gpu_neon: flush cmd buffer before blit too
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
75e28f62
E
1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
19const u8 command_lengths[256] =
20{
21 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
22 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
23 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
24 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
25 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
26 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
27 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, // 60
28 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
29 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
30 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
31 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
32 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
33 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
34 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
37};
38
39void update_texture_ptr(psx_gpu_struct *psx_gpu)
40{
3867c6ef 41 u8 *texture_base;
75e28f62
E
42 u8 *texture_ptr;
43
44 switch((psx_gpu->render_state_base >> 8) & 0x3)
45 {
46 default:
47 case TEXTURE_MODE_4BPP:
3867c6ef
E
48 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
49
50 texture_ptr = texture_base;
75e28f62
E
51 texture_ptr += psx_gpu->texture_window_x & 0xF;
52 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
53 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
54 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
55 break;
56
57 case TEXTURE_MODE_8BPP:
75e28f62
E
58 if(psx_gpu->current_texture_page & 0x1)
59 {
3867c6ef 60 texture_base =
75e28f62
E
61 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
62 }
63 else
64 {
3867c6ef 65 texture_base =
75e28f62
E
66 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
67 }
68
3867c6ef
E
69 texture_ptr = texture_base;
70 texture_ptr += psx_gpu->texture_window_x & 0xF;
75e28f62
E
71 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
72 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
73 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
74 break;
75
76 case TEXTURE_MODE_16BPP:
3867c6ef
E
77 texture_base = (u8 *)(psx_gpu->vram_ptr);
78 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
79 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
80
81 texture_ptr = texture_base;
75e28f62
E
82 texture_ptr += psx_gpu->texture_window_x * 2;
83 texture_ptr += (psx_gpu->texture_window_y) * 2048;
84 break;
85 }
86
3867c6ef 87 psx_gpu->texture_page_base = texture_base;
75e28f62
E
88 psx_gpu->texture_page_ptr = texture_ptr;
89}
90
91void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
92{
93 if(psx_gpu->texture_settings != texture_settings)
94 {
95 u32 new_texture_page = texture_settings & 0x1F;
96 u32 texture_mode = (texture_settings >> 7) & 0x3;
97 u32 render_state_base = psx_gpu->render_state_base;
98
b7ed0632 99 flush_render_block_buffer(psx_gpu);
75e28f62
E
100
101 render_state_base &= ~(0xF << 6);
102 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
103
104 psx_gpu->render_state_base = render_state_base;
105
106 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
107
108 if(texture_mode == TEXTURE_MODE_8BPP)
109 {
110 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
111 // wraps back around to the left edge.
112 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
113 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
114
115 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
116 {
117 u32 dirty_textures_8bpp_alternate_mask =
118 psx_gpu->dirty_textures_8bpp_alternate_mask;
119 psx_gpu->dirty_textures_8bpp_alternate_mask =
120 psx_gpu->dirty_textures_8bpp_mask;
121 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
122 }
123
124 psx_gpu->last_8bpp_texture_page = new_texture_page;
125 }
126
127 psx_gpu->current_texture_page = new_texture_page;
128 psx_gpu->texture_settings = texture_settings;
129
130 update_texture_ptr(psx_gpu);
131 }
132}
133
134void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
135{
136 if(psx_gpu->clut_settings != clut_settings)
137 {
138 flush_render_block_buffer(psx_gpu);
139 psx_gpu->clut_settings = clut_settings;
140 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
141 }
142}
143
144void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
145{
146 if(psx_gpu->triangle_color != triangle_color)
147 {
148 flush_render_block_buffer(psx_gpu);
149 psx_gpu->triangle_color = triangle_color;
150 }
151}
152
153#define sign_extend_12bit(value) \
154 (((s32)((value) << 20)) >> 20) \
155
4be044ba
E
156#define sign_extend_11bit(value) \
157 (((s32)((value) << 21)) >> 21) \
158
159#define sign_extend_10bit(value) \
160 (((s32)((value) << 22)) >> 22) \
161
162
75e28f62
E
163#define get_vertex_data_xy(vertex_number, offset16) \
164 vertexes[vertex_number].x = \
165 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
166 vertexes[vertex_number].y = \
167 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
168
169#define get_vertex_data_uv(vertex_number, offset16) \
170 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
171 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
172
173#define get_vertex_data_rgb(vertex_number, offset32) \
174 vertexes[vertex_number].r = list[offset32] & 0xFF; \
175 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
176 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
177
178#define get_vertex_data_xy_uv(vertex_number, offset16) \
179 get_vertex_data_xy(vertex_number, offset16); \
180 get_vertex_data_uv(vertex_number, (offset16) + 2) \
181
182#define get_vertex_data_xy_rgb(vertex_number, offset16) \
183 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
184 get_vertex_data_xy(vertex_number, (offset16) + 2); \
185
186#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
187 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
188 get_vertex_data_xy(vertex_number, (offset16) + 2); \
189 get_vertex_data_uv(vertex_number, (offset16) + 4); \
190
191#define set_vertex_color_constant(vertex_number, color) \
192 vertexes[vertex_number].r = color & 0xFF; \
193 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
194 vertexes[vertex_number].b = (color >> 16) & 0xFF \
195
196#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
197 get_vertex_data_xy(vertex_number, offset16); \
198 set_vertex_color_constant(vertex_number, color) \
199
200vertex_struct vertexes[4] __attribute__((aligned(32)));
201
202void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
203{
204 u32 current_command, command_length;
205
206 u32 *list_end = list + (size / 4);
207
208 for(; list < list_end; list += 1 + command_length)
209 {
210 s16 *list_s16 = (void *)list;
211 current_command = *list >> 24;
212 command_length = command_lengths[current_command];
213
214 switch(current_command)
215 {
216 case 0x00:
217 break;
218
219 case 0x02:
1f88961f
E
220 render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF,
221 list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF);
75e28f62
E
222 break;
223
224 case 0x20 ... 0x23:
225 {
226 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
227
228 get_vertex_data_xy(0, 2);
229 get_vertex_data_xy(1, 4);
230 get_vertex_data_xy(2, 6);
f9248bbf 231
75e28f62
E
232 render_triangle(psx_gpu, vertexes, current_command);
233 break;
234 }
235
236 case 0x24 ... 0x27:
237 {
238 set_clut(psx_gpu, list_s16[5]);
239 set_texture(psx_gpu, list_s16[9]);
240 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
241
242 get_vertex_data_xy_uv(0, 2);
243 get_vertex_data_xy_uv(1, 6);
244 get_vertex_data_xy_uv(2, 10);
245
246 render_triangle(psx_gpu, vertexes, current_command);
247 break;
248 }
249
250 case 0x28 ... 0x2B:
251 {
252 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
253
254 get_vertex_data_xy(0, 2);
255 get_vertex_data_xy(1, 4);
256 get_vertex_data_xy(2, 6);
257 get_vertex_data_xy(3, 8);
258
259 render_triangle(psx_gpu, vertexes, current_command);
260 render_triangle(psx_gpu, &(vertexes[1]), current_command);
261 break;
262 }
263
264 case 0x2C ... 0x2F:
265 {
266 set_clut(psx_gpu, list_s16[5]);
267 set_texture(psx_gpu, list_s16[9]);
268 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
269
270 get_vertex_data_xy_uv(0, 2);
271 get_vertex_data_xy_uv(1, 6);
272 get_vertex_data_xy_uv(2, 10);
273 get_vertex_data_xy_uv(3, 14);
274
275 render_triangle(psx_gpu, vertexes, current_command);
276 render_triangle(psx_gpu, &(vertexes[1]), current_command);
277 break;
278 }
279
280 case 0x30 ... 0x33:
281 {
282 get_vertex_data_xy_rgb(0, 0);
283 get_vertex_data_xy_rgb(1, 4);
284 get_vertex_data_xy_rgb(2, 8);
285
286 render_triangle(psx_gpu, vertexes, current_command);
287 break;
288 }
289
290 case 0x34:
291 case 0x35:
292 case 0x36:
293 case 0x37:
294 {
295 set_clut(psx_gpu, list_s16[5]);
296 set_texture(psx_gpu, list_s16[11]);
297
298 get_vertex_data_xy_uv_rgb(0, 0);
299 get_vertex_data_xy_uv_rgb(1, 6);
300 get_vertex_data_xy_uv_rgb(2, 12);
301
302 render_triangle(psx_gpu, vertexes, current_command);
303 break;
304 }
305
306 case 0x38:
307 case 0x39:
308 case 0x3A:
309 case 0x3B:
310 {
311 get_vertex_data_xy_rgb(0, 0);
312 get_vertex_data_xy_rgb(1, 4);
313 get_vertex_data_xy_rgb(2, 8);
314 get_vertex_data_xy_rgb(3, 12);
315
316 render_triangle(psx_gpu, vertexes, current_command);
317 render_triangle(psx_gpu, &(vertexes[1]), current_command);
318 break;
319 }
320
321 case 0x3C:
322 case 0x3D:
323 case 0x3E:
324 case 0x3F:
325 {
326 set_clut(psx_gpu, list_s16[5]);
327 set_texture(psx_gpu, list_s16[11]);
328
329 get_vertex_data_xy_uv_rgb(0, 0);
330 get_vertex_data_xy_uv_rgb(1, 6);
331 get_vertex_data_xy_uv_rgb(2, 12);
332 get_vertex_data_xy_uv_rgb(3, 18);
333
334 render_triangle(psx_gpu, vertexes, current_command);
335 render_triangle(psx_gpu, &(vertexes[1]), current_command);
336 break;
337 }
338
339 case 0x40 ... 0x47:
340 {
341 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
342 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
343 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
344 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
345
346 render_line(psx_gpu, vertexes, current_command, list[0]);
347 break;
348 }
349
350 case 0x48 ... 0x4F:
351 {
352 u32 num_vertexes = 1;
353 u32 *list_position = &(list[2]);
354 u32 xy = list[1];
355
356 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
357 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
358
359 while(1)
360 {
361 xy = *list_position;
f9248bbf
E
362
363 if((xy & 0xF000F000) == 0x50005000)
75e28f62
E
364 break;
365
366 vertexes[0] = vertexes[1];
367
368 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
369 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
370
371 list_position++;
372 num_vertexes++;
373
f9248bbf
E
374 if(list_position > list_end)
375 break;
376
75e28f62
E
377 render_line(psx_gpu, vertexes, current_command, list[0]);
378 }
379
380 if(num_vertexes > 2)
381 command_length += (num_vertexes - 2);
382
383 break;
384 }
385
386 case 0x50 ... 0x57:
387 {
388 vertexes[0].r = list[0] & 0xFF;
389 vertexes[0].g = (list[0] >> 8) & 0xFF;
390 vertexes[0].b = (list[0] >> 16) & 0xFF;
391 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
392 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
393
394 vertexes[1].r = list[2] & 0xFF;
395 vertexes[1].g = (list[2] >> 8) & 0xFF;
396 vertexes[1].b = (list[2] >> 16) & 0xFF;
397 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
398 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
399
400 render_line(psx_gpu, vertexes, current_command, 0);
401 break;
402 }
403
404 case 0x58 ... 0x5F:
405 {
406 u32 num_vertexes = 1;
407 u32 *list_position = &(list[2]);
408 u32 color = list[0];
409 u32 xy = list[1];
410
411 vertexes[1].r = color & 0xFF;
412 vertexes[1].g = (color >> 8) & 0xFF;
413 vertexes[1].b = (color >> 16) & 0xFF;
414 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
415 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
416
417 while(1)
418 {
419 color = list_position[0];
f9248bbf 420 if((color & 0xF000F000) == 0x50005000)
75e28f62
E
421 break;
422
423 xy = list_position[1];
424
425 vertexes[0] = vertexes[1];
426
427 vertexes[1].r = color & 0xFF;
428 vertexes[1].g = (color >> 8) & 0xFF;
429 vertexes[1].b = (color >> 16) & 0xFF;
430 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
431 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
432
433 list_position += 2;
434 num_vertexes++;
435
f9248bbf
E
436 if(list_position > list_end)
437 break;
438
75e28f62
E
439 render_line(psx_gpu, vertexes, current_command, 0);
440 }
441
442 if(num_vertexes > 2)
443 command_length += ((num_vertexes * 2) - 2);
444
445 break;
446 }
447
448 case 0x60 ... 0x63:
449 {
4be044ba
E
450 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
451 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
452 u32 width = list_s16[4] & 0x3FF;
453 u32 height = list_s16[5] & 0x1FF;
454
75e28f62
E
455 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
456 break;
457 }
458
459 case 0x64 ... 0x67:
460 {
4be044ba
E
461 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
462 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
463 u32 uv = list_s16[4];
464 u32 width = list_s16[6] & 0x3FF;
465 u32 height = list_s16[7] & 0x1FF;
466
75e28f62
E
467 set_clut(psx_gpu, list_s16[5]);
468
469 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
470 current_command, list[0]);
471 break;
472 }
473
474 case 0x68:
475 case 0x69:
476 case 0x6A:
477 case 0x6B:
478 {
4be044ba
E
479 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
480 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 481
75e28f62
E
482 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
483 break;
484 }
485
486 case 0x70:
487 case 0x71:
488 case 0x72:
489 case 0x73:
490 {
4be044ba
E
491 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
492 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 493
75e28f62
E
494 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
495 break;
496 }
497
498 case 0x74:
499 case 0x75:
500 case 0x76:
501 case 0x77:
502 {
4be044ba
E
503 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
504 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
505 u32 uv = list_s16[4];
506
75e28f62
E
507 set_clut(psx_gpu, list_s16[5]);
508
509 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
510 current_command, list[0]);
511 break;
512 }
513
514 case 0x78:
515 case 0x79:
516 case 0x7A:
517 case 0x7B:
518 {
4be044ba
E
519 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
520 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 521
75e28f62
E
522 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
523 break;
524 }
525
526 case 0x7C:
527 case 0x7D:
528 case 0x7E:
529 case 0x7F:
530 {
4be044ba
E
531 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
532 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
533 u32 uv = list_s16[4];
534
75e28f62
E
535 set_clut(psx_gpu, list_s16[5]);
536
537 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
538 current_command, list[0]);
539 break;
540 }
541
542 case 0x80: // vid -> vid
543 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
544 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]);
545 break;
546
547 case 0xA0: // sys -> vid
548 {
1f88961f
E
549 u32 load_x = list_s16[2] & 0x3FF;
550 u32 load_y = list_s16[3] & 0x1FF;
551 u32 load_width = list_s16[4] & 0x3FF;
552 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
553 u32 load_size = load_width * load_height;
554
555 command_length += load_size / 2;
cec398c0
E
556
557 if(load_size & 1)
558 command_length++;
559
75e28f62
E
560 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
561 load_width, load_height, load_width);
562 break;
563 }
564
565 case 0xC0: // vid -> sys
566 break;
567
568 case 0xE1:
569 set_texture(psx_gpu, list[0] & 0x1FF);
570 if(list[0] & (1 << 9))
571 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
572 else
573 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
574
575 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
576 break;
577
578 case 0xE2:
579 {
580 // TODO: Clean
581 u32 texture_window_settings = list[0];
582 u32 tmp, x, y, w, h;
583
584 if(texture_window_settings != psx_gpu->texture_window_settings)
585 {
586 tmp = (texture_window_settings & 0x1F) | 0x20;
587 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
588
589 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
590 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
591
592 tmp = 32 - (w >> 3);
593 x = ((texture_window_settings >> 10) & tmp) << 3;
594
595 tmp = 32 - (h >> 3);
596 y = ((texture_window_settings >> 15) & tmp) << 3;
597
598 flush_render_block_buffer(psx_gpu);
599
de35a464 600 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
601 psx_gpu->texture_window_x = x;
602 psx_gpu->texture_window_y = y;
603 psx_gpu->texture_mask_width = w - 1;
604 psx_gpu->texture_mask_height = h - 1;
605
606 update_texture_ptr(psx_gpu);
607 }
608 break;
609 }
610
611 case 0xE3:
612 psx_gpu->viewport_start_x = list[0] & 0x3FF;
613 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
614
615#ifdef TEXTURE_CACHE_4BPP
616 psx_gpu->viewport_mask =
617 texture_region_mask(psx_gpu->viewport_start_x,
618 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
619 psx_gpu->viewport_end_y);
620#endif
621 break;
622
623 case 0xE4:
624 psx_gpu->viewport_end_x = list[0] & 0x3FF;
625 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
626
627#ifdef TEXTURE_CACHE_4BPP
628 psx_gpu->viewport_mask =
629 texture_region_mask(psx_gpu->viewport_start_x,
630 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
631 psx_gpu->viewport_end_y);
632#endif
633 break;
634
635 case 0xE5:
636 {
637 s32 offset_x = list[0] << 21;
638 s32 offset_y = list[0] << 10;
639 psx_gpu->offset_x = offset_x >> 21;
640 psx_gpu->offset_y = offset_y >> 21;
641
642 break;
643 }
644
645 case 0xE6:
646 {
647 u32 mask_settings = list[0];
648 u16 mask_msb = mask_settings << 15;
649
650 if(list[0] & 0x2)
651 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
652 else
653 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
654
655 if(mask_msb != psx_gpu->mask_msb)
656 {
657 flush_render_block_buffer(psx_gpu);
658 psx_gpu->mask_msb = mask_msb;
659 }
660
661 break;
662 }
663
664 default:
665 break;
666 }
667 }
668}
669