frontend: switch to libpicofe sdl code
[pcsx_rearmed.git] / plugins / gpu-gles / gpulib_if.c
CommitLineData
7890a708 1/***************************************************************************
2 begin : Sun Mar 08 2009
3 copyright : (C) 1999-2009 by Pete Bernert
4 email : BlackDove@addcom.de
5
6 PCSX rearmed rework (C) notaz, 2012
7 ***************************************************************************/
8
9/***************************************************************************
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. See also the license.txt file for *
15 * additional informations. *
16 * *
17 ***************************************************************************/
18
19#include "gpuDraw.c"
20#include "gpuTexture.c"
21#include "gpuPrim.c"
0cc470cd 22#include "hud.c"
7890a708 23
24static const short dispWidths[8] = {256,320,512,640,368,384,512,640};
25short g_m1,g_m2,g_m3;
26short DrawSemiTrans;
27
28short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords
29long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;
30long GlobalTextREST,GlobalTextABR,GlobalTextPAGE;
31
32unsigned long dwGPUVersion;
33int iGPUHeight=512;
34int iGPUHeightMask=511;
35int GlobalTextIL;
36
37unsigned char *psxVub;
38unsigned short *psxVuw;
39
40GLfloat gl_z=0.0f;
41BOOL bNeedInterlaceUpdate;
42BOOL bNeedRGB24Update;
43BOOL bChangeWinMode;
44long lGPUstatusRet;
45unsigned long ulGPUInfoVals[16];
46VRAMLoad_t VRAMWrite;
47VRAMLoad_t VRAMRead;
48int iDataWriteMode;
49int iDataReadMode;
50
51long lClearOnSwap;
52long lClearOnSwapColor;
53BOOL bSkipNextFrame;
54
55PSXDisplay_t PSXDisplay;
56PSXDisplay_t PreviousPSXDisplay;
57TWin_t TWin;
58BOOL bDisplayNotSet;
59BOOL bNeedWriteUpload;
60int iLastRGB24;
61
62// don't do GL vram read
63void CheckVRamRead(int x, int y, int dx, int dy, bool bFront)
64{
65}
66
67void CheckVRamReadEx(int x, int y, int dx, int dy)
68{
69}
70
71void SetFixes(void)
72{
73}
74
75static void PaintBlackBorders(void)
76{
77 short s;
78 glDisable(GL_SCISSOR_TEST); glError();
79 if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} glError();
80 if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} glError();
81 if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} glError();
82 glDisable(GL_ALPHA_TEST); glError();
83
84 glEnable(GL_ALPHA_TEST); glError();
85 glEnable(GL_SCISSOR_TEST); glError();
86}
87
0cc470cd 88static void fps_update(void);
89
7890a708 90void updateDisplay(void)
91{
92 bFakeFrontBuffer=FALSE;
93 bRenderFrontBuffer=FALSE;
94
95 if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted?
96 {
97 PrepareFullScreenUpload(-1);
98 UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram
99 bNeedUploadTest=FALSE;
100 bNeedInterlaceUpdate=FALSE;
101 bNeedUploadAfter=FALSE;
102 bNeedRGB24Update=FALSE;
103 }
104 else
105 if(bNeedInterlaceUpdate) // smaller upload?
106 {
107 bNeedInterlaceUpdate=FALSE;
108 xrUploadArea=xrUploadAreaIL; // -> upload this rect
109 UploadScreen(TRUE);
110 }
111
112 if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9
113
114 if(PSXDisplay.Disabled) // display disabled?
115 {
116 // moved here
117 glDisable(GL_SCISSOR_TEST); glError();
118 glClearColor(0,0,0,128); glError(); // -> clear whole backbuffer
119 glClear(uiBufferBits); glError();
120 glEnable(GL_SCISSOR_TEST); glError();
121 gl_z=0.0f;
122 bDisplayNotSet = TRUE;
123 }
124
125 if(iDrawnSomething)
0cc470cd 126 {
127 fps_update();
7890a708 128 eglSwapBuffers(display, surface);
0cc470cd 129 iDrawnSomething=0;
130 }
7890a708 131
132 if(lClearOnSwap) // clear buffer after swap?
133 {
134 GLclampf g,b,r;
135
136 if(bDisplayNotSet) // -> set new vals
137 SetOGLDisplaySettings(1);
138
139 g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col
140 b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f;
141 r=((GLclampf)RED(lClearOnSwapColor))/255.0f;
142 glDisable(GL_SCISSOR_TEST); glError();
143 glClearColor(r,g,b,128); glError(); // -> clear
144 glClear(uiBufferBits); glError();
145 glEnable(GL_SCISSOR_TEST); glError();
146 lClearOnSwap=0; // -> done
147 }
148 else
149 {
150 if(iZBufferDepth) // clear zbuffer as well (if activated)
151 {
152 glDisable(GL_SCISSOR_TEST); glError();
153 glClear(GL_DEPTH_BUFFER_BIT); glError();
154 glEnable(GL_SCISSOR_TEST); glError();
155 }
156 }
157 gl_z=0.0f;
158
159 // additional uploads immediatly after swapping
160 if(bNeedUploadAfter) // upload wanted?
161 {
162 bNeedUploadAfter=FALSE;
163 bNeedUploadTest=FALSE;
164 UploadScreen(-1); // -> upload
165 }
166
167 if(bNeedUploadTest)
168 {
169 bNeedUploadTest=FALSE;
170 if(PSXDisplay.InterlacedTest &&
171 //iOffscreenDrawing>2 &&
172 PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&
173 PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&
174 PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&
175 PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)
176 {
177 PrepareFullScreenUpload(TRUE);
178 UploadScreen(TRUE);
179 }
180 }
181}
182
183void updateFrontDisplay(void)
184{
185 if(PreviousPSXDisplay.Range.x0||
186 PreviousPSXDisplay.Range.y0)
187 PaintBlackBorders();
188
189 bFakeFrontBuffer=FALSE;
190 bRenderFrontBuffer=FALSE;
191
192 if(iDrawnSomething) // linux:
193 eglSwapBuffers(display, surface);
194}
195
196static void ChangeDispOffsetsX(void) // CENTER X
197{
198long lx,l;short sO;
199
200if(!PSXDisplay.Range.x1) return; // some range given?
201
202l=PSXDisplay.DisplayMode.x;
203
204l*=(long)PSXDisplay.Range.x1; // some funky calculation
205l/=2560;lx=l;l&=0xfffffff8;
206
207if(l==PreviousPSXDisplay.Range.x1) return; // some change?
208
209sO=PreviousPSXDisplay.Range.x0; // store old
210
211if(lx>=PSXDisplay.DisplayMode.x) // range bigger?
212 {
213 PreviousPSXDisplay.Range.x1= // -> take display width
214 PSXDisplay.DisplayMode.x;
215 PreviousPSXDisplay.Range.x0=0; // -> start pos is 0
216 }
217else // range smaller? center it
218 {
219 PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned)
220 PreviousPSXDisplay.Range.x0= // -> calc start pos
221 (PSXDisplay.Range.x0-500)/8;
222 if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet
223 PreviousPSXDisplay.Range.x0=0;
224
225 if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much
226 PSXDisplay.DisplayMode.x)
227 {
228 PreviousPSXDisplay.Range.x0= // -> adjust start
229 PSXDisplay.DisplayMode.x-lx;
230 PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width
231 }
232 }
233
234if(sO!=PreviousPSXDisplay.Range.x0) // something changed?
235 {
236 bDisplayNotSet=TRUE; // -> recalc display stuff
237 }
238}
239
240////////////////////////////////////////////////////////////////////////
241
242static void ChangeDispOffsetsY(void) // CENTER Y
243{
244int iT;short sO; // store previous y size
245
246if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC
247
248if(PSXDisplay.Range.y0>=iT) // crossed the security line? :)
249 {
250 PreviousPSXDisplay.Range.y1= // -> store width
251 PSXDisplay.DisplayModeNew.y;
252
253 sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset
254 if(sO<0) sO=0;
255
256 PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too
257 }
258else sO=0; // else no offset
259
260if(sO!=PreviousPSXDisplay.Range.y0) // something changed?
261 {
262 PreviousPSXDisplay.Range.y0=sO;
263 bDisplayNotSet=TRUE; // -> recalc display stuff
264 }
265}
266
267static void updateDisplayIfChanged(void)
268{
269BOOL bUp;
270
271if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) &&
272 (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))
273 {
274 if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) &&
275 (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew))
276 return; // nothing has changed? fine, no swap buffer needed
277 }
278else // some res change?
279 {
280 glLoadIdentity(); glError();
281 glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution
282 PSXDisplay.DisplayModeNew.y, 0, -1, 1); glError();
283 if(bKeepRatio) SetAspectRatio();
284 }
285
286bDisplayNotSet = TRUE; // re-calc offsets/display area
287
288bUp=FALSE;
289if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off)
290 {
291 PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet
292 ResetTextureArea(FALSE);
293 bUp=TRUE;
294 }
295
296PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos
297PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;
298PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;
299PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;
300
301PSXDisplay.DisplayEnd.x= // calc new ends
302 PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
303PSXDisplay.DisplayEnd.y=
304 PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;
305PreviousPSXDisplay.DisplayEnd.x=
306 PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
307PreviousPSXDisplay.DisplayEnd.y=
308 PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;
309
310ChangeDispOffsetsX();
311if(bUp) updateDisplay(); // yeah, real update (swap buffer)
312}
313
314#define GPUwriteStatus_ext GPUwriteStatus_ext // for gpulib to see this
315void GPUwriteStatus_ext(unsigned long gdata)
316{
317switch((gdata>>24)&0xff)
318 {
319 case 0x00:
320 PSXDisplay.Disabled=1;
321 PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;
322 drawX=drawY=0;drawW=drawH=0;
323 sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0;
324 usMirror=0;
325 GlobalTextAddrX=0;GlobalTextAddrY=0;
326 GlobalTextTP=0;GlobalTextABR=0;
327 PSXDisplay.RGB24=FALSE;
328 PSXDisplay.Interlaced=FALSE;
329 bUsingTWin = FALSE;
330 return;
331
332 case 0x03:
333 PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;
334 PSXDisplay.Disabled = (gdata & 1);
335
336 if (iOffscreenDrawing==4 &&
337 PreviousPSXDisplay.Disabled &&
338 !(PSXDisplay.Disabled))
339 {
340
341 if(!PSXDisplay.RGB24)
342 {
343 PrepareFullScreenUpload(TRUE);
344 UploadScreen(TRUE);
345 updateDisplay();
346 }
347 }
348 return;
349
350 case 0x05:
351 {
352 short sx=(short)(gdata & 0x3ff);
353 short sy;
354
355 sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later
356 if (sy & 0x200)
357 {
358 sy|=0xfc00;
359 PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double;
360 sy=0;
361 }
362 else PreviousPSXDisplay.DisplayModeNew.y=0;
363
364 if(sx>1000) sx=0;
365
366 if(dwActFixes&8)
367 {
368 if((!PSXDisplay.Interlaced) &&
369 PreviousPSXDisplay.DisplayPosition.x == sx &&
370 PreviousPSXDisplay.DisplayPosition.y == sy)
371 return;
372
373 PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x;
374 PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y;
375 PreviousPSXDisplay.DisplayPosition.x = sx;
376 PreviousPSXDisplay.DisplayPosition.y = sy;
377 }
378 else
379 {
380 if((!PSXDisplay.Interlaced) &&
381 PSXDisplay.DisplayPosition.x == sx &&
382 PSXDisplay.DisplayPosition.y == sy)
383 return;
384 PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;
385 PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;
386 PSXDisplay.DisplayPosition.x = sx;
387 PSXDisplay.DisplayPosition.y = sy;
388 }
389
390 PSXDisplay.DisplayEnd.x=
391 PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
392 PSXDisplay.DisplayEnd.y=
393 PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;
394
395 PreviousPSXDisplay.DisplayEnd.x=
396 PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
397 PreviousPSXDisplay.DisplayEnd.y=
398 PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;
399
400 bDisplayNotSet = TRUE;
401
402 if (!(PSXDisplay.Interlaced))
403 {
404 updateDisplay();
405 }
406 else
407 if(PSXDisplay.InterlacedTest &&
408 ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)||
409 (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y)))
410 PSXDisplay.InterlacedTest--;
411 return;
412 }
413
414 case 0x06:
415 PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff;
416 PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff;
417
418 PSXDisplay.Range.x1-=PSXDisplay.Range.x0;
419
420 ChangeDispOffsetsX();
421 return;
422
423 case 0x07:
424 PreviousPSXDisplay.Height = PSXDisplay.Height;
425
426 PSXDisplay.Range.y0=gdata & 0x3ff;
427 PSXDisplay.Range.y1=(gdata>>10) & 0x3ff;
428
429 PSXDisplay.Height = PSXDisplay.Range.y1 -
430 PSXDisplay.Range.y0 +
431 PreviousPSXDisplay.DisplayModeNew.y;
432
433 if (PreviousPSXDisplay.Height != PSXDisplay.Height)
434 {
435 PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;
436 ChangeDispOffsetsY();
437 updateDisplayIfChanged();
438 }
439 return;
440
441 case 0x08:
442 PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];
443
444 if (gdata&0x04) PSXDisplay.Double=2;
445 else PSXDisplay.Double=1;
446 PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;
447
448 ChangeDispOffsetsY();
449
450 PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC
451 PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor
452 PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace
453
454 PreviousPSXDisplay.InterlacedNew=FALSE;
455 if (PSXDisplay.InterlacedNew)
456 {
457 if(!PSXDisplay.Interlaced)
458 {
459 PSXDisplay.InterlacedTest=2;
460 PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;
461 PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;
462 PreviousPSXDisplay.InterlacedNew=TRUE;
463 }
464 }
465 else
466 {
467 PSXDisplay.InterlacedTest=0;
468 }
469 updateDisplayIfChanged();
470 return;
471 }
472}
473
474/////////////////////////////////////////////////////////////////////////////
475
476#include <stdint.h>
477
478#include "../gpulib/gpu.c"
479
480static int is_opened;
481
9ee0fd5b 482static void set_vram(void *vram)
7890a708 483{
9ee0fd5b 484 psxVub=vram;
7890a708 485 psxVuw=(unsigned short *)psxVub;
9ee0fd5b 486}
487
488int renderer_init(void)
489{
490 set_vram(gpu.vram);
7890a708 491
492 PSXDisplay.RGB24 = FALSE; // init some stuff
493 PSXDisplay.Interlaced = FALSE;
494 PSXDisplay.DrawOffset.x = 0;
495 PSXDisplay.DrawOffset.y = 0;
496 PSXDisplay.DisplayMode.x= 320;
497 PSXDisplay.DisplayMode.y= 240;
498 PSXDisplay.Disabled = FALSE;
499 PSXDisplay.Range.x0=0;
500 PSXDisplay.Range.x1=0;
501 PSXDisplay.Double = 1;
502
503 lGPUstatusRet = 0x14802000;
504
505 return 0;
506}
507
e929dec5 508void renderer_finish(void)
509{
510}
511
512void renderer_notify_res_change(void)
513{
514}
515
7890a708 516extern const unsigned char cmd_lengths[256];
517
b243416b 518// XXX: mostly dupe code from soft peops
519int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
7890a708 520{
521 unsigned int cmd, len;
b243416b 522 unsigned int *list_start = list;
7890a708 523 unsigned int *list_end = list + list_len;
524
525 for (; list < list_end; list += 1 + len)
526 {
527 cmd = *list >> 24;
528 len = cmd_lengths[cmd];
b243416b 529 if (list + 1 + len > list_end) {
530 cmd = -1;
531 break;
532 }
533
534#ifndef TEST
535 if (cmd == 0xa0 || cmd == 0xc0)
536 break; // image i/o, forward to upper layer
537 else if ((cmd & 0xf8) == 0xe0)
538 gpu.ex_regs[cmd & 7] = list[0];
539#endif
7890a708 540
541 primTableJ[cmd]((void *)list);
542
543 switch(cmd)
544 {
545 case 0x48 ... 0x4F:
546 {
b243416b 547 uint32_t num_vertexes = 2;
548 uint32_t *list_position = &(list[3]);
7890a708 549
550 while(1)
551 {
552 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
553 break;
554
555 list_position++;
556 num_vertexes++;
557 }
558
b243416b 559 len += (num_vertexes - 2);
7890a708 560 break;
561 }
562
563 case 0x58 ... 0x5F:
564 {
b243416b 565 uint32_t num_vertexes = 2;
566 uint32_t *list_position = &(list[4]);
7890a708 567
568 while(1)
569 {
570 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
571 break;
572
573 list_position += 2;
574 num_vertexes++;
575 }
576
b243416b 577 len += (num_vertexes - 2) * 2;
7890a708 578 break;
579 }
580
581#ifdef TEST
582 case 0xA0: // sys -> vid
583 {
584 short *slist = (void *)list;
585 uint32_t load_width = slist[4];
586 uint32_t load_height = slist[5];
587 uint32_t load_size = load_width * load_height;
588
589 len += load_size / 2;
590 break;
591 }
592#endif
593 }
594 }
b243416b 595
596 gpu.ex_regs[1] &= ~0x1ff;
597 gpu.ex_regs[1] |= lGPUstatusRet & 0x1ff;
598
599 *last_cmd = cmd;
600 return list - list_start;
7890a708 601}
602
603void renderer_sync_ecmds(uint32_t *ecmds)
604{
605 cmdTexturePage((unsigned char *)&ecmds[1]);
606 cmdTextureWindow((unsigned char *)&ecmds[2]);
607 cmdDrawAreaStart((unsigned char *)&ecmds[3]);
608 cmdDrawAreaEnd((unsigned char *)&ecmds[4]);
609 cmdDrawOffset((unsigned char *)&ecmds[5]);
610 cmdSTP((unsigned char *)&ecmds[6]);
611}
612
613void renderer_update_caches(int x, int y, int w, int h)
614{
615 VRAMWrite.x = x;
616 VRAMWrite.y = y;
617 VRAMWrite.Width = w;
618 VRAMWrite.Height = h;
619 if(is_opened)
620 CheckWriteUpdate();
621}
622
623void renderer_flush_queues(void)
624{
625}
626
627void renderer_set_interlace(int enable, int is_odd)
628{
629}
630
631int vout_init(void)
632{
633 return 0;
634}
635
636int vout_finish(void)
637{
638 return 0;
639}
640
641void vout_update(void)
642{
643 if(PSXDisplay.Interlaced) // interlaced mode?
644 {
645 if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)
646 {
647 updateDisplay(); // -> swap buffers (new frame)
648 }
649 }
650 else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed?
651 {
652 updateFrontDisplay(); // -> update front buffer
653 }
654}
655
4ea086f6 656void vout_blank(void)
657{
658}
659
660void vout_set_config(const struct rearmed_cbs *cbs)
661{
662}
663
bb88ec28 664static struct rearmed_cbs *cbs;
665
7890a708 666long GPUopen(void **dpy)
667{
0cc470cd 668 int ret;
669
bb88ec28 670 iResX = cbs->screen_w;
671 iResY = cbs->screen_h;
7890a708 672 rRatioRect.left = rRatioRect.top=0;
673 rRatioRect.right = iResX;
674 rRatioRect.bottom = iResY;
675
676 bDisplayNotSet = TRUE;
677 bSetClip = TRUE;
678 CSTEXTURE = CSVERTEX = CSCOLOR = 0;
679
680 InitializeTextureStore(); // init texture mem
7890a708 681
0cc470cd 682 ret = GLinitialize();
683 MakeDisplayLists();
684
685 is_opened = 1;
686 return ret;
7890a708 687}
688
689long GPUclose(void)
690{
691 is_opened = 0;
692
0cc470cd 693 KillDisplayLists();
7890a708 694 GLcleanup(); // close OGL
695 return 0;
696}
697
7890a708 698/* acting as both renderer and vout handler here .. */
699void renderer_set_config(const struct rearmed_cbs *cbs_)
700{
0cc470cd 701 cbs = (void *)cbs_; // ugh..
7890a708 702
703 iOffscreenDrawing = 0;
704 iZBufferDepth = 0;
705 iFrameReadType = 0;
706 bKeepRatio = TRUE;
707
708 dwActFixes = cbs->gpu_peopsgl.dwActFixes;
709 bDrawDither = cbs->gpu_peopsgl.bDrawDither;
710 iFilterType = cbs->gpu_peopsgl.iFilterType;
711 iFrameTexType = cbs->gpu_peopsgl.iFrameTexType;
712 iUseMask = cbs->gpu_peopsgl.iUseMask;
713 bOpaquePass = cbs->gpu_peopsgl.bOpaquePass;
714 bAdvancedBlend = cbs->gpu_peopsgl.bAdvancedBlend;
715 bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec;
716 iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection;
717 iVRamSize = cbs->gpu_peopsgl.iVRamSize;
fa56d360 718 if (cbs->pl_set_gpu_caps)
719 cbs->pl_set_gpu_caps(GPU_CAP_OWNS_DISPLAY);
9ee0fd5b 720
721 set_vram(gpu.vram);
7890a708 722}
723
7890a708 724void SetAspectRatio(void)
725{
38c2028e 726 if (cbs->pl_get_layer_pos)
727 cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom);
7890a708 728
729 glScissor(rRatioRect.left,
730 iResY-(rRatioRect.top+rRatioRect.bottom),
731 rRatioRect.right,rRatioRect.bottom);
732 glViewport(rRatioRect.left,
733 iResY-(rRatioRect.top+rRatioRect.bottom),
734 rRatioRect.right,rRatioRect.bottom);
735 glError();
736}
0cc470cd 737
738static void fps_update(void)
739{
740 char buf[16];
741
742 cbs->flip_cnt++;
743 if(cbs->flips_per_sec != 0)
744 {
745 snprintf(buf,sizeof(buf),"%2d %4.1f",cbs->flips_per_sec,cbs->vsps_cur);
746 DisplayText(buf, 0);
747 }
748 if(cbs->cpu_usage != 0)
749 {
750 snprintf(buf,sizeof(buf),"%3d",cbs->cpu_usage);
751 DisplayText(buf, 1);
752 }
753}