psx_gpu: rework enhancement buffer selection
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
75e28f62
E
1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
75e28f62
E
20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
75e28f62
E
29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
75e28f62
E
40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
75e28f62
E
44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
48 default:
49 case TEXTURE_MODE_4BPP:
3867c6ef
E
50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
75e28f62
E
53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
57 break;
58
59 case TEXTURE_MODE_8BPP:
75e28f62
E
60 if(psx_gpu->current_texture_page & 0x1)
61 {
3867c6ef 62 texture_base =
75e28f62
E
63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
3867c6ef 67 texture_base =
75e28f62
E
68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
3867c6ef
E
71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
75e28f62
E
73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
76 break;
77
78 case TEXTURE_MODE_16BPP:
3867c6ef
E
79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
75e28f62
E
84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
75e28f62
E
90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
f3492649 95 texture_settings &= 0x1FF;
75e28f62
E
96 if(psx_gpu->texture_settings != texture_settings)
97 {
98 u32 new_texture_page = texture_settings & 0x1F;
99 u32 texture_mode = (texture_settings >> 7) & 0x3;
100 u32 render_state_base = psx_gpu->render_state_base;
101
b7ed0632 102 flush_render_block_buffer(psx_gpu);
75e28f62
E
103
104 render_state_base &= ~(0xF << 6);
105 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
106
107 psx_gpu->render_state_base = render_state_base;
108
109 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
110
111 if(texture_mode == TEXTURE_MODE_8BPP)
112 {
113 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
114 // wraps back around to the left edge.
115 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
116 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
117
118 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
119 {
120 u32 dirty_textures_8bpp_alternate_mask =
121 psx_gpu->dirty_textures_8bpp_alternate_mask;
122 psx_gpu->dirty_textures_8bpp_alternate_mask =
123 psx_gpu->dirty_textures_8bpp_mask;
124 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
125 }
126
127 psx_gpu->last_8bpp_texture_page = new_texture_page;
128 }
129
130 psx_gpu->current_texture_page = new_texture_page;
131 psx_gpu->texture_settings = texture_settings;
132
133 update_texture_ptr(psx_gpu);
134 }
135}
136
137void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
138{
139 if(psx_gpu->clut_settings != clut_settings)
140 {
141 flush_render_block_buffer(psx_gpu);
142 psx_gpu->clut_settings = clut_settings;
143 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
144 }
145}
146
147void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
148{
149 if(psx_gpu->triangle_color != triangle_color)
150 {
151 flush_render_block_buffer(psx_gpu);
152 psx_gpu->triangle_color = triangle_color;
153 }
154}
155
c1817bd9 156static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
157 u32 width, u32 height, u32 color)
158{
159 x &= ~0xF;
160 width = ((width + 0xF) & ~0xF);
161
162 flush_render_block_buffer(psx_gpu);
163
164 if(unlikely((x + width) > 1024))
165 {
166 u32 width_a = 1024 - x;
167 u32 width_b = width - width_a;
168
169 if(unlikely((y + height) > 512))
170 {
171 u32 height_a = 512 - y;
172 u32 height_b = height - height_a;
173
174 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
175 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
176 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
177 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
178 }
179 else
180 {
181 render_block_fill(psx_gpu, color, x, y, width_a, height);
182 render_block_fill(psx_gpu, color, 0, y, width_b, height);
183 }
184 }
185 else
186 {
187 if(unlikely((y + height) > 512))
188 {
189 u32 height_a = 512 - y;
190 u32 height_b = height - height_a;
191
192 render_block_fill(psx_gpu, color, x, y, width, height_a);
193 render_block_fill(psx_gpu, color, x, 0, width, height_b);
194 }
195 else
196 {
197 render_block_fill(psx_gpu, color, x, y, width, height);
198 }
199 }
200}
201
75e28f62
E
202#define sign_extend_12bit(value) \
203 (((s32)((value) << 20)) >> 20) \
204
4be044ba
E
205#define sign_extend_11bit(value) \
206 (((s32)((value) << 21)) >> 21) \
207
208#define sign_extend_10bit(value) \
209 (((s32)((value) << 22)) >> 22) \
210
211
75e28f62
E
212#define get_vertex_data_xy(vertex_number, offset16) \
213 vertexes[vertex_number].x = \
214 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
215 vertexes[vertex_number].y = \
216 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
217
218#define get_vertex_data_uv(vertex_number, offset16) \
219 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
220 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
221
222#define get_vertex_data_rgb(vertex_number, offset32) \
223 vertexes[vertex_number].r = list[offset32] & 0xFF; \
224 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
225 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
226
227#define get_vertex_data_xy_uv(vertex_number, offset16) \
228 get_vertex_data_xy(vertex_number, offset16); \
229 get_vertex_data_uv(vertex_number, (offset16) + 2) \
230
231#define get_vertex_data_xy_rgb(vertex_number, offset16) \
232 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
233 get_vertex_data_xy(vertex_number, (offset16) + 2); \
234
235#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
236 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
237 get_vertex_data_xy(vertex_number, (offset16) + 2); \
238 get_vertex_data_uv(vertex_number, (offset16) + 4); \
239
240#define set_vertex_color_constant(vertex_number, color) \
241 vertexes[vertex_number].r = color & 0xFF; \
242 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
243 vertexes[vertex_number].b = (color >> 16) & 0xFF \
244
245#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
246 get_vertex_data_xy(vertex_number, offset16); \
247 set_vertex_color_constant(vertex_number, color) \
248
b243416b 249#ifndef SET_Ex
250#define SET_Ex(r, v)
251#endif
252
75e28f62
E
253vertex_struct vertexes[4] __attribute__((aligned(32)));
254
b243416b 255u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 256{
b243416b 257 u32 current_command = 0, command_length;
258
259 u32 *list_start = list;
75e28f62
E
260 u32 *list_end = list + (size / 4);
261
262 for(; list < list_end; list += 1 + command_length)
263 {
264 s16 *list_s16 = (void *)list;
265 current_command = *list >> 24;
266 command_length = command_lengths[current_command];
b243416b 267 if (list + 1 + command_length > list_end) {
268 current_command = (u32)-1;
269 break;
270 }
87c45ad1 271
75e28f62
E
272 switch(current_command)
273 {
274 case 0x00:
275 break;
276
277 case 0x02:
87c45ad1
E
278 {
279 u32 x = list_s16[2] & 0x3FF;
280 u32 y = list_s16[3] & 0x1FF;
281 u32 width = list_s16[4] & 0x3FF;
282 u32 height = list_s16[5] & 0x1FF;
283 u32 color = list[0] & 0xFFFFFF;
284
c1817bd9 285 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 286 break;
87c45ad1 287 }
75e28f62
E
288
289 case 0x20 ... 0x23:
290 {
291 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
292
293 get_vertex_data_xy(0, 2);
294 get_vertex_data_xy(1, 4);
295 get_vertex_data_xy(2, 6);
f9248bbf 296
75e28f62
E
297 render_triangle(psx_gpu, vertexes, current_command);
298 break;
299 }
300
301 case 0x24 ... 0x27:
302 {
303 set_clut(psx_gpu, list_s16[5]);
304 set_texture(psx_gpu, list_s16[9]);
305 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
306
307 get_vertex_data_xy_uv(0, 2);
308 get_vertex_data_xy_uv(1, 6);
309 get_vertex_data_xy_uv(2, 10);
310
311 render_triangle(psx_gpu, vertexes, current_command);
312 break;
313 }
314
315 case 0x28 ... 0x2B:
316 {
317 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
318
319 get_vertex_data_xy(0, 2);
320 get_vertex_data_xy(1, 4);
321 get_vertex_data_xy(2, 6);
322 get_vertex_data_xy(3, 8);
323
324 render_triangle(psx_gpu, vertexes, current_command);
325 render_triangle(psx_gpu, &(vertexes[1]), current_command);
326 break;
327 }
328
329 case 0x2C ... 0x2F:
330 {
331 set_clut(psx_gpu, list_s16[5]);
332 set_texture(psx_gpu, list_s16[9]);
333 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
334
335 get_vertex_data_xy_uv(0, 2);
336 get_vertex_data_xy_uv(1, 6);
337 get_vertex_data_xy_uv(2, 10);
338 get_vertex_data_xy_uv(3, 14);
339
340 render_triangle(psx_gpu, vertexes, current_command);
341 render_triangle(psx_gpu, &(vertexes[1]), current_command);
342 break;
343 }
344
345 case 0x30 ... 0x33:
346 {
347 get_vertex_data_xy_rgb(0, 0);
348 get_vertex_data_xy_rgb(1, 4);
349 get_vertex_data_xy_rgb(2, 8);
350
351 render_triangle(psx_gpu, vertexes, current_command);
352 break;
353 }
354
355 case 0x34:
356 case 0x35:
357 case 0x36:
358 case 0x37:
359 {
360 set_clut(psx_gpu, list_s16[5]);
361 set_texture(psx_gpu, list_s16[11]);
362
363 get_vertex_data_xy_uv_rgb(0, 0);
364 get_vertex_data_xy_uv_rgb(1, 6);
365 get_vertex_data_xy_uv_rgb(2, 12);
366
367 render_triangle(psx_gpu, vertexes, current_command);
368 break;
369 }
370
371 case 0x38:
372 case 0x39:
373 case 0x3A:
374 case 0x3B:
375 {
376 get_vertex_data_xy_rgb(0, 0);
377 get_vertex_data_xy_rgb(1, 4);
378 get_vertex_data_xy_rgb(2, 8);
379 get_vertex_data_xy_rgb(3, 12);
380
381 render_triangle(psx_gpu, vertexes, current_command);
382 render_triangle(psx_gpu, &(vertexes[1]), current_command);
383 break;
384 }
385
386 case 0x3C:
387 case 0x3D:
388 case 0x3E:
389 case 0x3F:
390 {
391 set_clut(psx_gpu, list_s16[5]);
392 set_texture(psx_gpu, list_s16[11]);
393
394 get_vertex_data_xy_uv_rgb(0, 0);
395 get_vertex_data_xy_uv_rgb(1, 6);
396 get_vertex_data_xy_uv_rgb(2, 12);
397 get_vertex_data_xy_uv_rgb(3, 18);
398
399 render_triangle(psx_gpu, vertexes, current_command);
400 render_triangle(psx_gpu, &(vertexes[1]), current_command);
401 break;
402 }
403
404 case 0x40 ... 0x47:
405 {
406 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
407 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
408 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
409 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
410
3b3dee71 411 render_line(psx_gpu, vertexes, current_command, list[0], 0);
75e28f62
E
412 break;
413 }
414
415 case 0x48 ... 0x4F:
416 {
417 u32 num_vertexes = 1;
418 u32 *list_position = &(list[2]);
419 u32 xy = list[1];
420
421 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
422 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
423
c8eaa363 424 xy = *list_position;
75e28f62
E
425 while(1)
426 {
75e28f62
E
427 vertexes[0] = vertexes[1];
428
429 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
430 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
431
3b3dee71 432 render_line(psx_gpu, vertexes, current_command, list[0], 0);
c8eaa363 433
75e28f62
E
434 list_position++;
435 num_vertexes++;
436
c8eaa363 437 if(list_position >= list_end)
f9248bbf
E
438 break;
439
c8eaa363 440 xy = *list_position;
441 if((xy & 0xF000F000) == 0x50005000)
442 break;
75e28f62
E
443 }
444
c8eaa363 445 command_length += (num_vertexes - 2);
446 break;
75e28f62
E
447 }
448
449 case 0x50 ... 0x57:
450 {
451 vertexes[0].r = list[0] & 0xFF;
452 vertexes[0].g = (list[0] >> 8) & 0xFF;
453 vertexes[0].b = (list[0] >> 16) & 0xFF;
454 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
455 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
456
457 vertexes[1].r = list[2] & 0xFF;
458 vertexes[1].g = (list[2] >> 8) & 0xFF;
459 vertexes[1].b = (list[2] >> 16) & 0xFF;
460 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
461 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
462
3b3dee71 463 render_line(psx_gpu, vertexes, current_command, 0, 0);
75e28f62
E
464 break;
465 }
466
467 case 0x58 ... 0x5F:
468 {
469 u32 num_vertexes = 1;
470 u32 *list_position = &(list[2]);
471 u32 color = list[0];
472 u32 xy = list[1];
473
474 vertexes[1].r = color & 0xFF;
475 vertexes[1].g = (color >> 8) & 0xFF;
476 vertexes[1].b = (color >> 16) & 0xFF;
477 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
478 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
479
c8eaa363 480 color = list_position[0];
75e28f62
E
481 while(1)
482 {
75e28f62
E
483 xy = list_position[1];
484
485 vertexes[0] = vertexes[1];
486
487 vertexes[1].r = color & 0xFF;
488 vertexes[1].g = (color >> 8) & 0xFF;
489 vertexes[1].b = (color >> 16) & 0xFF;
490 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
491 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
492
3b3dee71 493 render_line(psx_gpu, vertexes, current_command, 0, 0);
c8eaa363 494
75e28f62
E
495 list_position += 2;
496 num_vertexes++;
497
c8eaa363 498 if(list_position >= list_end)
f9248bbf
E
499 break;
500
c8eaa363 501 color = list_position[0];
502 if((color & 0xF000F000) == 0x50005000)
503 break;
75e28f62
E
504 }
505
c8eaa363 506 command_length += ((num_vertexes - 2) * 2);
507 break;
75e28f62
E
508 }
509
510 case 0x60 ... 0x63:
511 {
4be044ba
E
512 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
513 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
514 u32 width = list_s16[4] & 0x3FF;
515 u32 height = list_s16[5] & 0x1FF;
516
75e28f62
E
517 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
518 break;
519 }
520
521 case 0x64 ... 0x67:
522 {
4be044ba
E
523 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
524 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
525 u32 uv = list_s16[4];
526 u32 width = list_s16[6] & 0x3FF;
527 u32 height = list_s16[7] & 0x1FF;
528
75e28f62
E
529 set_clut(psx_gpu, list_s16[5]);
530
531 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
532 current_command, list[0]);
533 break;
534 }
535
536 case 0x68:
537 case 0x69:
538 case 0x6A:
539 case 0x6B:
540 {
4be044ba
E
541 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
542 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 543
75e28f62
E
544 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
545 break;
546 }
547
548 case 0x70:
549 case 0x71:
550 case 0x72:
551 case 0x73:
552 {
4be044ba
E
553 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
554 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 555
75e28f62
E
556 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
557 break;
558 }
559
560 case 0x74:
561 case 0x75:
562 case 0x76:
563 case 0x77:
564 {
4be044ba
E
565 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
566 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
567 u32 uv = list_s16[4];
568
75e28f62
E
569 set_clut(psx_gpu, list_s16[5]);
570
571 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
572 current_command, list[0]);
573 break;
574 }
575
576 case 0x78:
577 case 0x79:
578 case 0x7A:
579 case 0x7B:
580 {
4be044ba
E
581 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
582 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 583
75e28f62
E
584 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
585 break;
586 }
587
588 case 0x7C:
589 case 0x7D:
590 case 0x7E:
591 case 0x7F:
592 {
4be044ba
E
593 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
594 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
595 u32 uv = list_s16[4];
596
75e28f62
E
597 set_clut(psx_gpu, list_s16[5]);
598
599 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
600 current_command, list[0]);
601 break;
602 }
603
06bc35c8 604 case 0x80: // vid -> vid
605 {
606 u32 sx = list_s16[2] & 0x3FF;
607 u32 sy = list_s16[3] & 0x1FF;
608 u32 dx = list_s16[4] & 0x3FF;
609 u32 dy = list_s16[5] & 0x1FF;
610 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
611 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
612
613 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
614 break;
615
616 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
617 break;
618 }
619
b243416b 620#ifdef PCSX
621 case 0xA0: // sys -> vid
622 case 0xC0: // vid -> sys
623 goto breakloop;
624#else
75e28f62
E
625 case 0xA0: // sys -> vid
626 {
1f88961f
E
627 u32 load_x = list_s16[2] & 0x3FF;
628 u32 load_y = list_s16[3] & 0x1FF;
629 u32 load_width = list_s16[4] & 0x3FF;
630 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
631 u32 load_size = load_width * load_height;
632
633 command_length += load_size / 2;
cec398c0
E
634
635 if(load_size & 1)
636 command_length++;
637
75e28f62
E
638 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
639 load_width, load_height, load_width);
640 break;
641 }
b243416b 642
75e28f62
E
643 case 0xC0: // vid -> sys
644 break;
b243416b 645#endif
646
75e28f62 647 case 0xE1:
f3492649 648 set_texture(psx_gpu, list[0]);
87c45ad1 649
75e28f62
E
650 if(list[0] & (1 << 9))
651 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
652 else
653 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
654
655 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 656 SET_Ex(1, list[0]);
75e28f62
E
657 break;
658
659 case 0xE2:
660 {
661 // TODO: Clean
662 u32 texture_window_settings = list[0];
663 u32 tmp, x, y, w, h;
664
665 if(texture_window_settings != psx_gpu->texture_window_settings)
666 {
667 tmp = (texture_window_settings & 0x1F) | 0x20;
668 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
669
670 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
671 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
672
673 tmp = 32 - (w >> 3);
674 x = ((texture_window_settings >> 10) & tmp) << 3;
675
676 tmp = 32 - (h >> 3);
677 y = ((texture_window_settings >> 15) & tmp) << 3;
678
679 flush_render_block_buffer(psx_gpu);
680
de35a464 681 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
682 psx_gpu->texture_window_x = x;
683 psx_gpu->texture_window_y = y;
684 psx_gpu->texture_mask_width = w - 1;
685 psx_gpu->texture_mask_height = h - 1;
686
687 update_texture_ptr(psx_gpu);
688 }
b243416b 689 SET_Ex(2, list[0]);
75e28f62 690 break;
77e34391 691 }
692
693 case 0xE3:
694 {
695 s16 viewport_start_x = list[0] & 0x3FF;
696 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
697
698 if(viewport_start_x == psx_gpu->viewport_start_x &&
699 viewport_start_y == psx_gpu->viewport_start_y)
700 {
701 break;
702 }
75e28f62 703
77e34391 704 psx_gpu->viewport_start_x = viewport_start_x;
705 psx_gpu->viewport_start_y = viewport_start_y;
75e28f62
E
706
707#ifdef TEXTURE_CACHE_4BPP
708 psx_gpu->viewport_mask =
709 texture_region_mask(psx_gpu->viewport_start_x,
710 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
711 psx_gpu->viewport_end_y);
712#endif
77e34391 713 SET_Ex(3, list[0]);
714 break;
715 }
716
717 case 0xE4:
718 {
719 s16 viewport_end_x = list[0] & 0x3FF;
720 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
721
722 if(viewport_end_x == psx_gpu->viewport_end_x &&
723 viewport_end_y == psx_gpu->viewport_end_y)
724 {
725 break;
726 }
727
728 psx_gpu->viewport_end_x = viewport_end_x;
729 psx_gpu->viewport_end_y = viewport_end_y;
75e28f62
E
730
731#ifdef TEXTURE_CACHE_4BPP
732 psx_gpu->viewport_mask =
733 texture_region_mask(psx_gpu->viewport_start_x,
734 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
735 psx_gpu->viewport_end_y);
736#endif
77e34391 737 SET_Ex(4, list[0]);
738 break;
739 }
75e28f62 740
77e34391 741 case 0xE5:
75e28f62
E
742 {
743 s32 offset_x = list[0] << 21;
744 s32 offset_y = list[0] << 10;
745 psx_gpu->offset_x = offset_x >> 21;
746 psx_gpu->offset_y = offset_y >> 21;
747
b243416b 748 SET_Ex(5, list[0]);
75e28f62
E
749 break;
750 }
751
752 case 0xE6:
753 {
754 u32 mask_settings = list[0];
755 u16 mask_msb = mask_settings << 15;
756
757 if(list[0] & 0x2)
758 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
759 else
760 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
761
762 if(mask_msb != psx_gpu->mask_msb)
763 {
764 flush_render_block_buffer(psx_gpu);
765 psx_gpu->mask_msb = mask_msb;
766 }
767
b243416b 768 SET_Ex(6, list[0]);
75e28f62
E
769 break;
770 }
771
772 default:
773 break;
774 }
775 }
b243416b 776
777#ifdef PCSX
778breakloop:
779#endif
780 if (last_command != NULL)
781 *last_command = current_command;
782 return list - list_start;
75e28f62
E
783}
784
fc6cef7d 785#ifdef PCSX
786
77e34391 787#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16))
788
789static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu)
06bc35c8 790{
7956599f 791 u32 b, x, s;
792
793 b = 0;
794 s = psx_gpu->enhancement_x_threshold;
795 for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
796 {
77e34391 797 if (b < 3 && x * ENH_BUF_TABLE_STEP >= s - ENH_BUF_TABLE_STEP - 1)
7956599f 798 {
799 s += psx_gpu->enhancement_x_threshold;
800 b++;
801 }
802 psx_gpu->enhancement_buf_by_x16[x] = b;
803 }
e929dec5 804}
805
77e34391 806static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu,
807 u32 x0, u32 len)
808{
809 u32 x, b;
810
811 for (x = x0, b = 0; x >= len; b++)
812 x -= len;
813 if (b > 3)
814 b = 3;
815
816 memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP,
817 b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP);
818}
819
06bc35c8 820#define select_enhancement_buf(psx_gpu) \
821 psx_gpu->enhancement_current_buf_ptr = \
7956599f 822 select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
06bc35c8 823
c1817bd9 824#define enhancement_disable() { \
825 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
826 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
827 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
828 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
829 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
c6063f89 830 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 831}
832
833#define enhancement_enable() { \
e929dec5 834 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
c1817bd9 835 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
836 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
06bc35c8 837 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
838 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
c6063f89 839 psx_gpu->uvrgb_phase = 0x1000; \
c1817bd9 840}
841
842#define shift_vertices3(v) { \
843 v[0]->x *= 2; \
844 v[0]->y *= 2; \
845 v[1]->x *= 2; \
846 v[1]->y *= 2; \
847 v[2]->x *= 2; \
848 v[2]->y *= 2; \
849}
850
851#define unshift_vertices3(v) { \
852 v[0]->x /= 2; \
853 v[0]->y /= 2; \
854 v[1]->x /= 2; \
855 v[1]->y /= 2; \
856 v[2]->x /= 2; \
857 v[2]->y /= 2; \
858}
859
860#define shift_triangle_area() \
861 psx_gpu->triangle_area *= 4
862
50f9355a 863extern void scale2x_tiles8(void *dst, const void *src, int w8, int h);
864
06bc35c8 865#ifndef NEON_BUILD
866// TODO?
867void scale2x_tiles8(void *dst, const void *src, int w8, int h) {}
868#endif
869
c1817bd9 870static int disable_main_render;
871
872static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
873 vertex_struct *vertexes, u32 current_command)
874{
875 vertex_struct *vertex_ptrs[3];
876
877 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
878 return;
879
880 if (!disable_main_render)
881 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
882
883 enhancement_enable();
884 shift_vertices3(vertex_ptrs);
885 shift_triangle_area();
886 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
887}
888
889static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
890 u32 current_command)
891{
892 vertex_struct *vertex_ptrs[3];
893
894 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
895 if (!disable_main_render)
896 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
897
898 enhancement_enable();
899 shift_vertices3(vertex_ptrs);
900 shift_triangle_area();
901 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
902 unshift_vertices3(vertex_ptrs);
903 }
904 enhancement_disable();
905 if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
906 if (!disable_main_render)
907 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
908
909 enhancement_enable();
910 shift_vertices3(vertex_ptrs);
911 shift_triangle_area();
912 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
913 }
914}
915
fc6cef7d 916#if 0
917
24c742fc 918#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
919 vertexes[i].x = x_; \
920 vertexes[i].y = y_; \
921 vertexes[i].u = u_; \
922 vertexes[i].v = v_; \
923 vertexes[i].r = rgb_; \
924 vertexes[i].g = (rgb_) >> 8; \
925 vertexes[i].b = (rgb_) >> 16
926
fc6cef7d 927static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
24c742fc 928 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
929{
930 vertex_struct *vertex_ptrs[3];
931 u32 flags = (cmd_rgb >> 24);
932 u32 color = cmd_rgb & 0xffffff;
933 u32 render_state_base_saved = psx_gpu->render_state_base;
934 int x1, y1;
935 u8 u1, v1;
936
937 flags &=
938 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
939 RENDER_FLAGS_TEXTURE_MAP);
940
941 set_triangle_color(psx_gpu, color);
942 if(color == 0x808080)
943 flags |= RENDER_FLAGS_MODULATE_TEXELS;
944
945 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
946 enhancement_enable();
947
948 x1 = x + w;
949 y1 = y + h;
950 u1 = u + w;
951 v1 = v + h;
952 // FIXME..
953 if (u1 < u) u1 = 0xff;
954 if (v1 < v) v1 = 0xff;
955
956 // 0-2
957 // |/
958 // 1
959 fill_vertex(0, x, y, u, v, color);
960 fill_vertex(1, x, y1, u, v1, color);
961 fill_vertex(2, x1, y, u1, v, color);
962 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
963 shift_vertices3(vertex_ptrs);
964 shift_triangle_area();
965 render_triangle_p(psx_gpu, vertex_ptrs, flags);
966 }
967
968 // 0
969 // /|
970 // 1-2
971 fill_vertex(0, x1, y, u1, v, color);
972 fill_vertex(1, x, y1, u, v1, color);
973 fill_vertex(2, x1, y1, u1, v1, color);
974 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
975 shift_vertices3(vertex_ptrs);
976 shift_triangle_area();
977 render_triangle_p(psx_gpu, vertex_ptrs, flags);
978 }
979
980 psx_gpu->render_state_base = render_state_base_saved;
981}
fc6cef7d 982#else
983static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
984 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
985{
986 u32 flags = (cmd_rgb >> 24);
987 u32 color = cmd_rgb & 0xffffff;
988
fc6cef7d 989 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
990}
991#endif
24c742fc 992
7956599f 993u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
994 u32 *last_command)
c1817bd9 995{
996 u32 current_command = 0, command_length;
997
998 u32 *list_start = list;
999 u32 *list_end = list + (size / 4);
1000
1001 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1002 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1003 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1004 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
e929dec5 1005 select_enhancement_buf(psx_gpu);
c1817bd9 1006
1007 for(; list < list_end; list += 1 + command_length)
1008 {
1009 s16 *list_s16 = (void *)list;
1010 current_command = *list >> 24;
1011 command_length = command_lengths[current_command];
1012 if (list + 1 + command_length > list_end) {
1013 current_command = (u32)-1;
1014 break;
1015 }
1016
1017 enhancement_disable();
1018
1019 switch(current_command)
1020 {
1021 case 0x00:
1022 break;
1023
1024 case 0x02:
1025 {
1026 u32 x = list_s16[2] & 0x3FF;
1027 u32 y = list_s16[3] & 0x1FF;
1028 u32 width = list_s16[4] & 0x3FF;
1029 u32 height = list_s16[5] & 0x1FF;
1030 u32 color = list[0] & 0xFFFFFF;
1031
f1359c57 1032 x &= ~0xF;
1033 width = ((width + 0xF) & ~0xF);
1034
c1817bd9 1035 do_fill(psx_gpu, x, y, width, height, color);
1036
7956599f 1037 psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
c1817bd9 1038 x *= 2;
1039 y *= 2;
1040 width *= 2;
1041 height *= 2;
f1359c57 1042 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 1043 break;
1044 }
1045
1046 case 0x20 ... 0x23:
1047 {
1048 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1049
1050 get_vertex_data_xy(0, 2);
1051 get_vertex_data_xy(1, 4);
1052 get_vertex_data_xy(2, 6);
1053
1054 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1055 break;
1056 }
1057
1058 case 0x24 ... 0x27:
1059 {
1060 set_clut(psx_gpu, list_s16[5]);
1061 set_texture(psx_gpu, list_s16[9]);
1062 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1063
1064 get_vertex_data_xy_uv(0, 2);
1065 get_vertex_data_xy_uv(1, 6);
1066 get_vertex_data_xy_uv(2, 10);
1067
1068 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1069 break;
1070 }
1071
1072 case 0x28 ... 0x2B:
1073 {
1074 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1075
1076 get_vertex_data_xy(0, 2);
1077 get_vertex_data_xy(1, 4);
1078 get_vertex_data_xy(2, 6);
1079 get_vertex_data_xy(3, 8);
1080
1081 do_quad_enhanced(psx_gpu, vertexes, current_command);
1082 break;
1083 }
1084
1085 case 0x2C ... 0x2F:
1086 {
1087 set_clut(psx_gpu, list_s16[5]);
1088 set_texture(psx_gpu, list_s16[9]);
1089 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1090
1091 get_vertex_data_xy_uv(0, 2);
1092 get_vertex_data_xy_uv(1, 6);
1093 get_vertex_data_xy_uv(2, 10);
1094 get_vertex_data_xy_uv(3, 14);
1095
1096 do_quad_enhanced(psx_gpu, vertexes, current_command);
1097 break;
1098 }
1099
1100 case 0x30 ... 0x33:
1101 {
1102 get_vertex_data_xy_rgb(0, 0);
1103 get_vertex_data_xy_rgb(1, 4);
1104 get_vertex_data_xy_rgb(2, 8);
1105
1106 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1107 break;
1108 }
1109
1110 case 0x34:
1111 case 0x35:
1112 case 0x36:
1113 case 0x37:
1114 {
1115 set_clut(psx_gpu, list_s16[5]);
1116 set_texture(psx_gpu, list_s16[11]);
1117
1118 get_vertex_data_xy_uv_rgb(0, 0);
1119 get_vertex_data_xy_uv_rgb(1, 6);
1120 get_vertex_data_xy_uv_rgb(2, 12);
1121
1122 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1123 break;
1124 }
1125
1126 case 0x38:
1127 case 0x39:
1128 case 0x3A:
1129 case 0x3B:
1130 {
1131 get_vertex_data_xy_rgb(0, 0);
1132 get_vertex_data_xy_rgb(1, 4);
1133 get_vertex_data_xy_rgb(2, 8);
1134 get_vertex_data_xy_rgb(3, 12);
1135
1136 do_quad_enhanced(psx_gpu, vertexes, current_command);
1137 break;
1138 }
1139
1140 case 0x3C:
1141 case 0x3D:
1142 case 0x3E:
1143 case 0x3F:
1144 {
1145 set_clut(psx_gpu, list_s16[5]);
1146 set_texture(psx_gpu, list_s16[11]);
1147
1148 get_vertex_data_xy_uv_rgb(0, 0);
1149 get_vertex_data_xy_uv_rgb(1, 6);
1150 get_vertex_data_xy_uv_rgb(2, 12);
1151 get_vertex_data_xy_uv_rgb(3, 18);
1152
1153 do_quad_enhanced(psx_gpu, vertexes, current_command);
1154 break;
1155 }
1156
1157 case 0x40 ... 0x47:
1158 {
1159 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1160 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1161 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1162 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1163
3b3dee71 1164 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1165 enhancement_enable();
1166 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1167 break;
1168 }
1169
1170 case 0x48 ... 0x4F:
1171 {
1172 u32 num_vertexes = 1;
1173 u32 *list_position = &(list[2]);
1174 u32 xy = list[1];
1175
1176 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1177 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1178
1179 xy = *list_position;
1180 while(1)
1181 {
1182 vertexes[0] = vertexes[1];
1183
1184 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1185 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1186
3b3dee71 1187 enhancement_disable();
1188 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1189 enhancement_enable();
1190 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1191
1192 list_position++;
1193 num_vertexes++;
1194
1195 if(list_position >= list_end)
1196 break;
1197
1198 xy = *list_position;
1199 if((xy & 0xF000F000) == 0x50005000)
1200 break;
1201 }
1202
1203 command_length += (num_vertexes - 2);
1204 break;
1205 }
1206
1207 case 0x50 ... 0x57:
1208 {
1209 vertexes[0].r = list[0] & 0xFF;
1210 vertexes[0].g = (list[0] >> 8) & 0xFF;
1211 vertexes[0].b = (list[0] >> 16) & 0xFF;
1212 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1213 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1214
1215 vertexes[1].r = list[2] & 0xFF;
1216 vertexes[1].g = (list[2] >> 8) & 0xFF;
1217 vertexes[1].b = (list[2] >> 16) & 0xFF;
1218 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1219 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1220
3b3dee71 1221 render_line(psx_gpu, vertexes, current_command, 0, 0);
1222 enhancement_enable();
1223 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1224 break;
1225 }
1226
1227 case 0x58 ... 0x5F:
1228 {
1229 u32 num_vertexes = 1;
1230 u32 *list_position = &(list[2]);
1231 u32 color = list[0];
1232 u32 xy = list[1];
1233
1234 vertexes[1].r = color & 0xFF;
1235 vertexes[1].g = (color >> 8) & 0xFF;
1236 vertexes[1].b = (color >> 16) & 0xFF;
1237 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1238 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1239
1240 color = list_position[0];
1241 while(1)
1242 {
1243 xy = list_position[1];
1244
1245 vertexes[0] = vertexes[1];
1246
1247 vertexes[1].r = color & 0xFF;
1248 vertexes[1].g = (color >> 8) & 0xFF;
1249 vertexes[1].b = (color >> 16) & 0xFF;
1250 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1251 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1252
3b3dee71 1253 enhancement_disable();
1254 render_line(psx_gpu, vertexes, current_command, 0, 0);
1255 enhancement_enable();
1256 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1257
1258 list_position += 2;
1259 num_vertexes++;
1260
1261 if(list_position >= list_end)
1262 break;
1263
1264 color = list_position[0];
1265 if((color & 0xF000F000) == 0x50005000)
1266 break;
1267 }
1268
1269 command_length += ((num_vertexes - 2) * 2);
1270 break;
1271 }
1272
1273 case 0x60 ... 0x63:
1274 {
1275 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1276 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1277 u32 width = list_s16[4] & 0x3FF;
1278 u32 height = list_s16[5] & 0x1FF;
1279
1280 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
fc6cef7d 1281 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
c1817bd9 1282 break;
1283 }
1284
1285 case 0x64 ... 0x67:
1286 {
1287 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1288 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1289 u8 u = list_s16[4];
1290 u8 v = list_s16[4] >> 8;
c1817bd9 1291 u32 width = list_s16[6] & 0x3FF;
1292 u32 height = list_s16[7] & 0x1FF;
1293
1294 set_clut(psx_gpu, list_s16[5]);
1295
24c742fc 1296 render_sprite(psx_gpu, x, y, u, v, width, height,
c1817bd9 1297 current_command, list[0]);
fc6cef7d 1298 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
c1817bd9 1299 break;
1300 }
1301
1302 case 0x68:
1303 case 0x69:
1304 case 0x6A:
1305 case 0x6B:
1306 {
1307 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1308 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1309
1310 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
fc6cef7d 1311 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1312 break;
1313 }
1314
1315 case 0x70:
1316 case 0x71:
1317 case 0x72:
1318 case 0x73:
1319 {
1320 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1321 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1322
1323 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
fc6cef7d 1324 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1325 break;
1326 }
1327
1328 case 0x74:
1329 case 0x75:
1330 case 0x76:
1331 case 0x77:
1332 {
1333 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1334 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1335 u8 u = list_s16[4];
1336 u8 v = list_s16[4] >> 8;
c1817bd9 1337
1338 set_clut(psx_gpu, list_s16[5]);
1339
24c742fc 1340 render_sprite(psx_gpu, x, y, u, v, 8, 8,
c1817bd9 1341 current_command, list[0]);
fc6cef7d 1342 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1343 break;
1344 }
1345
1346 case 0x78:
1347 case 0x79:
1348 case 0x7A:
1349 case 0x7B:
1350 {
1351 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1352 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1353
1354 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
fc6cef7d 1355 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1356 break;
1357 }
1358
1359 case 0x7C:
1360 case 0x7D:
1361 case 0x7E:
1362 case 0x7F:
1363 {
1364 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1365 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1366 u8 u = list_s16[4];
1367 u8 v = list_s16[4] >> 8;
c1817bd9 1368
1369 set_clut(psx_gpu, list_s16[5]);
1370
24c742fc 1371 render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
fc6cef7d 1372 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1373 break;
1374 }
1375
1376 case 0x80: // vid -> vid
50f9355a 1377 {
1378 u32 sx = list_s16[2] & 0x3FF;
1379 u32 sy = list_s16[3] & 0x1FF;
1380 u32 dx = list_s16[4] & 0x3FF;
1381 u32 dy = list_s16[5] & 0x1FF;
1382 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
1383 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
06bc35c8 1384 u16 *buf;
1385
1386 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
1387 break;
50f9355a 1388
1389 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
1390 if (dy + h > 512)
1391 h = 512 - dy;
1392 sx = sx & ~7; // FIXME?
1393 dx = dx * 2 & ~7;
1394 dy *= 2;
06bc35c8 1395 w = (w + 7) / 8;
1396 buf = select_enhancement_buf_ptr(psx_gpu, dx / 2);
1397 scale2x_tiles8(buf + dy * 1024 + dx,
1398 psx_gpu->vram_ptr + sy * 1024 + sx, w, h);
c1817bd9 1399 break;
50f9355a 1400 }
c1817bd9 1401
c1817bd9 1402 case 0xA0: // sys -> vid
1403 case 0xC0: // vid -> sys
1404 goto breakloop;
c1817bd9 1405
1406 case 0xE1:
f3492649 1407 set_texture(psx_gpu, list[0]);
c1817bd9 1408
1409 if(list[0] & (1 << 9))
1410 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1411 else
1412 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1413
1414 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1415 SET_Ex(1, list[0]);
1416 break;
1417
1418 case 0xE2:
1419 {
1420 // TODO: Clean
1421 u32 texture_window_settings = list[0];
1422 u32 tmp, x, y, w, h;
1423
1424 if(texture_window_settings != psx_gpu->texture_window_settings)
1425 {
1426 tmp = (texture_window_settings & 0x1F) | 0x20;
1427 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1428
1429 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1430 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1431
1432 tmp = 32 - (w >> 3);
1433 x = ((texture_window_settings >> 10) & tmp) << 3;
1434
1435 tmp = 32 - (h >> 3);
1436 y = ((texture_window_settings >> 15) & tmp) << 3;
1437
1438 flush_render_block_buffer(psx_gpu);
1439
1440 psx_gpu->texture_window_settings = texture_window_settings;
1441 psx_gpu->texture_window_x = x;
1442 psx_gpu->texture_window_y = y;
1443 psx_gpu->texture_mask_width = w - 1;
1444 psx_gpu->texture_mask_height = h - 1;
1445
1446 update_texture_ptr(psx_gpu);
1447 }
1448 SET_Ex(2, list[0]);
1449 break;
1450 }
1451
1452 case 0xE3:
7956599f 1453 {
77e34391 1454 s16 viewport_start_x = list[0] & 0x3FF;
1455 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
7956599f 1456 u32 d;
7956599f 1457
77e34391 1458 if(viewport_start_x == psx_gpu->viewport_start_x &&
1459 viewport_start_y == psx_gpu->viewport_start_y)
1460 {
1461 break;
1462 }
1463 psx_gpu->viewport_start_x = viewport_start_x;
1464 psx_gpu->viewport_start_y = viewport_start_y;
1465 psx_gpu->saved_viewport_start_x = viewport_start_x;
1466 psx_gpu->saved_viewport_start_y = viewport_start_y;
1467
1468 d = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1;
1469 if((u32)psx_gpu->enhancement_x_threshold - d <= 16)
7956599f 1470 {
77e34391 1471 update_enhancement_buf_table_from_x(psx_gpu,
1472 viewport_start_x, d);
7956599f 1473 }
e929dec5 1474 select_enhancement_buf(psx_gpu);
c1817bd9 1475
1476#ifdef TEXTURE_CACHE_4BPP
1477 psx_gpu->viewport_mask =
1478 texture_region_mask(psx_gpu->viewport_start_x,
1479 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1480 psx_gpu->viewport_end_y);
1481#endif
1482 SET_Ex(3, list[0]);
1483 break;
7956599f 1484 }
1485
c1817bd9 1486 case 0xE4:
77e34391 1487 {
1488 s16 viewport_end_x = list[0] & 0x3FF;
1489 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
1490 u32 d;
1491
1492 if(viewport_end_x == psx_gpu->viewport_end_x &&
1493 viewport_end_y == psx_gpu->viewport_end_y)
1494 {
1495 break;
1496 }
1497
1498 psx_gpu->viewport_end_x = viewport_end_x;
1499 psx_gpu->viewport_end_y = viewport_end_y;
1500 psx_gpu->saved_viewport_end_x = viewport_end_x;
1501 psx_gpu->saved_viewport_end_y = viewport_end_y;
1502
1503 d = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1;
1504 if((u32)psx_gpu->enhancement_x_threshold - d <= 16)
1505 {
1506 update_enhancement_buf_table_from_x(psx_gpu,
1507 psx_gpu->viewport_start_x, d);
1508 }
1509 select_enhancement_buf(psx_gpu);
c1817bd9 1510
1511#ifdef TEXTURE_CACHE_4BPP
1512 psx_gpu->viewport_mask =
1513 texture_region_mask(psx_gpu->viewport_start_x,
1514 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1515 psx_gpu->viewport_end_y);
1516#endif
1517 SET_Ex(4, list[0]);
1518 break;
77e34391 1519 }
c1817bd9 1520
1521 case 0xE5:
1522 {
1523 s32 offset_x = list[0] << 21;
1524 s32 offset_y = list[0] << 10;
1525 psx_gpu->offset_x = offset_x >> 21;
1526 psx_gpu->offset_y = offset_y >> 21;
1527
1528 SET_Ex(5, list[0]);
1529 break;
1530 }
1531
1532 case 0xE6:
1533 {
1534 u32 mask_settings = list[0];
1535 u16 mask_msb = mask_settings << 15;
1536
1537 if(list[0] & 0x2)
1538 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1539 else
1540 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1541
1542 if(mask_msb != psx_gpu->mask_msb)
1543 {
1544 flush_render_block_buffer(psx_gpu);
1545 psx_gpu->mask_msb = mask_msb;
1546 }
1547
1548 SET_Ex(6, list[0]);
1549 break;
1550 }
1551
1552 default:
1553 break;
1554 }
1555 }
1556
fc6cef7d 1557 enhancement_disable();
1558
c1817bd9 1559breakloop:
c1817bd9 1560 if (last_command != NULL)
1561 *last_command = current_command;
1562 return list - list_start;
1563}
1564
fc6cef7d 1565#endif /* PCSX */
1566
c1817bd9 1567// vim:shiftwidth=2:expandtab