ce879073 |
1 | /***************************************************************************\r |
2 | prim.c - description\r |
3 | -------------------\r |
4 | begin : Sun Mar 08 2009\r |
5 | copyright : (C) 1999-2009 by Pete Bernert\r |
6 | web : www.pbernert.com \r |
7 | ***************************************************************************/\r |
8 | \r |
9 | /***************************************************************************\r |
10 | * *\r |
11 | * This program is free software; you can redistribute it and/or modify *\r |
12 | * it under the terms of the GNU General Public License as published by *\r |
13 | * the Free Software Foundation; either version 2 of the License, or *\r |
14 | * (at your option) any later version. See also the license.txt file for *\r |
15 | * additional informations. *\r |
16 | * *\r |
17 | ***************************************************************************/\r |
18 | \r |
19 | //*************************************************************************// \r |
20 | // History of changes:\r |
21 | //\r |
22 | // 2009/03/08 - Pete \r |
23 | // - generic cleanup for the Peops release\r |
24 | //\r |
25 | //*************************************************************************// \r |
26 | \r |
27 | #define _IN_PRIMDRAW\r |
28 | \r |
ce879073 |
29 | #include "gpuStdafx.h"\r |
30 | #include "gpuExternals.h"\r |
31 | #include "gpuPlugin.h"\r |
32 | #include "gpuDraw.h"\r |
33 | #include "gpuTexture.h"\r |
34 | #include "gpuPrim.h"\r |
35 | \r |
ce879073 |
36 | //////////////////////////////////////////////////////////////////////// \r |
37 | // defines\r |
38 | ////////////////////////////////////////////////////////////////////////\r |
39 | \r |
40 | #define DEFOPAQUEON glAlphaFunc(GL_EQUAL,0.0f);bBlendEnable=FALSE;glDisable(GL_BLEND); \r |
41 | #define DEFOPAQUEOFF glAlphaFunc(GL_GREATER,0.49f);\r |
42 | #define fpoint(x) x\r |
43 | //////////////////////////////////////////////////////////////////////// \r |
44 | // globals\r |
45 | ////////////////////////////////////////////////////////////////////////\r |
46 | \r |
ce879073 |
47 | \r |
48 | BOOL bDrawTextured; // current active drawing states\r |
49 | BOOL bDrawSmoothShaded;\r |
50 | BOOL bOldSmoothShaded;\r |
51 | BOOL bDrawNonShaded;\r |
52 | BOOL bDrawMultiPass;\r |
53 | int iOffscreenDrawing;\r |
54 | int iDrawnSomething=0;\r |
55 | \r |
56 | BOOL bRenderFrontBuffer=FALSE; // flag for front buffer rendering\r |
57 | \r |
58 | GLubyte ubGloAlpha; // texture alpha\r |
59 | GLubyte ubGloColAlpha; // color alpha\r |
60 | int iFilterType; // type of filter\r |
61 | BOOL bFullVRam=FALSE; // sign for tex win\r |
62 | BOOL bDrawDither; // sign for dither\r |
63 | BOOL bUseMultiPass; // sign for multi pass\r |
64 | GLuint gTexName; // binded texture\r |
65 | BOOL bTexEnabled; // texture enable flag\r |
66 | BOOL bBlendEnable; // blend enable flag\r |
67 | PSXRect_t xrUploadArea; // rect to upload\r |
68 | PSXRect_t xrUploadAreaIL; // rect to upload\r |
69 | PSXRect_t xrUploadAreaRGB24; // rect to upload rgb24\r |
70 | int iSpriteTex=0; // flag for "hey, it's a sprite"\r |
71 | unsigned short usMirror; // mirror, mirror on the wall\r |
72 | \r |
73 | BOOL bNeedUploadAfter=FALSE; // sign for uploading in next frame\r |
74 | BOOL bNeedUploadTest=FALSE; // sign for upload test\r |
75 | BOOL bUsingTWin=FALSE; // tex win active flag\r |
76 | BOOL bUsingMovie=FALSE; // movie active flag\r |
77 | PSXRect_t xrMovieArea; // rect for movie upload\r |
78 | short sSprite_ux2; // needed for sprire adjust\r |
79 | short sSprite_vy2; // \r |
80 | unsigned long ulOLDCOL=0; // active color\r |
81 | unsigned long ulClutID; // clut\r |
82 | \r |
83 | unsigned long dwCfgFixes; // game fixes\r |
84 | unsigned long dwActFixes=0;\r |
85 | unsigned long dwEmuFixes=0;\r |
86 | BOOL bUseFixes;\r |
87 | \r |
88 | long drawX,drawY,drawW,drawH; // offscreen drawing checkers\r |
89 | short sxmin,sxmax,symin,symax;\r |
ac608d8a |
90 | unsigned int CSVERTEX=0,CSCOLOR=0,CSTEXTURE=0;\r |
91 | \r |
92 | void offsetPSX4(void)\r |
93 | {\r |
94 | lx0 += PSXDisplay.DrawOffset.x;\r |
95 | ly0 += PSXDisplay.DrawOffset.y;\r |
96 | lx1 += PSXDisplay.DrawOffset.x;\r |
97 | ly1 += PSXDisplay.DrawOffset.y;\r |
98 | lx2 += PSXDisplay.DrawOffset.x;\r |
99 | ly2 += PSXDisplay.DrawOffset.y;\r |
100 | lx3 += PSXDisplay.DrawOffset.x;\r |
101 | ly3 += PSXDisplay.DrawOffset.y;\r |
102 | }\r |
ce879073 |
103 | \r |
104 | //////////////////////////////////////////////////////////////////////// \r |
105 | // Update global TP infos\r |
106 | ////////////////////////////////////////////////////////////////////////\r |
107 | \r |
108 | void UpdateGlobalTP(unsigned short gdata)\r |
109 | {\r |
110 | GlobalTextAddrX = (gdata << 6) & 0x3c0;\r |
111 | \r |
112 | if(iGPUHeight==1024) // ZN mode\r |
113 | {\r |
114 | if(dwGPUVersion==2) // very special zn gpu\r |
115 | {\r |
116 | GlobalTextAddrY =((gdata & 0x60 ) << 3);\r |
117 | GlobalTextIL =(gdata & 0x2000) >> 13;\r |
118 | GlobalTextABR = (unsigned short)((gdata >> 7) & 0x3);\r |
119 | GlobalTextTP = (gdata >> 9) & 0x3;\r |
120 | if(GlobalTextTP==3) GlobalTextTP=2; \r |
121 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r |
122 | usMirror =0;\r |
123 | STATUSREG = (STATUSREG & 0xffffe000 ) | (gdata & 0x1fff );\r |
124 | return;\r |
125 | }\r |
126 | else // "enhanced" psx gpu\r |
127 | {\r |
128 | GlobalTextAddrY = (unsigned short)(((gdata << 4) & 0x100) | ((gdata >> 2) & 0x200));\r |
129 | }\r |
130 | }\r |
131 | else GlobalTextAddrY = (gdata << 4) & 0x100; // "normal" psx gpu\r |
132 | \r |
133 | usMirror=gdata&0x3000;\r |
134 | \r |
135 | GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15)\r |
136 | if(GlobalTextTP==3) GlobalTextTP=2; // seen in Wild9 :(\r |
137 | GlobalTextABR = (gdata >> 5) & 0x3; // blend mode\r |
138 | \r |
139 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r |
140 | \r |
141 | STATUSREG&=~0x07ff; // Clear the necessary bits\r |
142 | STATUSREG|=(gdata & 0x07ff); // set the necessary bits\r |
143 | }\r |
144 | \r |
145 | //////////////////////////////////////////////////////////////////////// \r |
146 | // Some ASM color convertion... Lewpy's special...\r |
147 | ////////////////////////////////////////////////////////////////////////\r |
148 | \r |
ce879073 |
149 | \r |
150 | unsigned long DoubleBGR2RGB (unsigned long BGR)\r |
151 | {\r |
152 | unsigned long ebx,eax,edx;\r |
153 | \r |
154 | ebx=(BGR&0x000000ff)<<1;\r |
155 | if(ebx&0x00000100) ebx=0x000000ff;\r |
156 | \r |
157 | eax=(BGR&0x0000ff00)<<1;\r |
158 | if(eax&0x00010000) eax=0x0000ff00;\r |
159 | \r |
160 | edx=(BGR&0x00ff0000)<<1;\r |
161 | if(edx&0x01000000) edx=0x00ff0000;\r |
162 | \r |
163 | return (ebx|eax|edx);\r |
164 | }\r |
165 | \r |
166 | unsigned short BGR24to16 (unsigned long BGR)\r |
167 | {\r |
168 | return ((BGR>>3)&0x1f)|((BGR&0xf80000)>>9)|((BGR&0xf800)>>6);\r |
169 | }\r |
170 | \r |
ce879073 |
171 | \r |
172 | ////////////////////////////////////////////////////////////////////////\r |
173 | // OpenGL primitive drawing commands\r |
174 | ////////////////////////////////////////////////////////////////////////\r |
175 | \r |
13326d3e |
176 | void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
177 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
178 | {\r |
179 | \r |
180 | \r |
181 | Vertex v[4];\r |
182 | \r |
183 | v[0].xyz.x = fpoint(vertex1->x);\r |
184 | v[0].xyz.y = fpoint(vertex1->y);\r |
185 | v[0].xyz.z = fpoint(vertex1->z);\r |
186 | v[0].st.x = fpoint(vertex1->sow);\r |
187 | v[0].st.y = fpoint(vertex1->tow);\r |
188 | \r |
189 | v[1].xyz.x = fpoint(vertex2->x);\r |
190 | v[1].xyz.y = fpoint(vertex2->y);\r |
191 | v[1].xyz.z = fpoint(vertex2->z);\r |
192 | v[1].st.x = fpoint(vertex2->sow);\r |
193 | v[1].st.y = fpoint(vertex2->tow);\r |
194 | \r |
195 | v[2].xyz.x = fpoint(vertex4->x);\r |
196 | v[2].xyz.y = fpoint(vertex4->y);\r |
197 | v[2].xyz.z = fpoint(vertex4->z);\r |
198 | v[2].st.x = fpoint(vertex4->sow);\r |
199 | v[2].st.y = fpoint(vertex4->tow);\r |
200 | \r |
201 | v[3].xyz.x = fpoint(vertex3->x);\r |
202 | v[3].xyz.y = fpoint(vertex3->y);\r |
203 | v[3].xyz.z = fpoint(vertex3->z);\r |
204 | v[3].st.x = fpoint(vertex3->sow);\r |
205 | v[3].st.y = fpoint(vertex3->tow);\r |
ac608d8a |
206 | if (CSCOLOR==1) glDisableClientState(GL_COLOR_ARRAY);glError();\r |
207 | if (CSTEXTURE==0) glEnableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
208 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
209 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);glError();\r |
210 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
211 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);glError();\r |
212 | CSTEXTURE=CSVERTEX=1;\r |
213 | CSCOLOR=0;\r |
ce879073 |
214 | }\r |
215 | \r |
216 | ///////////////////////////////////////////////////////// \r |
217 | \r |
ac608d8a |
218 | void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
219 | OGLVertex* vertex3) \r |
220 | {\r |
221 | Vertex v[3];\r |
ac608d8a |
222 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0) return;\r |
ce879073 |
223 | \r |
224 | v[0].xyz.x = fpoint(vertex1->x);\r |
225 | v[0].xyz.y = fpoint(vertex1->y);\r |
226 | v[0].xyz.z = fpoint(vertex1->z);\r |
227 | v[0].st.x = fpoint(vertex1->sow);\r |
228 | v[0].st.y = fpoint(vertex1->tow);\r |
229 | \r |
230 | v[1].xyz.x = fpoint(vertex2->x);\r |
231 | v[1].xyz.y = fpoint(vertex2->y);\r |
232 | v[1].xyz.z = fpoint(vertex2->z);\r |
233 | v[1].st.x = fpoint(vertex2->sow);\r |
234 | v[1].st.y = fpoint(vertex2->tow);\r |
235 | \r |
236 | v[2].xyz.x = fpoint(vertex3->x);\r |
237 | v[2].xyz.y = fpoint(vertex3->y);\r |
238 | v[2].xyz.z = fpoint(vertex3->z);\r |
239 | v[2].st.x = fpoint(vertex3->sow);\r |
240 | v[2].st.y = fpoint(vertex3->tow);\r |
ac608d8a |
241 | if (CSCOLOR==1) glDisableClientState(GL_COLOR_ARRAY);glError();\r |
242 | if (CSTEXTURE==0) glEnableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
243 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
244 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);glError();\r |
245 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
246 | glDrawArrays(GL_TRIANGLES, 0, 3);glError();\r |
247 | CSTEXTURE=CSVERTEX=1;\r |
248 | CSCOLOR=0;\r |
ce879073 |
249 | \r |
250 | }\r |
251 | \r |
252 | ///////////////////////////////////////////////////////// \r |
253 | \r |
ac608d8a |
254 | void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
255 | OGLVertex* vertex3) \r |
256 | {\r |
257 | \r |
258 | Vertex2 v[3];\r |
ac608d8a |
259 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0) return;\r |
ce879073 |
260 | \r |
261 | v[0].xyz.x = fpoint(vertex1->x);\r |
262 | v[0].xyz.y = fpoint(vertex1->y);\r |
263 | v[0].xyz.z = fpoint(vertex1->z);\r |
264 | v[0].st.x = fpoint(vertex1->sow);\r |
265 | v[0].st.y = fpoint(vertex1->tow);\r |
266 | v[0].rgba.r = vertex1->c.col[0];\r |
267 | v[0].rgba.g = vertex1->c.col[1];\r |
268 | v[0].rgba.b = vertex1->c.col[2];\r |
269 | v[0].rgba.a = vertex1->c.col[3];\r |
270 | \r |
271 | v[1].xyz.x = fpoint(vertex2->x);\r |
272 | v[1].xyz.y = fpoint(vertex2->y);\r |
273 | v[1].xyz.z = fpoint(vertex2->z);\r |
274 | v[1].st.x = fpoint(vertex2->sow);\r |
275 | v[1].st.y = fpoint(vertex2->tow);\r |
276 | v[1].rgba.r = vertex2->c.col[0];\r |
277 | v[1].rgba.g = vertex2->c.col[1];\r |
278 | v[1].rgba.b = vertex2->c.col[2];\r |
279 | v[1].rgba.a = vertex2->c.col[3];\r |
280 | \r |
281 | v[2].xyz.x = fpoint(vertex3->x);\r |
282 | v[2].xyz.y = fpoint(vertex3->y);\r |
283 | v[2].xyz.z = fpoint(vertex3->z);\r |
284 | v[2].st.x = fpoint(vertex3->sow);\r |
285 | v[2].st.y = fpoint(vertex3->tow);\r |
286 | v[2].rgba.r = vertex3->c.col[0];\r |
287 | v[2].rgba.g = vertex3->c.col[1];\r |
288 | v[2].rgba.b = vertex3->c.col[2];\r |
289 | v[2].rgba.a = vertex3->c.col[3];\r |
290 | \r |
ac608d8a |
291 | if (CSTEXTURE==0) glEnableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
292 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
293 | if (CSCOLOR==0) glEnableClientState(GL_COLOR_ARRAY);glError();\r |
ce879073 |
294 | \r |
ac608d8a |
295 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);glError();\r |
296 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
297 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);glError();\r |
ce879073 |
298 | \r |
ac608d8a |
299 | glDrawArrays(GL_TRIANGLES, 0, 3);glError();\r |
300 | CSTEXTURE=CSVERTEX=CSCOLOR=1;\r |
ce879073 |
301 | }\r |
302 | \r |
303 | ///////////////////////////////////////////////////////// \r |
304 | \r |
ac608d8a |
305 | void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
306 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
307 | {\r |
308 | Vertex2 v[4];\r |
ac608d8a |
309 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0&&vertex4->x==0&&vertex4->y==0) return;\r |
ce879073 |
310 | \r |
311 | v[0].xyz.x = fpoint(vertex1->x);\r |
312 | v[0].xyz.y = fpoint(vertex1->y);\r |
313 | v[0].xyz.z = fpoint(vertex1->z);\r |
314 | v[0].st.x = fpoint(vertex1->sow);\r |
315 | v[0].st.y = fpoint(vertex1->tow);\r |
316 | v[0].rgba.r = vertex1->c.col[0];\r |
317 | v[0].rgba.g = vertex1->c.col[1];\r |
318 | v[0].rgba.b = vertex1->c.col[2];\r |
319 | v[0].rgba.a = vertex1->c.col[3];\r |
320 | \r |
321 | v[1].xyz.x = fpoint(vertex2->x);\r |
322 | v[1].xyz.y = fpoint(vertex2->y);\r |
323 | v[1].xyz.z = fpoint(vertex2->z);\r |
324 | v[1].st.x = fpoint(vertex2->sow);\r |
325 | v[1].st.y = fpoint(vertex2->tow);\r |
326 | v[1].rgba.r = vertex2->c.col[0];\r |
327 | v[1].rgba.g = vertex2->c.col[1];\r |
328 | v[1].rgba.b = vertex2->c.col[2];\r |
329 | v[1].rgba.a = vertex2->c.col[3];\r |
330 | \r |
331 | v[2].xyz.x = fpoint(vertex4->x);\r |
332 | v[2].xyz.y = fpoint(vertex4->y);\r |
333 | v[2].xyz.z = fpoint(vertex4->z);\r |
334 | v[2].st.x = fpoint(vertex4->sow);\r |
335 | v[2].st.y = fpoint(vertex4->tow);\r |
336 | v[2].rgba.r = vertex4->c.col[0];\r |
337 | v[2].rgba.g = vertex4->c.col[1];\r |
338 | v[2].rgba.b = vertex4->c.col[2];\r |
339 | v[2].rgba.a = vertex4->c.col[3];\r |
340 | \r |
341 | v[3].xyz.x = fpoint(vertex3->x);\r |
342 | v[3].xyz.y = fpoint(vertex3->y);\r |
343 | v[3].xyz.z = fpoint(vertex3->z);\r |
344 | v[3].st.x = fpoint(vertex3->sow);\r |
345 | v[3].st.y = fpoint(vertex3->tow);\r |
346 | v[3].rgba.r = vertex3->c.col[0];\r |
347 | v[3].rgba.g = vertex3->c.col[1];\r |
348 | v[3].rgba.b = vertex3->c.col[2];\r |
349 | v[3].rgba.a = vertex3->c.col[3];\r |
350 | \r |
ac608d8a |
351 | if (CSTEXTURE==0) glEnableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
352 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
353 | if (CSCOLOR==0) glEnableClientState(GL_COLOR_ARRAY);glError();\r |
ce879073 |
354 | \r |
ac608d8a |
355 | glTexCoordPointer(2, GL_FLOAT, sizeof(v[0]), &v[0].st);glError();\r |
356 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
357 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);glError();\r |
ce879073 |
358 | \r |
ac608d8a |
359 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);glError();\r |
360 | CSTEXTURE=CSVERTEX=CSCOLOR=1;\r |
ce879073 |
361 | }\r |
362 | \r |
363 | ///////////////////////////////////////////////////////// \r |
364 | \r |
ac608d8a |
365 | void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* vertex3)\r |
ce879073 |
366 | {\r |
367 | Vec3f v[3];\r |
ac608d8a |
368 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0) return;\r |
ce879073 |
369 | \r |
370 | v[0].x = fpoint(vertex1->x);\r |
371 | v[0].y = fpoint(vertex1->y);\r |
372 | v[0].z = fpoint(vertex1->z);\r |
373 | \r |
374 | v[1].x = fpoint(vertex2->x);\r |
375 | v[1].y = fpoint(vertex2->y);\r |
376 | v[1].z = fpoint(vertex2->z);\r |
377 | \r |
378 | v[2].x = fpoint(vertex3->x);\r |
379 | v[2].y = fpoint(vertex3->y);\r |
380 | v[2].z = fpoint(vertex3->z);\r |
381 | \r |
ac608d8a |
382 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
383 | if (CSTEXTURE==1) glDisableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
384 | if (CSCOLOR==1) glDisableClientState(GL_COLOR_ARRAY);glError();\r |
385 | \r |
386 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);glError();\r |
387 | glDrawArrays(GL_TRIANGLES, 0, 3);glError();\r |
388 | CSVERTEX=1;\r |
389 | CSTEXTURE=CSCOLOR=0;\r |
390 | \r |
ce879073 |
391 | }\r |
392 | \r |
393 | ///////////////////////////////////////////////////////// \r |
394 | \r |
ac608d8a |
395 | void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
396 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
397 | {\r |
398 | Vec3f v[4];\r |
ac608d8a |
399 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0&&vertex4->x==0&&vertex4->y==0) return;\r |
ce879073 |
400 | \r |
401 | v[0].x = fpoint(vertex1->x);\r |
402 | v[0].y = fpoint(vertex1->y);\r |
403 | v[0].z = fpoint(vertex1->z);\r |
404 | \r |
405 | v[1].x = fpoint(vertex3->x);\r |
406 | v[1].y = fpoint(vertex3->y);\r |
407 | v[1].z = fpoint(vertex3->z);\r |
408 | \r |
409 | v[2].x = fpoint(vertex2->x);\r |
410 | v[2].y = fpoint(vertex2->y);\r |
411 | v[2].z = fpoint(vertex2->z);\r |
412 | \r |
413 | v[3].x = fpoint(vertex4->x);\r |
414 | v[3].y = fpoint(vertex4->y);\r |
415 | v[3].z = fpoint(vertex4->z);\r |
416 | \r |
ac608d8a |
417 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
418 | if (CSTEXTURE==1) glDisableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
419 | if (CSCOLOR==1) glDisableClientState(GL_COLOR_ARRAY);glError();\r |
420 | \r |
421 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);glError();\r |
422 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);glError();\r |
423 | CSVERTEX=1;\r |
424 | CSTEXTURE=CSCOLOR=0;\r |
ce879073 |
425 | }\r |
426 | \r |
427 | ///////////////////////////////////////////////////////// \r |
428 | \r |
ac608d8a |
429 | void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
430 | OGLVertex* vertex3) \r |
431 | {\r |
432 | Vertex2 v[3];\r |
ac608d8a |
433 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0) return;\r |
ce879073 |
434 | \r |
435 | v[0].xyz.x = fpoint(vertex1->x);\r |
436 | v[0].xyz.y = fpoint(vertex1->y);\r |
437 | v[0].xyz.z = fpoint(vertex1->z);\r |
438 | v[0].rgba.r = vertex1->c.col[0];\r |
439 | v[0].rgba.g = vertex1->c.col[1];\r |
440 | v[0].rgba.b = vertex1->c.col[2];\r |
441 | v[0].rgba.a = vertex1->c.col[3];\r |
442 | \r |
443 | v[1].xyz.x = fpoint(vertex2->x);\r |
444 | v[1].xyz.y = fpoint(vertex2->y);\r |
445 | v[1].xyz.z = fpoint(vertex2->z);\r |
446 | v[1].rgba.r = vertex2->c.col[0];\r |
447 | v[1].rgba.g = vertex2->c.col[1];\r |
448 | v[1].rgba.b = vertex2->c.col[2];\r |
449 | v[1].rgba.a = vertex2->c.col[3];\r |
450 | \r |
451 | v[2].xyz.x = fpoint(vertex3->x);\r |
452 | v[2].xyz.y = fpoint(vertex3->y);\r |
453 | v[2].xyz.z = fpoint(vertex3->z);\r |
454 | v[2].rgba.r = vertex3->c.col[0];\r |
455 | v[2].rgba.g = vertex3->c.col[1];\r |
456 | v[2].rgba.b = vertex3->c.col[2];\r |
457 | v[2].rgba.a = vertex3->c.col[3];\r |
458 | \r |
ac608d8a |
459 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
460 | if (CSCOLOR==0) glEnableClientState(GL_COLOR_ARRAY);glError();\r |
461 | if (CSTEXTURE==1) glDisableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
ce879073 |
462 | \r |
ac608d8a |
463 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
464 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);glError();\r |
ce879073 |
465 | \r |
ac608d8a |
466 | glDrawArrays(GL_TRIANGLES, 0, 3);glError();\r |
467 | CSVERTEX=CSCOLOR=1;\r |
468 | CSTEXTURE=0;\r |
ce879073 |
469 | }\r |
470 | \r |
471 | ///////////////////////////////////////////////////////// \r |
472 | \r |
ac608d8a |
473 | void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
474 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
475 | {\r |
476 | Vertex2 v[4];\r |
ac608d8a |
477 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0&&vertex4->x==0&&vertex4->y==0) return;\r |
ce879073 |
478 | \r |
479 | v[0].xyz.x = fpoint(vertex1->x);\r |
480 | v[0].xyz.y = fpoint(vertex1->y);\r |
481 | v[0].xyz.z = fpoint(vertex1->z);\r |
482 | v[0].rgba.r = vertex1->c.col[0];\r |
483 | v[0].rgba.g = vertex1->c.col[1];\r |
484 | v[0].rgba.b = vertex1->c.col[2];\r |
485 | v[0].rgba.a = vertex1->c.col[3];\r |
486 | \r |
487 | v[1].xyz.x = fpoint(vertex2->x);\r |
488 | v[1].xyz.y = fpoint(vertex2->y);\r |
489 | v[1].xyz.z = fpoint(vertex2->z);\r |
490 | v[1].rgba.r = vertex2->c.col[0];\r |
491 | v[1].rgba.g = vertex2->c.col[1];\r |
492 | v[1].rgba.b = vertex2->c.col[2];\r |
493 | v[1].rgba.a = vertex2->c.col[3];\r |
494 | \r |
495 | v[2].xyz.x = fpoint(vertex3->x);\r |
496 | v[2].xyz.y = fpoint(vertex3->y);\r |
497 | v[2].xyz.z = fpoint(vertex3->z);\r |
498 | v[2].rgba.r = vertex3->c.col[0];\r |
499 | v[2].rgba.g = vertex3->c.col[1];\r |
500 | v[2].rgba.b = vertex3->c.col[2];\r |
501 | v[2].rgba.a = vertex3->c.col[3];\r |
502 | \r |
503 | v[3].xyz.x = fpoint(vertex4->x);\r |
504 | v[3].xyz.y = fpoint(vertex4->y);\r |
505 | v[3].xyz.z = fpoint(vertex4->z);\r |
506 | v[3].rgba.r = vertex4->c.col[0];\r |
507 | v[3].rgba.g = vertex4->c.col[1];\r |
508 | v[3].rgba.b = vertex4->c.col[2];\r |
509 | v[3].rgba.a = vertex4->c.col[3];\r |
510 | \r |
ac608d8a |
511 | if (CSTEXTURE==1) glDisableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
512 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
513 | if (CSCOLOR==0) glEnableClientState(GL_COLOR_ARRAY);glError();\r |
ce879073 |
514 | \r |
ac608d8a |
515 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
516 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);glError();\r |
ce879073 |
517 | \r |
ac608d8a |
518 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);glError();\r |
519 | CSTEXTURE=0;\r |
520 | CSVERTEX=CSCOLOR=1;\r |
ce879073 |
521 | }\r |
522 | \r |
523 | ///////////////////////////////////////////////////////// \r |
524 | \r |
ac608d8a |
525 | void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)\r |
ce879073 |
526 | {\r |
527 | Vertex2 v[4];\r |
ac608d8a |
528 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0&&vertex4->x==0&&vertex4->y==0) return;\r |
ce879073 |
529 | \r |
530 | v[0].xyz.x = fpoint(vertex1->x);\r |
531 | v[0].xyz.y = fpoint(vertex1->y);\r |
532 | v[0].xyz.z = fpoint(vertex1->z);\r |
533 | v[0].rgba.r = vertex1->c.col[0];\r |
534 | v[0].rgba.g = vertex1->c.col[1];\r |
535 | v[0].rgba.b = vertex1->c.col[2];\r |
536 | v[0].rgba.a = vertex1->c.col[3];\r |
537 | \r |
538 | v[1].xyz.x = fpoint(vertex2->x);\r |
539 | v[1].xyz.y = fpoint(vertex2->y);\r |
540 | v[1].xyz.z = fpoint(vertex2->z);\r |
541 | v[1].rgba.r = vertex1->c.col[0];\r |
542 | v[1].rgba.g = vertex1->c.col[1];\r |
543 | v[1].rgba.b = vertex1->c.col[2];\r |
544 | v[1].rgba.a = vertex1->c.col[3];\r |
545 | \r |
546 | v[2].xyz.x = fpoint(vertex4->x);\r |
547 | v[2].xyz.y = fpoint(vertex4->y);\r |
548 | v[2].xyz.z = fpoint(vertex4->z);\r |
549 | v[2].rgba.r = vertex1->c.col[0];\r |
550 | v[2].rgba.g = vertex1->c.col[1];\r |
551 | v[2].rgba.b = vertex1->c.col[2];\r |
552 | v[2].rgba.a = vertex1->c.col[3];\r |
553 | \r |
554 | v[3].xyz.x = fpoint(vertex3->x);\r |
555 | v[3].xyz.y = fpoint(vertex3->y);\r |
556 | v[3].xyz.z = fpoint(vertex3->z);\r |
557 | v[3].rgba.r = vertex1->c.col[0];\r |
558 | v[3].rgba.g = vertex1->c.col[1];\r |
559 | v[3].rgba.b = vertex1->c.col[2];\r |
560 | v[3].rgba.a = vertex1->c.col[3];\r |
561 | \r |
ac608d8a |
562 | if (CSTEXTURE==1) glDisableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
563 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
564 | if (CSCOLOR==0) glEnableClientState(GL_COLOR_ARRAY);glError();\r |
ce879073 |
565 | \r |
ac608d8a |
566 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
567 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);glError();\r |
ce879073 |
568 | \r |
ac608d8a |
569 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);glError();\r |
570 | \r |
571 | CSTEXTURE=0;\r |
572 | CSVERTEX=CSCOLOR=1;\r |
ce879073 |
573 | \r |
574 | \r |
575 | }\r |
576 | \r |
577 | ///////////////////////////////////////////////////////// \r |
578 | \r |
ac608d8a |
579 | void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)\r |
ce879073 |
580 | {\r |
581 | Vertex2 v[4];\r |
ac608d8a |
582 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0&&vertex4->x==0&&vertex4->y==0) return;\r |
ce879073 |
583 | \r |
584 | v[0].xyz.x = fpoint(vertex1->x);\r |
585 | v[0].xyz.y = fpoint(vertex1->y);\r |
586 | v[0].xyz.z = fpoint(vertex1->z);\r |
587 | v[0].rgba.r = vertex1->c.col[0];\r |
588 | v[0].rgba.g = vertex1->c.col[1];\r |
589 | v[0].rgba.b = vertex1->c.col[2];\r |
590 | v[0].rgba.a = vertex1->c.col[3];\r |
591 | \r |
592 | v[1].xyz.x = fpoint(vertex2->x);\r |
593 | v[1].xyz.y = fpoint(vertex2->y);\r |
594 | v[1].xyz.z = fpoint(vertex2->z);\r |
595 | v[1].rgba.r = vertex2->c.col[0];\r |
596 | v[1].rgba.g = vertex2->c.col[1];\r |
597 | v[1].rgba.b = vertex2->c.col[2];\r |
598 | v[1].rgba.a = vertex2->c.col[3];\r |
599 | \r |
600 | v[3].xyz.x = fpoint(vertex3->x);\r |
601 | v[3].xyz.y = fpoint(vertex3->y);\r |
602 | v[3].xyz.z = fpoint(vertex3->z);\r |
603 | v[3].rgba.r = vertex3->c.col[0];\r |
604 | v[3].rgba.g = vertex3->c.col[1];\r |
605 | v[3].rgba.b = vertex3->c.col[2];\r |
606 | v[3].rgba.a = vertex3->c.col[3];\r |
607 | \r |
608 | v[2].xyz.x = fpoint(vertex4->x);\r |
609 | v[2].xyz.y = fpoint(vertex4->y);\r |
610 | v[2].xyz.z = fpoint(vertex4->z);\r |
611 | v[2].rgba.r = vertex4->c.col[0];\r |
612 | v[2].rgba.g = vertex4->c.col[1];\r |
613 | v[2].rgba.b = vertex4->c.col[2];\r |
614 | v[2].rgba.a = vertex4->c.col[3];\r |
615 | \r |
ac608d8a |
616 | if (CSTEXTURE==1) glDisableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
617 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
618 | if (CSCOLOR==0) glEnableClientState(GL_COLOR_ARRAY);glError();\r |
ce879073 |
619 | \r |
ac608d8a |
620 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0].xyz);glError();\r |
621 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(v[0]), &v[0].rgba);glError();\r |
ce879073 |
622 | \r |
ac608d8a |
623 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);glError();\r |
624 | CSTEXTURE=0;\r |
625 | CSVERTEX=CSCOLOR=1;\r |
ce879073 |
626 | }\r |
627 | \r |
628 | ///////////////////////////////////////////////////////// \r |
629 | \r |
ac608d8a |
630 | void PRIMdrawQuad(OGLVertex* vertex1, OGLVertex* vertex2,\r |
ce879073 |
631 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
632 | {\r |
633 | Vec3f v[4];\r |
ac608d8a |
634 | if (vertex1->x==0&&vertex1->y==0&&vertex2->x==0&&vertex2->y==0&&vertex3->x==0&&vertex3->y==0&&vertex4->x==0&&vertex4->y==0) return;\r |
ce879073 |
635 | \r |
636 | v[0].x = fpoint(vertex1->x);\r |
637 | v[0].y = fpoint(vertex1->y);\r |
638 | v[0].z = fpoint(vertex1->z);\r |
639 | \r |
640 | v[1].x = fpoint(vertex2->x);\r |
641 | v[1].y = fpoint(vertex2->y);\r |
642 | v[1].z = fpoint(vertex2->z);\r |
643 | \r |
644 | v[2].x = fpoint(vertex4->x);\r |
645 | v[2].y = fpoint(vertex4->y);\r |
646 | v[2].z = fpoint(vertex4->z);\r |
647 | \r |
648 | v[3].x = fpoint(vertex3->x);\r |
649 | v[3].y = fpoint(vertex3->y);\r |
650 | v[3].z = fpoint(vertex3->z);\r |
651 | \r |
ac608d8a |
652 | if (CSTEXTURE==1) glDisableClientState(GL_TEXTURE_COORD_ARRAY);glError();\r |
653 | if (CSVERTEX==0) glEnableClientState(GL_VERTEX_ARRAY);glError();\r |
654 | if (CSCOLOR==1) glDisableClientState(GL_COLOR_ARRAY);glError();\r |
655 | \r |
656 | glVertexPointer(3, GL_FLOAT, sizeof(v[0]), &v[0]);glError();\r |
657 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);glError();\r |
658 | CSTEXTURE=0;\r |
659 | CSVERTEX=1;\r |
660 | CSCOLOR=0;\r |
ce879073 |
661 | }\r |
662 | \r |
663 | //////////////////////////////////////////////////////////////////////// \r |
664 | // Transparent blending settings\r |
665 | ////////////////////////////////////////////////////////////////////////\r |
666 | \r |
667 | static GLenum obm1=GL_ZERO;\r |
668 | static GLenum obm2=GL_ZERO;\r |
669 | \r |
670 | typedef struct SEMITRANSTAG\r |
671 | {\r |
672 | GLenum srcFac;\r |
673 | GLenum dstFac;\r |
674 | GLubyte alpha;\r |
675 | } SemiTransParams;\r |
676 | \r |
677 | SemiTransParams TransSets[4]=\r |
678 | {\r |
679 | {GL_SRC_ALPHA,GL_SRC_ALPHA, 127},\r |
680 | {GL_ONE, GL_ONE, 255},\r |
681 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
682 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 192}\r |
683 | }; \r |
684 | \r |
685 | ////////////////////////////////////////////////////////////////////////\r |
686 | \r |
687 | void SetSemiTrans(void)\r |
688 | {\r |
689 | /*\r |
690 | * 0.5 x B + 0.5 x F\r |
691 | * 1.0 x B + 1.0 x F\r |
692 | * 1.0 x B - 1.0 x F\r |
693 | * 1.0 x B +0.25 x F\r |
694 | */\r |
695 | \r |
696 | if(!DrawSemiTrans) // no semi trans at all?\r |
697 | {\r |
698 | if(bBlendEnable)\r |
9f58cabb |
699 | {glDisable(GL_BLEND);glError();bBlendEnable=FALSE;}// -> don't wanna blend\r |
ce879073 |
700 | ubGloAlpha=ubGloColAlpha=255; // -> full alpha\r |
701 | return; // -> and bye\r |
702 | }\r |
703 | \r |
704 | ubGloAlpha=ubGloColAlpha=TransSets[GlobalTextABR].alpha;\r |
705 | \r |
706 | if(!bBlendEnable)\r |
9f58cabb |
707 | {glEnable(GL_BLEND);glError();bBlendEnable=TRUE;} // wanna blend\r |
ce879073 |
708 | \r |
709 | if(TransSets[GlobalTextABR].srcFac!=obm1 || \r |
710 | TransSets[GlobalTextABR].dstFac!=obm2)\r |
711 | {\r |
712 | //if(glBlendEquationEXTEx==NULL)\r |
713 | {\r |
714 | obm1=TransSets[GlobalTextABR].srcFac;\r |
715 | obm2=TransSets[GlobalTextABR].dstFac;\r |
9f58cabb |
716 | glBlendFunc(obm1,obm2); glError(); // set blend func\r |
ce879073 |
717 | }\r |
718 | /*else\r |
719 | if(TransSets[GlobalTextABR].dstFac !=GL_ONE_MINUS_SRC_COLOR)\r |
720 | {\r |
721 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
722 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
723 | obm1=TransSets[GlobalTextABR].srcFac;\r |
724 | obm2=TransSets[GlobalTextABR].dstFac;\r |
725 | glBlendFunc(obm1,obm2); // set blend func\r |
726 | }\r |
727 | else\r |
728 | {\r |
729 | glBlendEquationEXTEx(FUNC_REVERSESUBTRACT_EXT);\r |
730 | obm1=TransSets[GlobalTextABR].srcFac;\r |
731 | obm2=TransSets[GlobalTextABR].dstFac;\r |
732 | glBlendFunc(GL_ONE,GL_ONE); // set blend func\r |
733 | }*/\r |
734 | }\r |
735 | }\r |
736 | \r |
737 | void SetScanTrans(void) // blending for scan lines\r |
738 | {\r |
739 | /* if(glBlendEquationEXTEx!=NULL)\r |
740 | {\r |
741 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
742 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
743 | }\r |
744 | */\r |
745 | obm1=TransSets[0].srcFac;\r |
746 | obm2=TransSets[0].dstFac;\r |
9f58cabb |
747 | glBlendFunc(obm1,obm2); glError(); // set blend func\r |
ce879073 |
748 | }\r |
749 | \r |
750 | void SetScanTexTrans(void) // blending for scan mask texture\r |
751 | {\r |
752 | /* if(glBlendEquationEXTEx!=NULL)\r |
753 | {\r |
754 | if(obm2==GL_ONE_MINUS_SRC_COLOR)\r |
755 | glBlendEquationEXTEx(FUNC_ADD_EXT);\r |
756 | }\r |
757 | */\r |
758 | obm1=TransSets[2].srcFac;\r |
759 | obm2=TransSets[2].dstFac;\r |
9f58cabb |
760 | glBlendFunc(obm1,obm2); glError(); // set blend func\r |
ce879073 |
761 | }\r |
762 | \r |
763 | //////////////////////////////////////////////////////////////////////// \r |
764 | // multi pass in old 'Advanced blending' mode... got it from Lewpy :)\r |
765 | //////////////////////////////////////////////////////////////////////// \r |
766 | \r |
767 | SemiTransParams MultiTexTransSets[4][2]=\r |
768 | {\r |
769 | {\r |
770 | {GL_ONE ,GL_SRC_ALPHA, 127},\r |
771 | {GL_SRC_ALPHA,GL_ONE, 127}\r |
772 | },\r |
773 | {\r |
774 | {GL_ONE, GL_SRC_ALPHA, 255},\r |
775 | {GL_SRC_ALPHA,GL_ONE, 255}\r |
776 | },\r |
777 | {\r |
778 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
779 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}\r |
780 | },\r |
781 | {\r |
782 | {GL_SRC_ALPHA,GL_ONE, 127},\r |
783 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 255}\r |
784 | }\r |
785 | }; \r |
786 | \r |
787 | //////////////////////////////////////////////////////////////////////// \r |
788 | \r |
789 | SemiTransParams MultiColTransSets[4]=\r |
790 | {\r |
791 | {GL_ONE_MINUS_SRC_ALPHA,GL_SRC_ALPHA,127},\r |
792 | {GL_ONE, GL_ONE, 255},\r |
793 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255},\r |
794 | {GL_SRC_ALPHA,GL_ONE, 127}\r |
795 | }; \r |
796 | \r |
797 | //////////////////////////////////////////////////////////////////////// \r |
798 | \r |
799 | void SetSemiTransMulti(int Pass)\r |
800 | {\r |
801 | static GLenum bm1=GL_ZERO;\r |
802 | static GLenum bm2=GL_ONE;\r |
803 | \r |
804 | ubGloAlpha=255;\r |
805 | ubGloColAlpha=255;\r |
806 | \r |
807 | // are we enabling SemiTransparent mode?\r |
808 | if(DrawSemiTrans)\r |
809 | {\r |
810 | if(bDrawTextured)\r |
811 | {\r |
812 | bm1=MultiTexTransSets[GlobalTextABR][Pass].srcFac;\r |
813 | bm2=MultiTexTransSets[GlobalTextABR][Pass].dstFac;\r |
814 | ubGloAlpha=MultiTexTransSets[GlobalTextABR][Pass].alpha;\r |
815 | }\r |
816 | // no texture\r |
817 | else\r |
818 | {\r |
819 | bm1=MultiColTransSets[GlobalTextABR].srcFac;\r |
820 | bm2=MultiColTransSets[GlobalTextABR].dstFac;\r |
821 | ubGloColAlpha=MultiColTransSets[GlobalTextABR].alpha;\r |
822 | }\r |
823 | }\r |
824 | // no shading\r |
825 | else\r |
826 | {\r |
827 | if(Pass==0)\r |
828 | {\r |
829 | // disable blending\r |
830 | bm1=GL_ONE;bm2=GL_ZERO;\r |
831 | }\r |
832 | else\r |
833 | {\r |
834 | // disable blending, but add src col a second time\r |
835 | bm1=GL_ONE;bm2=GL_ONE;\r |
836 | }\r |
837 | }\r |
838 | \r |
839 | if(!bBlendEnable)\r |
9f58cabb |
840 | {glEnable(GL_BLEND);glError();bBlendEnable=TRUE;} // wanna blend\r |
ce879073 |
841 | \r |
842 | if(bm1!=obm1 || bm2!=obm2)\r |
843 | {\r |
9f58cabb |
844 | glBlendFunc(bm1,bm2); glError(); // set blend func\r |
ce879073 |
845 | obm1=bm1;obm2=bm2;\r |
846 | }\r |
847 | }\r |
848 | \r |
849 | //////////////////////////////////////////////////////////////////////// \r |
850 | // Set several rendering stuff including blending \r |
851 | ////////////////////////////////////////////////////////////////////////\r |
852 | \r |
ac608d8a |
853 | void SetZMask3O(void)\r |
ce879073 |
854 | {\r |
855 | if(iUseMask && DrawSemiTrans && !iSetMask)\r |
856 | {\r |
857 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
858 | gl_z+=0.00004f;\r |
859 | }\r |
860 | }\r |
861 | \r |
ac608d8a |
862 | void SetZMask3(void)\r |
ce879073 |
863 | {\r |
864 | if(iUseMask)\r |
865 | {\r |
866 | if(iSetMask || DrawSemiTrans)\r |
867 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;}\r |
868 | else\r |
869 | {\r |
870 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
871 | gl_z+=0.00004f;\r |
872 | }\r |
873 | }\r |
874 | }\r |
875 | \r |
ac608d8a |
876 | void SetZMask3NT(void)\r |
ce879073 |
877 | {\r |
878 | if(iUseMask)\r |
879 | {\r |
880 | if(iSetMask)\r |
881 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;}\r |
882 | else\r |
883 | {\r |
884 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z;\r |
885 | gl_z+=0.00004f;\r |
886 | }\r |
887 | }\r |
888 | }\r |
889 | \r |
890 | ////////////////////////////////////////////////////////////////////////\r |
891 | \r |
ac608d8a |
892 | void SetZMask4O(void)\r |
ce879073 |
893 | {\r |
894 | if(iUseMask && DrawSemiTrans && !iSetMask)\r |
895 | {\r |
896 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
897 | gl_z+=0.00004f;\r |
898 | }\r |
899 | }\r |
900 | \r |
ac608d8a |
901 | void SetZMask4(void)\r |
ce879073 |
902 | {\r |
903 | if(iUseMask)\r |
904 | {\r |
905 | if(iSetMask || DrawSemiTrans)\r |
906 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
907 | else\r |
908 | {\r |
909 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
910 | gl_z+=0.00004f;\r |
911 | }\r |
912 | }\r |
913 | }\r |
914 | \r |
ac608d8a |
915 | void SetZMask4NT(void)\r |
ce879073 |
916 | {\r |
917 | if(iUseMask)\r |
918 | {\r |
919 | if(iSetMask==1)\r |
920 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
921 | else\r |
922 | {\r |
923 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
924 | gl_z+=0.00004f;\r |
925 | }\r |
926 | }\r |
927 | }\r |
928 | \r |
ac608d8a |
929 | void SetZMask4SP(void)\r |
ce879073 |
930 | {\r |
931 | if(iUseMask)\r |
932 | {\r |
933 | if(iSetMask==1)\r |
934 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
935 | else\r |
936 | {\r |
937 | if(bCheckMask)\r |
938 | {\r |
939 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
940 | gl_z+=0.00004f;\r |
941 | }\r |
942 | else\r |
943 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r |
944 | }\r |
945 | }\r |
946 | }\r |
947 | \r |
948 | ////////////////////////////////////////////////////////////////////////\r |
949 | \r |
ac608d8a |
950 | void SetRenderState(unsigned long DrawAttributes)\r |
ce879073 |
951 | {\r |
952 | bDrawNonShaded = (SHADETEXBIT(DrawAttributes)) ? TRUE : FALSE;\r |
953 | DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE;\r |
954 | } \r |
955 | \r |
956 | //////////////////////////////////////////////////////////////////////// \r |
957 | \r |
ac608d8a |
958 | void SetRenderColor(unsigned long DrawAttributes)\r |
ce879073 |
959 | {\r |
960 | if(bDrawNonShaded) {g_m1=g_m2=g_m3=128;}\r |
961 | else\r |
962 | {\r |
963 | g_m1=DrawAttributes&0xff;\r |
964 | g_m2=(DrawAttributes>>8)&0xff;\r |
965 | g_m3=(DrawAttributes>>16)&0xff;\r |
966 | }\r |
967 | }\r |
968 | \r |
969 | //////////////////////////////////////////////////////////////////////// \r |
970 | \r |
971 | void SetRenderMode(unsigned long DrawAttributes,BOOL bSCol)\r |
972 | {\r |
973 | if((bUseMultiPass) && (bDrawTextured) && !(bDrawNonShaded))\r |
974 | {bDrawMultiPass = TRUE; SetSemiTransMulti(0);}\r |
975 | else {bDrawMultiPass = FALSE;SetSemiTrans();}\r |
976 | \r |
977 | if(bDrawTextured) // texture ? build it/get it from cache\r |
978 | {\r |
979 | GLuint currTex;\r |
980 | if(bUsingTWin) currTex=LoadTextureWnd(GlobalTexturePage,GlobalTextTP, ulClutID);\r |
981 | else if(bUsingMovie) currTex=LoadTextureMovie();\r |
982 | else currTex=SelectSubTextureS(GlobalTextTP,ulClutID);\r |
983 | \r |
984 | if(gTexName!=currTex)\r |
9f58cabb |
985 | {gTexName=currTex;glBindTexture(GL_TEXTURE_2D,currTex); glError();}\r |
ce879073 |
986 | \r |
987 | if(!bTexEnabled) // -> turn texturing on\r |
9f58cabb |
988 | {bTexEnabled=TRUE;glEnable(GL_TEXTURE_2D); glError();}\r |
ce879073 |
989 | }\r |
990 | else // no texture ?\r |
991 | if(bTexEnabled) \r |
9f58cabb |
992 | {bTexEnabled=FALSE;glDisable(GL_TEXTURE_2D); glError();} // -> turn texturing off\r |
ce879073 |
993 | \r |
994 | if(bSCol) // also set color ?\r |
995 | {\r |
996 | if((dwActFixes&4) && ((DrawAttributes&0x00ffffff)==0))\r |
997 | DrawAttributes|=0x007f7f7f;\r |
998 | \r |
999 | if(bDrawNonShaded) // -> non shaded?\r |
1000 | {\r |
1001 | /* if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; // --> solid color...\r |
1002 | else */vertex[0].c.lcol=0xffffff;\r |
1003 | }\r |
1004 | else // -> shaded?\r |
1005 | {\r |
1006 | // if(!bUseMultiPass && !bGLBlend) // --> given color...\r |
1007 | vertex[0].c.lcol=DoubleBGR2RGB(DrawAttributes);\r |
1008 | // else vertex[0].c.lcol=DrawAttributes;\r |
1009 | }\r |
1010 | vertex[0].c.col[3]=ubGloAlpha; // -> set color with\r |
1011 | SETCOL(vertex[0]); // texture alpha\r |
1012 | }\r |
1013 | \r |
1014 | if(bDrawSmoothShaded!=bOldSmoothShaded) // shading changed?\r |
1015 | {\r |
1016 | if(bDrawSmoothShaded) glShadeModel(GL_SMOOTH); // -> set actual shading\r |
1017 | else glShadeModel(GL_FLAT);\r |
9f58cabb |
1018 | glError();\r |
ce879073 |
1019 | bOldSmoothShaded=bDrawSmoothShaded;\r |
1020 | }\r |
1021 | }\r |
1022 | \r |
1023 | //////////////////////////////////////////////////////////////////////// \r |
1024 | // Set Opaque multipass color\r |
1025 | ////////////////////////////////////////////////////////////////////////\r |
1026 | \r |
1027 | void SetOpaqueColor(unsigned long DrawAttributes)\r |
1028 | {\r |
1029 | if(bDrawNonShaded) return; // no shading? bye\r |
1030 | \r |
1031 | DrawAttributes=DoubleBGR2RGB(DrawAttributes); // multipass is just half color, so double it on opaque pass\r |
1032 | vertex[0].c.lcol=DrawAttributes|0xff000000;\r |
1033 | SETCOL(vertex[0]); // set color\r |
1034 | }\r |
1035 | \r |
1036 | //////////////////////////////////////////////////////////////////////// \r |
1037 | // Fucking stupid screen coord checking\r |
1038 | ////////////////////////////////////////////////////////////////////////\r |
1039 | \r |
1040 | BOOL ClipVertexListScreen(void)\r |
1041 | {\r |
1042 | if (lx0 >= PSXDisplay.DisplayEnd.x) goto NEXTSCRTEST;\r |
1043 | if (ly0 >= PSXDisplay.DisplayEnd.y) goto NEXTSCRTEST;\r |
1044 | if (lx2 < PSXDisplay.DisplayPosition.x) goto NEXTSCRTEST;\r |
1045 | if (ly2 < PSXDisplay.DisplayPosition.y) goto NEXTSCRTEST;\r |
1046 | \r |
1047 | return TRUE;\r |
1048 | \r |
1049 | NEXTSCRTEST:\r |
1050 | if(PSXDisplay.InterlacedTest) return FALSE;\r |
1051 | \r |
1052 | if (lx0 >= PreviousPSXDisplay.DisplayEnd.x) return FALSE;\r |
1053 | if (ly0 >= PreviousPSXDisplay.DisplayEnd.y) return FALSE;\r |
1054 | if (lx2 < PreviousPSXDisplay.DisplayPosition.x) return FALSE;\r |
1055 | if (ly2 < PreviousPSXDisplay.DisplayPosition.y) return FALSE;\r |
1056 | \r |
1057 | return TRUE;\r |
1058 | }\r |
1059 | \r |
1060 | ////////////////////////////////////////////////////////////////////////\r |
1061 | \r |
1062 | BOOL bDrawOffscreenFront(void)\r |
1063 | {\r |
1064 | if(sxmin < PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front\r |
1065 | if(symin < PSXDisplay.DisplayPosition.y) return FALSE;\r |
1066 | if(sxmax > PSXDisplay.DisplayEnd.x) return FALSE;\r |
1067 | if(symax > PSXDisplay.DisplayEnd.y) return FALSE;\r |
1068 | return TRUE;\r |
1069 | }\r |
1070 | \r |
1071 | BOOL bOnePointInFront(void)\r |
1072 | {\r |
1073 | if(sxmax< PSXDisplay.DisplayPosition.x)\r |
1074 | return FALSE;\r |
1075 | \r |
1076 | if(symax< PSXDisplay.DisplayPosition.y)\r |
1077 | return FALSE;\r |
1078 | \r |
1079 | if(sxmin>=PSXDisplay.DisplayEnd.x)\r |
1080 | return FALSE;\r |
1081 | \r |
1082 | if(symin>=PSXDisplay.DisplayEnd.y)\r |
1083 | return FALSE;\r |
1084 | \r |
1085 | return TRUE;\r |
1086 | }\r |
1087 | \r |
1088 | \r |
1089 | BOOL bOnePointInBack(void)\r |
1090 | {\r |
1091 | if(sxmax< PreviousPSXDisplay.DisplayPosition.x)\r |
1092 | return FALSE;\r |
1093 | \r |
1094 | if(symax< PreviousPSXDisplay.DisplayPosition.y)\r |
1095 | return FALSE;\r |
1096 | \r |
1097 | if(sxmin>=PreviousPSXDisplay.DisplayEnd.x)\r |
1098 | return FALSE;\r |
1099 | \r |
1100 | if(symin>=PreviousPSXDisplay.DisplayEnd.y)\r |
1101 | return FALSE;\r |
1102 | \r |
1103 | return TRUE;\r |
1104 | }\r |
1105 | \r |
1106 | BOOL bDrawOffscreen4(void)\r |
1107 | {\r |
1108 | BOOL bFront;short sW,sH;\r |
1109 | \r |
1110 | sxmax=max(lx0,max(lx1,max(lx2,lx3)));\r |
1111 | if(sxmax<drawX) return FALSE;\r |
1112 | sxmin=min(lx0,min(lx1,min(lx2,lx3)));\r |
1113 | if(sxmin>drawW) return FALSE;\r |
1114 | symax=max(ly0,max(ly1,max(ly2,ly3)));\r |
1115 | if(symax<drawY) return FALSE;\r |
1116 | symin=min(ly0,min(ly1,min(ly2,ly3)));\r |
1117 | if(symin>drawH) return FALSE;\r |
1118 | \r |
1119 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r |
1120 | \r |
1121 | if(iOffscreenDrawing==1) return bFullVRam;\r |
1122 | \r |
1123 | if(dwActFixes&1 && iOffscreenDrawing==4)\r |
1124 | {\r |
1125 | if(PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
1126 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
1127 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
1128 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
1129 | {\r |
1130 | bRenderFrontBuffer=TRUE;\r |
1131 | return FALSE;\r |
1132 | }\r |
1133 | }\r |
1134 | \r |
1135 | sW=drawW-1;sH=drawH-1;\r |
1136 | \r |
1137 | sxmin=min(sW,max(sxmin,drawX));\r |
1138 | sxmax=max(drawX,min(sxmax,sW));\r |
1139 | symin=min(sH,max(symin,drawY));\r |
1140 | symax=max(drawY,min(symax,sH));\r |
1141 | \r |
1142 | if(bOnePointInBack()) return bFullVRam;\r |
1143 | \r |
1144 | if(iOffscreenDrawing==2) \r |
1145 | bFront=bDrawOffscreenFront();\r |
1146 | else bFront=bOnePointInFront();\r |
1147 | \r |
1148 | if(bFront)\r |
1149 | {\r |
1150 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r |
1151 | \r |
1152 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
1153 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
1154 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
1155 | vertex[3].x=lx3 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
1156 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
1157 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
1158 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
1159 | vertex[3].y=ly3 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
1160 | \r |
1161 | if(iOffscreenDrawing==4 && !(dwActFixes&1)) // -> frontbuffer wanted\r |
1162 | {\r |
1163 | bRenderFrontBuffer=TRUE;\r |
1164 | //return TRUE;\r |
1165 | }\r |
1166 | return bFullVRam; // -> but no od\r |
1167 | }\r |
1168 | \r |
1169 | return TRUE;\r |
1170 | }\r |
1171 | \r |
1172 | ////////////////////////////////////////////////////////////////////////\r |
1173 | \r |
1174 | BOOL bDrawOffscreen3(void)\r |
1175 | {\r |
1176 | BOOL bFront;short sW,sH;\r |
1177 | \r |
1178 | sxmax=max(lx0,max(lx1,lx2));\r |
1179 | if(sxmax<drawX) return FALSE;\r |
1180 | sxmin=min(lx0,min(lx1,lx2));\r |
1181 | if(sxmin>drawW) return FALSE;\r |
1182 | symax=max(ly0,max(ly1,ly2));\r |
1183 | if(symax<drawY) return FALSE;\r |
1184 | symin=min(ly0,min(ly1,ly2));\r |
1185 | if(symin>drawH) return FALSE;\r |
1186 | \r |
1187 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r |
1188 | \r |
1189 | if(iOffscreenDrawing==1) return bFullVRam;\r |
1190 | \r |
1191 | sW=drawW-1;sH=drawH-1;\r |
1192 | sxmin=min(sW,max(sxmin,drawX));\r |
1193 | sxmax=max(drawX,min(sxmax,sW));\r |
1194 | symin=min(sH,max(symin,drawY));\r |
1195 | symax=max(drawY,min(symax,sH));\r |
1196 | \r |
1197 | if(bOnePointInBack()) return bFullVRam;\r |
1198 | \r |
1199 | if(iOffscreenDrawing==2) \r |
1200 | bFront=bDrawOffscreenFront();\r |
1201 | else bFront=bOnePointInFront();\r |
1202 | \r |
1203 | if(bFront)\r |
1204 | {\r |
1205 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r |
1206 | \r |
1207 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
1208 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
1209 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0;\r |
1210 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
1211 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
1212 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0;\r |
1213 | \r |
1214 | if(iOffscreenDrawing==4) // -> frontbuffer wanted\r |
1215 | {\r |
1216 | bRenderFrontBuffer=TRUE;\r |
1217 | // return TRUE;\r |
1218 | }\r |
1219 | \r |
1220 | return bFullVRam; // -> but no od\r |
1221 | }\r |
1222 | \r |
1223 | return TRUE;\r |
1224 | }\r |
1225 | \r |
1226 | ////////////////////////////////////////////////////////////////////////\r |
1227 | \r |
1228 | BOOL FastCheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
1229 | {\r |
1230 | PSXRect_t xUploadArea;\r |
1231 | \r |
1232 | imageX1 += imageX0;\r |
1233 | imageY1 += imageY0;\r |
1234 | \r |
1235 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x)\r |
1236 | xUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
1237 | else\r |
1238 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x)\r |
1239 | xUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x;\r |
1240 | else\r |
1241 | xUploadArea.x0 = imageX0;\r |
1242 | \r |
1243 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x)\r |
1244 | xUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x;\r |
1245 | else\r |
1246 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x)\r |
1247 | xUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
1248 | else\r |
1249 | xUploadArea.x1 = imageX1;\r |
1250 | \r |
1251 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y)\r |
1252 | xUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
1253 | else\r |
1254 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y)\r |
1255 | xUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y;\r |
1256 | else\r |
1257 | xUploadArea.y0 = imageY0;\r |
1258 | \r |
1259 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y)\r |
1260 | xUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y;\r |
1261 | else\r |
1262 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y)\r |
1263 | xUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
1264 | else\r |
1265 | xUploadArea.y1 = imageY1;\r |
1266 | \r |
1267 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1))\r |
1268 | return TRUE;\r |
1269 | else return FALSE;\r |
1270 | }\r |
1271 | \r |
1272 | BOOL CheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
1273 | {\r |
1274 | imageX1 += imageX0;\r |
1275 | imageY1 += imageY0;\r |
1276 | \r |
1277 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x)\r |
1278 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
1279 | else\r |
1280 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x)\r |
1281 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x;\r |
1282 | else\r |
1283 | xrUploadArea.x0 = imageX0;\r |
1284 | \r |
1285 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x)\r |
1286 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x;\r |
1287 | else\r |
1288 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x)\r |
1289 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
1290 | else\r |
1291 | xrUploadArea.x1 = imageX1;\r |
1292 | \r |
1293 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y)\r |
1294 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
1295 | else\r |
1296 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y)\r |
1297 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y;\r |
1298 | else\r |
1299 | xrUploadArea.y0 = imageY0;\r |
1300 | \r |
1301 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y)\r |
1302 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y;\r |
1303 | else\r |
1304 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y)\r |
1305 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
1306 | else\r |
1307 | xrUploadArea.y1 = imageY1;\r |
1308 | \r |
1309 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1))\r |
1310 | return TRUE;\r |
1311 | else return FALSE;\r |
1312 | }\r |
1313 | \r |
1314 | BOOL FastCheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
1315 | {\r |
1316 | PSXRect_t xUploadArea;\r |
1317 | \r |
1318 | imageX1 += imageX0;\r |
1319 | imageY1 += imageY0;\r |
1320 | \r |
1321 | if (imageX0 < PSXDisplay.DisplayPosition.x)\r |
1322 | xUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
1323 | else\r |
1324 | if (imageX0 > PSXDisplay.DisplayEnd.x)\r |
1325 | xUploadArea.x0 = PSXDisplay.DisplayEnd.x;\r |
1326 | else\r |
1327 | xUploadArea.x0 = imageX0;\r |
1328 | \r |
1329 | if(imageX1 < PSXDisplay.DisplayPosition.x)\r |
1330 | xUploadArea.x1 = PSXDisplay.DisplayPosition.x;\r |
1331 | else\r |
1332 | if (imageX1 > PSXDisplay.DisplayEnd.x)\r |
1333 | xUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
1334 | else\r |
1335 | xUploadArea.x1 = imageX1;\r |
1336 | \r |
1337 | if (imageY0 < PSXDisplay.DisplayPosition.y)\r |
1338 | xUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
1339 | else\r |
1340 | if (imageY0 > PSXDisplay.DisplayEnd.y)\r |
1341 | xUploadArea.y0 = PSXDisplay.DisplayEnd.y;\r |
1342 | else\r |
1343 | xUploadArea.y0 = imageY0;\r |
1344 | \r |
1345 | if (imageY1 < PSXDisplay.DisplayPosition.y)\r |
1346 | xUploadArea.y1 = PSXDisplay.DisplayPosition.y;\r |
1347 | else\r |
1348 | if (imageY1 > PSXDisplay.DisplayEnd.y)\r |
1349 | xUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
1350 | else\r |
1351 | xUploadArea.y1 = imageY1;\r |
1352 | \r |
1353 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1))\r |
1354 | return TRUE; \r |
1355 | else return FALSE;\r |
1356 | }\r |
1357 | \r |
1358 | BOOL CheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1)\r |
1359 | {\r |
1360 | imageX1 += imageX0;\r |
1361 | imageY1 += imageY0;\r |
1362 | \r |
1363 | if (imageX0 < PSXDisplay.DisplayPosition.x)\r |
1364 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
1365 | else\r |
1366 | if (imageX0 > PSXDisplay.DisplayEnd.x)\r |
1367 | xrUploadArea.x0 = PSXDisplay.DisplayEnd.x;\r |
1368 | else\r |
1369 | xrUploadArea.x0 = imageX0;\r |
1370 | \r |
1371 | if(imageX1 < PSXDisplay.DisplayPosition.x)\r |
1372 | xrUploadArea.x1 = PSXDisplay.DisplayPosition.x;\r |
1373 | else\r |
1374 | if (imageX1 > PSXDisplay.DisplayEnd.x)\r |
1375 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
1376 | else\r |
1377 | xrUploadArea.x1 = imageX1;\r |
1378 | \r |
1379 | if (imageY0 < PSXDisplay.DisplayPosition.y)\r |
1380 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
1381 | else\r |
1382 | if (imageY0 > PSXDisplay.DisplayEnd.y)\r |
1383 | xrUploadArea.y0 = PSXDisplay.DisplayEnd.y;\r |
1384 | else\r |
1385 | xrUploadArea.y0 = imageY0;\r |
1386 | \r |
1387 | if (imageY1 < PSXDisplay.DisplayPosition.y)\r |
1388 | xrUploadArea.y1 = PSXDisplay.DisplayPosition.y;\r |
1389 | else\r |
1390 | if (imageY1 > PSXDisplay.DisplayEnd.y)\r |
1391 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
1392 | else\r |
1393 | xrUploadArea.y1 = imageY1;\r |
1394 | \r |
1395 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1))\r |
1396 | return TRUE; \r |
1397 | else return FALSE;\r |
1398 | }\r |
1399 | \r |
1400 | ////////////////////////////////////////////////////////////////////////\r |
1401 | \r |
1402 | void PrepareFullScreenUpload (long Position)\r |
1403 | {\r |
1404 | if (Position==-1) // rgb24\r |
1405 | {\r |
1406 | if(PSXDisplay.Interlaced)\r |
1407 | {\r |
1408 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
1409 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
1410 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
1411 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
1412 | }\r |
1413 | else\r |
1414 | {\r |
1415 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
1416 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
1417 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
1418 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
1419 | }\r |
1420 | \r |
1421 | if(bNeedRGB24Update)\r |
1422 | {\r |
1423 | if(lClearOnSwap) \r |
1424 | {\r |
1425 | // lClearOnSwap=0;\r |
1426 | }\r |
1427 | else \r |
1428 | if(PSXDisplay.Interlaced && PreviousPSXDisplay.RGB24<2) // in interlaced mode we upload at least two full frames (GT1 menu)\r |
1429 | {\r |
1430 | PreviousPSXDisplay.RGB24++;\r |
1431 | }\r |
1432 | else\r |
1433 | {\r |
1434 | xrUploadArea.y1 = min(xrUploadArea.y0+xrUploadAreaRGB24.y1,xrUploadArea.y1);\r |
1435 | xrUploadArea.y0+=xrUploadAreaRGB24.y0;\r |
1436 | }\r |
1437 | }\r |
1438 | }\r |
1439 | else\r |
1440 | if (Position)\r |
1441 | {\r |
1442 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x;\r |
1443 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x;\r |
1444 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y;\r |
1445 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y;\r |
1446 | }\r |
1447 | else\r |
1448 | {\r |
1449 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x;\r |
1450 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x;\r |
1451 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y;\r |
1452 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y;\r |
1453 | }\r |
1454 | \r |
1455 | if (xrUploadArea.x0 < 0) xrUploadArea.x0 = 0;\r |
1456 | else\r |
1457 | if (xrUploadArea.x0 > 1023) xrUploadArea.x0 = 1023;\r |
1458 | \r |
1459 | if (xrUploadArea.x1 < 0) xrUploadArea.x1 = 0;\r |
1460 | else\r |
1461 | if (xrUploadArea.x1 > 1024) xrUploadArea.x1 = 1024;\r |
1462 | \r |
1463 | if (xrUploadArea.y0 < 0) xrUploadArea.y0 = 0;\r |
1464 | else\r |
1465 | if (xrUploadArea.y0 > iGPUHeightMask) xrUploadArea.y0 = iGPUHeightMask;\r |
1466 | \r |
1467 | if (xrUploadArea.y1 < 0) xrUploadArea.y1 = 0;\r |
1468 | else\r |
1469 | if (xrUploadArea.y1 > iGPUHeight) xrUploadArea.y1 = iGPUHeight;\r |
1470 | \r |
1471 | if (PSXDisplay.RGB24)\r |
1472 | {\r |
1473 | InvalidateTextureArea(xrUploadArea.x0,xrUploadArea.y0,xrUploadArea.x1-xrUploadArea.x0,xrUploadArea.y1-xrUploadArea.y0);\r |
1474 | }\r |
1475 | }\r |
1476 | \r |
1477 | ////////////////////////////////////////////////////////////////////////\r |
1478 | // Upload screen (MDEC and such)\r |
1479 | ////////////////////////////////////////////////////////////////////////\r |
1480 | ////////////////////////////////////////////////////////////////////////\r |
1481 | \r |
677ea103 |
1482 | unsigned char * LoadDirectMovieFast(void);\r |
ce879073 |
1483 | \r |
1484 | void UploadScreenEx(long Position)\r |
1485 | {\r |
1486 | short ya,yb,xa,xb,x, y, YStep, XStep, U, UStep,ux[4],vy[4];\r |
1487 | \r |
1488 | if(!PSXDisplay.DisplayMode.x) return;\r |
1489 | if(!PSXDisplay.DisplayMode.y) return;\r |
1490 | \r |
9f58cabb |
1491 | glDisable(GL_SCISSOR_TEST); glError();\r |
1492 | glShadeModel(GL_FLAT); glError();\r |
ce879073 |
1493 | bOldSmoothShaded=FALSE;\r |
9f58cabb |
1494 | glDisable(GL_BLEND); glError();\r |
ce879073 |
1495 | bBlendEnable=FALSE;\r |
9f58cabb |
1496 | glDisable(GL_TEXTURE_2D); glError();\r |
ce879073 |
1497 | bTexEnabled=FALSE;\r |
9f58cabb |
1498 | glDisable(GL_ALPHA_TEST); glError();\r |
ce879073 |
1499 | \r |
1500 | //glPixelZoom(((float)rRatioRect.right)/((float)PSXDisplay.DisplayMode.x),\r |
1501 | // -1.0f*(((float)rRatioRect.bottom)/((float)PSXDisplay.DisplayMode.y)));\r |
1502 | \r |
1503 | //----------------------------------------------------//\r |
1504 | \r |
1505 | YStep = 256; // max texture size\r |
1506 | XStep = 256;\r |
1507 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r |
1508 | ya = xrUploadArea.y0;\r |
1509 | yb = xrUploadArea.y1;\r |
1510 | xa = xrUploadArea.x0;\r |
1511 | xb = xrUploadArea.x1;\r |
1512 | \r |
1513 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
1514 | {\r |
1515 | U = 0;\r |
1516 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
1517 | {\r |
1518 | ly0 = ly1 = y; // -> get y coords\r |
1519 | ly2 = y + YStep;\r |
1520 | if (ly2 > yb) ly2 = yb;\r |
1521 | ly3 = ly2;\r |
1522 | \r |
1523 | lx0 = lx3 = x; // -> get x coords\r |
1524 | lx1 = x + XStep;\r |
1525 | if (lx1 > xb) lx1 = xb;\r |
1526 | \r |
1527 | lx2 = lx1;\r |
1528 | \r |
1529 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
1530 | if (ux[0] < 0) ux[0]=ux[3]=0;\r |
1531 | ux[2]=ux[1]=(xb - x);\r |
1532 | if (ux[2] > 256) ux[2]=ux[1]=256;\r |
1533 | \r |
1534 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
1535 | if (vy[0] < 0) vy[0]=vy[1]=0;\r |
1536 | vy[2]=vy[3]=(yb - y);\r |
1537 | if (vy[2] > 256) vy[2]=vy[3]=256;\r |
1538 | \r |
1539 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
1540 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r |
1541 | \r |
1542 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r |
1543 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r |
1544 | \r |
1545 | offsetScreenUpload(Position);\r |
1546 | \r |
1547 | //glRasterPos2f(vertex[0].x,vertex[0].y);\r |
1548 | \r |
1549 | //glDrawPixels(xrMovieArea.x1-xrMovieArea.x0,\r |
1550 | // xrMovieArea.y1-xrMovieArea.y0,\r |
1551 | // GL_RGBA,GL_UNSIGNED_BYTE,\r |
1552 | LoadDirectMovieFast();//);\r |
1553 | \r |
1554 | U+=UStep;\r |
1555 | }\r |
1556 | }\r |
1557 | \r |
1558 | //----------------------------------------------------//\r |
1559 | \r |
1560 | // glPixelZoom(1.0F,1.0F);\r |
1561 | \r |
9f58cabb |
1562 | glEnable(GL_ALPHA_TEST); glError();\r |
1563 | glEnable(GL_SCISSOR_TEST); glError();\r |
ce879073 |
1564 | }\r |
1565 | \r |
1566 | ////////////////////////////////////////////////////////////////////////\r |
1567 | \r |
1568 | void UploadScreen(long Position)\r |
1569 | {\r |
1570 | short x, y, YStep, XStep, U, s, UStep,ux[4],vy[4];\r |
1571 | short xa,xb,ya,yb;\r |
1572 | \r |
1573 | if(xrUploadArea.x0>1023) xrUploadArea.x0=1023;\r |
1574 | if(xrUploadArea.x1>1024) xrUploadArea.x1=1024;\r |
1575 | if(xrUploadArea.y0>iGPUHeightMask) xrUploadArea.y0=iGPUHeightMask;\r |
1576 | if(xrUploadArea.y1>iGPUHeight) xrUploadArea.y1=iGPUHeight;\r |
1577 | \r |
1578 | if(xrUploadArea.x0==xrUploadArea.x1) return;\r |
1579 | if(xrUploadArea.y0==xrUploadArea.y1) return;\r |
1580 | \r |
1581 | if(PSXDisplay.Disabled && iOffscreenDrawing<4) return;\r |
1582 | \r |
1583 | iDrawnSomething = 2;\r |
1584 | iLastRGB24=PSXDisplay.RGB24+1;\r |
1585 | \r |
1586 | if(bSkipNextFrame) return;\r |
1587 | \r |
1588 | if(dwActFixes & 2) {UploadScreenEx(Position);return;}\r |
1589 | \r |
1590 | bUsingMovie = TRUE;\r |
1591 | bDrawTextured = TRUE; // just doing textures\r |
1592 | bDrawSmoothShaded = FALSE;\r |
1593 | \r |
1594 | /* if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; // set solid col\r |
1595 | else */vertex[0].c.lcol=0xffffffff;\r |
1596 | SETCOL(vertex[0]); \r |
1597 | \r |
1598 | SetOGLDisplaySettings(0);\r |
1599 | \r |
1600 | YStep = 256; // max texture size\r |
1601 | XStep = 256;\r |
1602 | \r |
1603 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r |
1604 | \r |
1605 | ya=xrUploadArea.y0;\r |
1606 | yb=xrUploadArea.y1;\r |
1607 | xa=xrUploadArea.x0;\r |
1608 | xb=xrUploadArea.x1;\r |
1609 | \r |
1610 | for(y=ya;y<=yb;y+=YStep) // loop y\r |
1611 | {\r |
1612 | U = 0;\r |
1613 | for(x=xa;x<=xb;x+=XStep) // loop x\r |
1614 | {\r |
1615 | ly0 = ly1 = y; // -> get y coords\r |
1616 | ly2 = y + YStep;\r |
1617 | if (ly2 > yb) ly2 = yb;\r |
1618 | ly3 = ly2;\r |
1619 | \r |
1620 | lx0 = lx3 = x; // -> get x coords\r |
1621 | lx1 = x + XStep;\r |
1622 | if (lx1 > xb) lx1 = xb;\r |
1623 | \r |
1624 | lx2 = lx1;\r |
1625 | \r |
1626 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r |
1627 | if (ux[0] < 0) ux[0]=ux[3]=0;\r |
1628 | ux[2]=ux[1]=(xb - x);\r |
1629 | if (ux[2] > 256) ux[2]=ux[1]=256;\r |
1630 | \r |
1631 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r |
1632 | if (vy[0] < 0) vy[0]=vy[1]=0;\r |
1633 | vy[2]=vy[3]=(yb - y);\r |
1634 | if (vy[2] > 256) vy[2]=vy[3]=256;\r |
1635 | \r |
1636 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r |
1637 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r |
1638 | \r |
1639 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r |
1640 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r |
1641 | \r |
1642 | s=ux[2] - ux[0]; if(s>255) s=255;\r |
1643 | \r |
1644 | gl_ux[2] = gl_ux[1] = s;\r |
1645 | s=vy[2] - vy[0]; if(s>255) s=255;\r |
1646 | gl_vy[2] = gl_vy[3] = s;\r |
1647 | gl_ux[0] = gl_ux[3] = gl_vy[0] = gl_vy[1] = 0;\r |
1648 | \r |
1649 | SetRenderState((unsigned long)0x01000000);\r |
1650 | SetRenderMode((unsigned long)0x01000000, FALSE); // upload texture data\r |
1651 | offsetScreenUpload(Position);\r |
1652 | assignTextureVRAMWrite();\r |
1653 | \r |
1654 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
1655 | \r |
1656 | U+=UStep;\r |
1657 | }\r |
1658 | }\r |
1659 | \r |
1660 | bUsingMovie=FALSE; // done...\r |
1661 | bDisplayNotSet = TRUE;\r |
1662 | }\r |
1663 | \r |
1664 | ////////////////////////////////////////////////////////////////////////\r |
1665 | // Detect next screen\r |
1666 | ////////////////////////////////////////////////////////////////////////\r |
1667 | \r |
1668 | BOOL IsCompleteInsideNextScreen(short x, short y, short xoff, short yoff)\r |
1669 | { \r |
1670 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE;\r |
1671 | if ((x + xoff) < PSXDisplay.DisplayEnd.x-1) return FALSE;\r |
1672 | yoff+=y;\r |
1673 | if (y >= PSXDisplay.DisplayPosition.y &&\r |
1674 | y <= PSXDisplay.DisplayEnd.y )\r |
1675 | {\r |
1676 | if ((yoff) >= PSXDisplay.DisplayPosition.y &&\r |
1677 | (yoff) <= PSXDisplay.DisplayEnd.y ) return TRUE;\r |
1678 | } \r |
1679 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE;\r |
1680 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE;\r |
1681 | return TRUE;\r |
1682 | }\r |
1683 | \r |
1684 | BOOL IsPrimCompleteInsideNextScreen(short x, short y, short xoff, short yoff)\r |
1685 | {\r |
1686 | x+=PSXDisplay.DrawOffset.x;\r |
1687 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE;\r |
1688 | y+=PSXDisplay.DrawOffset.y;\r |
1689 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE;\r |
1690 | xoff+=PSXDisplay.DrawOffset.x;\r |
1691 | if (xoff < PSXDisplay.DisplayEnd.x-1) return FALSE;\r |
1692 | yoff+=PSXDisplay.DrawOffset.y;\r |
1693 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE;\r |
1694 | return TRUE;\r |
1695 | }\r |
1696 | \r |
1697 | BOOL IsInsideNextScreen(short x, short y, short xoff, short yoff)\r |
1698 | { \r |
1699 | if (x > PSXDisplay.DisplayEnd.x) return FALSE;\r |
1700 | if (y > PSXDisplay.DisplayEnd.y) return FALSE;\r |
1701 | if ((x + xoff) < PSXDisplay.DisplayPosition.x) return FALSE;\r |
1702 | if ((y + yoff) < PSXDisplay.DisplayPosition.y) return FALSE;\r |
1703 | return TRUE;\r |
1704 | }\r |
1705 | \r |
1706 | ////////////////////////////////////////////////////////////////////////\r |
1707 | // mask stuff...\r |
1708 | ////////////////////////////////////////////////////////////////////////\r |
1709 | \r |
1710 | //Mask1 Set mask bit while drawing. 1 = on\r |
1711 | //Mask2 Do not draw to mask areas. 1= on\r |
1712 | \r |
677ea103 |
1713 | void cmdSTP(unsigned char * baseAddr)\r |
ce879073 |
1714 | {\r |
1715 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
1716 | \r |
1717 | STATUSREG&=~0x1800; // clear the necessary bits\r |
1718 | STATUSREG|=((gdata & 0x03) << 11); // set the current bits\r |
1719 | \r |
1720 | if(!iUseMask) return;\r |
1721 | \r |
1722 | if(gdata&1) {sSetMask=0x8000;lSetMask=0x80008000;iSetMask=1;}\r |
1723 | else {sSetMask=0; lSetMask=0; iSetMask=0;}\r |
1724 | \r |
1725 | if(gdata&2) \r |
1726 | {\r |
1727 | if(!(gdata&1)) iSetMask=2;\r |
1728 | bCheckMask=TRUE;\r |
1729 | if(iDepthFunc==0) return;\r |
1730 | iDepthFunc=0;\r |
9f58cabb |
1731 | glDepthFunc(GL_LESS); glError();\r |
ce879073 |
1732 | }\r |
1733 | else\r |
1734 | {\r |
1735 | bCheckMask=FALSE;\r |
1736 | if(iDepthFunc==1) return;\r |
9f58cabb |
1737 | glDepthFunc(GL_ALWAYS); glError();\r |
ce879073 |
1738 | iDepthFunc=1;\r |
1739 | }\r |
1740 | }\r |
1741 | \r |
1742 | ////////////////////////////////////////////////////////////////////////\r |
1743 | // cmd: Set texture page infos\r |
1744 | ////////////////////////////////////////////////////////////////////////\r |
1745 | \r |
677ea103 |
1746 | void cmdTexturePage(unsigned char * baseAddr)\r |
ce879073 |
1747 | {\r |
1748 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
1749 | UpdateGlobalTP((unsigned short)gdata);\r |
1750 | GlobalTextREST = (gdata&0x00ffffff)>>9;\r |
1751 | }\r |
1752 | \r |
1753 | ////////////////////////////////////////////////////////////////////////\r |
1754 | // cmd: turn on/off texture window\r |
1755 | ////////////////////////////////////////////////////////////////////////\r |
1756 | \r |
677ea103 |
1757 | void cmdTextureWindow(unsigned char *baseAddr)\r |
ce879073 |
1758 | {\r |
1759 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
1760 | \r |
1761 | unsigned long YAlign,XAlign;\r |
1762 | \r |
1763 | ulGPUInfoVals[INFO_TW]=gdata&0xFFFFF;\r |
1764 | \r |
1765 | if(gdata & 0x020)\r |
1766 | TWin.Position.y1 = 8; // xxxx1\r |
1767 | else if (gdata & 0x040)\r |
1768 | TWin.Position.y1 = 16; // xxx10\r |
1769 | else if (gdata & 0x080)\r |
1770 | TWin.Position.y1 = 32; // xx100\r |
1771 | else if (gdata & 0x100)\r |
1772 | TWin.Position.y1 = 64; // x1000\r |
1773 | else if (gdata & 0x200)\r |
1774 | TWin.Position.y1 = 128; // 10000\r |
1775 | else\r |
1776 | TWin.Position.y1 = 256; // 00000\r |
1777 | \r |
1778 | // Texture window size is determined by the least bit set of the relevant 5 bits\r |
1779 | \r |
1780 | if (gdata & 0x001)\r |
1781 | TWin.Position.x1 = 8; // xxxx1\r |
1782 | else if (gdata & 0x002)\r |
1783 | TWin.Position.x1 = 16; // xxx10\r |
1784 | else if (gdata & 0x004)\r |
1785 | TWin.Position.x1 = 32; // xx100\r |
1786 | else if (gdata & 0x008)\r |
1787 | TWin.Position.x1 = 64; // x1000\r |
1788 | else if (gdata & 0x010)\r |
1789 | TWin.Position.x1 = 128; // 10000\r |
1790 | else\r |
1791 | TWin.Position.x1 = 256; // 00000\r |
1792 | \r |
1793 | // Re-calculate the bit field, because we can't trust what is passed in the data\r |
1794 | \r |
1795 | YAlign = (unsigned long)(32 - (TWin.Position.y1 >> 3));\r |
1796 | XAlign = (unsigned long)(32 - (TWin.Position.x1 >> 3));\r |
1797 | \r |
1798 | // Absolute position of the start of the texture window\r |
1799 | \r |
1800 | TWin.Position.y0 = (short)(((gdata >> 15) & YAlign) << 3);\r |
1801 | TWin.Position.x0 = (short)(((gdata >> 10) & XAlign) << 3);\r |
1802 | \r |
1803 | if((TWin.Position.x0 == 0 && // tw turned off\r |
1804 | TWin.Position.y0 == 0 &&\r |
1805 | TWin.Position.x1 == 0 &&\r |
1806 | TWin.Position.y1 == 0) ||\r |
1807 | (TWin.Position.x1 == 256 &&\r |
1808 | TWin.Position.y1 == 256))\r |
1809 | {\r |
1810 | bUsingTWin = FALSE; // -> just do it\r |
1811 | \r |
1812 | #ifdef OWNSCALE\r |
1813 | TWin.UScaleFactor = 1.0f;\r |
1814 | TWin.VScaleFactor = 1.0f;\r |
1815 | #else\r |
1816 | TWin.UScaleFactor = \r |
1817 | TWin.VScaleFactor = 1.0f/256.0f;\r |
1818 | #endif\r |
1819 | }\r |
1820 | else // tw turned on\r |
1821 | {\r |
1822 | bUsingTWin = TRUE;\r |
1823 | \r |
1824 | TWin.OPosition.y1 = TWin.Position.y1; // -> get psx sizes\r |
1825 | TWin.OPosition.x1 = TWin.Position.x1; \r |
1826 | \r |
1827 | if(TWin.Position.x1<=2) TWin.Position.x1=2; // -> set OGL sizes\r |
1828 | else\r |
1829 | if(TWin.Position.x1<=4) TWin.Position.x1=4;\r |
1830 | else\r |
1831 | if(TWin.Position.x1<=8) TWin.Position.x1=8;\r |
1832 | else\r |
1833 | if(TWin.Position.x1<=16) TWin.Position.x1=16;\r |
1834 | else\r |
1835 | if(TWin.Position.x1<=32) TWin.Position.x1=32;\r |
1836 | else\r |
1837 | if(TWin.Position.x1<=64) TWin.Position.x1=64;\r |
1838 | else\r |
1839 | if(TWin.Position.x1<=128) TWin.Position.x1=128;\r |
1840 | else\r |
1841 | if(TWin.Position.x1<=256) TWin.Position.x1=256;\r |
1842 | \r |
1843 | if(TWin.Position.y1<=2) TWin.Position.y1=2;\r |
1844 | else\r |
1845 | if(TWin.Position.y1<=4) TWin.Position.y1=4;\r |
1846 | else\r |
1847 | if(TWin.Position.y1<=8) TWin.Position.y1=8;\r |
1848 | else\r |
1849 | if(TWin.Position.y1<=16) TWin.Position.y1=16;\r |
1850 | else\r |
1851 | if(TWin.Position.y1<=32) TWin.Position.y1=32;\r |
1852 | else\r |
1853 | if(TWin.Position.y1<=64) TWin.Position.y1=64;\r |
1854 | else\r |
1855 | if(TWin.Position.y1<=128) TWin.Position.y1=128;\r |
1856 | else\r |
1857 | if(TWin.Position.y1<=256) TWin.Position.y1=256;\r |
1858 | \r |
1859 | #ifdef OWNSCALE\r |
1860 | TWin.UScaleFactor = (float)TWin.Position.x1;\r |
1861 | TWin.VScaleFactor = (float)TWin.Position.y1;\r |
1862 | #else\r |
1863 | TWin.UScaleFactor = ((float)TWin.Position.x1)/256.0f; // -> set scale factor\r |
1864 | TWin.VScaleFactor = ((float)TWin.Position.y1)/256.0f;\r |
1865 | #endif\r |
1866 | }\r |
1867 | }\r |
1868 | \r |
1869 | ////////////////////////////////////////////////////////////////////////\r |
1870 | // mmm, Lewpy uses that in TileS ... I don't ;)\r |
1871 | ////////////////////////////////////////////////////////////////////////\r |
1872 | \r |
1873 | /*\r |
1874 | void ClampToPSXDrawAreaOffset(short *x0, short *y0, short *x1, short *y1)\r |
1875 | {\r |
1876 | if (*x0 < PSXDisplay.DrawArea.x0)\r |
1877 | {\r |
1878 | *x1 -= (PSXDisplay.DrawArea.x0 - *x0);\r |
1879 | *x0 = PSXDisplay.DrawArea.x0;\r |
1880 | }\r |
1881 | else\r |
1882 | if (*x0 > PSXDisplay.DrawArea.x1)\r |
1883 | {\r |
1884 | *x0 = PSXDisplay.DrawArea.x1;\r |
1885 | *x1 = 0;\r |
1886 | }\r |
1887 | \r |
1888 | if (*y0 < PSXDisplay.DrawArea.y0)\r |
1889 | {\r |
1890 | *y1 -= (PSXDisplay.DrawArea.y0 - *y0);\r |
1891 | *y0 = PSXDisplay.DrawArea.y0;\r |
1892 | }\r |
1893 | else\r |
1894 | if (*y0 > PSXDisplay.DrawArea.y1)\r |
1895 | {\r |
1896 | *y0 = PSXDisplay.DrawArea.y1;\r |
1897 | *y1 = 0;\r |
1898 | }\r |
1899 | \r |
1900 | if (*x1 < 0) *x1 = 0;\r |
1901 | \r |
1902 | if ((*x1 + *x0) > PSXDisplay.DrawArea.x1)\r |
1903 | *x1 = (PSXDisplay.DrawArea.x1 - *x0 + 1);\r |
1904 | \r |
1905 | if (*y1 < 0) *y1 = 0;\r |
1906 | \r |
1907 | if ((*y1 + *y0) > PSXDisplay.DrawArea.y1)\r |
1908 | *y1 = (PSXDisplay.DrawArea.y1 - *y0 + 1);\r |
1909 | }\r |
1910 | */\r |
1911 | \r |
1912 | ////////////////////////////////////////////////////////////////////////\r |
1913 | // Check draw area dimensions\r |
1914 | ////////////////////////////////////////////////////////////////////////\r |
1915 | \r |
1916 | void ClampToPSXScreen(short *x0, short *y0, short *x1, short *y1)\r |
1917 | {\r |
1918 | if (*x0 < 0) *x0 = 0;\r |
1919 | else\r |
1920 | if (*x0 > 1023) *x0 = 1023;\r |
1921 | \r |
1922 | if (*x1 < 0) *x1 = 0;\r |
1923 | else\r |
1924 | if (*x1 > 1023) *x1 = 1023;\r |
1925 | \r |
1926 | if (*y0 < 0) *y0 = 0;\r |
1927 | else\r |
1928 | if (*y0 > iGPUHeightMask) *y0 = iGPUHeightMask;\r |
1929 | \r |
1930 | if (*y1 < 0) *y1 = 0;\r |
1931 | else\r |
1932 | if (*y1 > iGPUHeightMask) *y1 = iGPUHeightMask;\r |
1933 | }\r |
1934 | \r |
1935 | ////////////////////////////////////////////////////////////////////////\r |
1936 | // Used in Load Image and Blk Fill\r |
1937 | ////////////////////////////////////////////////////////////////////////\r |
1938 | \r |
1939 | void ClampToPSXScreenOffset(short *x0, short *y0, short *x1, short *y1)\r |
1940 | {\r |
1941 | if (*x0 < 0)\r |
1942 | { *x1 += *x0; *x0 = 0; }\r |
1943 | else\r |
1944 | if (*x0 > 1023)\r |
1945 | { *x0 = 1023; *x1 = 0; }\r |
1946 | \r |
1947 | if (*y0 < 0)\r |
1948 | { *y1 += *y0; *y0 = 0; }\r |
1949 | else\r |
1950 | if (*y0 > iGPUHeightMask)\r |
1951 | { *y0 = iGPUHeightMask; *y1 = 0; }\r |
1952 | \r |
1953 | if (*x1 < 0) *x1 = 0;\r |
1954 | \r |
1955 | if ((*x1 + *x0) > 1024) *x1 = (1024 - *x0);\r |
1956 | \r |
1957 | if (*y1 < 0) *y1 = 0;\r |
1958 | \r |
1959 | if ((*y1 + *y0) > iGPUHeight) *y1 = (iGPUHeight - *y0);\r |
1960 | }\r |
1961 | \r |
1962 | ////////////////////////////////////////////////////////////////////////\r |
1963 | // cmd: start of drawing area... primitives will be clipped inside\r |
1964 | ////////////////////////////////////////////////////////////////////////\r |
1965 | \r |
677ea103 |
1966 | void cmdDrawAreaStart(unsigned char * baseAddr)\r |
ce879073 |
1967 | {\r |
1968 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
1969 | \r |
1970 | drawX = gdata & 0x3ff; // for soft drawing\r |
1971 | if(drawX>=1024) drawX=1023;\r |
1972 | \r |
1973 | if(dwGPUVersion==2)\r |
1974 | {\r |
1975 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0x3FFFFF;\r |
1976 | drawY = (gdata>>12)&0x3ff;\r |
1977 | }\r |
1978 | else\r |
1979 | {\r |
1980 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0xFFFFF;\r |
1981 | drawY = (gdata>>10)&0x3ff;\r |
1982 | }\r |
1983 | \r |
1984 | if(drawY>=iGPUHeight) drawY=iGPUHeightMask;\r |
1985 | \r |
1986 | PreviousPSXDisplay.DrawArea.y0=PSXDisplay.DrawArea.y0;\r |
1987 | PreviousPSXDisplay.DrawArea.x0=PSXDisplay.DrawArea.x0;\r |
1988 | \r |
1989 | PSXDisplay.DrawArea.y0 = (short)drawY; // for OGL drawing\r |
1990 | PSXDisplay.DrawArea.x0 = (short)drawX;\r |
1991 | }\r |
1992 | \r |
1993 | ////////////////////////////////////////////////////////////////////////\r |
1994 | // cmd: end of drawing area... primitives will be clipped inside\r |
1995 | ////////////////////////////////////////////////////////////////////////\r |
1996 | \r |
677ea103 |
1997 | void cmdDrawAreaEnd(unsigned char * baseAddr)\r |
ce879073 |
1998 | {\r |
1999 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
2000 | \r |
2001 | drawW = gdata & 0x3ff; // for soft drawing\r |
2002 | if(drawW>=1024) drawW=1023;\r |
2003 | \r |
2004 | if(dwGPUVersion==2)\r |
2005 | {\r |
2006 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0x3FFFFF;\r |
2007 | drawH = (gdata>>12)&0x3ff;\r |
2008 | }\r |
2009 | else\r |
2010 | {\r |
2011 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0xFFFFF;\r |
2012 | drawH = (gdata>>10)&0x3ff;\r |
2013 | }\r |
2014 | \r |
2015 | if(drawH>=iGPUHeight) drawH=iGPUHeightMask;\r |
2016 | \r |
2017 | PSXDisplay.DrawArea.y1 = (short)drawH; // for OGL drawing\r |
2018 | PSXDisplay.DrawArea.x1 = (short)drawW;\r |
2019 | \r |
2020 | ClampToPSXScreen(&PSXDisplay.DrawArea.x0, // clamp\r |
2021 | &PSXDisplay.DrawArea.y0,\r |
2022 | &PSXDisplay.DrawArea.x1,\r |
2023 | &PSXDisplay.DrawArea.y1);\r |
2024 | \r |
2025 | bDisplayNotSet = TRUE;\r |
2026 | }\r |
2027 | \r |
2028 | ////////////////////////////////////////////////////////////////////////\r |
2029 | // cmd: draw offset... will be added to prim coords\r |
2030 | ////////////////////////////////////////////////////////////////////////\r |
2031 | \r |
677ea103 |
2032 | void cmdDrawOffset(unsigned char * baseAddr)\r |
ce879073 |
2033 | {\r |
2034 | unsigned long gdata = ((unsigned long*)baseAddr)[0];\r |
2035 | \r |
2036 | PreviousPSXDisplay.DrawOffset.x = \r |
2037 | PSXDisplay.DrawOffset.x = (short)(gdata & 0x7ff);\r |
2038 | \r |
2039 | if(dwGPUVersion==2)\r |
2040 | {\r |
2041 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x7FFFFF;\r |
2042 | PSXDisplay.DrawOffset.y = (short)((gdata>>12) & 0x7ff);\r |
2043 | }\r |
2044 | else\r |
2045 | {\r |
2046 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x3FFFFF;\r |
2047 | PSXDisplay.DrawOffset.y = (short)((gdata>>11) & 0x7ff);\r |
2048 | }\r |
2049 | \r |
2050 | PSXDisplay.DrawOffset.x=(short)(((int)PSXDisplay.DrawOffset.x<<21)>>21);\r |
2051 | PSXDisplay.DrawOffset.y=(short)(((int)PSXDisplay.DrawOffset.y<<21)>>21);\r |
2052 | \r |
2053 | PSXDisplay.CumulOffset.x = // new OGL prim offsets\r |
2054 | PSXDisplay.DrawOffset.x - PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
2055 | PSXDisplay.CumulOffset.y = \r |
2056 | PSXDisplay.DrawOffset.y - PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
2057 | }\r |
2058 | \r |
2059 | ////////////////////////////////////////////////////////////////////////\r |
2060 | // cmd: load image to vram\r |
2061 | ////////////////////////////////////////////////////////////////////////\r |
2062 | \r |
677ea103 |
2063 | void primLoadImage(unsigned char * baseAddr)\r |
ce879073 |
2064 | {\r |
2065 | unsigned short *sgpuData = ((unsigned short *) baseAddr);\r |
2066 | \r |
2067 | VRAMWrite.x = sgpuData[2]&0x03ff;\r |
2068 | VRAMWrite.y = sgpuData[3]&iGPUHeightMask;\r |
2069 | VRAMWrite.Width = sgpuData[4];\r |
2070 | VRAMWrite.Height = sgpuData[5];\r |
2071 | \r |
2072 | iDataWriteMode = DR_VRAMTRANSFER;\r |
2073 | VRAMWrite.ImagePtr = psxVuw + (VRAMWrite.y<<10) + VRAMWrite.x;\r |
2074 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
2075 | VRAMWrite.ColsRemaining = VRAMWrite.Height;\r |
2076 | \r |
2077 | bNeedWriteUpload=TRUE;\r |
2078 | }\r |
2079 | \r |
2080 | ////////////////////////////////////////////////////////////////////////\r |
2081 | \r |
2082 | void PrepareRGB24Upload(void)\r |
2083 | {\r |
2084 | VRAMWrite.x=(VRAMWrite.x*2)/3;\r |
2085 | VRAMWrite.Width=(VRAMWrite.Width*2)/3;\r |
2086 | \r |
2087 | if(!PSXDisplay.InterlacedTest && // NEW\r |
2088 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height))\r |
2089 | {\r |
2090 | xrUploadArea.x0-=PreviousPSXDisplay.DisplayPosition.x;\r |
2091 | xrUploadArea.x1-=PreviousPSXDisplay.DisplayPosition.x;\r |
2092 | xrUploadArea.y0-=PreviousPSXDisplay.DisplayPosition.y;\r |
2093 | xrUploadArea.y1-=PreviousPSXDisplay.DisplayPosition.y;\r |
2094 | } \r |
2095 | else\r |
2096 | if(CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height))\r |
2097 | {\r |
2098 | xrUploadArea.x0-=PSXDisplay.DisplayPosition.x;\r |
2099 | xrUploadArea.x1-=PSXDisplay.DisplayPosition.x;\r |
2100 | xrUploadArea.y0-=PSXDisplay.DisplayPosition.y;\r |
2101 | xrUploadArea.y1-=PSXDisplay.DisplayPosition.y;\r |
2102 | } \r |
2103 | else return;\r |
2104 | \r |
2105 | if(bRenderFrontBuffer) \r |
2106 | {\r |
2107 | updateFrontDisplay();\r |
2108 | }\r |
2109 | \r |
2110 | if(bNeedRGB24Update==FALSE)\r |
2111 | {\r |
2112 | xrUploadAreaRGB24=xrUploadArea;\r |
2113 | bNeedRGB24Update=TRUE;\r |
2114 | }\r |
2115 | else\r |
2116 | {\r |
2117 | xrUploadAreaRGB24.x0=min(xrUploadAreaRGB24.x0,xrUploadArea.x0);\r |
2118 | xrUploadAreaRGB24.x1=max(xrUploadAreaRGB24.x1,xrUploadArea.x1);\r |
2119 | xrUploadAreaRGB24.y0=min(xrUploadAreaRGB24.y0,xrUploadArea.y0);\r |
2120 | xrUploadAreaRGB24.y1=max(xrUploadAreaRGB24.y1,xrUploadArea.y1);\r |
2121 | }\r |
2122 | }\r |
2123 | \r |
2124 | ////////////////////////////////////////////////////////////////////////\r |
2125 | \r |
2126 | void CheckWriteUpdate()\r |
2127 | {\r |
2128 | int iX=0,iY=0;\r |
2129 | \r |
2130 | if(VRAMWrite.Width) iX=1;\r |
2131 | if(VRAMWrite.Height) iY=1;\r |
2132 | \r |
2133 | InvalidateTextureArea(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width-iX, VRAMWrite.Height-iY);\r |
2134 | \r |
2135 | if(PSXDisplay.Interlaced && !iOffscreenDrawing) return;\r |
2136 | \r |
2137 | if(PSXDisplay.RGB24) {PrepareRGB24Upload();return;}\r |
2138 | \r |
2139 | if(!PSXDisplay.InterlacedTest &&\r |
2140 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) \r |
2141 | {\r |
2142 | if(dwActFixes&0x800) return;\r |
2143 | \r |
2144 | if(bRenderFrontBuffer) \r |
2145 | {\r |
2146 | updateFrontDisplay();\r |
2147 | }\r |
2148 | \r |
2149 | UploadScreen(FALSE);\r |
2150 | \r |
2151 | bNeedUploadTest=TRUE;\r |
2152 | }\r |
2153 | else \r |
2154 | if(iOffscreenDrawing)\r |
2155 | {\r |
2156 | if (CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) \r |
2157 | {\r |
2158 | if(PSXDisplay.InterlacedTest)\r |
2159 | {\r |
2160 | if(PreviousPSXDisplay.InterlacedNew) \r |
2161 | {\r |
2162 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
2163 | bNeedInterlaceUpdate=TRUE;\r |
2164 | xrUploadAreaIL.x0=PSXDisplay.DisplayPosition.x;\r |
2165 | xrUploadAreaIL.y0=PSXDisplay.DisplayPosition.y;\r |
2166 | xrUploadAreaIL.x1=PSXDisplay.DisplayPosition.x+PSXDisplay.DisplayModeNew.x;\r |
2167 | xrUploadAreaIL.y1=PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayModeNew.y;\r |
2168 | if(xrUploadAreaIL.x1>1023) xrUploadAreaIL.x1=1023;\r |
2169 | if(xrUploadAreaIL.y1>511) xrUploadAreaIL.y1=511;\r |
2170 | }\r |
2171 | \r |
2172 | if(bNeedInterlaceUpdate==FALSE)\r |
2173 | {\r |
2174 | xrUploadAreaIL=xrUploadArea;\r |
2175 | bNeedInterlaceUpdate=TRUE;\r |
2176 | }\r |
2177 | else\r |
2178 | {\r |
2179 | xrUploadAreaIL.x0=min(xrUploadAreaIL.x0,xrUploadArea.x0);\r |
2180 | xrUploadAreaIL.x1=max(xrUploadAreaIL.x1,xrUploadArea.x1);\r |
2181 | xrUploadAreaIL.y0=min(xrUploadAreaIL.y0,xrUploadArea.y0);\r |
2182 | xrUploadAreaIL.y1=max(xrUploadAreaIL.y1,xrUploadArea.y1);\r |
2183 | }\r |
2184 | return;\r |
2185 | }\r |
2186 | \r |
2187 | if(!bNeedUploadAfter)\r |
2188 | {\r |
2189 | bNeedUploadAfter = TRUE;\r |
2190 | xrUploadArea.x0=VRAMWrite.x;\r |
2191 | xrUploadArea.x1=VRAMWrite.x+VRAMWrite.Width;\r |
2192 | xrUploadArea.y0=VRAMWrite.y;\r |
2193 | xrUploadArea.y1=VRAMWrite.y+VRAMWrite.Height;\r |
2194 | }\r |
2195 | else\r |
2196 | {\r |
2197 | xrUploadArea.x0=min(xrUploadArea.x0,VRAMWrite.x);\r |
2198 | xrUploadArea.x1=max(xrUploadArea.x1,VRAMWrite.x+VRAMWrite.Width);\r |
2199 | xrUploadArea.y0=min(xrUploadArea.y0,VRAMWrite.y);\r |
2200 | xrUploadArea.y1=max(xrUploadArea.y1,VRAMWrite.y+VRAMWrite.Height);\r |
2201 | }\r |
2202 | \r |
2203 | if(dwActFixes&0x8000)\r |
2204 | {\r |
2205 | if((xrUploadArea.x1-xrUploadArea.x0)>=(PSXDisplay.DisplayMode.x-32) &&\r |
2206 | (xrUploadArea.y1-xrUploadArea.y0)>=(PSXDisplay.DisplayMode.y-32))\r |
2207 | {\r |
2208 | UploadScreen(-1);\r |
2209 | updateFrontDisplay();\r |
2210 | }\r |
2211 | }\r |
2212 | }\r |
2213 | }\r |
2214 | }\r |
2215 | \r |
2216 | ////////////////////////////////////////////////////////////////////////\r |
2217 | // cmd: vram -> psx mem\r |
2218 | ////////////////////////////////////////////////////////////////////////\r |
2219 | \r |
677ea103 |
2220 | void primStoreImage(unsigned char * baseAddr)\r |
ce879073 |
2221 | {\r |
2222 | unsigned short *sgpuData = ((unsigned short *) baseAddr);\r |
2223 | \r |
2224 | VRAMRead.x = sgpuData[2]&0x03ff;\r |
2225 | VRAMRead.y = sgpuData[3]&iGPUHeightMask;\r |
2226 | VRAMRead.Width = sgpuData[4];\r |
2227 | VRAMRead.Height = sgpuData[5];\r |
2228 | \r |
2229 | VRAMRead.ImagePtr = psxVuw + (VRAMRead.y<<10) + VRAMRead.x;\r |
2230 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
2231 | VRAMRead.ColsRemaining = VRAMRead.Height;\r |
2232 | \r |
2233 | iDataReadMode = DR_VRAMTRANSFER;\r |
2234 | \r |
2235 | STATUSREG |= GPUSTATUS_READYFORVRAM;\r |
2236 | }\r |
2237 | \r |
2238 | ////////////////////////////////////////////////////////////////////////\r |
2239 | // cmd: blkfill - NO primitive! Doesn't care about draw areas...\r |
2240 | ////////////////////////////////////////////////////////////////////////\r |
2241 | \r |
677ea103 |
2242 | void primBlkFill(unsigned char * baseAddr)\r |
ce879073 |
2243 | {\r |
2244 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
2245 | short *sgpuData = ((short *) baseAddr);\r |
2246 | \r |
2247 | iDrawnSomething=1;\r |
2248 | \r |
2249 | sprtX = sgpuData[2];\r |
2250 | sprtY = sgpuData[3];\r |
2251 | sprtW = sgpuData[4] & 0x3ff;\r |
2252 | sprtH = sgpuData[5] & iGPUHeightMask;\r |
2253 | \r |
2254 | sprtW = (sprtW+15) & ~15;\r |
2255 | \r |
2256 | // Increase H & W if they are one short of full values, because they never can be full values\r |
2257 | if (sprtH == iGPUHeightMask) sprtH=iGPUHeight;\r |
2258 | if (sprtW == 1023) sprtW=1024; \r |
2259 | \r |
2260 | // x and y of start\r |
2261 | ly0 = ly1 = sprtY;\r |
2262 | ly2 = ly3 = (sprtY+sprtH);\r |
2263 | lx0 = lx3 = sprtX;\r |
2264 | lx1 = lx2 = (sprtX+sprtW);\r |
2265 | \r |
2266 | offsetBlk();\r |
2267 | \r |
2268 | if(ClipVertexListScreen()) \r |
2269 | {\r |
2270 | PSXDisplay_t * pd;\r |
2271 | if(PSXDisplay.InterlacedTest) pd=&PSXDisplay;\r |
2272 | else pd=&PreviousPSXDisplay;\r |
2273 | \r |
2274 | if ((lx0 <= pd->DisplayPosition.x+16) &&\r |
2275 | (ly0 <= pd->DisplayPosition.y+16) &&\r |
2276 | (lx2 >= pd->DisplayEnd.x-16) &&\r |
2277 | (ly2 >= pd->DisplayEnd.y-16))\r |
2278 | {\r |
2279 | GLclampf g,b,r;\r |
2280 | g=((GLclampf)GREEN(gpuData[0]))/255.0f;\r |
2281 | b=((GLclampf)BLUE(gpuData[0]))/255.0f;\r |
2282 | r=((GLclampf)RED(gpuData[0]))/255.0f;\r |
2283 | \r |
edee4a7f |
2284 | //glDisable(GL_SCISSOR_TEST); glError();\r |
9f58cabb |
2285 | glClearColor(r,g,b,1.0f); glError();\r |
2286 | glClear(uiBufferBits); glError();\r |
ce879073 |
2287 | gl_z=0.0f;\r |
2288 | \r |
2289 | if(gpuData[0]!=0x02000000 &&\r |
2290 | (ly0>pd->DisplayPosition.y ||\r |
2291 | ly2<pd->DisplayEnd.y))\r |
2292 | {\r |
2293 | bDrawTextured = FALSE;\r |
2294 | bDrawSmoothShaded = FALSE;\r |
2295 | SetRenderState((unsigned long)0x01000000);\r |
2296 | SetRenderMode((unsigned long)0x01000000, FALSE);\r |
2297 | vertex[0].c.lcol=0xff000000;\r |
2298 | SETCOL(vertex[0]); \r |
2299 | if(ly0>pd->DisplayPosition.y)\r |
2300 | {\r |
2301 | vertex[0].x=0;vertex[0].y=0;\r |
2302 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=0;\r |
2303 | vertex[2].x=vertex[1].x;vertex[2].y=ly0-pd->DisplayPosition.y;\r |
2304 | vertex[3].x=0;vertex[3].y=vertex[2].y;\r |
2305 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2306 | }\r |
2307 | if(ly2<pd->DisplayEnd.y)\r |
2308 | {\r |
2309 | vertex[0].x=0;vertex[0].y=(pd->DisplayEnd.y-pd->DisplayPosition.y)-(pd->DisplayEnd.y-ly2);\r |
2310 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=vertex[0].y;\r |
2311 | vertex[2].x=vertex[1].x;vertex[2].y=pd->DisplayEnd.y;\r |
2312 | vertex[3].x=0;vertex[3].y=vertex[2].y;\r |
2313 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2314 | }\r |
2315 | }\r |
2316 | \r |
edee4a7f |
2317 | //glEnable(GL_SCISSOR_TEST); glError();\r |
ce879073 |
2318 | }\r |
2319 | else\r |
2320 | {\r |
2321 | bDrawTextured = FALSE;\r |
2322 | bDrawSmoothShaded = FALSE;\r |
2323 | SetRenderState((unsigned long)0x01000000);\r |
2324 | SetRenderMode((unsigned long)0x01000000, FALSE);\r |
2325 | vertex[0].c.lcol=gpuData[0]|0xff000000;\r |
2326 | SETCOL(vertex[0]); \r |
edee4a7f |
2327 | //glDisable(GL_SCISSOR_TEST); glError();\r |
ce879073 |
2328 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
edee4a7f |
2329 | //glEnable(GL_SCISSOR_TEST); glError();\r |
ce879073 |
2330 | }\r |
2331 | }\r |
2332 | \r |
2333 | //mmm... will clean all stuff, also if not all _should_ be cleaned...\r |
2334 | //if (IsInsideNextScreen(sprtX, sprtY, sprtW, sprtH))\r |
2335 | // try this:\r |
2336 | if (IsCompleteInsideNextScreen(sprtX, sprtY, sprtW, sprtH))\r |
2337 | {\r |
2338 | lClearOnSwapColor = COLOR(gpuData[0]);\r |
2339 | lClearOnSwap = 1;\r |
2340 | }\r |
2341 | \r |
2342 | /* if(iOffscreenDrawing)\r |
2343 | {\r |
2344 | ClampToPSXScreenOffset( &sprtX, &sprtY, &sprtW, &sprtH);\r |
2345 | if ((sprtW == 0) || (sprtH == 0)) return;\r |
2346 | InvalidateTextureArea(sprtX, sprtY, sprtW-1, sprtH-1); \r |
2347 | \r |
2348 | sprtW+=sprtX;\r |
2349 | sprtH+=sprtY;\r |
2350 | \r |
2351 | FillSoftwareArea(sprtX, sprtY, sprtW, sprtH, BGR24to16(gpuData[0]));\r |
2352 | }*/\r |
2353 | }\r |
2354 | \r |
2355 | ////////////////////////////////////////////////////////////////////////\r |
2356 | // cmd: move image vram -> vram\r |
2357 | ////////////////////////////////////////////////////////////////////////\r |
2358 | \r |
2359 | void MoveImageWrapped(short imageX0,short imageY0,\r |
2360 | short imageX1,short imageY1,\r |
2361 | short imageSX,short imageSY)\r |
2362 | {\r |
2363 | int i,j,imageXE,imageYE;\r |
2364 | \r |
2365 | if(iFrameReadType&2)\r |
2366 | {\r |
2367 | imageXE=imageX0+imageSX;\r |
2368 | imageYE=imageY0+imageSY;\r |
2369 | \r |
2370 | if(imageYE>iGPUHeight && imageXE>1024) \r |
2371 | {\r |
2372 | CheckVRamRead(0,0,\r |
2373 | (imageXE&0x3ff),\r |
2374 | (imageY0&iGPUHeightMask),\r |
2375 | FALSE);\r |
2376 | }\r |
2377 | \r |
2378 | if(imageXE>1024) \r |
2379 | {\r |
2380 | CheckVRamRead(0,imageY0, \r |
2381 | (imageXE&0x3ff),\r |
2382 | (imageYE>iGPUHeight)?iGPUHeight:imageYE,\r |
2383 | FALSE);\r |
2384 | }\r |
2385 | \r |
2386 | if(imageYE>iGPUHeight) \r |
2387 | {\r |
2388 | CheckVRamRead(imageX0,0, \r |
2389 | (imageXE>1024)?1024:imageXE,\r |
2390 | imageYE&iGPUHeightMask,\r |
2391 | FALSE);\r |
2392 | }\r |
2393 | \r |
2394 | CheckVRamRead(imageX0,imageY0, \r |
2395 | (imageXE>1024)?1024:imageXE,\r |
2396 | (imageYE>iGPUHeight)?iGPUHeight:imageYE,\r |
2397 | FALSE);\r |
2398 | }\r |
2399 | \r |
2400 | for(j=0;j<imageSY;j++)\r |
2401 | for(i=0;i<imageSX;i++)\r |
2402 | psxVuw [(1024*((imageY1+j)&iGPUHeightMask))+((imageX1+i)&0x3ff)]=\r |
2403 | psxVuw[(1024*((imageY0+j)&iGPUHeightMask))+((imageX0+i)&0x3ff)];\r |
2404 | \r |
2405 | if(!PSXDisplay.RGB24)\r |
2406 | {\r |
2407 | imageXE=imageX1+imageSX;\r |
2408 | imageYE=imageY1+imageSY;\r |
2409 | \r |
2410 | if(imageYE>iGPUHeight && imageXE>1024) \r |
2411 | {\r |
2412 | InvalidateTextureArea(0,0,\r |
2413 | (imageXE&0x3ff)-1,\r |
2414 | (imageYE&iGPUHeightMask)-1);\r |
2415 | }\r |
2416 | \r |
2417 | if(imageXE>1024) \r |
2418 | {\r |
2419 | InvalidateTextureArea(0,imageY1,\r |
2420 | (imageXE&0x3ff)-1,\r |
2421 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1);\r |
2422 | }\r |
2423 | \r |
2424 | if(imageYE>iGPUHeight) \r |
2425 | {\r |
2426 | InvalidateTextureArea(imageX1,0,\r |
2427 | ((imageXE>1024)?1024:imageXE)-imageX1-1,\r |
2428 | (imageYE&iGPUHeightMask)-1);\r |
2429 | }\r |
2430 | \r |
2431 | InvalidateTextureArea(imageX1,imageY1,\r |
2432 | ((imageXE>1024)?1024:imageXE)-imageX1-1,\r |
2433 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1);\r |
2434 | }\r |
2435 | }\r |
2436 | \r |
2437 | ////////////////////////////////////////////////////////////////////////\r |
2438 | \r |
677ea103 |
2439 | void primMoveImage(unsigned char * baseAddr)\r |
ce879073 |
2440 | {\r |
2441 | short *sgpuData = ((short *) baseAddr);\r |
2442 | short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;\r |
2443 | \r |
2444 | imageX0 = sgpuData[2]&0x03ff;\r |
2445 | imageY0 = sgpuData[3]&iGPUHeightMask;\r |
2446 | imageX1 = sgpuData[4]&0x03ff;\r |
2447 | imageY1 = sgpuData[5]&iGPUHeightMask;\r |
2448 | imageSX = sgpuData[6];\r |
2449 | imageSY = sgpuData[7];\r |
2450 | \r |
2451 | if((imageX0 == imageX1) && (imageY0 == imageY1)) return; \r |
2452 | if(imageSX<=0) return;\r |
2453 | if(imageSY<=0) return;\r |
2454 | \r |
2455 | if(iGPUHeight==1024 && sgpuData[7]>1024) return;\r |
2456 | \r |
2457 | if((imageY0+imageSY)>iGPUHeight ||\r |
2458 | (imageX0+imageSX)>1024 ||\r |
2459 | (imageY1+imageSY)>iGPUHeight ||\r |
2460 | (imageX1+imageSX)>1024)\r |
2461 | {\r |
2462 | MoveImageWrapped(imageX0,imageY0,imageX1,imageY1,imageSX,imageSY);\r |
2463 | if((imageY0+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY0;\r |
2464 | if((imageX0+imageSX)>1024) imageSX=1024-imageX0;\r |
2465 | if((imageY1+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY1;\r |
2466 | if((imageX1+imageSX)>1024) imageSX=1024-imageX1;\r |
2467 | }\r |
2468 | \r |
2469 | if(iFrameReadType&2)\r |
2470 | CheckVRamRead(imageX0,imageY0, \r |
2471 | imageX0+imageSX,\r |
2472 | imageY0+imageSY,\r |
2473 | FALSE);\r |
2474 | \r |
2475 | if(imageSX&1)\r |
2476 | {\r |
2477 | unsigned short *SRCPtr, *DSTPtr;\r |
2478 | unsigned short LineOffset;\r |
2479 | \r |
2480 | SRCPtr = psxVuw + (1024*imageY0) + imageX0;\r |
2481 | DSTPtr = psxVuw + (1024*imageY1) + imageX1;\r |
2482 | \r |
2483 | LineOffset = 1024 - imageSX;\r |
2484 | \r |
2485 | for(j=0;j<imageSY;j++)\r |
2486 | {\r |
2487 | for(i=0;i<imageSX;i++) *DSTPtr++ = *SRCPtr++;\r |
2488 | SRCPtr += LineOffset;\r |
2489 | DSTPtr += LineOffset;\r |
2490 | }\r |
2491 | }\r |
2492 | else\r |
2493 | {\r |
2494 | unsigned long *SRCPtr, *DSTPtr;\r |
2495 | unsigned short LineOffset;\r |
2496 | int dx=imageSX>>1;\r |
2497 | \r |
2498 | SRCPtr = (unsigned long *)(psxVuw + (1024*imageY0) + imageX0);\r |
2499 | DSTPtr = (unsigned long *)(psxVuw + (1024*imageY1) + imageX1);\r |
2500 | \r |
2501 | LineOffset = 512 - dx;\r |
2502 | \r |
2503 | for(j=0;j<imageSY;j++)\r |
2504 | {\r |
2505 | for(i=0;i<dx;i++) *DSTPtr++ = *SRCPtr++;\r |
2506 | SRCPtr += LineOffset;\r |
2507 | DSTPtr += LineOffset;\r |
2508 | }\r |
2509 | }\r |
2510 | \r |
2511 | if (!PSXDisplay.RGB24)\r |
2512 | {\r |
2513 | InvalidateTextureArea(imageX1,imageY1,imageSX-1,imageSY-1);\r |
2514 | \r |
2515 | if (CheckAgainstScreen(imageX1,imageY1,imageSX,imageSY)) \r |
2516 | {\r |
2517 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x &&\r |
2518 | imageX1<PreviousPSXDisplay.DisplayEnd.x &&\r |
2519 | imageY1>=PreviousPSXDisplay.DisplayPosition.y &&\r |
2520 | imageY1<PreviousPSXDisplay.DisplayEnd.y)\r |
2521 | {\r |
2522 | imageX1 += imageSX;\r |
2523 | imageY1 += imageSY;\r |
2524 | \r |
2525 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x &&\r |
2526 | imageX1<=PreviousPSXDisplay.DisplayEnd.x &&\r |
2527 | imageY1>=PreviousPSXDisplay.DisplayPosition.y &&\r |
2528 | imageY1<=PreviousPSXDisplay.DisplayEnd.y)\r |
2529 | {\r |
2530 | if(!(\r |
2531 | imageX0>=PSXDisplay.DisplayPosition.x &&\r |
2532 | imageX0<PSXDisplay.DisplayEnd.x &&\r |
2533 | imageY0>=PSXDisplay.DisplayPosition.y &&\r |
2534 | imageY0<PSXDisplay.DisplayEnd.y \r |
2535 | ))\r |
2536 | {\r |
2537 | if(bRenderFrontBuffer) \r |
2538 | {\r |
2539 | updateFrontDisplay();\r |
2540 | }\r |
2541 | \r |
2542 | UploadScreen(FALSE);\r |
2543 | }\r |
2544 | else bFakeFrontBuffer=TRUE;\r |
2545 | }\r |
2546 | }\r |
2547 | \r |
2548 | bNeedUploadTest=TRUE;\r |
2549 | }\r |
2550 | else\r |
2551 | if(iOffscreenDrawing)\r |
2552 | {\r |
2553 | if (CheckAgainstFrontScreen(imageX1,imageY1,imageSX,imageSY)) \r |
2554 | {\r |
2555 | if(!PSXDisplay.InterlacedTest &&\r |
2556 | // !bFullVRam &&\r |
2557 | ((\r |
2558 | imageX0>=PreviousPSXDisplay.DisplayPosition.x &&\r |
2559 | imageX0<PreviousPSXDisplay.DisplayEnd.x &&\r |
2560 | imageY0>=PreviousPSXDisplay.DisplayPosition.y &&\r |
2561 | imageY0<PreviousPSXDisplay.DisplayEnd.y\r |
2562 | ) ||\r |
2563 | (\r |
2564 | imageX0>=PSXDisplay.DisplayPosition.x &&\r |
2565 | imageX0<PSXDisplay.DisplayEnd.x &&\r |
2566 | imageY0>=PSXDisplay.DisplayPosition.y &&\r |
2567 | imageY0<PSXDisplay.DisplayEnd.y\r |
2568 | )))\r |
2569 | return;\r |
2570 | \r |
2571 | bNeedUploadTest=TRUE;\r |
2572 | \r |
2573 | if(!bNeedUploadAfter)\r |
2574 | {\r |
2575 | bNeedUploadAfter = TRUE;\r |
2576 | xrUploadArea.x0=imageX0;\r |
2577 | xrUploadArea.x1=imageX0+imageSX;\r |
2578 | xrUploadArea.y0=imageY0;\r |
2579 | xrUploadArea.y1=imageY0+imageSY;\r |
2580 | }\r |
2581 | else\r |
2582 | {\r |
2583 | xrUploadArea.x0=min(xrUploadArea.x0,imageX0);\r |
2584 | xrUploadArea.x1=max(xrUploadArea.x1,imageX0+imageSX);\r |
2585 | xrUploadArea.y0=min(xrUploadArea.y0,imageY0);\r |
2586 | xrUploadArea.y1=max(xrUploadArea.y1,imageY0+imageSY);\r |
2587 | }\r |
2588 | }\r |
2589 | }\r |
2590 | }\r |
2591 | }\r |
2592 | \r |
2593 | \r |
2594 | ////////////////////////////////////////////////////////////////////////\r |
2595 | // cmd: draw free-size Tile \r |
2596 | ////////////////////////////////////////////////////////////////////////\r |
2597 | \r |
677ea103 |
2598 | void primTileS(unsigned char * baseAddr)\r |
ce879073 |
2599 | {\r |
2600 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
2601 | short *sgpuData = ((short *) baseAddr);\r |
2602 | \r |
2603 | sprtX = sgpuData[2];\r |
2604 | sprtY = sgpuData[3];\r |
2605 | sprtW = sgpuData[4] & 0x3ff;\r |
2606 | sprtH = sgpuData[5] & iGPUHeightMask;\r |
2607 | \r |
2608 | // x and y of start\r |
2609 | \r |
2610 | lx0 = sprtX;\r |
2611 | ly0 = sprtY;\r |
2612 | \r |
2613 | offsetST();\r |
2614 | \r |
2615 | if((dwActFixes&1) && // FF7 special game gix (battle cursor)\r |
2616 | sprtX==0 && sprtY==0 && sprtW==24 && sprtH==16) \r |
2617 | return;\r |
2618 | \r |
2619 | bDrawTextured = FALSE;\r |
2620 | bDrawSmoothShaded = FALSE;\r |
2621 | \r |
2622 | SetRenderState(gpuData[0]);\r |
2623 | \r |
2624 | /* if(iOffscreenDrawing)\r |
2625 | {\r |
2626 | if(IsPrimCompleteInsideNextScreen(lx0,ly0,lx2,ly2) ||\r |
2627 | (ly0==-6 && ly2==10)) // OH MY GOD... I DIDN'T WANT TO DO IT... BUT I'VE FOUND NO OTHER WAY... HACK FOR GRADIUS SHOOTER :(\r |
2628 | {\r |
2629 | lClearOnSwapColor = COLOR(gpuData[0]);\r |
2630 | lClearOnSwap = 1;\r |
2631 | }\r |
2632 | \r |
2633 | offsetPSX4();\r |
2634 | if(bDrawOffscreen4())\r |
2635 | {\r |
2636 | if(!(iTileCheat && sprtH==32 && gpuData[0]==0x60ffffff)) // special cheat for certain ZiNc games\r |
2637 | {\r |
2638 | InvalidateTextureAreaEx(); \r |
2639 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
2640 | BGR24to16(gpuData[0])); \r |
2641 | }\r |
2642 | }\r |
2643 | }*/\r |
2644 | \r |
2645 | SetRenderMode(gpuData[0], FALSE);\r |
2646 | SetZMask4NT();\r |
2647 | \r |
2648 | if(bIgnoreNextTile) {bIgnoreNextTile=FALSE;return;}\r |
2649 | \r |
2650 | vertex[0].c.lcol=gpuData[0];\r |
2651 | vertex[0].c.col[3]=ubGloColAlpha;\r |
2652 | SETCOL(vertex[0]); \r |
2653 | \r |
2654 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2655 | \r |
2656 | iDrawnSomething=1;\r |
2657 | }\r |
2658 | \r |
2659 | ////////////////////////////////////////////////////////////////////////\r |
2660 | // cmd: draw 1 dot Tile (point)\r |
2661 | ////////////////////////////////////////////////////////////////////////\r |
2662 | \r |
677ea103 |
2663 | void primTile1(unsigned char * baseAddr)\r |
ce879073 |
2664 | {\r |
2665 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
2666 | short *sgpuData = ((short *) baseAddr);\r |
2667 | \r |
2668 | sprtX = sgpuData[2];\r |
2669 | sprtY = sgpuData[3];\r |
2670 | sprtW = 1;\r |
2671 | sprtH = 1;\r |
2672 | \r |
2673 | lx0 = sprtX;\r |
2674 | ly0 = sprtY;\r |
2675 | \r |
2676 | offsetST();\r |
2677 | \r |
2678 | bDrawTextured = FALSE;\r |
2679 | bDrawSmoothShaded = FALSE;\r |
2680 | \r |
2681 | SetRenderState(gpuData[0]);\r |
2682 | \r |
2683 | /* if(iOffscreenDrawing)\r |
2684 | {\r |
2685 | offsetPSX4();\r |
2686 | \r |
2687 | if(bDrawOffscreen4())\r |
2688 | {\r |
2689 | InvalidateTextureAreaEx(); \r |
2690 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
2691 | BGR24to16(gpuData[0])); \r |
2692 | }\r |
2693 | }\r |
2694 | */\r |
2695 | SetRenderMode(gpuData[0], FALSE);\r |
2696 | SetZMask4NT();\r |
2697 | \r |
2698 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha;\r |
2699 | SETCOL(vertex[0]); \r |
2700 | \r |
2701 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2702 | \r |
2703 | iDrawnSomething=1;\r |
2704 | }\r |
2705 | \r |
2706 | ////////////////////////////////////////////////////////////////////////\r |
2707 | // cmd: draw 8 dot Tile (small rect)\r |
2708 | ////////////////////////////////////////////////////////////////////////\r |
2709 | \r |
677ea103 |
2710 | void primTile8(unsigned char * baseAddr)\r |
ce879073 |
2711 | {\r |
2712 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
2713 | short *sgpuData = ((short *) baseAddr);\r |
2714 | \r |
2715 | sprtX = sgpuData[2];\r |
2716 | sprtY = sgpuData[3];\r |
2717 | sprtW = 8;\r |
2718 | sprtH = 8;\r |
2719 | \r |
2720 | lx0 = sprtX;\r |
2721 | ly0 = sprtY;\r |
2722 | \r |
2723 | offsetST();\r |
2724 | \r |
2725 | bDrawTextured = FALSE;\r |
2726 | bDrawSmoothShaded = FALSE;\r |
2727 | SetRenderState(gpuData[0]);\r |
2728 | \r |
2729 | /* if(iOffscreenDrawing)\r |
2730 | {\r |
2731 | offsetPSX4();\r |
2732 | \r |
2733 | if(bDrawOffscreen4())\r |
2734 | {\r |
2735 | InvalidateTextureAreaEx(); \r |
2736 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
2737 | BGR24to16(gpuData[0])); \r |
2738 | }\r |
2739 | }\r |
2740 | */\r |
2741 | SetRenderMode(gpuData[0], FALSE);\r |
2742 | SetZMask4NT();\r |
2743 | \r |
2744 | vertex[0].c.lcol=gpuData[0];\r |
2745 | vertex[0].c.col[3]=ubGloColAlpha;\r |
2746 | SETCOL(vertex[0]); \r |
2747 | \r |
2748 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2749 | \r |
2750 | iDrawnSomething=1;\r |
2751 | }\r |
2752 | \r |
2753 | ////////////////////////////////////////////////////////////////////////\r |
2754 | // cmd: draw 16 dot Tile (medium rect)\r |
2755 | ////////////////////////////////////////////////////////////////////////\r |
2756 | \r |
677ea103 |
2757 | void primTile16(unsigned char * baseAddr)\r |
ce879073 |
2758 | {\r |
2759 | unsigned long *gpuData = ((unsigned long*)baseAddr);\r |
2760 | short *sgpuData = ((short *) baseAddr);\r |
2761 | \r |
2762 | sprtX = sgpuData[2];\r |
2763 | sprtY = sgpuData[3];\r |
2764 | sprtW = 16;\r |
2765 | sprtH = 16;\r |
2766 | // x and y of start\r |
2767 | lx0 = sprtX;\r |
2768 | ly0 = sprtY;\r |
2769 | \r |
2770 | offsetST();\r |
2771 | \r |
2772 | bDrawTextured = FALSE;\r |
2773 | bDrawSmoothShaded = FALSE;\r |
2774 | SetRenderState(gpuData[0]);\r |
2775 | \r |
2776 | /* if(iOffscreenDrawing)\r |
2777 | {\r |
2778 | offsetPSX4();\r |
2779 | \r |
2780 | if(bDrawOffscreen4())\r |
2781 | {\r |
2782 | InvalidateTextureAreaEx(); \r |
2783 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,\r |
2784 | BGR24to16(gpuData[0])); \r |
2785 | }\r |
2786 | }\r |
2787 | */\r |
2788 | SetRenderMode(gpuData[0], FALSE);\r |
2789 | SetZMask4NT();\r |
2790 | \r |
2791 | vertex[0].c.lcol=gpuData[0];\r |
2792 | vertex[0].c.col[3]=ubGloColAlpha;\r |
2793 | SETCOL(vertex[0]); \r |
2794 | \r |
2795 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2796 | \r |
2797 | iDrawnSomething=1;\r |
2798 | }\r |
2799 | \r |
2800 | ////////////////////////////////////////////////////////////////////////\r |
2801 | // helper: filter effect by multipass rendering\r |
2802 | ////////////////////////////////////////////////////////////////////////\r |
2803 | \r |
2804 | /*void DrawMultiBlur(void)\r |
2805 | {\r |
2806 | long lABR,lDST;float fx,fy;\r |
2807 | \r |
2808 | lABR=GlobalTextABR;\r |
2809 | lDST=DrawSemiTrans;\r |
2810 | \r |
2811 | fx=(float)PSXDisplay.DisplayMode.x/(float)(iResX); \r |
2812 | fy=(float)PSXDisplay.DisplayMode.y/(float)(iResY);\r |
2813 | \r |
2814 | vertex[0].x+=fx;vertex[1].x+=fx;\r |
2815 | vertex[2].x+=fx;vertex[3].x+=fx;\r |
2816 | \r |
2817 | GlobalTextABR=0;\r |
2818 | DrawSemiTrans=1;\r |
2819 | SetSemiTrans();\r |
2820 | \r |
2821 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2822 | \r |
2823 | vertex[0].y+=fy;vertex[1].y+=fy;\r |
2824 | vertex[2].y+=fy;vertex[3].y+=fy;\r |
2825 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2826 | \r |
2827 | if(bDrawMultiPass) {obm1=obm2=GL_SRC_ALPHA;}\r |
2828 | \r |
2829 | GlobalTextABR=lABR;\r |
2830 | DrawSemiTrans=lDST;\r |
2831 | }\r |
2832 | */\r |
2833 | ////////////////////////////////////////////////////////////////////////\r |
2834 | \r |
2835 | #define POFF 0.375f\r |
2836 | \r |
2837 | void DrawMultiFilterSprite(void)\r |
2838 | {\r |
2839 | long lABR,lDST;\r |
2840 | \r |
2841 | if(bUseMultiPass || DrawSemiTrans || ubOpaqueDraw) \r |
2842 | {\r |
2843 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2844 | return;\r |
2845 | }\r |
2846 | \r |
2847 | lABR=GlobalTextABR;\r |
2848 | lDST=DrawSemiTrans;\r |
2849 | vertex[0].c.col[3]=ubGloAlpha/2; // -> set color with\r |
2850 | SETCOL(vertex[0]); // texture alpha\r |
2851 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2852 | vertex[0].x+=POFF;vertex[1].x+=POFF;\r |
2853 | vertex[2].x+=POFF;vertex[3].x+=POFF;\r |
2854 | vertex[0].y+=POFF;vertex[1].y+=POFF;\r |
2855 | vertex[2].y+=POFF;vertex[3].y+=POFF;\r |
2856 | GlobalTextABR=0;\r |
2857 | DrawSemiTrans=1;\r |
2858 | SetSemiTrans();\r |
2859 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2860 | GlobalTextABR=lABR;\r |
2861 | DrawSemiTrans=lDST;\r |
2862 | }\r |
2863 | \r |
2864 | ////////////////////////////////////////////////////////////////////////\r |
2865 | // cmd: small sprite (textured rect)\r |
2866 | ////////////////////////////////////////////////////////////////////////\r |
2867 | \r |
677ea103 |
2868 | void primSprt8(unsigned char * baseAddr)\r |
ce879073 |
2869 | {\r |
2870 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
2871 | short *sgpuData = ((short *) baseAddr);\r |
2872 | short s;\r |
2873 | \r |
2874 | iSpriteTex=1;\r |
2875 | \r |
2876 | sprtX = sgpuData[2];\r |
2877 | sprtY = sgpuData[3];\r |
2878 | sprtW = 8;\r |
2879 | sprtH = 8;\r |
2880 | \r |
2881 | lx0 = sprtX;\r |
2882 | ly0 = sprtY;\r |
2883 | \r |
2884 | offsetST();\r |
2885 | \r |
2886 | // do texture stuff\r |
2887 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
2888 | \r |
2889 | if(usMirror & 0x1000) \r |
2890 | {\r |
2891 | s=gl_ux[0];\r |
2892 | s-=sprtW-1;\r |
2893 | if(s<0) {s=0;}\r |
2894 | gl_ux[0]=gl_ux[3]=s;\r |
2895 | }\r |
2896 | \r |
2897 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
2898 | if(s) s--;\r |
2899 | if(s>255) s=255;\r |
2900 | gl_ux[1]=gl_ux[2]=s;\r |
2901 | // Y coords\r |
2902 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
2903 | \r |
2904 | if(usMirror & 0x2000) \r |
2905 | {\r |
2906 | s=gl_vy[0];\r |
2907 | s-=sprtH-1;\r |
2908 | if(s<0) {s=0;}\r |
2909 | gl_vy[0]=gl_vy[1]=s;\r |
2910 | }\r |
2911 | \r |
2912 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
2913 | if(s) s--;\r |
2914 | if(s>255) s=255;\r |
2915 | gl_vy[2]=gl_vy[3]=s;\r |
2916 | \r |
2917 | ulClutID=(gpuData[2]>>16);\r |
2918 | \r |
2919 | bDrawTextured = TRUE;\r |
2920 | bDrawSmoothShaded = FALSE;\r |
2921 | SetRenderState(gpuData[0]);\r |
2922 | \r |
2923 | /* if(iOffscreenDrawing) \r |
2924 | {\r |
2925 | offsetPSX4();\r |
2926 | \r |
2927 | if(bDrawOffscreen4())\r |
2928 | {\r |
2929 | InvalidateTextureAreaEx(); \r |
2930 | SetRenderColor(gpuData[0]);\r |
2931 | lx0-=PSXDisplay.DrawOffset.x;\r |
2932 | ly0-=PSXDisplay.DrawOffset.y;\r |
2933 | \r |
2934 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,8,8);\r |
2935 | else\r |
2936 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,8,8);\r |
2937 | else\r |
2938 | DrawSoftwareSprite(baseAddr,8,8,baseAddr[8],baseAddr[9]);\r |
2939 | }\r |
2940 | }\r |
2941 | */\r |
2942 | SetRenderMode(gpuData[0], TRUE);\r |
2943 | SetZMask4SP();\r |
2944 | \r |
2945 | sSprite_ux2=gl_ux[0]+sprtW;\r |
2946 | sSprite_vy2=gl_vy[0]+sprtH;\r |
2947 | \r |
2948 | assignTextureSprite();\r |
2949 | \r |
2950 | if(iFilterType>4) \r |
2951 | DrawMultiFilterSprite();\r |
2952 | else\r |
2953 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2954 | \r |
2955 | if(bDrawMultiPass)\r |
2956 | {\r |
2957 | SetSemiTransMulti(1);\r |
2958 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2959 | }\r |
2960 | \r |
2961 | if(ubOpaqueDraw)\r |
2962 | {\r |
2963 | SetZMask4O();\r |
2964 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
2965 | DEFOPAQUEON\r |
2966 | \r |
2967 | /* if(bSmallAlpha && iFilterType<=2)\r |
2968 | {\r |
2969 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
2970 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
2971 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2972 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
2973 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
2974 | SetZMask4O();\r |
2975 | }\r |
2976 | */\r |
2977 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
2978 | DEFOPAQUEOFF\r |
2979 | }\r |
2980 | \r |
2981 | iSpriteTex=0;\r |
2982 | iDrawnSomething=1;\r |
2983 | }\r |
2984 | \r |
2985 | ////////////////////////////////////////////////////////////////////////\r |
2986 | // cmd: medium sprite (textured rect)\r |
2987 | ////////////////////////////////////////////////////////////////////////\r |
2988 | \r |
677ea103 |
2989 | void primSprt16(unsigned char * baseAddr)\r |
ce879073 |
2990 | {\r |
2991 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
2992 | short *sgpuData = ((short *) baseAddr);\r |
2993 | short s;\r |
2994 | \r |
2995 | iSpriteTex=1;\r |
2996 | \r |
2997 | sprtX = sgpuData[2];\r |
2998 | sprtY = sgpuData[3];\r |
2999 | sprtW = 16;\r |
3000 | sprtH = 16;\r |
3001 | \r |
3002 | lx0 = sprtX;\r |
3003 | ly0 = sprtY;\r |
3004 | \r |
3005 | offsetST();\r |
3006 | \r |
3007 | // do texture stuff\r |
3008 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r |
3009 | \r |
3010 | if(usMirror & 0x1000) \r |
3011 | {\r |
3012 | s=gl_ux[0];\r |
3013 | s-=sprtW-1;\r |
3014 | if(s<0) {s=0;}\r |
3015 | gl_ux[0]=gl_ux[3]=s;\r |
3016 | }\r |
3017 | \r |
3018 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
3019 | if(s) s--;\r |
3020 | if(s>255) s=255;\r |
3021 | gl_ux[1]=gl_ux[2]=s; \r |
3022 | // Y coords\r |
3023 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r |
3024 | \r |
3025 | if(usMirror & 0x2000) \r |
3026 | {\r |
3027 | s=gl_vy[0];\r |
3028 | s-=sprtH-1;\r |
3029 | if(s<0) {s=0;}\r |
3030 | gl_vy[0]=gl_vy[1]=s;\r |
3031 | }\r |
3032 | \r |
3033 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
3034 | if(s) s--;\r |
3035 | if(s>255) s=255;\r |
3036 | gl_vy[2]=gl_vy[3]=s;\r |
3037 | \r |
3038 | ulClutID=(gpuData[2]>>16);\r |
3039 | \r |
3040 | bDrawTextured = TRUE;\r |
3041 | bDrawSmoothShaded = FALSE;\r |
3042 | SetRenderState(gpuData[0]);\r |
3043 | \r |
3044 | /* if(iOffscreenDrawing) \r |
3045 | {\r |
3046 | offsetPSX4();\r |
3047 | \r |
3048 | if(bDrawOffscreen4())\r |
3049 | {\r |
3050 | InvalidateTextureAreaEx(); \r |
3051 | SetRenderColor(gpuData[0]);\r |
3052 | lx0-=PSXDisplay.DrawOffset.x;\r |
3053 | ly0-=PSXDisplay.DrawOffset.y;\r |
3054 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,16,16);\r |
3055 | else\r |
3056 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,16,16);\r |
3057 | else\r |
3058 | DrawSoftwareSprite(baseAddr,16,16,baseAddr[8],baseAddr[9]);\r |
3059 | }\r |
3060 | }\r |
3061 | */\r |
3062 | SetRenderMode(gpuData[0], TRUE);\r |
3063 | SetZMask4SP();\r |
3064 | \r |
3065 | sSprite_ux2=gl_ux[0]+sprtW;\r |
3066 | sSprite_vy2=gl_vy[0]+sprtH;\r |
3067 | \r |
3068 | assignTextureSprite();\r |
3069 | \r |
3070 | if(iFilterType>4) \r |
3071 | DrawMultiFilterSprite();\r |
3072 | else\r |
3073 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
3074 | \r |
3075 | if(bDrawMultiPass)\r |
3076 | {\r |
3077 | SetSemiTransMulti(1);\r |
3078 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
3079 | }\r |
3080 | \r |
3081 | if(ubOpaqueDraw)\r |
3082 | {\r |
3083 | SetZMask4O();\r |
3084 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]);\r |
3085 | DEFOPAQUEON\r |
3086 | \r |
3087 | /* if(bSmallAlpha && iFilterType<=2)\r |
3088 | {\r |
3089 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
3090 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
3091 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
3092 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
3093 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
3094 | SetZMask4O();\r |
3095 | }\r |
3096 | */\r |
3097 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
3098 | DEFOPAQUEOFF\r |
3099 | }\r |
3100 | \r |
3101 | iSpriteTex=0;\r |
3102 | iDrawnSomething=1;\r |
3103 | }\r |
3104 | \r |
3105 | ////////////////////////////////////////////////////////////////////////\r |
3106 | // cmd: free-size sprite (textured rect)\r |
3107 | ////////////////////////////////////////////////////////////////////////\r |
3108 | \r |
677ea103 |
3109 | void primSprtSRest(unsigned char * baseAddr,unsigned short type)\r |
ce879073 |
3110 | {\r |
3111 | unsigned long *gpuData = ((unsigned long *) baseAddr);\r |
3112 | short *sgpuData = ((short *) baseAddr);\r |
3113 | short s;unsigned short sTypeRest=0;\r |
3114 | \r |
3115 | sprtX = sgpuData[2];\r |
3116 | sprtY = sgpuData[3];\r |
3117 | sprtW = sgpuData[6] & 0x3ff;\r |
3118 | sprtH = sgpuData[7] & 0x1ff;\r |
3119 | \r |
3120 | \r |
3121 | // do texture stuff\r |
3122 | switch(type)\r |
3123 | {\r |
3124 | case 1:\r |
3125 | gl_vy[0]=gl_vy[1]=baseAddr[9];\r |
3126 | s=256-baseAddr[8];\r |
3127 | sprtW-=s;\r |
3128 | sprtX+=s;\r |
3129 | gl_ux[0]=gl_ux[3]=0;\r |
3130 | break;\r |
3131 | case 2:\r |
3132 | gl_ux[0]=gl_ux[3]=baseAddr[8];\r |
3133 | s=256-baseAddr[9];\r |
3134 | sprtH-=s;\r |
3135 | sprtY+=s;\r |
3136 | gl_vy[0]=gl_vy[1]=0;\r |
3137 | break;\r |
3138 | case 3:\r |
3139 | s=256-baseAddr[8];\r |
3140 | sprtW-=s;\r |
3141 | sprtX+=s;\r |
3142 | gl_ux[0]=gl_ux[3]=0;\r |
3143 | s=256-baseAddr[9];\r |
3144 | sprtH-=s;\r |
3145 | sprtY+=s;\r |
3146 | gl_vy[0]=gl_vy[1]=0;\r |
3147 | break;\r |
3148 | \r |
3149 | case 4:\r |
3150 | gl_vy[0]=gl_vy[1]=baseAddr[9];\r |
3151 | s=512-baseAddr[8];\r |
3152 | sprtW-=s;\r |
3153 | sprtX+=s;\r |
3154 | gl_ux[0]=gl_ux[3]=0;\r |
3155 | break;\r |
3156 | case 5:\r |
3157 | gl_ux[0]=gl_ux[3]=baseAddr[8];\r |
3158 | s=512-baseAddr[9];\r |
3159 | sprtH-=s;\r |
3160 | sprtY+=s;\r |
3161 | gl_vy[0]=gl_vy[1]=0;\r |
3162 | break;\r |
3163 | case 6:\r |
3164 | s=512-baseAddr[8];\r |
3165 | sprtW-=s;\r |
3166 | sprtX+=s;\r |
3167 | gl_ux[0]=gl_ux[3]=0;\r |
3168 | s=512-baseAddr[9];\r |
3169 | sprtH-=s;\r |
3170 | sprtY+=s;\r |
3171 | gl_vy[0]=gl_vy[1]=0;\r |
3172 | break;\r |
3173 | \r |
3174 | }\r |
3175 | \r |
3176 | if(usMirror & 0x1000) \r |
3177 | {\r |
3178 | s=gl_ux[0];\r |
3179 | s-=sprtW-1;if(s<0) s=0;\r |
3180 | gl_ux[0]=gl_ux[3]=s;\r |
3181 | }\r |
3182 | if(usMirror & 0x2000) \r |
3183 | {\r |
3184 | s=gl_vy[0];\r |
3185 | s-=sprtH-1;if(s<0) {s=0;}\r |
3186 | gl_vy[0]=gl_vy[1]=s;\r |
3187 | }\r |
3188 | \r |
3189 | sSprite_ux2=s=gl_ux[0]+sprtW; \r |
3190 | if(s>255) s=255;\r |
3191 | gl_ux[1]=gl_ux[2]=s;\r |
3192 | sSprite_vy2=s=gl_vy[0]+sprtH; \r |
3193 | if(s>255) s=255;\r |
3194 | gl_vy[2]=gl_vy[3]=s;\r |
3195 | \r |
3196 | if(!bUsingTWin)\r |
3197 | {\r |
3198 | if(sSprite_ux2>256) \r |
3199 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;}\r |
3200 | if(sSprite_vy2>256) \r |
3201 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;}\r |
3202 | }\r |
3203 | \r |
3204 | lx0 = sprtX;\r |
3205 | ly0 = sprtY;\r |
3206 | \r |
3207 | offsetST();\r |
3208 | \r |
3209 | ulClutID=(gpuData[2]>>16);\r |
3210 | \r |
3211 | bDrawTextured = TRUE;\r |
3212 | bDrawSmoothShaded = FALSE;\r |
3213 | SetRenderState(gpuData[0]);\r |
3214 | \r |
3215 | /* if(iOffscreenDrawing)\r |
3216 | {\r |
3217 | offsetPSX4();\r |
3218 | \r |
3219 | if(bDrawOffscreen4())\r |
3220 | {\r |
3221 | InvalidateTextureAreaEx(); \r |
3222 | SetRenderColor(gpuData[0]);\r |
3223 | lx0-=PSXDisplay.DrawOffset.x;\r |
3224 | ly0-=PSXDisplay.DrawOffset.y;\r |
3225 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH);\r |
3226 | else\r |
3227 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH);\r |
3228 | else\r |
3229 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r |
3230 | }\r |
3231 | }\r |
3232 | */\r |
3233 | SetRenderMode(gpuData[0], TRUE);\r |
3234 | SetZMask4SP();\r |
3235 | \r |
3236 | sSprite_ux2=gl_ux[0]+sprtW;\r |
3237 | sSprite_vy2=gl_vy[0]+sprtH;\r |
3238 | \r |
3239 | assignTextureSprite();\r |
3240 | \r |
3241 | if(iFilterType>4) \r |
3242 | DrawMultiFilterSprite();\r |
3243 | else\r |
3244 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r |
3245 | \r |