psx_gpu: implement setup_sprite_untextured in asm
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
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20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
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40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
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44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
48 default:
49 case TEXTURE_MODE_4BPP:
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50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
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53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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57 break;
58
59 case TEXTURE_MODE_8BPP:
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60 if(psx_gpu->current_texture_page & 0x1)
61 {
3867c6ef 62 texture_base =
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63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
3867c6ef 67 texture_base =
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68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
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71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
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73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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76 break;
77
78 case TEXTURE_MODE_16BPP:
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79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
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84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
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90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
f3492649 95 texture_settings &= 0x1FF;
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96 if(psx_gpu->texture_settings != texture_settings)
97 {
98 u32 new_texture_page = texture_settings & 0x1F;
99 u32 texture_mode = (texture_settings >> 7) & 0x3;
100 u32 render_state_base = psx_gpu->render_state_base;
101
b7ed0632 102 flush_render_block_buffer(psx_gpu);
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103
104 render_state_base &= ~(0xF << 6);
105 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
106
107 psx_gpu->render_state_base = render_state_base;
108
109 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
110
111 if(texture_mode == TEXTURE_MODE_8BPP)
112 {
113 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
114 // wraps back around to the left edge.
115 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
116 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
117
118 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
119 {
120 u32 dirty_textures_8bpp_alternate_mask =
121 psx_gpu->dirty_textures_8bpp_alternate_mask;
122 psx_gpu->dirty_textures_8bpp_alternate_mask =
123 psx_gpu->dirty_textures_8bpp_mask;
124 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
125 }
126
127 psx_gpu->last_8bpp_texture_page = new_texture_page;
128 }
129
130 psx_gpu->current_texture_page = new_texture_page;
131 psx_gpu->texture_settings = texture_settings;
132
133 update_texture_ptr(psx_gpu);
134 }
135}
136
137void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
138{
139 if(psx_gpu->clut_settings != clut_settings)
140 {
141 flush_render_block_buffer(psx_gpu);
142 psx_gpu->clut_settings = clut_settings;
143 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
144 }
145}
146
147void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
148{
149 if(psx_gpu->triangle_color != triangle_color)
150 {
151 flush_render_block_buffer(psx_gpu);
152 psx_gpu->triangle_color = triangle_color;
153 }
154}
155
c1817bd9 156static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
157 u32 width, u32 height, u32 color)
158{
159 x &= ~0xF;
160 width = ((width + 0xF) & ~0xF);
161
162 flush_render_block_buffer(psx_gpu);
163
164 if(unlikely((x + width) > 1024))
165 {
166 u32 width_a = 1024 - x;
167 u32 width_b = width - width_a;
168
169 if(unlikely((y + height) > 512))
170 {
171 u32 height_a = 512 - y;
172 u32 height_b = height - height_a;
173
174 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
175 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
176 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
177 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
178 }
179 else
180 {
181 render_block_fill(psx_gpu, color, x, y, width_a, height);
182 render_block_fill(psx_gpu, color, 0, y, width_b, height);
183 }
184 }
185 else
186 {
187 if(unlikely((y + height) > 512))
188 {
189 u32 height_a = 512 - y;
190 u32 height_b = height - height_a;
191
192 render_block_fill(psx_gpu, color, x, y, width, height_a);
193 render_block_fill(psx_gpu, color, x, 0, width, height_b);
194 }
195 else
196 {
197 render_block_fill(psx_gpu, color, x, y, width, height);
198 }
199 }
200}
201
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202#define sign_extend_12bit(value) \
203 (((s32)((value) << 20)) >> 20) \
204
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205#define sign_extend_11bit(value) \
206 (((s32)((value) << 21)) >> 21) \
207
208#define sign_extend_10bit(value) \
209 (((s32)((value) << 22)) >> 22) \
210
211
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212#define get_vertex_data_xy(vertex_number, offset16) \
213 vertexes[vertex_number].x = \
214 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
215 vertexes[vertex_number].y = \
216 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
217
218#define get_vertex_data_uv(vertex_number, offset16) \
219 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
220 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
221
222#define get_vertex_data_rgb(vertex_number, offset32) \
223 vertexes[vertex_number].r = list[offset32] & 0xFF; \
224 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
225 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
226
227#define get_vertex_data_xy_uv(vertex_number, offset16) \
228 get_vertex_data_xy(vertex_number, offset16); \
229 get_vertex_data_uv(vertex_number, (offset16) + 2) \
230
231#define get_vertex_data_xy_rgb(vertex_number, offset16) \
232 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
233 get_vertex_data_xy(vertex_number, (offset16) + 2); \
234
235#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
236 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
237 get_vertex_data_xy(vertex_number, (offset16) + 2); \
238 get_vertex_data_uv(vertex_number, (offset16) + 4); \
239
240#define set_vertex_color_constant(vertex_number, color) \
241 vertexes[vertex_number].r = color & 0xFF; \
242 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
243 vertexes[vertex_number].b = (color >> 16) & 0xFF \
244
245#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
246 get_vertex_data_xy(vertex_number, offset16); \
247 set_vertex_color_constant(vertex_number, color) \
248
b243416b 249#ifndef SET_Ex
250#define SET_Ex(r, v)
251#endif
252
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253vertex_struct vertexes[4] __attribute__((aligned(32)));
254
b243416b 255u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 256{
b243416b 257 u32 current_command = 0, command_length;
258
259 u32 *list_start = list;
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260 u32 *list_end = list + (size / 4);
261
262 for(; list < list_end; list += 1 + command_length)
263 {
264 s16 *list_s16 = (void *)list;
265 current_command = *list >> 24;
266 command_length = command_lengths[current_command];
b243416b 267 if (list + 1 + command_length > list_end) {
268 current_command = (u32)-1;
269 break;
270 }
87c45ad1 271
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272 switch(current_command)
273 {
274 case 0x00:
275 break;
276
277 case 0x02:
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278 {
279 u32 x = list_s16[2] & 0x3FF;
280 u32 y = list_s16[3] & 0x1FF;
281 u32 width = list_s16[4] & 0x3FF;
282 u32 height = list_s16[5] & 0x1FF;
283 u32 color = list[0] & 0xFFFFFF;
284
c1817bd9 285 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 286 break;
87c45ad1 287 }
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288
289 case 0x20 ... 0x23:
290 {
291 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
292
293 get_vertex_data_xy(0, 2);
294 get_vertex_data_xy(1, 4);
295 get_vertex_data_xy(2, 6);
f9248bbf 296
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297 render_triangle(psx_gpu, vertexes, current_command);
298 break;
299 }
300
301 case 0x24 ... 0x27:
302 {
303 set_clut(psx_gpu, list_s16[5]);
304 set_texture(psx_gpu, list_s16[9]);
305 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
306
307 get_vertex_data_xy_uv(0, 2);
308 get_vertex_data_xy_uv(1, 6);
309 get_vertex_data_xy_uv(2, 10);
310
311 render_triangle(psx_gpu, vertexes, current_command);
312 break;
313 }
314
315 case 0x28 ... 0x2B:
316 {
317 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
318
319 get_vertex_data_xy(0, 2);
320 get_vertex_data_xy(1, 4);
321 get_vertex_data_xy(2, 6);
322 get_vertex_data_xy(3, 8);
323
324 render_triangle(psx_gpu, vertexes, current_command);
325 render_triangle(psx_gpu, &(vertexes[1]), current_command);
326 break;
327 }
328
329 case 0x2C ... 0x2F:
330 {
331 set_clut(psx_gpu, list_s16[5]);
332 set_texture(psx_gpu, list_s16[9]);
333 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
334
335 get_vertex_data_xy_uv(0, 2);
336 get_vertex_data_xy_uv(1, 6);
337 get_vertex_data_xy_uv(2, 10);
338 get_vertex_data_xy_uv(3, 14);
339
340 render_triangle(psx_gpu, vertexes, current_command);
341 render_triangle(psx_gpu, &(vertexes[1]), current_command);
342 break;
343 }
344
345 case 0x30 ... 0x33:
346 {
347 get_vertex_data_xy_rgb(0, 0);
348 get_vertex_data_xy_rgb(1, 4);
349 get_vertex_data_xy_rgb(2, 8);
350
351 render_triangle(psx_gpu, vertexes, current_command);
352 break;
353 }
354
355 case 0x34:
356 case 0x35:
357 case 0x36:
358 case 0x37:
359 {
360 set_clut(psx_gpu, list_s16[5]);
361 set_texture(psx_gpu, list_s16[11]);
362
363 get_vertex_data_xy_uv_rgb(0, 0);
364 get_vertex_data_xy_uv_rgb(1, 6);
365 get_vertex_data_xy_uv_rgb(2, 12);
366
367 render_triangle(psx_gpu, vertexes, current_command);
368 break;
369 }
370
371 case 0x38:
372 case 0x39:
373 case 0x3A:
374 case 0x3B:
375 {
376 get_vertex_data_xy_rgb(0, 0);
377 get_vertex_data_xy_rgb(1, 4);
378 get_vertex_data_xy_rgb(2, 8);
379 get_vertex_data_xy_rgb(3, 12);
380
381 render_triangle(psx_gpu, vertexes, current_command);
382 render_triangle(psx_gpu, &(vertexes[1]), current_command);
383 break;
384 }
385
386 case 0x3C:
387 case 0x3D:
388 case 0x3E:
389 case 0x3F:
390 {
391 set_clut(psx_gpu, list_s16[5]);
392 set_texture(psx_gpu, list_s16[11]);
393
394 get_vertex_data_xy_uv_rgb(0, 0);
395 get_vertex_data_xy_uv_rgb(1, 6);
396 get_vertex_data_xy_uv_rgb(2, 12);
397 get_vertex_data_xy_uv_rgb(3, 18);
398
399 render_triangle(psx_gpu, vertexes, current_command);
400 render_triangle(psx_gpu, &(vertexes[1]), current_command);
401 break;
402 }
403
404 case 0x40 ... 0x47:
405 {
406 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
407 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
408 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
409 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
410
3b3dee71 411 render_line(psx_gpu, vertexes, current_command, list[0], 0);
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412 break;
413 }
414
415 case 0x48 ... 0x4F:
416 {
417 u32 num_vertexes = 1;
418 u32 *list_position = &(list[2]);
419 u32 xy = list[1];
420
421 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
422 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
423
c8eaa363 424 xy = *list_position;
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425 while(1)
426 {
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427 vertexes[0] = vertexes[1];
428
429 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
430 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
431
3b3dee71 432 render_line(psx_gpu, vertexes, current_command, list[0], 0);
c8eaa363 433
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434 list_position++;
435 num_vertexes++;
436
c8eaa363 437 if(list_position >= list_end)
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438 break;
439
c8eaa363 440 xy = *list_position;
441 if((xy & 0xF000F000) == 0x50005000)
442 break;
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443 }
444
c8eaa363 445 command_length += (num_vertexes - 2);
446 break;
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447 }
448
449 case 0x50 ... 0x57:
450 {
451 vertexes[0].r = list[0] & 0xFF;
452 vertexes[0].g = (list[0] >> 8) & 0xFF;
453 vertexes[0].b = (list[0] >> 16) & 0xFF;
454 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
455 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
456
457 vertexes[1].r = list[2] & 0xFF;
458 vertexes[1].g = (list[2] >> 8) & 0xFF;
459 vertexes[1].b = (list[2] >> 16) & 0xFF;
460 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
461 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
462
3b3dee71 463 render_line(psx_gpu, vertexes, current_command, 0, 0);
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464 break;
465 }
466
467 case 0x58 ... 0x5F:
468 {
469 u32 num_vertexes = 1;
470 u32 *list_position = &(list[2]);
471 u32 color = list[0];
472 u32 xy = list[1];
473
474 vertexes[1].r = color & 0xFF;
475 vertexes[1].g = (color >> 8) & 0xFF;
476 vertexes[1].b = (color >> 16) & 0xFF;
477 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
478 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
479
c8eaa363 480 color = list_position[0];
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481 while(1)
482 {
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483 xy = list_position[1];
484
485 vertexes[0] = vertexes[1];
486
487 vertexes[1].r = color & 0xFF;
488 vertexes[1].g = (color >> 8) & 0xFF;
489 vertexes[1].b = (color >> 16) & 0xFF;
490 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
491 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
492
3b3dee71 493 render_line(psx_gpu, vertexes, current_command, 0, 0);
c8eaa363 494
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495 list_position += 2;
496 num_vertexes++;
497
c8eaa363 498 if(list_position >= list_end)
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499 break;
500
c8eaa363 501 color = list_position[0];
502 if((color & 0xF000F000) == 0x50005000)
503 break;
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504 }
505
c8eaa363 506 command_length += ((num_vertexes - 2) * 2);
507 break;
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508 }
509
510 case 0x60 ... 0x63:
511 {
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512 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
513 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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514 u32 width = list_s16[4] & 0x3FF;
515 u32 height = list_s16[5] & 0x1FF;
516
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517 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
518 break;
519 }
520
521 case 0x64 ... 0x67:
522 {
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523 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
524 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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525 u32 uv = list_s16[4];
526 u32 width = list_s16[6] & 0x3FF;
527 u32 height = list_s16[7] & 0x1FF;
528
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529 set_clut(psx_gpu, list_s16[5]);
530
531 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
532 current_command, list[0]);
533 break;
534 }
535
536 case 0x68:
537 case 0x69:
538 case 0x6A:
539 case 0x6B:
540 {
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541 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
542 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 543
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544 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
545 break;
546 }
547
548 case 0x70:
549 case 0x71:
550 case 0x72:
551 case 0x73:
552 {
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553 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
554 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 555
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556 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
557 break;
558 }
559
560 case 0x74:
561 case 0x75:
562 case 0x76:
563 case 0x77:
564 {
4be044ba
E
565 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
566 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
567 u32 uv = list_s16[4];
568
75e28f62
E
569 set_clut(psx_gpu, list_s16[5]);
570
571 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
572 current_command, list[0]);
573 break;
574 }
575
576 case 0x78:
577 case 0x79:
578 case 0x7A:
579 case 0x7B:
580 {
4be044ba
E
581 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
582 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 583
75e28f62
E
584 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
585 break;
586 }
587
588 case 0x7C:
589 case 0x7D:
590 case 0x7E:
591 case 0x7F:
592 {
4be044ba
E
593 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
594 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
595 u32 uv = list_s16[4];
596
75e28f62
E
597 set_clut(psx_gpu, list_s16[5]);
598
599 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
600 current_command, list[0]);
601 break;
602 }
603
06bc35c8 604 case 0x80: // vid -> vid
605 {
606 u32 sx = list_s16[2] & 0x3FF;
607 u32 sy = list_s16[3] & 0x1FF;
608 u32 dx = list_s16[4] & 0x3FF;
609 u32 dy = list_s16[5] & 0x1FF;
610 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
611 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
612
613 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
614 break;
615
616 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
617 break;
618 }
619
b243416b 620#ifdef PCSX
621 case 0xA0: // sys -> vid
622 case 0xC0: // vid -> sys
623 goto breakloop;
624#else
75e28f62
E
625 case 0xA0: // sys -> vid
626 {
1f88961f
E
627 u32 load_x = list_s16[2] & 0x3FF;
628 u32 load_y = list_s16[3] & 0x1FF;
629 u32 load_width = list_s16[4] & 0x3FF;
630 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
631 u32 load_size = load_width * load_height;
632
633 command_length += load_size / 2;
cec398c0
E
634
635 if(load_size & 1)
636 command_length++;
637
75e28f62
E
638 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
639 load_width, load_height, load_width);
640 break;
641 }
b243416b 642
75e28f62
E
643 case 0xC0: // vid -> sys
644 break;
b243416b 645#endif
646
75e28f62 647 case 0xE1:
f3492649 648 set_texture(psx_gpu, list[0]);
87c45ad1 649
75e28f62
E
650 if(list[0] & (1 << 9))
651 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
652 else
653 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
654
655 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 656 SET_Ex(1, list[0]);
75e28f62
E
657 break;
658
659 case 0xE2:
660 {
661 // TODO: Clean
662 u32 texture_window_settings = list[0];
663 u32 tmp, x, y, w, h;
664
665 if(texture_window_settings != psx_gpu->texture_window_settings)
666 {
667 tmp = (texture_window_settings & 0x1F) | 0x20;
668 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
669
670 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
671 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
672
673 tmp = 32 - (w >> 3);
674 x = ((texture_window_settings >> 10) & tmp) << 3;
675
676 tmp = 32 - (h >> 3);
677 y = ((texture_window_settings >> 15) & tmp) << 3;
678
679 flush_render_block_buffer(psx_gpu);
680
de35a464 681 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
682 psx_gpu->texture_window_x = x;
683 psx_gpu->texture_window_y = y;
684 psx_gpu->texture_mask_width = w - 1;
685 psx_gpu->texture_mask_height = h - 1;
686
687 update_texture_ptr(psx_gpu);
688 }
b243416b 689 SET_Ex(2, list[0]);
75e28f62
E
690 break;
691 }
692
693 case 0xE3:
694 psx_gpu->viewport_start_x = list[0] & 0x3FF;
695 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
696
697#ifdef TEXTURE_CACHE_4BPP
698 psx_gpu->viewport_mask =
699 texture_region_mask(psx_gpu->viewport_start_x,
700 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
701 psx_gpu->viewport_end_y);
702#endif
b243416b 703 SET_Ex(3, list[0]);
75e28f62
E
704 break;
705
706 case 0xE4:
707 psx_gpu->viewport_end_x = list[0] & 0x3FF;
708 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
709
710#ifdef TEXTURE_CACHE_4BPP
711 psx_gpu->viewport_mask =
712 texture_region_mask(psx_gpu->viewport_start_x,
713 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
714 psx_gpu->viewport_end_y);
715#endif
b243416b 716 SET_Ex(4, list[0]);
75e28f62
E
717 break;
718
719 case 0xE5:
720 {
721 s32 offset_x = list[0] << 21;
722 s32 offset_y = list[0] << 10;
723 psx_gpu->offset_x = offset_x >> 21;
724 psx_gpu->offset_y = offset_y >> 21;
725
b243416b 726 SET_Ex(5, list[0]);
75e28f62
E
727 break;
728 }
729
730 case 0xE6:
731 {
732 u32 mask_settings = list[0];
733 u16 mask_msb = mask_settings << 15;
734
735 if(list[0] & 0x2)
736 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
737 else
738 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
739
740 if(mask_msb != psx_gpu->mask_msb)
741 {
742 flush_render_block_buffer(psx_gpu);
743 psx_gpu->mask_msb = mask_msb;
744 }
745
b243416b 746 SET_Ex(6, list[0]);
75e28f62
E
747 break;
748 }
749
750 default:
751 break;
752 }
753 }
b243416b 754
755#ifdef PCSX
756breakloop:
757#endif
758 if (last_command != NULL)
759 *last_command = current_command;
760 return list - list_start;
75e28f62
E
761}
762
fc6cef7d 763#ifdef PCSX
764
7956599f 765static void update_enhancement_buf_table(psx_gpu_struct *psx_gpu)
06bc35c8 766{
7956599f 767 u32 b, x, s;
768
769 b = 0;
770 s = psx_gpu->enhancement_x_threshold;
771 for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
772 {
773 if (x * 16 >= s - 15)
774 {
775 s += psx_gpu->enhancement_x_threshold;
776 b++;
777 }
778 psx_gpu->enhancement_buf_by_x16[x] = b;
779 }
e929dec5 780}
781
06bc35c8 782#define select_enhancement_buf(psx_gpu) \
783 psx_gpu->enhancement_current_buf_ptr = \
7956599f 784 select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
06bc35c8 785
c1817bd9 786#define enhancement_disable() { \
787 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
788 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
789 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
790 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
791 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
c6063f89 792 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 793}
794
795#define enhancement_enable() { \
e929dec5 796 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
c1817bd9 797 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
798 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
06bc35c8 799 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
800 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
c6063f89 801 psx_gpu->uvrgb_phase = 0x1000; \
c1817bd9 802}
803
804#define shift_vertices3(v) { \
805 v[0]->x *= 2; \
806 v[0]->y *= 2; \
807 v[1]->x *= 2; \
808 v[1]->y *= 2; \
809 v[2]->x *= 2; \
810 v[2]->y *= 2; \
811}
812
813#define unshift_vertices3(v) { \
814 v[0]->x /= 2; \
815 v[0]->y /= 2; \
816 v[1]->x /= 2; \
817 v[1]->y /= 2; \
818 v[2]->x /= 2; \
819 v[2]->y /= 2; \
820}
821
822#define shift_triangle_area() \
823 psx_gpu->triangle_area *= 4
824
50f9355a 825extern void scale2x_tiles8(void *dst, const void *src, int w8, int h);
826
06bc35c8 827#ifndef NEON_BUILD
828// TODO?
829void scale2x_tiles8(void *dst, const void *src, int w8, int h) {}
830#endif
831
c1817bd9 832static int disable_main_render;
833
834static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
835 vertex_struct *vertexes, u32 current_command)
836{
837 vertex_struct *vertex_ptrs[3];
838
839 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
840 return;
841
842 if (!disable_main_render)
843 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
844
845 enhancement_enable();
846 shift_vertices3(vertex_ptrs);
847 shift_triangle_area();
848 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
849}
850
851static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
852 u32 current_command)
853{
854 vertex_struct *vertex_ptrs[3];
855
856 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
857 if (!disable_main_render)
858 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
859
860 enhancement_enable();
861 shift_vertices3(vertex_ptrs);
862 shift_triangle_area();
863 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
864 unshift_vertices3(vertex_ptrs);
865 }
866 enhancement_disable();
867 if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
868 if (!disable_main_render)
869 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
870
871 enhancement_enable();
872 shift_vertices3(vertex_ptrs);
873 shift_triangle_area();
874 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
875 }
876}
877
fc6cef7d 878#if 0
879
24c742fc 880#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
881 vertexes[i].x = x_; \
882 vertexes[i].y = y_; \
883 vertexes[i].u = u_; \
884 vertexes[i].v = v_; \
885 vertexes[i].r = rgb_; \
886 vertexes[i].g = (rgb_) >> 8; \
887 vertexes[i].b = (rgb_) >> 16
888
fc6cef7d 889static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
24c742fc 890 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
891{
892 vertex_struct *vertex_ptrs[3];
893 u32 flags = (cmd_rgb >> 24);
894 u32 color = cmd_rgb & 0xffffff;
895 u32 render_state_base_saved = psx_gpu->render_state_base;
896 int x1, y1;
897 u8 u1, v1;
898
899 flags &=
900 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
901 RENDER_FLAGS_TEXTURE_MAP);
902
903 set_triangle_color(psx_gpu, color);
904 if(color == 0x808080)
905 flags |= RENDER_FLAGS_MODULATE_TEXELS;
906
907 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
908 enhancement_enable();
909
910 x1 = x + w;
911 y1 = y + h;
912 u1 = u + w;
913 v1 = v + h;
914 // FIXME..
915 if (u1 < u) u1 = 0xff;
916 if (v1 < v) v1 = 0xff;
917
918 // 0-2
919 // |/
920 // 1
921 fill_vertex(0, x, y, u, v, color);
922 fill_vertex(1, x, y1, u, v1, color);
923 fill_vertex(2, x1, y, u1, v, color);
924 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
925 shift_vertices3(vertex_ptrs);
926 shift_triangle_area();
927 render_triangle_p(psx_gpu, vertex_ptrs, flags);
928 }
929
930 // 0
931 // /|
932 // 1-2
933 fill_vertex(0, x1, y, u1, v, color);
934 fill_vertex(1, x, y1, u, v1, color);
935 fill_vertex(2, x1, y1, u1, v1, color);
936 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
937 shift_vertices3(vertex_ptrs);
938 shift_triangle_area();
939 render_triangle_p(psx_gpu, vertex_ptrs, flags);
940 }
941
942 psx_gpu->render_state_base = render_state_base_saved;
943}
fc6cef7d 944#else
945static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
946 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
947{
948 u32 flags = (cmd_rgb >> 24);
949 u32 color = cmd_rgb & 0xffffff;
950
fc6cef7d 951 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
952}
953#endif
24c742fc 954
7956599f 955u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
956 u32 *last_command)
c1817bd9 957{
958 u32 current_command = 0, command_length;
959
960 u32 *list_start = list;
961 u32 *list_end = list + (size / 4);
962
963 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
964 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
965 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
966 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
e929dec5 967 select_enhancement_buf(psx_gpu);
c1817bd9 968
969 for(; list < list_end; list += 1 + command_length)
970 {
971 s16 *list_s16 = (void *)list;
972 current_command = *list >> 24;
973 command_length = command_lengths[current_command];
974 if (list + 1 + command_length > list_end) {
975 current_command = (u32)-1;
976 break;
977 }
978
979 enhancement_disable();
980
981 switch(current_command)
982 {
983 case 0x00:
984 break;
985
986 case 0x02:
987 {
988 u32 x = list_s16[2] & 0x3FF;
989 u32 y = list_s16[3] & 0x1FF;
990 u32 width = list_s16[4] & 0x3FF;
991 u32 height = list_s16[5] & 0x1FF;
992 u32 color = list[0] & 0xFFFFFF;
993
f1359c57 994 x &= ~0xF;
995 width = ((width + 0xF) & ~0xF);
996
c1817bd9 997 do_fill(psx_gpu, x, y, width, height, color);
998
7956599f 999 psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
c1817bd9 1000 x *= 2;
1001 y *= 2;
1002 width *= 2;
1003 height *= 2;
f1359c57 1004 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 1005 break;
1006 }
1007
1008 case 0x20 ... 0x23:
1009 {
1010 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1011
1012 get_vertex_data_xy(0, 2);
1013 get_vertex_data_xy(1, 4);
1014 get_vertex_data_xy(2, 6);
1015
1016 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1017 break;
1018 }
1019
1020 case 0x24 ... 0x27:
1021 {
1022 set_clut(psx_gpu, list_s16[5]);
1023 set_texture(psx_gpu, list_s16[9]);
1024 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1025
1026 get_vertex_data_xy_uv(0, 2);
1027 get_vertex_data_xy_uv(1, 6);
1028 get_vertex_data_xy_uv(2, 10);
1029
1030 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1031 break;
1032 }
1033
1034 case 0x28 ... 0x2B:
1035 {
1036 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1037
1038 get_vertex_data_xy(0, 2);
1039 get_vertex_data_xy(1, 4);
1040 get_vertex_data_xy(2, 6);
1041 get_vertex_data_xy(3, 8);
1042
1043 do_quad_enhanced(psx_gpu, vertexes, current_command);
1044 break;
1045 }
1046
1047 case 0x2C ... 0x2F:
1048 {
1049 set_clut(psx_gpu, list_s16[5]);
1050 set_texture(psx_gpu, list_s16[9]);
1051 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1052
1053 get_vertex_data_xy_uv(0, 2);
1054 get_vertex_data_xy_uv(1, 6);
1055 get_vertex_data_xy_uv(2, 10);
1056 get_vertex_data_xy_uv(3, 14);
1057
1058 do_quad_enhanced(psx_gpu, vertexes, current_command);
1059 break;
1060 }
1061
1062 case 0x30 ... 0x33:
1063 {
1064 get_vertex_data_xy_rgb(0, 0);
1065 get_vertex_data_xy_rgb(1, 4);
1066 get_vertex_data_xy_rgb(2, 8);
1067
1068 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1069 break;
1070 }
1071
1072 case 0x34:
1073 case 0x35:
1074 case 0x36:
1075 case 0x37:
1076 {
1077 set_clut(psx_gpu, list_s16[5]);
1078 set_texture(psx_gpu, list_s16[11]);
1079
1080 get_vertex_data_xy_uv_rgb(0, 0);
1081 get_vertex_data_xy_uv_rgb(1, 6);
1082 get_vertex_data_xy_uv_rgb(2, 12);
1083
1084 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1085 break;
1086 }
1087
1088 case 0x38:
1089 case 0x39:
1090 case 0x3A:
1091 case 0x3B:
1092 {
1093 get_vertex_data_xy_rgb(0, 0);
1094 get_vertex_data_xy_rgb(1, 4);
1095 get_vertex_data_xy_rgb(2, 8);
1096 get_vertex_data_xy_rgb(3, 12);
1097
1098 do_quad_enhanced(psx_gpu, vertexes, current_command);
1099 break;
1100 }
1101
1102 case 0x3C:
1103 case 0x3D:
1104 case 0x3E:
1105 case 0x3F:
1106 {
1107 set_clut(psx_gpu, list_s16[5]);
1108 set_texture(psx_gpu, list_s16[11]);
1109
1110 get_vertex_data_xy_uv_rgb(0, 0);
1111 get_vertex_data_xy_uv_rgb(1, 6);
1112 get_vertex_data_xy_uv_rgb(2, 12);
1113 get_vertex_data_xy_uv_rgb(3, 18);
1114
1115 do_quad_enhanced(psx_gpu, vertexes, current_command);
1116 break;
1117 }
1118
1119 case 0x40 ... 0x47:
1120 {
1121 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1122 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1123 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1124 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1125
3b3dee71 1126 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1127 enhancement_enable();
1128 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1129 break;
1130 }
1131
1132 case 0x48 ... 0x4F:
1133 {
1134 u32 num_vertexes = 1;
1135 u32 *list_position = &(list[2]);
1136 u32 xy = list[1];
1137
1138 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1139 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1140
1141 xy = *list_position;
1142 while(1)
1143 {
1144 vertexes[0] = vertexes[1];
1145
1146 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1147 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1148
3b3dee71 1149 enhancement_disable();
1150 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1151 enhancement_enable();
1152 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1153
1154 list_position++;
1155 num_vertexes++;
1156
1157 if(list_position >= list_end)
1158 break;
1159
1160 xy = *list_position;
1161 if((xy & 0xF000F000) == 0x50005000)
1162 break;
1163 }
1164
1165 command_length += (num_vertexes - 2);
1166 break;
1167 }
1168
1169 case 0x50 ... 0x57:
1170 {
1171 vertexes[0].r = list[0] & 0xFF;
1172 vertexes[0].g = (list[0] >> 8) & 0xFF;
1173 vertexes[0].b = (list[0] >> 16) & 0xFF;
1174 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1175 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1176
1177 vertexes[1].r = list[2] & 0xFF;
1178 vertexes[1].g = (list[2] >> 8) & 0xFF;
1179 vertexes[1].b = (list[2] >> 16) & 0xFF;
1180 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1181 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1182
3b3dee71 1183 render_line(psx_gpu, vertexes, current_command, 0, 0);
1184 enhancement_enable();
1185 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1186 break;
1187 }
1188
1189 case 0x58 ... 0x5F:
1190 {
1191 u32 num_vertexes = 1;
1192 u32 *list_position = &(list[2]);
1193 u32 color = list[0];
1194 u32 xy = list[1];
1195
1196 vertexes[1].r = color & 0xFF;
1197 vertexes[1].g = (color >> 8) & 0xFF;
1198 vertexes[1].b = (color >> 16) & 0xFF;
1199 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1200 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1201
1202 color = list_position[0];
1203 while(1)
1204 {
1205 xy = list_position[1];
1206
1207 vertexes[0] = vertexes[1];
1208
1209 vertexes[1].r = color & 0xFF;
1210 vertexes[1].g = (color >> 8) & 0xFF;
1211 vertexes[1].b = (color >> 16) & 0xFF;
1212 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1213 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1214
3b3dee71 1215 enhancement_disable();
1216 render_line(psx_gpu, vertexes, current_command, 0, 0);
1217 enhancement_enable();
1218 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1219
1220 list_position += 2;
1221 num_vertexes++;
1222
1223 if(list_position >= list_end)
1224 break;
1225
1226 color = list_position[0];
1227 if((color & 0xF000F000) == 0x50005000)
1228 break;
1229 }
1230
1231 command_length += ((num_vertexes - 2) * 2);
1232 break;
1233 }
1234
1235 case 0x60 ... 0x63:
1236 {
1237 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1238 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1239 u32 width = list_s16[4] & 0x3FF;
1240 u32 height = list_s16[5] & 0x1FF;
1241
1242 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
fc6cef7d 1243 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
c1817bd9 1244 break;
1245 }
1246
1247 case 0x64 ... 0x67:
1248 {
1249 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1250 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1251 u8 u = list_s16[4];
1252 u8 v = list_s16[4] >> 8;
c1817bd9 1253 u32 width = list_s16[6] & 0x3FF;
1254 u32 height = list_s16[7] & 0x1FF;
1255
1256 set_clut(psx_gpu, list_s16[5]);
1257
24c742fc 1258 render_sprite(psx_gpu, x, y, u, v, width, height,
c1817bd9 1259 current_command, list[0]);
fc6cef7d 1260 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
c1817bd9 1261 break;
1262 }
1263
1264 case 0x68:
1265 case 0x69:
1266 case 0x6A:
1267 case 0x6B:
1268 {
1269 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1270 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1271
1272 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
fc6cef7d 1273 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1274 break;
1275 }
1276
1277 case 0x70:
1278 case 0x71:
1279 case 0x72:
1280 case 0x73:
1281 {
1282 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1283 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1284
1285 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
fc6cef7d 1286 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1287 break;
1288 }
1289
1290 case 0x74:
1291 case 0x75:
1292 case 0x76:
1293 case 0x77:
1294 {
1295 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1296 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1297 u8 u = list_s16[4];
1298 u8 v = list_s16[4] >> 8;
c1817bd9 1299
1300 set_clut(psx_gpu, list_s16[5]);
1301
24c742fc 1302 render_sprite(psx_gpu, x, y, u, v, 8, 8,
c1817bd9 1303 current_command, list[0]);
fc6cef7d 1304 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1305 break;
1306 }
1307
1308 case 0x78:
1309 case 0x79:
1310 case 0x7A:
1311 case 0x7B:
1312 {
1313 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1314 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1315
1316 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
fc6cef7d 1317 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1318 break;
1319 }
1320
1321 case 0x7C:
1322 case 0x7D:
1323 case 0x7E:
1324 case 0x7F:
1325 {
1326 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1327 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1328 u8 u = list_s16[4];
1329 u8 v = list_s16[4] >> 8;
c1817bd9 1330
1331 set_clut(psx_gpu, list_s16[5]);
1332
24c742fc 1333 render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
fc6cef7d 1334 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1335 break;
1336 }
1337
1338 case 0x80: // vid -> vid
50f9355a 1339 {
1340 u32 sx = list_s16[2] & 0x3FF;
1341 u32 sy = list_s16[3] & 0x1FF;
1342 u32 dx = list_s16[4] & 0x3FF;
1343 u32 dy = list_s16[5] & 0x1FF;
1344 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
1345 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
06bc35c8 1346 u16 *buf;
1347
1348 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
1349 break;
50f9355a 1350
1351 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
1352 if (dy + h > 512)
1353 h = 512 - dy;
1354 sx = sx & ~7; // FIXME?
1355 dx = dx * 2 & ~7;
1356 dy *= 2;
06bc35c8 1357 w = (w + 7) / 8;
1358 buf = select_enhancement_buf_ptr(psx_gpu, dx / 2);
1359 scale2x_tiles8(buf + dy * 1024 + dx,
1360 psx_gpu->vram_ptr + sy * 1024 + sx, w, h);
c1817bd9 1361 break;
50f9355a 1362 }
c1817bd9 1363
c1817bd9 1364 case 0xA0: // sys -> vid
1365 case 0xC0: // vid -> sys
1366 goto breakloop;
c1817bd9 1367
1368 case 0xE1:
f3492649 1369 set_texture(psx_gpu, list[0]);
c1817bd9 1370
1371 if(list[0] & (1 << 9))
1372 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1373 else
1374 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1375
1376 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1377 SET_Ex(1, list[0]);
1378 break;
1379
1380 case 0xE2:
1381 {
1382 // TODO: Clean
1383 u32 texture_window_settings = list[0];
1384 u32 tmp, x, y, w, h;
1385
1386 if(texture_window_settings != psx_gpu->texture_window_settings)
1387 {
1388 tmp = (texture_window_settings & 0x1F) | 0x20;
1389 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1390
1391 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1392 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1393
1394 tmp = 32 - (w >> 3);
1395 x = ((texture_window_settings >> 10) & tmp) << 3;
1396
1397 tmp = 32 - (h >> 3);
1398 y = ((texture_window_settings >> 15) & tmp) << 3;
1399
1400 flush_render_block_buffer(psx_gpu);
1401
1402 psx_gpu->texture_window_settings = texture_window_settings;
1403 psx_gpu->texture_window_x = x;
1404 psx_gpu->texture_window_y = y;
1405 psx_gpu->texture_mask_width = w - 1;
1406 psx_gpu->texture_mask_height = h - 1;
1407
1408 update_texture_ptr(psx_gpu);
1409 }
1410 SET_Ex(2, list[0]);
1411 break;
1412 }
1413
1414 case 0xE3:
7956599f 1415 {
1416 u32 d;
c1817bd9 1417 psx_gpu->viewport_start_x = list[0] & 0x3FF;
1418 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
1419 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1420 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
7956599f 1421
1422 d = psx_gpu->enhancement_x_threshold - psx_gpu->viewport_start_x;
1423 if(unlikely(0 < d && d <= 8))
1424 {
1425 // Grandia hack..
1426 psx_gpu->enhancement_x_threshold = psx_gpu->viewport_start_x;
1427 update_enhancement_buf_table(psx_gpu);
1428 }
e929dec5 1429 select_enhancement_buf(psx_gpu);
c1817bd9 1430
1431#ifdef TEXTURE_CACHE_4BPP
1432 psx_gpu->viewport_mask =
1433 texture_region_mask(psx_gpu->viewport_start_x,
1434 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1435 psx_gpu->viewport_end_y);
1436#endif
1437 SET_Ex(3, list[0]);
1438 break;
7956599f 1439 }
1440
c1817bd9 1441 case 0xE4:
1442 psx_gpu->viewport_end_x = list[0] & 0x3FF;
1443 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
1444 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1445 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
1446
1447#ifdef TEXTURE_CACHE_4BPP
1448 psx_gpu->viewport_mask =
1449 texture_region_mask(psx_gpu->viewport_start_x,
1450 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1451 psx_gpu->viewport_end_y);
1452#endif
1453 SET_Ex(4, list[0]);
1454 break;
1455
1456 case 0xE5:
1457 {
1458 s32 offset_x = list[0] << 21;
1459 s32 offset_y = list[0] << 10;
1460 psx_gpu->offset_x = offset_x >> 21;
1461 psx_gpu->offset_y = offset_y >> 21;
1462
1463 SET_Ex(5, list[0]);
1464 break;
1465 }
1466
1467 case 0xE6:
1468 {
1469 u32 mask_settings = list[0];
1470 u16 mask_msb = mask_settings << 15;
1471
1472 if(list[0] & 0x2)
1473 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1474 else
1475 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1476
1477 if(mask_msb != psx_gpu->mask_msb)
1478 {
1479 flush_render_block_buffer(psx_gpu);
1480 psx_gpu->mask_msb = mask_msb;
1481 }
1482
1483 SET_Ex(6, list[0]);
1484 break;
1485 }
1486
1487 default:
1488 break;
1489 }
1490 }
1491
fc6cef7d 1492 enhancement_disable();
1493
c1817bd9 1494breakloop:
c1817bd9 1495 if (last_command != NULL)
1496 *last_command = current_command;
1497 return list - list_start;
1498}
1499
fc6cef7d 1500#endif /* PCSX */
1501
c1817bd9 1502// vim:shiftwidth=2:expandtab