
712 d=do_samples_noint(ch, ns_from, ns_to);
713 else if(s_chan[ch].bFMod==0 && iUseInterpolation==1)
714 d=do_samples_simple(ch, ns_from, ns_to);
715 else
716 d=do_samples_default(ch, ns_from, ns_to);
717 if(d>=0)
ef79bbde 718 {
07a6dd2c 719 bIRQReturn=1;
720 lastch=ch;
721 lastns=ns_to=d;
1ab7621a 722 }
ef79bbde 723
1ab7621a 724 MixADSR(ch, ns_from, ns_to);
725
726 if(s_chan[ch].bFMod==2) // fmod freq channel
727 memcpy(iFMod, ChanBuf, sizeof(iFMod));
1775933a 728 else
1ab7621a 729 {
1775933a 730 int lv=s_chan[ch].iLeftVolume;
731 int rv=s_chan[ch].iRightVolume;
ef79bbde 732
1775933a 733 for(ns=ns_from;ns<ns_to;ns++)
ef79bbde 734 {
1775933a 735 int sval = ChanBuf[ns];
736 int l, r;
737
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738 //////////////////////////////////////////////
739 // ok, left/right sound volume (psx volume goes from 0 ... 0x3fff)
740
1775933a 741 l=(sval*lv)>>14;
742 r=(sval*rv)>>14;
743 SSumLR[ns*2] +=l;
744 SSumLR[ns*2+1]+=r;
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745
746 //////////////////////////////////////////////
747 // now let us store sound data for reverb
748
1775933a 749 if(s_chan[ch].bRVBActive) StoreREVERB(ch,ns,l,r);
ef79bbde 750 }
ef79bbde 751 }
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752 }
753 }
754
78c60846 755 // advance "stopped" channels that can cause irqs
756 // (all chans are always playing on the real thing..)
757 if(!bIRQReturn && (spuCtrl&CTRL_IRQ))
758 for(ch=0;ch<MAXCHAN;ch++)
759 {
760 if(dwChannelOn&(1<<ch)) continue; // already handled
761 if(s_chan[ch].pCurr == (unsigned char *)-1)
762 continue;
763 if(s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq)
764 continue;
765
766 if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq) // new psx frequency?
767 VoiceChangeFrequency(ch);
768
769 s_chan[ch].spos += s_chan[ch].sinc * NSSIZE;
770 while(s_chan[ch].spos >= 28 * 0x10000)
771 {
772 unsigned char *start=s_chan[ch].pCurr;
78c60846 773
07a6dd2c 774 bIRQReturn |= skip_block(ch);
775 if(start == s_chan[ch].pCurr)
78c60846 776 {
777 // looping on self
778 s_chan[ch].pCurr=(unsigned char *)-1;
779 break;
780 }
781
78c60846 782 s_chan[ch].spos -= 28 * 0x10000;
783 }
784 }
785
e11ae5c5 786 if(bIRQReturn && iSPUIRQWait) // special return for "spu irq - wait for cpu action"
8680e822 787 {
e11ae5c5 788 iSpuAsyncWait=1;
8680e822 789 bIRQReturn=0;
790 if(iUseTimer!=2)
791 {
792 DWORD dwWatchTime=timeGetTime_spu()+2500;
793
794 while(iSpuAsyncWait && !bEndThread &&
795 timeGetTime_spu()<dwWatchTime)
796 usleep(1000L);
797 continue;
798 }
799 else
800 {
801 return 0;
802 }
803 }
804
805
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806 //---------------------------------------------------//
807 //- here we have another 1 ms of sound data
808 //---------------------------------------------------//
809 // mix XA infos (if any)
810
811 MixXA();
812
813 ///////////////////////////////////////////////////////
814 // mix all channels (including reverb) into one buffer
815
1775933a 816 if(iUseReverb)
817 REVERBDo();
818
819 if((spuCtrl&0x4000)==0) // muted? (rare, don't optimize for this)
820 {
821 memset(pS, 0, NSSIZE * 2 * sizeof(pS[0]));
822 pS += NSSIZE*2;
823 }
824 else
97ea4077 825 for (ns = 0; ns < NSSIZE*2; )
ef79bbde 826 {
9e7a7352 827 d = SSumLR[ns]; SSumLR[ns] = 0;
828 d = d * volmult >> 10;
1775933a 829 ssat32_to_16(d);
ef79bbde 830 *pS++ = d;
97ea4077 831 ns++;
ef79bbde 832
9e7a7352 833 d = SSumLR[ns]; SSumLR[ns] = 0;
834 d = d * volmult >> 10;
1775933a 835 ssat32_to_16(d);
ef79bbde 836 *pS++ = d;
97ea4077 837 ns++;
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838 }
839
840 //////////////////////////////////////////////////////
841 // special irq handling in the decode buffers (0x0000-0x1000)
842 // we know:
843 // the decode buffers are located in spu memory in the following way:
844 // 0x0000-0x03ff CD audio left
845 // 0x0400-0x07ff CD audio right
846 // 0x0800-0x0bff Voice 1
847 // 0x0c00-0x0fff Voice 3
848 // and decoded data is 16 bit for one sample
849 // we assume:
850 // even if voices 1/3 are off or no cd audio is playing, the internal
851 // play positions will move on and wrap after 0x400 bytes.
852 // Therefore: we just need a pointer from spumem+0 to spumem+3ff, and
853 // increase this pointer on each sample by 2 bytes. If this pointer
854 // (or 0x400 offsets of this pointer) hits the spuirq address, we generate
855 // an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here
856 // in some of Peops timer modes. So: we ignore this option here (for now).
857
3fc2a4c2 858 if(pMixIrq)
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859 {
860 for(ns=0;ns<NSSIZE;ns++)
861 {
862 if((spuCtrl&0x40) && pSpuIrq && pSpuIrq<spuMemC+0x1000)
863 {
864 for(ch=0;ch<4;ch++)
865 {
866 if(pSpuIrq>=pMixIrq+(ch*0x400) && pSpuIrq<pMixIrq+(ch*0x400)+2)
3fc2a4c2 867 do_irq();
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868 }
869 }
870 pMixIrq+=2;if(pMixIrq>spuMemC+0x3ff) pMixIrq=spuMemC;
871 }
872 }
873
874 InitREVERB();
875
876 // feed the sound
877 // wanna have around 1/60 sec (16.666 ms) updates
381ea103 878 if (iCycle++ > 16/FRAG_MSECS)
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879 {
880 SoundFeedStreamData((unsigned char *)pSpuBuffer,
881 ((unsigned char *)pS) - ((unsigned char *)pSpuBuffer));
882 pS = (short *)pSpuBuffer;
883 iCycle = 0;
884 }
885 }
886
887 // end of big main loop...
888
889 bThreadEnded = 1;
890
891 return 0;
892}
893
894// SPU ASYNC... even newer epsxe func
895// 1 time every 'cycle' cycles... harhar
896
897void CALLBACK SPUasync(unsigned long cycle)
898{
899 if(iSpuAsyncWait)
900 {
901 iSpuAsyncWait++;
381ea103 902 if(iSpuAsyncWait<=16/FRAG_MSECS) return;
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903 iSpuAsyncWait=0;
904 }
905
906 if(iUseTimer==2) // special mode, only used in Linux by this spu (or if you enable the experimental Windows mode)
907 {
908 if(!bSpuInit) return; // -> no init, no call
909
910 MAINThread(0); // -> linux high-compat mode
17ed0d69 911
912 // abuse iSpuAsyncWait mechanism to reduce calls to above function
913 // to make it do larger chunks
914 // note: doing it less often than once per frame causes skips
915 iSpuAsyncWait=1;
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916 }
917}
918
919// SPU UPDATE... new epsxe func
920// 1 time every 32 hsync lines
921// (312/32)x50 in pal
922// (262/32)x60 in ntsc
923
924// since epsxe 1.5.2 (linux) uses SPUupdate, not SPUasync, I will
925// leave that func in the linux port, until epsxe linux is using
926// the async function as well
927
928void CALLBACK SPUupdate(void)
929{
930 SPUasync(0);
931}
932
933// XA AUDIO
934
935void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap)
936{
937 if(!xap) return;
938 if(!xap->freq) return; // no xa freq ? bye
939
940 FeedXA(xap); // call main XA feeder
941}
942
943// CDDA AUDIO
944void CALLBACK SPUplayCDDAchannel(short *pcm, int nbytes)
945{
946 if (!pcm) return;
947 if (nbytes<=0) return;
948
949 FeedCDDA((unsigned char *)pcm, nbytes);
950}
951
952// SETUPTIMER: init of certain buffers and threads/timers
953void SetupTimer(void)
954{
97ea4077 955 memset(SSumLR,0,sizeof(SSumLR)); // init some mixing buffers
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956 memset(iFMod,0,NSSIZE*sizeof(int));
957 pS=(short *)pSpuBuffer; // setup soundbuffer pointer
958
959 bEndThread=0; // init thread vars
960 bThreadEnded=0;
961 bSpuInit=1; // flag: we are inited
962
963 if(!iUseTimer) // linux: use thread
964 {
965 pthread_create(&thread, NULL, MAINThread, NULL);
966 }
967}
968
969// REMOVETIMER: kill threads/timers
970void RemoveTimer(void)
971{
972 bEndThread=1; // raise flag to end thread
973
974 if(!iUseTimer) // linux tread?
975 {
976 int i=0;
977 while(!bThreadEnded && i<2000) {usleep(1000L);i++;} // -> wait until thread has ended
978 if(thread!=(pthread_t)-1) {pthread_cancel(thread);thread=(pthread_t)-1;} // -> cancel thread anyway
979 }
980
981 bThreadEnded=0; // no more spu is running
982 bSpuInit=0;
983}
984
985// SETUPSTREAMS: init most of the spu buffers
986void SetupStreams(void)
987{
988 int i;
989
990 pSpuBuffer=(unsigned char *)malloc(32768); // alloc mixing buffer
991
992 if(iUseReverb==1) i=88200*2;
993 else i=NSSIZE*2;
994
995 sRVBStart = (int *)malloc(i*4); // alloc reverb buffer
996 memset(sRVBStart,0,i*4);
997 sRVBEnd = sRVBStart + i;
998 sRVBPlay = sRVBStart;
999
1000 XAStart = // alloc xa buffer
1001 (uint32_t *)malloc(44100 * sizeof(uint32_t));
1002 XAEnd = XAStart + 44100;
1003 XAPlay = XAStart;
1004 XAFeed = XAStart;
1005
1006 CDDAStart = // alloc cdda buffer
1007 (uint32_t *)malloc(16384 * sizeof(uint32_t));
1008 CDDAEnd = CDDAStart + 16384;
1009 CDDAPlay = CDDAStart;
b8e744ce 1010 CDDAFeed = CDDAStart;
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1011
1012 for(i=0;i<MAXCHAN;i++) // loop sound channels
1013 {
1014// we don't use mutex sync... not needed, would only
1015// slow us down:
1016// s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL);
6d866bb7 1017 s_chan[i].ADSRX.SustainLevel = 0xf; // -> init sustain
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1018 s_chan[i].pLoop=spuMemC;
1019 s_chan[i].pStart=spuMemC;
1020 s_chan[i].pCurr=spuMemC;
1021 }
1022
1023 pMixIrq=spuMemC; // enable decoded buffer irqs by setting the address
1024}
1025
1026// REMOVESTREAMS: free most buffer
1027void RemoveStreams(void)
1028{
1029 free(pSpuBuffer); // free mixing buffer
1030 pSpuBuffer = NULL;
1031 free(sRVBStart); // free reverb buffer
1032 sRVBStart = NULL;
1033 free(XAStart); // free XA buffer
1034 XAStart = NULL;
1035 free(CDDAStart); // free CDDA buffer
1036 CDDAStart = NULL;
1037}
1038
1039// INIT/EXIT STUFF
1040
1041// SPUINIT: this func will be called first by the main emu
1042long CALLBACK SPUinit(void)
1043{
1044 spuMemC = (unsigned char *)spuMem; // just small setup
1045 memset((void *)&rvb, 0, sizeof(REVERBInfo));
1046 InitADSR();
1047
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1048 spuIrq = 0;
1049 spuAddr = 0xffffffff;
1050 bEndThread = 0;
1051 bThreadEnded = 0;
1052 spuMemC = (unsigned char *)spuMem;
1053 pMixIrq = 0;
1054 memset((void *)s_chan, 0, (MAXCHAN + 1) * sizeof(SPUCHAN));
1055 pSpuIrq = 0;
cdb31c95 1056 //iSPUIRQWait = 0;
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1057 lastch = -1;
1058
d7296e10 1059 //ReadConfigSPU(); // read user stuff
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1060 SetupStreams(); // prepare streaming
1061
1062 return 0;
1063}
1064
1065// SPUOPEN: called by main emu after init
1066long CALLBACK SPUopen(void)
1067{
1068 if (bSPUIsOpen) return 0; // security for some stupid main emus
1069
1070 SetupSound(); // setup sound (before init!)
1071 SetupTimer(); // timer for feeding data
1072
1073 bSPUIsOpen = 1;
1074
1075 return PSE_SPU_ERR_SUCCESS;
1076}
1077
1078// SPUCLOSE: called before shutdown
1079long CALLBACK SPUclose(void)
1080{
1081 if (!bSPUIsOpen) return 0; // some security
1082
1083 bSPUIsOpen = 0; // no more open
1084
1085 RemoveTimer(); // no more feeding
1086 RemoveSound(); // no more sound handling
1087
1088 return 0;
1089}
1090
1091// SPUSHUTDOWN: called by main emu on final exit
1092long CALLBACK SPUshutdown(void)
1093{
1094 SPUclose();
1095 RemoveStreams(); // no more streaming
1096
1097 return 0;
1098}
1099
1100// SPUTEST: we don't test, we are always fine ;)
1101long CALLBACK SPUtest(void)
1102{
1103 return 0;
1104}
1105
1106// SPUCONFIGURE: call config dialog
1107long CALLBACK SPUconfigure(void)
1108{
1109#ifdef _MACOSX
1110 DoConfiguration();
1111#else
ee849648 1112// StartCfgTool("CFG");
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1113#endif
1114 return 0;
1115}
1116
1117// SPUABOUT: show about window
1118void CALLBACK SPUabout(void)
1119{
1120#ifdef _MACOSX
1121 DoAbout();
1122#else
ee849648 1123// StartCfgTool("ABOUT");
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1124#endif
1125}
1126
1127// SETUP CALLBACKS
1128// this functions will be called once,
1129// passes a callback that should be called on SPU-IRQ/cdda volume change
1130void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void))
1131{
1132 irqCallback = callback;
1133}
1134
1135void CALLBACK SPUregisterCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short))
1136{
1137 cddavCallback = CDDAVcallback;
1138}
1139
1140// COMMON PLUGIN INFO FUNCS
e906c010 1141/*
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1142char * CALLBACK PSEgetLibName(void)
1143{
1144 return _(libraryName);
1145}
1146
1147unsigned long CALLBACK PSEgetLibType(void)
1148{
1149 return PSE_LT_SPU;
1150}
1151
1152unsigned long CALLBACK PSEgetLibVersion(void)
1153{
1154 return (1 << 16) | (6 << 8);
1155}
1156
1157char * SPUgetLibInfos(void)
1158{
1159 return _(libraryInfo);
1160}
e906c010 1161*/
6d866bb7 1162
90f1d26c 1163// debug
1164void spu_get_debug_info(int *chans_out, int *fmod_chans_out, int *noise_chans_out)
1165{
1166 int ch = 0, fmod_chans = 0, noise_chans = 0;
1167
1168 for(;ch<MAXCHAN;ch++)
1169 {
1170 if (!(dwChannelOn & (1<<ch)))
1171 continue;
1172 if (s_chan[ch].bFMod == 2)
1173 fmod_chans |= 1 << ch;
1174 if (s_chan[ch].bNoise)
1175 noise_chans |= 1 << ch;
1176 }
1177
1178 *chans_out = dwChannelOn;
1179 *fmod_chans_out = fmod_chans;
1180 *noise_chans_out = noise_chans;
1181}
1182
6d866bb7 1183// vim:shiftwidth=1:expandtab