psx_gpu: switch enhancement to 2048 width
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
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20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
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40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
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44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
48 default:
49 case TEXTURE_MODE_4BPP:
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50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
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53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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57 break;
58
59 case TEXTURE_MODE_8BPP:
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60 if(psx_gpu->current_texture_page & 0x1)
61 {
3867c6ef 62 texture_base =
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63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
3867c6ef 67 texture_base =
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68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
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71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
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73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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76 break;
77
78 case TEXTURE_MODE_16BPP:
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79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
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84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
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90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
95 if(psx_gpu->texture_settings != texture_settings)
96 {
97 u32 new_texture_page = texture_settings & 0x1F;
98 u32 texture_mode = (texture_settings >> 7) & 0x3;
99 u32 render_state_base = psx_gpu->render_state_base;
100
b7ed0632 101 flush_render_block_buffer(psx_gpu);
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102
103 render_state_base &= ~(0xF << 6);
104 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
105
106 psx_gpu->render_state_base = render_state_base;
107
108 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
109
110 if(texture_mode == TEXTURE_MODE_8BPP)
111 {
112 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
113 // wraps back around to the left edge.
114 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
115 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
116
117 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
118 {
119 u32 dirty_textures_8bpp_alternate_mask =
120 psx_gpu->dirty_textures_8bpp_alternate_mask;
121 psx_gpu->dirty_textures_8bpp_alternate_mask =
122 psx_gpu->dirty_textures_8bpp_mask;
123 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
124 }
125
126 psx_gpu->last_8bpp_texture_page = new_texture_page;
127 }
128
129 psx_gpu->current_texture_page = new_texture_page;
130 psx_gpu->texture_settings = texture_settings;
131
132 update_texture_ptr(psx_gpu);
133 }
134}
135
136void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
137{
138 if(psx_gpu->clut_settings != clut_settings)
139 {
140 flush_render_block_buffer(psx_gpu);
141 psx_gpu->clut_settings = clut_settings;
142 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
143 }
144}
145
146void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
147{
148 if(psx_gpu->triangle_color != triangle_color)
149 {
150 flush_render_block_buffer(psx_gpu);
151 psx_gpu->triangle_color = triangle_color;
152 }
153}
154
c1817bd9 155static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
156 u32 width, u32 height, u32 color)
157{
158 x &= ~0xF;
159 width = ((width + 0xF) & ~0xF);
160
161 flush_render_block_buffer(psx_gpu);
162
163 if(unlikely((x + width) > 1024))
164 {
165 u32 width_a = 1024 - x;
166 u32 width_b = width - width_a;
167
168 if(unlikely((y + height) > 512))
169 {
170 u32 height_a = 512 - y;
171 u32 height_b = height - height_a;
172
173 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
174 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
175 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
176 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
177 }
178 else
179 {
180 render_block_fill(psx_gpu, color, x, y, width_a, height);
181 render_block_fill(psx_gpu, color, 0, y, width_b, height);
182 }
183 }
184 else
185 {
186 if(unlikely((y + height) > 512))
187 {
188 u32 height_a = 512 - y;
189 u32 height_b = height - height_a;
190
191 render_block_fill(psx_gpu, color, x, y, width, height_a);
192 render_block_fill(psx_gpu, color, x, 0, width, height_b);
193 }
194 else
195 {
196 render_block_fill(psx_gpu, color, x, y, width, height);
197 }
198 }
199}
200
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201#define sign_extend_12bit(value) \
202 (((s32)((value) << 20)) >> 20) \
203
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204#define sign_extend_11bit(value) \
205 (((s32)((value) << 21)) >> 21) \
206
207#define sign_extend_10bit(value) \
208 (((s32)((value) << 22)) >> 22) \
209
210
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211#define get_vertex_data_xy(vertex_number, offset16) \
212 vertexes[vertex_number].x = \
213 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
214 vertexes[vertex_number].y = \
215 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
216
217#define get_vertex_data_uv(vertex_number, offset16) \
218 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
219 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
220
221#define get_vertex_data_rgb(vertex_number, offset32) \
222 vertexes[vertex_number].r = list[offset32] & 0xFF; \
223 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
224 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
225
226#define get_vertex_data_xy_uv(vertex_number, offset16) \
227 get_vertex_data_xy(vertex_number, offset16); \
228 get_vertex_data_uv(vertex_number, (offset16) + 2) \
229
230#define get_vertex_data_xy_rgb(vertex_number, offset16) \
231 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
232 get_vertex_data_xy(vertex_number, (offset16) + 2); \
233
234#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
235 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
236 get_vertex_data_xy(vertex_number, (offset16) + 2); \
237 get_vertex_data_uv(vertex_number, (offset16) + 4); \
238
239#define set_vertex_color_constant(vertex_number, color) \
240 vertexes[vertex_number].r = color & 0xFF; \
241 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
242 vertexes[vertex_number].b = (color >> 16) & 0xFF \
243
244#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
245 get_vertex_data_xy(vertex_number, offset16); \
246 set_vertex_color_constant(vertex_number, color) \
247
b243416b 248#ifndef SET_Ex
249#define SET_Ex(r, v)
250#endif
251
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252vertex_struct vertexes[4] __attribute__((aligned(32)));
253
b243416b 254u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 255{
b243416b 256 u32 current_command = 0, command_length;
257
258 u32 *list_start = list;
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259 u32 *list_end = list + (size / 4);
260
261 for(; list < list_end; list += 1 + command_length)
262 {
263 s16 *list_s16 = (void *)list;
264 current_command = *list >> 24;
265 command_length = command_lengths[current_command];
b243416b 266 if (list + 1 + command_length > list_end) {
267 current_command = (u32)-1;
268 break;
269 }
87c45ad1 270
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271 switch(current_command)
272 {
273 case 0x00:
274 break;
275
276 case 0x02:
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277 {
278 u32 x = list_s16[2] & 0x3FF;
279 u32 y = list_s16[3] & 0x1FF;
280 u32 width = list_s16[4] & 0x3FF;
281 u32 height = list_s16[5] & 0x1FF;
282 u32 color = list[0] & 0xFFFFFF;
283
c1817bd9 284 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 285 break;
87c45ad1 286 }
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287
288 case 0x20 ... 0x23:
289 {
290 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
291
292 get_vertex_data_xy(0, 2);
293 get_vertex_data_xy(1, 4);
294 get_vertex_data_xy(2, 6);
f9248bbf 295
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296 render_triangle(psx_gpu, vertexes, current_command);
297 break;
298 }
299
300 case 0x24 ... 0x27:
301 {
302 set_clut(psx_gpu, list_s16[5]);
303 set_texture(psx_gpu, list_s16[9]);
304 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
305
306 get_vertex_data_xy_uv(0, 2);
307 get_vertex_data_xy_uv(1, 6);
308 get_vertex_data_xy_uv(2, 10);
309
310 render_triangle(psx_gpu, vertexes, current_command);
311 break;
312 }
313
314 case 0x28 ... 0x2B:
315 {
316 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
317
318 get_vertex_data_xy(0, 2);
319 get_vertex_data_xy(1, 4);
320 get_vertex_data_xy(2, 6);
321 get_vertex_data_xy(3, 8);
322
323 render_triangle(psx_gpu, vertexes, current_command);
324 render_triangle(psx_gpu, &(vertexes[1]), current_command);
325 break;
326 }
327
328 case 0x2C ... 0x2F:
329 {
330 set_clut(psx_gpu, list_s16[5]);
331 set_texture(psx_gpu, list_s16[9]);
332 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
333
334 get_vertex_data_xy_uv(0, 2);
335 get_vertex_data_xy_uv(1, 6);
336 get_vertex_data_xy_uv(2, 10);
337 get_vertex_data_xy_uv(3, 14);
338
339 render_triangle(psx_gpu, vertexes, current_command);
340 render_triangle(psx_gpu, &(vertexes[1]), current_command);
341 break;
342 }
343
344 case 0x30 ... 0x33:
345 {
346 get_vertex_data_xy_rgb(0, 0);
347 get_vertex_data_xy_rgb(1, 4);
348 get_vertex_data_xy_rgb(2, 8);
349
350 render_triangle(psx_gpu, vertexes, current_command);
351 break;
352 }
353
354 case 0x34:
355 case 0x35:
356 case 0x36:
357 case 0x37:
358 {
359 set_clut(psx_gpu, list_s16[5]);
360 set_texture(psx_gpu, list_s16[11]);
361
362 get_vertex_data_xy_uv_rgb(0, 0);
363 get_vertex_data_xy_uv_rgb(1, 6);
364 get_vertex_data_xy_uv_rgb(2, 12);
365
366 render_triangle(psx_gpu, vertexes, current_command);
367 break;
368 }
369
370 case 0x38:
371 case 0x39:
372 case 0x3A:
373 case 0x3B:
374 {
375 get_vertex_data_xy_rgb(0, 0);
376 get_vertex_data_xy_rgb(1, 4);
377 get_vertex_data_xy_rgb(2, 8);
378 get_vertex_data_xy_rgb(3, 12);
379
380 render_triangle(psx_gpu, vertexes, current_command);
381 render_triangle(psx_gpu, &(vertexes[1]), current_command);
382 break;
383 }
384
385 case 0x3C:
386 case 0x3D:
387 case 0x3E:
388 case 0x3F:
389 {
390 set_clut(psx_gpu, list_s16[5]);
391 set_texture(psx_gpu, list_s16[11]);
392
393 get_vertex_data_xy_uv_rgb(0, 0);
394 get_vertex_data_xy_uv_rgb(1, 6);
395 get_vertex_data_xy_uv_rgb(2, 12);
396 get_vertex_data_xy_uv_rgb(3, 18);
397
398 render_triangle(psx_gpu, vertexes, current_command);
399 render_triangle(psx_gpu, &(vertexes[1]), current_command);
400 break;
401 }
402
403 case 0x40 ... 0x47:
404 {
405 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
406 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
407 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
408 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
409
410 render_line(psx_gpu, vertexes, current_command, list[0]);
411 break;
412 }
413
414 case 0x48 ... 0x4F:
415 {
416 u32 num_vertexes = 1;
417 u32 *list_position = &(list[2]);
418 u32 xy = list[1];
419
420 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
421 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
422
c8eaa363 423 xy = *list_position;
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424 while(1)
425 {
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426 vertexes[0] = vertexes[1];
427
428 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
429 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
430
c8eaa363 431 render_line(psx_gpu, vertexes, current_command, list[0]);
432
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433 list_position++;
434 num_vertexes++;
435
c8eaa363 436 if(list_position >= list_end)
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437 break;
438
c8eaa363 439 xy = *list_position;
440 if((xy & 0xF000F000) == 0x50005000)
441 break;
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442 }
443
c8eaa363 444 command_length += (num_vertexes - 2);
445 break;
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446 }
447
448 case 0x50 ... 0x57:
449 {
450 vertexes[0].r = list[0] & 0xFF;
451 vertexes[0].g = (list[0] >> 8) & 0xFF;
452 vertexes[0].b = (list[0] >> 16) & 0xFF;
453 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
454 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
455
456 vertexes[1].r = list[2] & 0xFF;
457 vertexes[1].g = (list[2] >> 8) & 0xFF;
458 vertexes[1].b = (list[2] >> 16) & 0xFF;
459 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
460 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
461
462 render_line(psx_gpu, vertexes, current_command, 0);
463 break;
464 }
465
466 case 0x58 ... 0x5F:
467 {
468 u32 num_vertexes = 1;
469 u32 *list_position = &(list[2]);
470 u32 color = list[0];
471 u32 xy = list[1];
472
473 vertexes[1].r = color & 0xFF;
474 vertexes[1].g = (color >> 8) & 0xFF;
475 vertexes[1].b = (color >> 16) & 0xFF;
476 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
477 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
478
c8eaa363 479 color = list_position[0];
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480 while(1)
481 {
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482 xy = list_position[1];
483
484 vertexes[0] = vertexes[1];
485
486 vertexes[1].r = color & 0xFF;
487 vertexes[1].g = (color >> 8) & 0xFF;
488 vertexes[1].b = (color >> 16) & 0xFF;
489 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
490 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
491
c8eaa363 492 render_line(psx_gpu, vertexes, current_command, 0);
493
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494 list_position += 2;
495 num_vertexes++;
496
c8eaa363 497 if(list_position >= list_end)
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498 break;
499
c8eaa363 500 color = list_position[0];
501 if((color & 0xF000F000) == 0x50005000)
502 break;
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503 }
504
c8eaa363 505 command_length += ((num_vertexes - 2) * 2);
506 break;
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507 }
508
509 case 0x60 ... 0x63:
510 {
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511 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
512 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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513 u32 width = list_s16[4] & 0x3FF;
514 u32 height = list_s16[5] & 0x1FF;
515
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516 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
517 break;
518 }
519
520 case 0x64 ... 0x67:
521 {
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522 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
523 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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524 u32 uv = list_s16[4];
525 u32 width = list_s16[6] & 0x3FF;
526 u32 height = list_s16[7] & 0x1FF;
527
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528 set_clut(psx_gpu, list_s16[5]);
529
530 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
531 current_command, list[0]);
532 break;
533 }
534
535 case 0x68:
536 case 0x69:
537 case 0x6A:
538 case 0x6B:
539 {
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540 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
541 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 542
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543 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
544 break;
545 }
546
547 case 0x70:
548 case 0x71:
549 case 0x72:
550 case 0x73:
551 {
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552 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
553 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 554
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555 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
556 break;
557 }
558
559 case 0x74:
560 case 0x75:
561 case 0x76:
562 case 0x77:
563 {
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564 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
565 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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566 u32 uv = list_s16[4];
567
75e28f62
E
568 set_clut(psx_gpu, list_s16[5]);
569
570 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
571 current_command, list[0]);
572 break;
573 }
574
575 case 0x78:
576 case 0x79:
577 case 0x7A:
578 case 0x7B:
579 {
4be044ba
E
580 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
581 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 582
75e28f62
E
583 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
584 break;
585 }
586
587 case 0x7C:
588 case 0x7D:
589 case 0x7E:
590 case 0x7F:
591 {
4be044ba
E
592 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
593 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
594 u32 uv = list_s16[4];
595
75e28f62
E
596 set_clut(psx_gpu, list_s16[5]);
597
598 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
599 current_command, list[0]);
600 break;
601 }
602
603 case 0x80: // vid -> vid
604 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
b8d961ef 605 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
606 ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
75e28f62 607 break;
b243416b 608
609#ifdef PCSX
610 case 0xA0: // sys -> vid
611 case 0xC0: // vid -> sys
612 goto breakloop;
613#else
75e28f62
E
614 case 0xA0: // sys -> vid
615 {
1f88961f
E
616 u32 load_x = list_s16[2] & 0x3FF;
617 u32 load_y = list_s16[3] & 0x1FF;
618 u32 load_width = list_s16[4] & 0x3FF;
619 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
620 u32 load_size = load_width * load_height;
621
622 command_length += load_size / 2;
cec398c0
E
623
624 if(load_size & 1)
625 command_length++;
626
75e28f62
E
627 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
628 load_width, load_height, load_width);
629 break;
630 }
b243416b 631
75e28f62
E
632 case 0xC0: // vid -> sys
633 break;
b243416b 634#endif
635
75e28f62
E
636 case 0xE1:
637 set_texture(psx_gpu, list[0] & 0x1FF);
87c45ad1 638
75e28f62
E
639 if(list[0] & (1 << 9))
640 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
641 else
642 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
643
644 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 645 SET_Ex(1, list[0]);
75e28f62
E
646 break;
647
648 case 0xE2:
649 {
650 // TODO: Clean
651 u32 texture_window_settings = list[0];
652 u32 tmp, x, y, w, h;
653
654 if(texture_window_settings != psx_gpu->texture_window_settings)
655 {
656 tmp = (texture_window_settings & 0x1F) | 0x20;
657 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
658
659 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
660 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
661
662 tmp = 32 - (w >> 3);
663 x = ((texture_window_settings >> 10) & tmp) << 3;
664
665 tmp = 32 - (h >> 3);
666 y = ((texture_window_settings >> 15) & tmp) << 3;
667
668 flush_render_block_buffer(psx_gpu);
669
de35a464 670 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
671 psx_gpu->texture_window_x = x;
672 psx_gpu->texture_window_y = y;
673 psx_gpu->texture_mask_width = w - 1;
674 psx_gpu->texture_mask_height = h - 1;
675
676 update_texture_ptr(psx_gpu);
677 }
b243416b 678 SET_Ex(2, list[0]);
75e28f62
E
679 break;
680 }
681
682 case 0xE3:
683 psx_gpu->viewport_start_x = list[0] & 0x3FF;
684 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
685
686#ifdef TEXTURE_CACHE_4BPP
687 psx_gpu->viewport_mask =
688 texture_region_mask(psx_gpu->viewport_start_x,
689 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
690 psx_gpu->viewport_end_y);
691#endif
b243416b 692 SET_Ex(3, list[0]);
75e28f62
E
693 break;
694
695 case 0xE4:
696 psx_gpu->viewport_end_x = list[0] & 0x3FF;
697 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
698
699#ifdef TEXTURE_CACHE_4BPP
700 psx_gpu->viewport_mask =
701 texture_region_mask(psx_gpu->viewport_start_x,
702 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
703 psx_gpu->viewport_end_y);
704#endif
b243416b 705 SET_Ex(4, list[0]);
75e28f62
E
706 break;
707
708 case 0xE5:
709 {
710 s32 offset_x = list[0] << 21;
711 s32 offset_y = list[0] << 10;
712 psx_gpu->offset_x = offset_x >> 21;
713 psx_gpu->offset_y = offset_y >> 21;
714
b243416b 715 SET_Ex(5, list[0]);
75e28f62
E
716 break;
717 }
718
719 case 0xE6:
720 {
721 u32 mask_settings = list[0];
722 u16 mask_msb = mask_settings << 15;
723
724 if(list[0] & 0x2)
725 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
726 else
727 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
728
729 if(mask_msb != psx_gpu->mask_msb)
730 {
731 flush_render_block_buffer(psx_gpu);
732 psx_gpu->mask_msb = mask_msb;
733 }
734
b243416b 735 SET_Ex(6, list[0]);
75e28f62
E
736 break;
737 }
738
739 default:
740 break;
741 }
742 }
b243416b 743
744#ifdef PCSX
745breakloop:
746#endif
747 if (last_command != NULL)
748 *last_command = current_command;
749 return list - list_start;
75e28f62
E
750}
751
c1817bd9 752#define enhancement_disable() { \
753 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
754 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
755 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
756 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
757 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
f1359c57 758 psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \
c1817bd9 759}
760
761#define enhancement_enable() { \
762 psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \
763 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
764 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
765 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
766 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
f1359c57 767 psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \
c1817bd9 768}
769
770#define shift_vertices3(v) { \
771 v[0]->x *= 2; \
772 v[0]->y *= 2; \
773 v[1]->x *= 2; \
774 v[1]->y *= 2; \
775 v[2]->x *= 2; \
776 v[2]->y *= 2; \
777}
778
779#define unshift_vertices3(v) { \
780 v[0]->x /= 2; \
781 v[0]->y /= 2; \
782 v[1]->x /= 2; \
783 v[1]->y /= 2; \
784 v[2]->x /= 2; \
785 v[2]->y /= 2; \
786}
787
788#define shift_triangle_area() \
789 psx_gpu->triangle_area *= 4
790
791static int disable_main_render;
792
793static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
794 vertex_struct *vertexes, u32 current_command)
795{
796 vertex_struct *vertex_ptrs[3];
797
798 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
799 return;
800
801 if (!disable_main_render)
802 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
803
804 enhancement_enable();
805 shift_vertices3(vertex_ptrs);
806 shift_triangle_area();
807 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
808}
809
810static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
811 u32 current_command)
812{
813 vertex_struct *vertex_ptrs[3];
814
815 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
816 if (!disable_main_render)
817 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
818
819 enhancement_enable();
820 shift_vertices3(vertex_ptrs);
821 shift_triangle_area();
822 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
823 unshift_vertices3(vertex_ptrs);
824 }
825 enhancement_disable();
826 if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
827 if (!disable_main_render)
828 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
829
830 enhancement_enable();
831 shift_vertices3(vertex_ptrs);
832 shift_triangle_area();
833 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
834 }
835}
836
837u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
838{
839 u32 current_command = 0, command_length;
840
841 u32 *list_start = list;
842 u32 *list_end = list + (size / 4);
843
844 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
845 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
846 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
847 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
848
849 for(; list < list_end; list += 1 + command_length)
850 {
851 s16 *list_s16 = (void *)list;
852 current_command = *list >> 24;
853 command_length = command_lengths[current_command];
854 if (list + 1 + command_length > list_end) {
855 current_command = (u32)-1;
856 break;
857 }
858
859 enhancement_disable();
860
861 switch(current_command)
862 {
863 case 0x00:
864 break;
865
866 case 0x02:
867 {
868 u32 x = list_s16[2] & 0x3FF;
869 u32 y = list_s16[3] & 0x1FF;
870 u32 width = list_s16[4] & 0x3FF;
871 u32 height = list_s16[5] & 0x1FF;
872 u32 color = list[0] & 0xFFFFFF;
873
f1359c57 874 x &= ~0xF;
875 width = ((width + 0xF) & ~0xF);
876
c1817bd9 877 do_fill(psx_gpu, x, y, width, height, color);
878
879 psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr;
880 x *= 2;
881 y *= 2;
882 width *= 2;
883 height *= 2;
f1359c57 884 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 885 break;
886 }
887
888 case 0x20 ... 0x23:
889 {
890 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
891
892 get_vertex_data_xy(0, 2);
893 get_vertex_data_xy(1, 4);
894 get_vertex_data_xy(2, 6);
895
896 do_triangle_enhanced(psx_gpu, vertexes, current_command);
897 break;
898 }
899
900 case 0x24 ... 0x27:
901 {
902 set_clut(psx_gpu, list_s16[5]);
903 set_texture(psx_gpu, list_s16[9]);
904 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
905
906 get_vertex_data_xy_uv(0, 2);
907 get_vertex_data_xy_uv(1, 6);
908 get_vertex_data_xy_uv(2, 10);
909
910 do_triangle_enhanced(psx_gpu, vertexes, current_command);
911 break;
912 }
913
914 case 0x28 ... 0x2B:
915 {
916 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
917
918 get_vertex_data_xy(0, 2);
919 get_vertex_data_xy(1, 4);
920 get_vertex_data_xy(2, 6);
921 get_vertex_data_xy(3, 8);
922
923 do_quad_enhanced(psx_gpu, vertexes, current_command);
924 break;
925 }
926
927 case 0x2C ... 0x2F:
928 {
929 set_clut(psx_gpu, list_s16[5]);
930 set_texture(psx_gpu, list_s16[9]);
931 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
932
933 get_vertex_data_xy_uv(0, 2);
934 get_vertex_data_xy_uv(1, 6);
935 get_vertex_data_xy_uv(2, 10);
936 get_vertex_data_xy_uv(3, 14);
937
938 do_quad_enhanced(psx_gpu, vertexes, current_command);
939 break;
940 }
941
942 case 0x30 ... 0x33:
943 {
944 get_vertex_data_xy_rgb(0, 0);
945 get_vertex_data_xy_rgb(1, 4);
946 get_vertex_data_xy_rgb(2, 8);
947
948 do_triangle_enhanced(psx_gpu, vertexes, current_command);
949 break;
950 }
951
952 case 0x34:
953 case 0x35:
954 case 0x36:
955 case 0x37:
956 {
957 set_clut(psx_gpu, list_s16[5]);
958 set_texture(psx_gpu, list_s16[11]);
959
960 get_vertex_data_xy_uv_rgb(0, 0);
961 get_vertex_data_xy_uv_rgb(1, 6);
962 get_vertex_data_xy_uv_rgb(2, 12);
963
964 do_triangle_enhanced(psx_gpu, vertexes, current_command);
965 break;
966 }
967
968 case 0x38:
969 case 0x39:
970 case 0x3A:
971 case 0x3B:
972 {
973 get_vertex_data_xy_rgb(0, 0);
974 get_vertex_data_xy_rgb(1, 4);
975 get_vertex_data_xy_rgb(2, 8);
976 get_vertex_data_xy_rgb(3, 12);
977
978 do_quad_enhanced(psx_gpu, vertexes, current_command);
979 break;
980 }
981
982 case 0x3C:
983 case 0x3D:
984 case 0x3E:
985 case 0x3F:
986 {
987 set_clut(psx_gpu, list_s16[5]);
988 set_texture(psx_gpu, list_s16[11]);
989
990 get_vertex_data_xy_uv_rgb(0, 0);
991 get_vertex_data_xy_uv_rgb(1, 6);
992 get_vertex_data_xy_uv_rgb(2, 12);
993 get_vertex_data_xy_uv_rgb(3, 18);
994
995 do_quad_enhanced(psx_gpu, vertexes, current_command);
996 break;
997 }
998
999 case 0x40 ... 0x47:
1000 {
1001 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1002 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1003 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1004 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1005
1006 render_line(psx_gpu, vertexes, current_command, list[0]);
1007 break;
1008 }
1009
1010 case 0x48 ... 0x4F:
1011 {
1012 u32 num_vertexes = 1;
1013 u32 *list_position = &(list[2]);
1014 u32 xy = list[1];
1015
1016 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1017 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1018
1019 xy = *list_position;
1020 while(1)
1021 {
1022 vertexes[0] = vertexes[1];
1023
1024 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1025 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1026
1027 render_line(psx_gpu, vertexes, current_command, list[0]);
1028
1029 list_position++;
1030 num_vertexes++;
1031
1032 if(list_position >= list_end)
1033 break;
1034
1035 xy = *list_position;
1036 if((xy & 0xF000F000) == 0x50005000)
1037 break;
1038 }
1039
1040 command_length += (num_vertexes - 2);
1041 break;
1042 }
1043
1044 case 0x50 ... 0x57:
1045 {
1046 vertexes[0].r = list[0] & 0xFF;
1047 vertexes[0].g = (list[0] >> 8) & 0xFF;
1048 vertexes[0].b = (list[0] >> 16) & 0xFF;
1049 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1050 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1051
1052 vertexes[1].r = list[2] & 0xFF;
1053 vertexes[1].g = (list[2] >> 8) & 0xFF;
1054 vertexes[1].b = (list[2] >> 16) & 0xFF;
1055 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1056 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1057
1058 render_line(psx_gpu, vertexes, current_command, 0);
1059 break;
1060 }
1061
1062 case 0x58 ... 0x5F:
1063 {
1064 u32 num_vertexes = 1;
1065 u32 *list_position = &(list[2]);
1066 u32 color = list[0];
1067 u32 xy = list[1];
1068
1069 vertexes[1].r = color & 0xFF;
1070 vertexes[1].g = (color >> 8) & 0xFF;
1071 vertexes[1].b = (color >> 16) & 0xFF;
1072 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1073 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1074
1075 color = list_position[0];
1076 while(1)
1077 {
1078 xy = list_position[1];
1079
1080 vertexes[0] = vertexes[1];
1081
1082 vertexes[1].r = color & 0xFF;
1083 vertexes[1].g = (color >> 8) & 0xFF;
1084 vertexes[1].b = (color >> 16) & 0xFF;
1085 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1086 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1087
1088 render_line(psx_gpu, vertexes, current_command, 0);
1089
1090 list_position += 2;
1091 num_vertexes++;
1092
1093 if(list_position >= list_end)
1094 break;
1095
1096 color = list_position[0];
1097 if((color & 0xF000F000) == 0x50005000)
1098 break;
1099 }
1100
1101 command_length += ((num_vertexes - 2) * 2);
1102 break;
1103 }
1104
1105 case 0x60 ... 0x63:
1106 {
1107 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1108 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1109 u32 width = list_s16[4] & 0x3FF;
1110 u32 height = list_s16[5] & 0x1FF;
1111
1112 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
1113 break;
1114 }
1115
1116 case 0x64 ... 0x67:
1117 {
1118 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1119 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1120 u32 uv = list_s16[4];
1121 u32 width = list_s16[6] & 0x3FF;
1122 u32 height = list_s16[7] & 0x1FF;
1123
1124 set_clut(psx_gpu, list_s16[5]);
1125
1126 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
1127 current_command, list[0]);
1128 break;
1129 }
1130
1131 case 0x68:
1132 case 0x69:
1133 case 0x6A:
1134 case 0x6B:
1135 {
1136 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1137 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1138
1139 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
1140 break;
1141 }
1142
1143 case 0x70:
1144 case 0x71:
1145 case 0x72:
1146 case 0x73:
1147 {
1148 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1149 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1150
1151 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
1152 break;
1153 }
1154
1155 case 0x74:
1156 case 0x75:
1157 case 0x76:
1158 case 0x77:
1159 {
1160 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1161 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1162 u32 uv = list_s16[4];
1163
1164 set_clut(psx_gpu, list_s16[5]);
1165
1166 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
1167 current_command, list[0]);
1168 break;
1169 }
1170
1171 case 0x78:
1172 case 0x79:
1173 case 0x7A:
1174 case 0x7B:
1175 {
1176 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1177 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1178
1179 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
1180 break;
1181 }
1182
1183 case 0x7C:
1184 case 0x7D:
1185 case 0x7E:
1186 case 0x7F:
1187 {
1188 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1189 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1190 u32 uv = list_s16[4];
1191
1192 set_clut(psx_gpu, list_s16[5]);
1193
1194 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
1195 current_command, list[0]);
1196 break;
1197 }
1198
1199 case 0x80: // vid -> vid
1200 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
1201 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
1202 ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
1203 break;
1204
1205#ifdef PCSX
1206 case 0xA0: // sys -> vid
1207 case 0xC0: // vid -> sys
1208 goto breakloop;
1209#else
1210 case 0xA0: // sys -> vid
1211 {
1212 u32 load_x = list_s16[2] & 0x3FF;
1213 u32 load_y = list_s16[3] & 0x1FF;
1214 u32 load_width = list_s16[4] & 0x3FF;
1215 u32 load_height = list_s16[5] & 0x1FF;
1216 u32 load_size = load_width * load_height;
1217
1218 command_length += load_size / 2;
1219
1220 if(load_size & 1)
1221 command_length++;
1222
1223 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
1224 load_width, load_height, load_width);
1225 break;
1226 }
1227
1228 case 0xC0: // vid -> sys
1229 break;
1230#endif
1231
1232 case 0xE1:
1233 set_texture(psx_gpu, list[0] & 0x1FF);
1234
1235 if(list[0] & (1 << 9))
1236 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1237 else
1238 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1239
1240 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1241 SET_Ex(1, list[0]);
1242 break;
1243
1244 case 0xE2:
1245 {
1246 // TODO: Clean
1247 u32 texture_window_settings = list[0];
1248 u32 tmp, x, y, w, h;
1249
1250 if(texture_window_settings != psx_gpu->texture_window_settings)
1251 {
1252 tmp = (texture_window_settings & 0x1F) | 0x20;
1253 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1254
1255 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1256 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1257
1258 tmp = 32 - (w >> 3);
1259 x = ((texture_window_settings >> 10) & tmp) << 3;
1260
1261 tmp = 32 - (h >> 3);
1262 y = ((texture_window_settings >> 15) & tmp) << 3;
1263
1264 flush_render_block_buffer(psx_gpu);
1265
1266 psx_gpu->texture_window_settings = texture_window_settings;
1267 psx_gpu->texture_window_x = x;
1268 psx_gpu->texture_window_y = y;
1269 psx_gpu->texture_mask_width = w - 1;
1270 psx_gpu->texture_mask_height = h - 1;
1271
1272 update_texture_ptr(psx_gpu);
1273 }
1274 SET_Ex(2, list[0]);
1275 break;
1276 }
1277
1278 case 0xE3:
1279 psx_gpu->viewport_start_x = list[0] & 0x3FF;
1280 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
1281 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1282 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1283
1284#ifdef TEXTURE_CACHE_4BPP
1285 psx_gpu->viewport_mask =
1286 texture_region_mask(psx_gpu->viewport_start_x,
1287 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1288 psx_gpu->viewport_end_y);
1289#endif
1290 SET_Ex(3, list[0]);
1291 break;
1292
1293 case 0xE4:
1294 psx_gpu->viewport_end_x = list[0] & 0x3FF;
1295 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
1296 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1297 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
1298
1299#ifdef TEXTURE_CACHE_4BPP
1300 psx_gpu->viewport_mask =
1301 texture_region_mask(psx_gpu->viewport_start_x,
1302 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1303 psx_gpu->viewport_end_y);
1304#endif
1305 SET_Ex(4, list[0]);
1306 break;
1307
1308 case 0xE5:
1309 {
1310 s32 offset_x = list[0] << 21;
1311 s32 offset_y = list[0] << 10;
1312 psx_gpu->offset_x = offset_x >> 21;
1313 psx_gpu->offset_y = offset_y >> 21;
1314
1315 SET_Ex(5, list[0]);
1316 break;
1317 }
1318
1319 case 0xE6:
1320 {
1321 u32 mask_settings = list[0];
1322 u16 mask_msb = mask_settings << 15;
1323
1324 if(list[0] & 0x2)
1325 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1326 else
1327 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1328
1329 if(mask_msb != psx_gpu->mask_msb)
1330 {
1331 flush_render_block_buffer(psx_gpu);
1332 psx_gpu->mask_msb = mask_msb;
1333 }
1334
1335 SET_Ex(6, list[0]);
1336 break;
1337 }
1338
1339 default:
1340 break;
1341 }
1342 }
1343
1344#ifdef PCSX
1345breakloop:
1346#endif
1347enhancement_disable();
1348 if (last_command != NULL)
1349 *last_command = current_command;
1350 return list - list_start;
1351}
1352
1353// vim:shiftwidth=2:expandtab