psx_gpu: do enhanced lines
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu.h
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#ifndef PSX_GPU_H
16#define PSX_GPU_H
17
18typedef enum
19{
20 PRIMITIVE_TYPE_TRIANGLE = 0,
21 PRIMITIVE_TYPE_SPRITE = 1,
22 PRIMITIVE_TYPE_LINE = 2,
23 PRIMITIVE_TYPE_UNKNOWN = 3
24} primitive_type_enum;
25
26typedef enum
27{
28 TEXTURE_MODE_4BPP = 0,
29 TEXTURE_MODE_8BPP = 1,
30 TEXTURE_MODE_16BPP = 2
31} texture_mode_enum;
32
33typedef enum
34{
35 BLEND_MODE_AVERAGE = 0,
36 BLEND_MODE_ADD = 1,
37 BLEND_MODE_SUBTRACT = 2,
38 BLEND_MODE_ADD_FOURTH = 3
39} blend_mode_enum;
40
41typedef enum
42{
43 RENDER_FLAGS_MODULATE_TEXELS = 0x1,
44 RENDER_FLAGS_BLEND = 0x2,
45 RENDER_FLAGS_TEXTURE_MAP = 0x4,
46 RENDER_FLAGS_QUAD = 0x8,
47 RENDER_FLAGS_SHADE = 0x10,
48} render_flags_enum;
49
50typedef enum
51{
52 RENDER_STATE_DITHER = 0x8,
53 RENDER_STATE_MASK_EVALUATE = 0x20,
54} render_state_enum;
55
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56typedef enum
57{
58 RENDER_INTERLACE_ENABLED = 0x1,
f1359c57 59 RENDER_INTERLACE_ODD = 0x2,
f1359c57 60} render_mode_enum;
69b09c0d 61
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62typedef struct
63{
64 u16 left_x;
65 u16 num_blocks;
66 u16 right_mask;
67 u16 y;
68} edge_data_struct;
69
70// 64 bytes total
71typedef struct
72{
73 // 16 bytes
74 union
75 {
76 vec_8x16u uv;
77 vec_8x16u texels;
78 vec_8x16u draw_mask;
79 };
80
81 // 24 bytes
82 union
83 {
84 struct
85 {
86 vec_8x8u r;
87 vec_8x8u g;
88 vec_8x8u b;
89 };
90
91 vec_8x16u pixels;
92 };
93
94 // 8 bytes
95 u32 draw_mask_bits;
96 u16 *fb_ptr;
97
98 // 16 bytes
99 vec_8x16u dither_offsets;
100} block_struct;
101
102#define MAX_SPANS 512
103#define MAX_BLOCKS 64
104#define MAX_BLOCKS_PER_ROW 128
105
106#define SPAN_DATA_BLOCKS_SIZE 32
107
108typedef struct render_block_handler_struct render_block_handler_struct;
109
110typedef struct
111{
112 // 144 bytes
113 vec_8x16u test_mask;
114
115 vec_4x32u uvrg;
116 vec_4x32u uvrg_dx;
117 vec_4x32u uvrg_dy;
118
119 vec_4x32u u_block_span;
120 vec_4x32u v_block_span;
121 vec_4x32u r_block_span;
122 vec_4x32u g_block_span;
123 vec_4x32u b_block_span;
124
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125 u32 b;
126 u32 b_dy;
127
128 u32 triangle_area;
129
130 u32 texture_window_settings;
131 u32 current_texture_mask;
132 u32 viewport_mask;
133 u32 dirty_textures_4bpp_mask;
134 u32 dirty_textures_8bpp_mask;
135 u32 dirty_textures_8bpp_alternate_mask;
136
137 u32 triangle_color;
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138 u32 dither_table[4];
139
c6063f89 140 u32 uvrgb_phase;
141
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142 struct render_block_handler_struct *render_block_handler;
143 void *texture_page_ptr;
3867c6ef 144 void *texture_page_base;
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145 u16 *clut_ptr;
146 u16 *vram_ptr;
c1817bd9 147 u16 *vram_out_ptr;
75e28f62 148
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149 u16 render_state_base;
150 u16 render_state;
151
152 u16 num_spans;
153 u16 num_blocks;
154
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155 s16 viewport_start_x;
156 s16 viewport_start_y;
157 s16 viewport_end_x;
158 s16 viewport_end_y;
159
160 u16 mask_msb;
161
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162 u8 triangle_winding;
163
164 u8 display_area_draw_enable;
165
166 u8 current_texture_page;
167 u8 last_8bpp_texture_page;
168
169 u8 texture_mask_width;
170 u8 texture_mask_height;
171 u8 texture_window_x;
172 u8 texture_window_y;
173
174 u8 primitive_type;
f1359c57 175 u8 render_mode;
75e28f62 176
c6063f89 177 s16 offset_x;
178 s16 offset_y;
179
180 u16 clut_settings;
181 u16 texture_settings;
182
c1817bd9 183 // enhancement stuff
184 u16 *enhancement_buf_ptr;
e929dec5 185 u16 *enhancement_current_buf_ptr;
186 u32 enhancement_x_threshold;
c1817bd9 187 s16 saved_viewport_start_x;
188 s16 saved_viewport_start_y;
189 s16 saved_viewport_end_x;
190 s16 saved_viewport_end_y;
191
75e28f62 192 // Align up to 64 byte boundary to keep the upcoming buffers cache line
c1817bd9 193 // aligned, also make reachable with single immediate addition
e929dec5 194 u8 reserved_a[228];
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195
196 // 8KB
197 block_struct blocks[MAX_BLOCKS_PER_ROW];
198
199 // 14336 bytes
200 vec_4x32u span_uvrg_offset[MAX_SPANS];
201 edge_data_struct span_edge_data[MAX_SPANS];
202 u32 span_b_offset[MAX_SPANS];
203
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204 u8 texture_4bpp_cache[32][256 * 256];
205 u8 texture_8bpp_even_cache[16][256 * 256];
206 u8 texture_8bpp_odd_cache[16][256 * 256];
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207} psx_gpu_struct;
208
209typedef struct __attribute__((aligned(16)))
210{
211 u8 u;
212 u8 v;
213
214 u8 r;
215 u8 g;
216 u8 b;
217
218 u8 reserved[3];
219
220 s16 x;
221 s16 y;
222} vertex_struct;
223
224void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
225 u32 width, u32 height);
226void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
227 u32 width, u32 height, u32 pitch);
228void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y,
229 u32 dest_x, u32 dest_y, u32 width, u32 height);
230
231void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
232 u32 flags);
233void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
234 s32 width, s32 height, u32 flags, u32 color);
235void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags,
3b3dee71 236 u32 color, int double_resolution);
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237
238u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
239
240void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
241
e8c0e0bb 242void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
b243416b 243u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command);
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244
245void triangle_benchmark(psx_gpu_struct *psx_gpu);
246
247#endif
248