Commit | Line | Data |
---|---|---|
75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | ||
17 | #include "common.h" | |
18 | ||
652c6b8b | 19 | #ifndef command_lengths |
75e28f62 E |
20 | const u8 command_lengths[256] = |
21 | { | |
22 | 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00 | |
23 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10 | |
24 | 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20 | |
25 | 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30 | |
26 | 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40 | |
27 | 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50 | |
652c6b8b | 28 | 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60 |
75e28f62 E |
29 | 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70 |
30 | 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80 | |
31 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90 | |
32 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0 | |
33 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0 | |
34 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0 | |
35 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0 | |
36 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0 | |
37 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0 | |
38 | }; | |
652c6b8b | 39 | #endif |
75e28f62 E |
40 | |
41 | void update_texture_ptr(psx_gpu_struct *psx_gpu) | |
42 | { | |
3867c6ef | 43 | u8 *texture_base; |
75e28f62 E |
44 | u8 *texture_ptr; |
45 | ||
46 | switch((psx_gpu->render_state_base >> 8) & 0x3) | |
47 | { | |
48 | default: | |
49 | case TEXTURE_MODE_4BPP: | |
3867c6ef E |
50 | texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page]; |
51 | ||
52 | texture_ptr = texture_base; | |
75e28f62 E |
53 | texture_ptr += psx_gpu->texture_window_x & 0xF; |
54 | texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; | |
55 | texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; | |
56 | texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; | |
75e28f62 E |
57 | break; |
58 | ||
59 | case TEXTURE_MODE_8BPP: | |
75e28f62 E |
60 | if(psx_gpu->current_texture_page & 0x1) |
61 | { | |
3867c6ef | 62 | texture_base = |
75e28f62 E |
63 | psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1]; |
64 | } | |
65 | else | |
66 | { | |
3867c6ef | 67 | texture_base = |
75e28f62 E |
68 | psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1]; |
69 | } | |
70 | ||
3867c6ef E |
71 | texture_ptr = texture_base; |
72 | texture_ptr += psx_gpu->texture_window_x & 0xF; | |
75e28f62 E |
73 | texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; |
74 | texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; | |
75 | texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; | |
75e28f62 E |
76 | break; |
77 | ||
78 | case TEXTURE_MODE_16BPP: | |
3867c6ef E |
79 | texture_base = (u8 *)(psx_gpu->vram_ptr); |
80 | texture_base += (psx_gpu->current_texture_page & 0xF) * 128; | |
81 | texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048; | |
82 | ||
83 | texture_ptr = texture_base; | |
75e28f62 E |
84 | texture_ptr += psx_gpu->texture_window_x * 2; |
85 | texture_ptr += (psx_gpu->texture_window_y) * 2048; | |
86 | break; | |
87 | } | |
88 | ||
3867c6ef | 89 | psx_gpu->texture_page_base = texture_base; |
75e28f62 E |
90 | psx_gpu->texture_page_ptr = texture_ptr; |
91 | } | |
92 | ||
93 | void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings) | |
94 | { | |
95 | if(psx_gpu->texture_settings != texture_settings) | |
96 | { | |
97 | u32 new_texture_page = texture_settings & 0x1F; | |
98 | u32 texture_mode = (texture_settings >> 7) & 0x3; | |
99 | u32 render_state_base = psx_gpu->render_state_base; | |
100 | ||
b7ed0632 | 101 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
102 | |
103 | render_state_base &= ~(0xF << 6); | |
104 | render_state_base |= ((texture_settings >> 5) & 0xF) << 6; | |
105 | ||
106 | psx_gpu->render_state_base = render_state_base; | |
107 | ||
108 | psx_gpu->current_texture_mask = 0x1 << new_texture_page; | |
109 | ||
110 | if(texture_mode == TEXTURE_MODE_8BPP) | |
111 | { | |
112 | // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it | |
113 | // wraps back around to the left edge. | |
114 | u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10); | |
115 | psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page; | |
116 | ||
117 | if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1) | |
118 | { | |
119 | u32 dirty_textures_8bpp_alternate_mask = | |
120 | psx_gpu->dirty_textures_8bpp_alternate_mask; | |
121 | psx_gpu->dirty_textures_8bpp_alternate_mask = | |
122 | psx_gpu->dirty_textures_8bpp_mask; | |
123 | psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask; | |
124 | } | |
125 | ||
126 | psx_gpu->last_8bpp_texture_page = new_texture_page; | |
127 | } | |
128 | ||
129 | psx_gpu->current_texture_page = new_texture_page; | |
130 | psx_gpu->texture_settings = texture_settings; | |
131 | ||
132 | update_texture_ptr(psx_gpu); | |
133 | } | |
134 | } | |
135 | ||
136 | void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings) | |
137 | { | |
138 | if(psx_gpu->clut_settings != clut_settings) | |
139 | { | |
140 | flush_render_block_buffer(psx_gpu); | |
141 | psx_gpu->clut_settings = clut_settings; | |
142 | psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16); | |
143 | } | |
144 | } | |
145 | ||
146 | void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color) | |
147 | { | |
148 | if(psx_gpu->triangle_color != triangle_color) | |
149 | { | |
150 | flush_render_block_buffer(psx_gpu); | |
151 | psx_gpu->triangle_color = triangle_color; | |
152 | } | |
153 | } | |
154 | ||
c1817bd9 | 155 | static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y, |
156 | u32 width, u32 height, u32 color) | |
157 | { | |
158 | x &= ~0xF; | |
159 | width = ((width + 0xF) & ~0xF); | |
160 | ||
161 | flush_render_block_buffer(psx_gpu); | |
162 | ||
163 | if(unlikely((x + width) > 1024)) | |
164 | { | |
165 | u32 width_a = 1024 - x; | |
166 | u32 width_b = width - width_a; | |
167 | ||
168 | if(unlikely((y + height) > 512)) | |
169 | { | |
170 | u32 height_a = 512 - y; | |
171 | u32 height_b = height - height_a; | |
172 | ||
173 | render_block_fill(psx_gpu, color, x, y, width_a, height_a); | |
174 | render_block_fill(psx_gpu, color, 0, y, width_b, height_a); | |
175 | render_block_fill(psx_gpu, color, x, 0, width_a, height_b); | |
176 | render_block_fill(psx_gpu, color, 0, 0, width_b, height_b); | |
177 | } | |
178 | else | |
179 | { | |
180 | render_block_fill(psx_gpu, color, x, y, width_a, height); | |
181 | render_block_fill(psx_gpu, color, 0, y, width_b, height); | |
182 | } | |
183 | } | |
184 | else | |
185 | { | |
186 | if(unlikely((y + height) > 512)) | |
187 | { | |
188 | u32 height_a = 512 - y; | |
189 | u32 height_b = height - height_a; | |
190 | ||
191 | render_block_fill(psx_gpu, color, x, y, width, height_a); | |
192 | render_block_fill(psx_gpu, color, x, 0, width, height_b); | |
193 | } | |
194 | else | |
195 | { | |
196 | render_block_fill(psx_gpu, color, x, y, width, height); | |
197 | } | |
198 | } | |
199 | } | |
200 | ||
75e28f62 E |
201 | #define sign_extend_12bit(value) \ |
202 | (((s32)((value) << 20)) >> 20) \ | |
203 | ||
4be044ba E |
204 | #define sign_extend_11bit(value) \ |
205 | (((s32)((value) << 21)) >> 21) \ | |
206 | ||
207 | #define sign_extend_10bit(value) \ | |
208 | (((s32)((value) << 22)) >> 22) \ | |
209 | ||
210 | ||
75e28f62 E |
211 | #define get_vertex_data_xy(vertex_number, offset16) \ |
212 | vertexes[vertex_number].x = \ | |
213 | sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \ | |
214 | vertexes[vertex_number].y = \ | |
215 | sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \ | |
216 | ||
217 | #define get_vertex_data_uv(vertex_number, offset16) \ | |
218 | vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \ | |
219 | vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \ | |
220 | ||
221 | #define get_vertex_data_rgb(vertex_number, offset32) \ | |
222 | vertexes[vertex_number].r = list[offset32] & 0xFF; \ | |
223 | vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \ | |
224 | vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \ | |
225 | ||
226 | #define get_vertex_data_xy_uv(vertex_number, offset16) \ | |
227 | get_vertex_data_xy(vertex_number, offset16); \ | |
228 | get_vertex_data_uv(vertex_number, (offset16) + 2) \ | |
229 | ||
230 | #define get_vertex_data_xy_rgb(vertex_number, offset16) \ | |
231 | get_vertex_data_rgb(vertex_number, (offset16) / 2); \ | |
232 | get_vertex_data_xy(vertex_number, (offset16) + 2); \ | |
233 | ||
234 | #define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \ | |
235 | get_vertex_data_rgb(vertex_number, (offset16) / 2); \ | |
236 | get_vertex_data_xy(vertex_number, (offset16) + 2); \ | |
237 | get_vertex_data_uv(vertex_number, (offset16) + 4); \ | |
238 | ||
239 | #define set_vertex_color_constant(vertex_number, color) \ | |
240 | vertexes[vertex_number].r = color & 0xFF; \ | |
241 | vertexes[vertex_number].g = (color >> 8) & 0xFF; \ | |
242 | vertexes[vertex_number].b = (color >> 16) & 0xFF \ | |
243 | ||
244 | #define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \ | |
245 | get_vertex_data_xy(vertex_number, offset16); \ | |
246 | set_vertex_color_constant(vertex_number, color) \ | |
247 | ||
b243416b | 248 | #ifndef SET_Ex |
249 | #define SET_Ex(r, v) | |
250 | #endif | |
251 | ||
75e28f62 E |
252 | vertex_struct vertexes[4] __attribute__((aligned(32))); |
253 | ||
b243416b | 254 | u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) |
75e28f62 | 255 | { |
b243416b | 256 | u32 current_command = 0, command_length; |
257 | ||
258 | u32 *list_start = list; | |
75e28f62 E |
259 | u32 *list_end = list + (size / 4); |
260 | ||
261 | for(; list < list_end; list += 1 + command_length) | |
262 | { | |
263 | s16 *list_s16 = (void *)list; | |
264 | current_command = *list >> 24; | |
265 | command_length = command_lengths[current_command]; | |
b243416b | 266 | if (list + 1 + command_length > list_end) { |
267 | current_command = (u32)-1; | |
268 | break; | |
269 | } | |
87c45ad1 | 270 | |
75e28f62 E |
271 | switch(current_command) |
272 | { | |
273 | case 0x00: | |
274 | break; | |
275 | ||
276 | case 0x02: | |
87c45ad1 E |
277 | { |
278 | u32 x = list_s16[2] & 0x3FF; | |
279 | u32 y = list_s16[3] & 0x1FF; | |
280 | u32 width = list_s16[4] & 0x3FF; | |
281 | u32 height = list_s16[5] & 0x1FF; | |
282 | u32 color = list[0] & 0xFFFFFF; | |
283 | ||
c1817bd9 | 284 | do_fill(psx_gpu, x, y, width, height, color); |
75e28f62 | 285 | break; |
87c45ad1 | 286 | } |
75e28f62 E |
287 | |
288 | case 0x20 ... 0x23: | |
289 | { | |
290 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
291 | ||
292 | get_vertex_data_xy(0, 2); | |
293 | get_vertex_data_xy(1, 4); | |
294 | get_vertex_data_xy(2, 6); | |
f9248bbf | 295 | |
75e28f62 E |
296 | render_triangle(psx_gpu, vertexes, current_command); |
297 | break; | |
298 | } | |
299 | ||
300 | case 0x24 ... 0x27: | |
301 | { | |
302 | set_clut(psx_gpu, list_s16[5]); | |
303 | set_texture(psx_gpu, list_s16[9]); | |
304 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
305 | ||
306 | get_vertex_data_xy_uv(0, 2); | |
307 | get_vertex_data_xy_uv(1, 6); | |
308 | get_vertex_data_xy_uv(2, 10); | |
309 | ||
310 | render_triangle(psx_gpu, vertexes, current_command); | |
311 | break; | |
312 | } | |
313 | ||
314 | case 0x28 ... 0x2B: | |
315 | { | |
316 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
317 | ||
318 | get_vertex_data_xy(0, 2); | |
319 | get_vertex_data_xy(1, 4); | |
320 | get_vertex_data_xy(2, 6); | |
321 | get_vertex_data_xy(3, 8); | |
322 | ||
323 | render_triangle(psx_gpu, vertexes, current_command); | |
324 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
325 | break; | |
326 | } | |
327 | ||
328 | case 0x2C ... 0x2F: | |
329 | { | |
330 | set_clut(psx_gpu, list_s16[5]); | |
331 | set_texture(psx_gpu, list_s16[9]); | |
332 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
333 | ||
334 | get_vertex_data_xy_uv(0, 2); | |
335 | get_vertex_data_xy_uv(1, 6); | |
336 | get_vertex_data_xy_uv(2, 10); | |
337 | get_vertex_data_xy_uv(3, 14); | |
338 | ||
339 | render_triangle(psx_gpu, vertexes, current_command); | |
340 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
341 | break; | |
342 | } | |
343 | ||
344 | case 0x30 ... 0x33: | |
345 | { | |
346 | get_vertex_data_xy_rgb(0, 0); | |
347 | get_vertex_data_xy_rgb(1, 4); | |
348 | get_vertex_data_xy_rgb(2, 8); | |
349 | ||
350 | render_triangle(psx_gpu, vertexes, current_command); | |
351 | break; | |
352 | } | |
353 | ||
354 | case 0x34: | |
355 | case 0x35: | |
356 | case 0x36: | |
357 | case 0x37: | |
358 | { | |
359 | set_clut(psx_gpu, list_s16[5]); | |
360 | set_texture(psx_gpu, list_s16[11]); | |
361 | ||
362 | get_vertex_data_xy_uv_rgb(0, 0); | |
363 | get_vertex_data_xy_uv_rgb(1, 6); | |
364 | get_vertex_data_xy_uv_rgb(2, 12); | |
365 | ||
366 | render_triangle(psx_gpu, vertexes, current_command); | |
367 | break; | |
368 | } | |
369 | ||
370 | case 0x38: | |
371 | case 0x39: | |
372 | case 0x3A: | |
373 | case 0x3B: | |
374 | { | |
375 | get_vertex_data_xy_rgb(0, 0); | |
376 | get_vertex_data_xy_rgb(1, 4); | |
377 | get_vertex_data_xy_rgb(2, 8); | |
378 | get_vertex_data_xy_rgb(3, 12); | |
379 | ||
380 | render_triangle(psx_gpu, vertexes, current_command); | |
381 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
382 | break; | |
383 | } | |
384 | ||
385 | case 0x3C: | |
386 | case 0x3D: | |
387 | case 0x3E: | |
388 | case 0x3F: | |
389 | { | |
390 | set_clut(psx_gpu, list_s16[5]); | |
391 | set_texture(psx_gpu, list_s16[11]); | |
392 | ||
393 | get_vertex_data_xy_uv_rgb(0, 0); | |
394 | get_vertex_data_xy_uv_rgb(1, 6); | |
395 | get_vertex_data_xy_uv_rgb(2, 12); | |
396 | get_vertex_data_xy_uv_rgb(3, 18); | |
397 | ||
398 | render_triangle(psx_gpu, vertexes, current_command); | |
399 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
400 | break; | |
401 | } | |
402 | ||
403 | case 0x40 ... 0x47: | |
404 | { | |
405 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
406 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
407 | vertexes[1].x = list_s16[4] + psx_gpu->offset_x; | |
408 | vertexes[1].y = list_s16[5] + psx_gpu->offset_y; | |
409 | ||
410 | render_line(psx_gpu, vertexes, current_command, list[0]); | |
411 | break; | |
412 | } | |
413 | ||
414 | case 0x48 ... 0x4F: | |
415 | { | |
416 | u32 num_vertexes = 1; | |
417 | u32 *list_position = &(list[2]); | |
418 | u32 xy = list[1]; | |
419 | ||
420 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
421 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
422 | ||
c8eaa363 | 423 | xy = *list_position; |
75e28f62 E |
424 | while(1) |
425 | { | |
75e28f62 E |
426 | vertexes[0] = vertexes[1]; |
427 | ||
428 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
429 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
430 | ||
c8eaa363 | 431 | render_line(psx_gpu, vertexes, current_command, list[0]); |
432 | ||
75e28f62 E |
433 | list_position++; |
434 | num_vertexes++; | |
435 | ||
c8eaa363 | 436 | if(list_position >= list_end) |
f9248bbf E |
437 | break; |
438 | ||
c8eaa363 | 439 | xy = *list_position; |
440 | if((xy & 0xF000F000) == 0x50005000) | |
441 | break; | |
75e28f62 E |
442 | } |
443 | ||
c8eaa363 | 444 | command_length += (num_vertexes - 2); |
445 | break; | |
75e28f62 E |
446 | } |
447 | ||
448 | case 0x50 ... 0x57: | |
449 | { | |
450 | vertexes[0].r = list[0] & 0xFF; | |
451 | vertexes[0].g = (list[0] >> 8) & 0xFF; | |
452 | vertexes[0].b = (list[0] >> 16) & 0xFF; | |
453 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
454 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
455 | ||
456 | vertexes[1].r = list[2] & 0xFF; | |
457 | vertexes[1].g = (list[2] >> 8) & 0xFF; | |
458 | vertexes[1].b = (list[2] >> 16) & 0xFF; | |
459 | vertexes[1].x = list_s16[6] + psx_gpu->offset_x; | |
460 | vertexes[1].y = list_s16[7] + psx_gpu->offset_y; | |
461 | ||
462 | render_line(psx_gpu, vertexes, current_command, 0); | |
463 | break; | |
464 | } | |
465 | ||
466 | case 0x58 ... 0x5F: | |
467 | { | |
468 | u32 num_vertexes = 1; | |
469 | u32 *list_position = &(list[2]); | |
470 | u32 color = list[0]; | |
471 | u32 xy = list[1]; | |
472 | ||
473 | vertexes[1].r = color & 0xFF; | |
474 | vertexes[1].g = (color >> 8) & 0xFF; | |
475 | vertexes[1].b = (color >> 16) & 0xFF; | |
476 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
477 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
478 | ||
c8eaa363 | 479 | color = list_position[0]; |
75e28f62 E |
480 | while(1) |
481 | { | |
75e28f62 E |
482 | xy = list_position[1]; |
483 | ||
484 | vertexes[0] = vertexes[1]; | |
485 | ||
486 | vertexes[1].r = color & 0xFF; | |
487 | vertexes[1].g = (color >> 8) & 0xFF; | |
488 | vertexes[1].b = (color >> 16) & 0xFF; | |
489 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
490 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
491 | ||
c8eaa363 | 492 | render_line(psx_gpu, vertexes, current_command, 0); |
493 | ||
75e28f62 E |
494 | list_position += 2; |
495 | num_vertexes++; | |
496 | ||
c8eaa363 | 497 | if(list_position >= list_end) |
f9248bbf E |
498 | break; |
499 | ||
c8eaa363 | 500 | color = list_position[0]; |
501 | if((color & 0xF000F000) == 0x50005000) | |
502 | break; | |
75e28f62 E |
503 | } |
504 | ||
c8eaa363 | 505 | command_length += ((num_vertexes - 2) * 2); |
506 | break; | |
75e28f62 E |
507 | } |
508 | ||
509 | case 0x60 ... 0x63: | |
510 | { | |
4be044ba E |
511 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
512 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
513 | u32 width = list_s16[4] & 0x3FF; |
514 | u32 height = list_s16[5] & 0x1FF; | |
515 | ||
75e28f62 E |
516 | render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); |
517 | break; | |
518 | } | |
519 | ||
520 | case 0x64 ... 0x67: | |
521 | { | |
4be044ba E |
522 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
523 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
524 | u32 uv = list_s16[4]; |
525 | u32 width = list_s16[6] & 0x3FF; | |
526 | u32 height = list_s16[7] & 0x1FF; | |
527 | ||
75e28f62 E |
528 | set_clut(psx_gpu, list_s16[5]); |
529 | ||
530 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height, | |
531 | current_command, list[0]); | |
532 | break; | |
533 | } | |
534 | ||
535 | case 0x68: | |
536 | case 0x69: | |
537 | case 0x6A: | |
538 | case 0x6B: | |
539 | { | |
4be044ba E |
540 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
541 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 542 | |
75e28f62 E |
543 | render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); |
544 | break; | |
545 | } | |
546 | ||
547 | case 0x70: | |
548 | case 0x71: | |
549 | case 0x72: | |
550 | case 0x73: | |
551 | { | |
4be044ba E |
552 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
553 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 554 | |
75e28f62 E |
555 | render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); |
556 | break; | |
557 | } | |
558 | ||
559 | case 0x74: | |
560 | case 0x75: | |
561 | case 0x76: | |
562 | case 0x77: | |
563 | { | |
4be044ba E |
564 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
565 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
566 | u32 uv = list_s16[4]; |
567 | ||
75e28f62 E |
568 | set_clut(psx_gpu, list_s16[5]); |
569 | ||
570 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8, | |
571 | current_command, list[0]); | |
572 | break; | |
573 | } | |
574 | ||
575 | case 0x78: | |
576 | case 0x79: | |
577 | case 0x7A: | |
578 | case 0x7B: | |
579 | { | |
4be044ba E |
580 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
581 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 582 | |
75e28f62 E |
583 | render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); |
584 | break; | |
585 | } | |
586 | ||
587 | case 0x7C: | |
588 | case 0x7D: | |
589 | case 0x7E: | |
590 | case 0x7F: | |
591 | { | |
4be044ba E |
592 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
593 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
594 | u32 uv = list_s16[4]; |
595 | ||
75e28f62 E |
596 | set_clut(psx_gpu, list_s16[5]); |
597 | ||
598 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16, | |
599 | current_command, list[0]); | |
600 | break; | |
601 | } | |
602 | ||
603 | case 0x80: // vid -> vid | |
604 | render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, | |
b8d961ef | 605 | list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, |
606 | ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); | |
75e28f62 | 607 | break; |
b243416b | 608 | |
609 | #ifdef PCSX | |
610 | case 0xA0: // sys -> vid | |
611 | case 0xC0: // vid -> sys | |
612 | goto breakloop; | |
613 | #else | |
75e28f62 E |
614 | case 0xA0: // sys -> vid |
615 | { | |
1f88961f E |
616 | u32 load_x = list_s16[2] & 0x3FF; |
617 | u32 load_y = list_s16[3] & 0x1FF; | |
618 | u32 load_width = list_s16[4] & 0x3FF; | |
619 | u32 load_height = list_s16[5] & 0x1FF; | |
75e28f62 E |
620 | u32 load_size = load_width * load_height; |
621 | ||
622 | command_length += load_size / 2; | |
cec398c0 E |
623 | |
624 | if(load_size & 1) | |
625 | command_length++; | |
626 | ||
75e28f62 E |
627 | render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, |
628 | load_width, load_height, load_width); | |
629 | break; | |
630 | } | |
b243416b | 631 | |
75e28f62 E |
632 | case 0xC0: // vid -> sys |
633 | break; | |
b243416b | 634 | #endif |
635 | ||
75e28f62 E |
636 | case 0xE1: |
637 | set_texture(psx_gpu, list[0] & 0x1FF); | |
87c45ad1 | 638 | |
75e28f62 E |
639 | if(list[0] & (1 << 9)) |
640 | psx_gpu->render_state_base |= RENDER_STATE_DITHER; | |
641 | else | |
642 | psx_gpu->render_state_base &= ~RENDER_STATE_DITHER; | |
643 | ||
644 | psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1; | |
b243416b | 645 | SET_Ex(1, list[0]); |
75e28f62 E |
646 | break; |
647 | ||
648 | case 0xE2: | |
649 | { | |
650 | // TODO: Clean | |
651 | u32 texture_window_settings = list[0]; | |
652 | u32 tmp, x, y, w, h; | |
653 | ||
654 | if(texture_window_settings != psx_gpu->texture_window_settings) | |
655 | { | |
656 | tmp = (texture_window_settings & 0x1F) | 0x20; | |
657 | for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1); | |
658 | ||
659 | tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20; | |
660 | for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1); | |
661 | ||
662 | tmp = 32 - (w >> 3); | |
663 | x = ((texture_window_settings >> 10) & tmp) << 3; | |
664 | ||
665 | tmp = 32 - (h >> 3); | |
666 | y = ((texture_window_settings >> 15) & tmp) << 3; | |
667 | ||
668 | flush_render_block_buffer(psx_gpu); | |
669 | ||
de35a464 | 670 | psx_gpu->texture_window_settings = texture_window_settings; |
75e28f62 E |
671 | psx_gpu->texture_window_x = x; |
672 | psx_gpu->texture_window_y = y; | |
673 | psx_gpu->texture_mask_width = w - 1; | |
674 | psx_gpu->texture_mask_height = h - 1; | |
675 | ||
676 | update_texture_ptr(psx_gpu); | |
677 | } | |
b243416b | 678 | SET_Ex(2, list[0]); |
75e28f62 E |
679 | break; |
680 | } | |
681 | ||
682 | case 0xE3: | |
683 | psx_gpu->viewport_start_x = list[0] & 0x3FF; | |
684 | psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; | |
685 | ||
686 | #ifdef TEXTURE_CACHE_4BPP | |
687 | psx_gpu->viewport_mask = | |
688 | texture_region_mask(psx_gpu->viewport_start_x, | |
689 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
690 | psx_gpu->viewport_end_y); | |
691 | #endif | |
b243416b | 692 | SET_Ex(3, list[0]); |
75e28f62 E |
693 | break; |
694 | ||
695 | case 0xE4: | |
696 | psx_gpu->viewport_end_x = list[0] & 0x3FF; | |
697 | psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; | |
698 | ||
699 | #ifdef TEXTURE_CACHE_4BPP | |
700 | psx_gpu->viewport_mask = | |
701 | texture_region_mask(psx_gpu->viewport_start_x, | |
702 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
703 | psx_gpu->viewport_end_y); | |
704 | #endif | |
b243416b | 705 | SET_Ex(4, list[0]); |
75e28f62 E |
706 | break; |
707 | ||
708 | case 0xE5: | |
709 | { | |
710 | s32 offset_x = list[0] << 21; | |
711 | s32 offset_y = list[0] << 10; | |
712 | psx_gpu->offset_x = offset_x >> 21; | |
713 | psx_gpu->offset_y = offset_y >> 21; | |
714 | ||
b243416b | 715 | SET_Ex(5, list[0]); |
75e28f62 E |
716 | break; |
717 | } | |
718 | ||
719 | case 0xE6: | |
720 | { | |
721 | u32 mask_settings = list[0]; | |
722 | u16 mask_msb = mask_settings << 15; | |
723 | ||
724 | if(list[0] & 0x2) | |
725 | psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE; | |
726 | else | |
727 | psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE; | |
728 | ||
729 | if(mask_msb != psx_gpu->mask_msb) | |
730 | { | |
731 | flush_render_block_buffer(psx_gpu); | |
732 | psx_gpu->mask_msb = mask_msb; | |
733 | } | |
734 | ||
b243416b | 735 | SET_Ex(6, list[0]); |
75e28f62 E |
736 | break; |
737 | } | |
738 | ||
739 | default: | |
740 | break; | |
741 | } | |
742 | } | |
b243416b | 743 | |
744 | #ifdef PCSX | |
745 | breakloop: | |
746 | #endif | |
747 | if (last_command != NULL) | |
748 | *last_command = current_command; | |
749 | return list - list_start; | |
75e28f62 E |
750 | } |
751 | ||
c1817bd9 | 752 | #define enhancement_disable() { \ |
753 | psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \ | |
754 | psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \ | |
755 | psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \ | |
756 | psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \ | |
757 | psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \ | |
f1359c57 | 758 | psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \ |
c1817bd9 | 759 | } |
760 | ||
761 | #define enhancement_enable() { \ | |
762 | psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \ | |
763 | psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \ | |
764 | psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \ | |
765 | psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \ | |
766 | psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \ | |
f1359c57 | 767 | psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \ |
c1817bd9 | 768 | } |
769 | ||
770 | #define shift_vertices3(v) { \ | |
771 | v[0]->x *= 2; \ | |
772 | v[0]->y *= 2; \ | |
773 | v[1]->x *= 2; \ | |
774 | v[1]->y *= 2; \ | |
775 | v[2]->x *= 2; \ | |
776 | v[2]->y *= 2; \ | |
777 | } | |
778 | ||
779 | #define unshift_vertices3(v) { \ | |
780 | v[0]->x /= 2; \ | |
781 | v[0]->y /= 2; \ | |
782 | v[1]->x /= 2; \ | |
783 | v[1]->y /= 2; \ | |
784 | v[2]->x /= 2; \ | |
785 | v[2]->y /= 2; \ | |
786 | } | |
787 | ||
788 | #define shift_triangle_area() \ | |
789 | psx_gpu->triangle_area *= 4 | |
790 | ||
791 | static int disable_main_render; | |
792 | ||
793 | static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, | |
794 | vertex_struct *vertexes, u32 current_command) | |
795 | { | |
796 | vertex_struct *vertex_ptrs[3]; | |
797 | ||
798 | if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) | |
799 | return; | |
800 | ||
801 | if (!disable_main_render) | |
802 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
803 | ||
804 | enhancement_enable(); | |
805 | shift_vertices3(vertex_ptrs); | |
806 | shift_triangle_area(); | |
807 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
808 | } | |
809 | ||
810 | static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, | |
811 | u32 current_command) | |
812 | { | |
813 | vertex_struct *vertex_ptrs[3]; | |
814 | ||
815 | if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) { | |
816 | if (!disable_main_render) | |
817 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
818 | ||
819 | enhancement_enable(); | |
820 | shift_vertices3(vertex_ptrs); | |
821 | shift_triangle_area(); | |
822 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
823 | unshift_vertices3(vertex_ptrs); | |
824 | } | |
825 | enhancement_disable(); | |
826 | if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) { | |
827 | if (!disable_main_render) | |
828 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
829 | ||
830 | enhancement_enable(); | |
831 | shift_vertices3(vertex_ptrs); | |
832 | shift_triangle_area(); | |
833 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
834 | } | |
835 | } | |
836 | ||
837 | u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) | |
838 | { | |
839 | u32 current_command = 0, command_length; | |
840 | ||
841 | u32 *list_start = list; | |
842 | u32 *list_end = list + (size / 4); | |
843 | ||
844 | psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x; | |
845 | psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y; | |
846 | psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x; | |
847 | psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y; | |
848 | ||
849 | for(; list < list_end; list += 1 + command_length) | |
850 | { | |
851 | s16 *list_s16 = (void *)list; | |
852 | current_command = *list >> 24; | |
853 | command_length = command_lengths[current_command]; | |
854 | if (list + 1 + command_length > list_end) { | |
855 | current_command = (u32)-1; | |
856 | break; | |
857 | } | |
858 | ||
859 | enhancement_disable(); | |
860 | ||
861 | switch(current_command) | |
862 | { | |
863 | case 0x00: | |
864 | break; | |
865 | ||
866 | case 0x02: | |
867 | { | |
868 | u32 x = list_s16[2] & 0x3FF; | |
869 | u32 y = list_s16[3] & 0x1FF; | |
870 | u32 width = list_s16[4] & 0x3FF; | |
871 | u32 height = list_s16[5] & 0x1FF; | |
872 | u32 color = list[0] & 0xFFFFFF; | |
873 | ||
f1359c57 | 874 | x &= ~0xF; |
875 | width = ((width + 0xF) & ~0xF); | |
876 | ||
c1817bd9 | 877 | do_fill(psx_gpu, x, y, width, height, color); |
878 | ||
879 | psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; | |
880 | x *= 2; | |
881 | y *= 2; | |
882 | width *= 2; | |
883 | height *= 2; | |
f1359c57 | 884 | render_block_fill_enh(psx_gpu, color, x, y, width, height); |
c1817bd9 | 885 | break; |
886 | } | |
887 | ||
888 | case 0x20 ... 0x23: | |
889 | { | |
890 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
891 | ||
892 | get_vertex_data_xy(0, 2); | |
893 | get_vertex_data_xy(1, 4); | |
894 | get_vertex_data_xy(2, 6); | |
895 | ||
896 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
897 | break; | |
898 | } | |
899 | ||
900 | case 0x24 ... 0x27: | |
901 | { | |
902 | set_clut(psx_gpu, list_s16[5]); | |
903 | set_texture(psx_gpu, list_s16[9]); | |
904 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
905 | ||
906 | get_vertex_data_xy_uv(0, 2); | |
907 | get_vertex_data_xy_uv(1, 6); | |
908 | get_vertex_data_xy_uv(2, 10); | |
909 | ||
910 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
911 | break; | |
912 | } | |
913 | ||
914 | case 0x28 ... 0x2B: | |
915 | { | |
916 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
917 | ||
918 | get_vertex_data_xy(0, 2); | |
919 | get_vertex_data_xy(1, 4); | |
920 | get_vertex_data_xy(2, 6); | |
921 | get_vertex_data_xy(3, 8); | |
922 | ||
923 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
924 | break; | |
925 | } | |
926 | ||
927 | case 0x2C ... 0x2F: | |
928 | { | |
929 | set_clut(psx_gpu, list_s16[5]); | |
930 | set_texture(psx_gpu, list_s16[9]); | |
931 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
932 | ||
933 | get_vertex_data_xy_uv(0, 2); | |
934 | get_vertex_data_xy_uv(1, 6); | |
935 | get_vertex_data_xy_uv(2, 10); | |
936 | get_vertex_data_xy_uv(3, 14); | |
937 | ||
938 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
939 | break; | |
940 | } | |
941 | ||
942 | case 0x30 ... 0x33: | |
943 | { | |
944 | get_vertex_data_xy_rgb(0, 0); | |
945 | get_vertex_data_xy_rgb(1, 4); | |
946 | get_vertex_data_xy_rgb(2, 8); | |
947 | ||
948 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
949 | break; | |
950 | } | |
951 | ||
952 | case 0x34: | |
953 | case 0x35: | |
954 | case 0x36: | |
955 | case 0x37: | |
956 | { | |
957 | set_clut(psx_gpu, list_s16[5]); | |
958 | set_texture(psx_gpu, list_s16[11]); | |
959 | ||
960 | get_vertex_data_xy_uv_rgb(0, 0); | |
961 | get_vertex_data_xy_uv_rgb(1, 6); | |
962 | get_vertex_data_xy_uv_rgb(2, 12); | |
963 | ||
964 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
965 | break; | |
966 | } | |
967 | ||
968 | case 0x38: | |
969 | case 0x39: | |
970 | case 0x3A: | |
971 | case 0x3B: | |
972 | { | |
973 | get_vertex_data_xy_rgb(0, 0); | |
974 | get_vertex_data_xy_rgb(1, 4); | |
975 | get_vertex_data_xy_rgb(2, 8); | |
976 | get_vertex_data_xy_rgb(3, 12); | |
977 | ||
978 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
979 | break; | |
980 | } | |
981 | ||
982 | case 0x3C: | |
983 | case 0x3D: | |
984 | case 0x3E: | |
985 | case 0x3F: | |
986 | { | |
987 | set_clut(psx_gpu, list_s16[5]); | |
988 | set_texture(psx_gpu, list_s16[11]); | |
989 | ||
990 | get_vertex_data_xy_uv_rgb(0, 0); | |
991 | get_vertex_data_xy_uv_rgb(1, 6); | |
992 | get_vertex_data_xy_uv_rgb(2, 12); | |
993 | get_vertex_data_xy_uv_rgb(3, 18); | |
994 | ||
995 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
996 | break; | |
997 | } | |
998 | ||
999 | case 0x40 ... 0x47: | |
1000 | { | |
1001 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
1002 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
1003 | vertexes[1].x = list_s16[4] + psx_gpu->offset_x; | |
1004 | vertexes[1].y = list_s16[5] + psx_gpu->offset_y; | |
1005 | ||
1006 | render_line(psx_gpu, vertexes, current_command, list[0]); | |
1007 | break; | |
1008 | } | |
1009 | ||
1010 | case 0x48 ... 0x4F: | |
1011 | { | |
1012 | u32 num_vertexes = 1; | |
1013 | u32 *list_position = &(list[2]); | |
1014 | u32 xy = list[1]; | |
1015 | ||
1016 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1017 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1018 | ||
1019 | xy = *list_position; | |
1020 | while(1) | |
1021 | { | |
1022 | vertexes[0] = vertexes[1]; | |
1023 | ||
1024 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1025 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1026 | ||
1027 | render_line(psx_gpu, vertexes, current_command, list[0]); | |
1028 | ||
1029 | list_position++; | |
1030 | num_vertexes++; | |
1031 | ||
1032 | if(list_position >= list_end) | |
1033 | break; | |
1034 | ||
1035 | xy = *list_position; | |
1036 | if((xy & 0xF000F000) == 0x50005000) | |
1037 | break; | |
1038 | } | |
1039 | ||
1040 | command_length += (num_vertexes - 2); | |
1041 | break; | |
1042 | } | |
1043 | ||
1044 | case 0x50 ... 0x57: | |
1045 | { | |
1046 | vertexes[0].r = list[0] & 0xFF; | |
1047 | vertexes[0].g = (list[0] >> 8) & 0xFF; | |
1048 | vertexes[0].b = (list[0] >> 16) & 0xFF; | |
1049 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
1050 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
1051 | ||
1052 | vertexes[1].r = list[2] & 0xFF; | |
1053 | vertexes[1].g = (list[2] >> 8) & 0xFF; | |
1054 | vertexes[1].b = (list[2] >> 16) & 0xFF; | |
1055 | vertexes[1].x = list_s16[6] + psx_gpu->offset_x; | |
1056 | vertexes[1].y = list_s16[7] + psx_gpu->offset_y; | |
1057 | ||
1058 | render_line(psx_gpu, vertexes, current_command, 0); | |
1059 | break; | |
1060 | } | |
1061 | ||
1062 | case 0x58 ... 0x5F: | |
1063 | { | |
1064 | u32 num_vertexes = 1; | |
1065 | u32 *list_position = &(list[2]); | |
1066 | u32 color = list[0]; | |
1067 | u32 xy = list[1]; | |
1068 | ||
1069 | vertexes[1].r = color & 0xFF; | |
1070 | vertexes[1].g = (color >> 8) & 0xFF; | |
1071 | vertexes[1].b = (color >> 16) & 0xFF; | |
1072 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1073 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1074 | ||
1075 | color = list_position[0]; | |
1076 | while(1) | |
1077 | { | |
1078 | xy = list_position[1]; | |
1079 | ||
1080 | vertexes[0] = vertexes[1]; | |
1081 | ||
1082 | vertexes[1].r = color & 0xFF; | |
1083 | vertexes[1].g = (color >> 8) & 0xFF; | |
1084 | vertexes[1].b = (color >> 16) & 0xFF; | |
1085 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1086 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1087 | ||
1088 | render_line(psx_gpu, vertexes, current_command, 0); | |
1089 | ||
1090 | list_position += 2; | |
1091 | num_vertexes++; | |
1092 | ||
1093 | if(list_position >= list_end) | |
1094 | break; | |
1095 | ||
1096 | color = list_position[0]; | |
1097 | if((color & 0xF000F000) == 0x50005000) | |
1098 | break; | |
1099 | } | |
1100 | ||
1101 | command_length += ((num_vertexes - 2) * 2); | |
1102 | break; | |
1103 | } | |
1104 | ||
1105 | case 0x60 ... 0x63: | |
1106 | { | |
1107 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1108 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1109 | u32 width = list_s16[4] & 0x3FF; | |
1110 | u32 height = list_s16[5] & 0x1FF; | |
1111 | ||
1112 | render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); | |
1113 | break; | |
1114 | } | |
1115 | ||
1116 | case 0x64 ... 0x67: | |
1117 | { | |
1118 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1119 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1120 | u32 uv = list_s16[4]; | |
1121 | u32 width = list_s16[6] & 0x3FF; | |
1122 | u32 height = list_s16[7] & 0x1FF; | |
1123 | ||
1124 | set_clut(psx_gpu, list_s16[5]); | |
1125 | ||
1126 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height, | |
1127 | current_command, list[0]); | |
1128 | break; | |
1129 | } | |
1130 | ||
1131 | case 0x68: | |
1132 | case 0x69: | |
1133 | case 0x6A: | |
1134 | case 0x6B: | |
1135 | { | |
1136 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1137 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1138 | ||
1139 | render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); | |
1140 | break; | |
1141 | } | |
1142 | ||
1143 | case 0x70: | |
1144 | case 0x71: | |
1145 | case 0x72: | |
1146 | case 0x73: | |
1147 | { | |
1148 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1149 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1150 | ||
1151 | render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); | |
1152 | break; | |
1153 | } | |
1154 | ||
1155 | case 0x74: | |
1156 | case 0x75: | |
1157 | case 0x76: | |
1158 | case 0x77: | |
1159 | { | |
1160 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1161 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1162 | u32 uv = list_s16[4]; | |
1163 | ||
1164 | set_clut(psx_gpu, list_s16[5]); | |
1165 | ||
1166 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8, | |
1167 | current_command, list[0]); | |
1168 | break; | |
1169 | } | |
1170 | ||
1171 | case 0x78: | |
1172 | case 0x79: | |
1173 | case 0x7A: | |
1174 | case 0x7B: | |
1175 | { | |
1176 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1177 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1178 | ||
1179 | render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); | |
1180 | break; | |
1181 | } | |
1182 | ||
1183 | case 0x7C: | |
1184 | case 0x7D: | |
1185 | case 0x7E: | |
1186 | case 0x7F: | |
1187 | { | |
1188 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1189 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1190 | u32 uv = list_s16[4]; | |
1191 | ||
1192 | set_clut(psx_gpu, list_s16[5]); | |
1193 | ||
1194 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16, | |
1195 | current_command, list[0]); | |
1196 | break; | |
1197 | } | |
1198 | ||
1199 | case 0x80: // vid -> vid | |
1200 | render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, | |
1201 | list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, | |
1202 | ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); | |
1203 | break; | |
1204 | ||
1205 | #ifdef PCSX | |
1206 | case 0xA0: // sys -> vid | |
1207 | case 0xC0: // vid -> sys | |
1208 | goto breakloop; | |
1209 | #else | |
1210 | case 0xA0: // sys -> vid | |
1211 | { | |
1212 | u32 load_x = list_s16[2] & 0x3FF; | |
1213 | u32 load_y = list_s16[3] & 0x1FF; | |
1214 | u32 load_width = list_s16[4] & 0x3FF; | |
1215 | u32 load_height = list_s16[5] & 0x1FF; | |
1216 | u32 load_size = load_width * load_height; | |
1217 | ||
1218 | command_length += load_size / 2; | |
1219 | ||
1220 | if(load_size & 1) | |
1221 | command_length++; | |
1222 | ||
1223 | render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, | |
1224 | load_width, load_height, load_width); | |
1225 | break; | |
1226 | } | |
1227 | ||
1228 | case 0xC0: // vid -> sys | |
1229 | break; | |
1230 | #endif | |
1231 | ||
1232 | case 0xE1: | |
1233 | set_texture(psx_gpu, list[0] & 0x1FF); | |
1234 | ||
1235 | if(list[0] & (1 << 9)) | |
1236 | psx_gpu->render_state_base |= RENDER_STATE_DITHER; | |
1237 | else | |
1238 | psx_gpu->render_state_base &= ~RENDER_STATE_DITHER; | |
1239 | ||
1240 | psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1; | |
1241 | SET_Ex(1, list[0]); | |
1242 | break; | |
1243 | ||
1244 | case 0xE2: | |
1245 | { | |
1246 | // TODO: Clean | |
1247 | u32 texture_window_settings = list[0]; | |
1248 | u32 tmp, x, y, w, h; | |
1249 | ||
1250 | if(texture_window_settings != psx_gpu->texture_window_settings) | |
1251 | { | |
1252 | tmp = (texture_window_settings & 0x1F) | 0x20; | |
1253 | for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1); | |
1254 | ||
1255 | tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20; | |
1256 | for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1); | |
1257 | ||
1258 | tmp = 32 - (w >> 3); | |
1259 | x = ((texture_window_settings >> 10) & tmp) << 3; | |
1260 | ||
1261 | tmp = 32 - (h >> 3); | |
1262 | y = ((texture_window_settings >> 15) & tmp) << 3; | |
1263 | ||
1264 | flush_render_block_buffer(psx_gpu); | |
1265 | ||
1266 | psx_gpu->texture_window_settings = texture_window_settings; | |
1267 | psx_gpu->texture_window_x = x; | |
1268 | psx_gpu->texture_window_y = y; | |
1269 | psx_gpu->texture_mask_width = w - 1; | |
1270 | psx_gpu->texture_mask_height = h - 1; | |
1271 | ||
1272 | update_texture_ptr(psx_gpu); | |
1273 | } | |
1274 | SET_Ex(2, list[0]); | |
1275 | break; | |
1276 | } | |
1277 | ||
1278 | case 0xE3: | |
1279 | psx_gpu->viewport_start_x = list[0] & 0x3FF; | |
1280 | psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; | |
1281 | psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x; | |
1282 | psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y; | |
1283 | ||
1284 | #ifdef TEXTURE_CACHE_4BPP | |
1285 | psx_gpu->viewport_mask = | |
1286 | texture_region_mask(psx_gpu->viewport_start_x, | |
1287 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
1288 | psx_gpu->viewport_end_y); | |
1289 | #endif | |
1290 | SET_Ex(3, list[0]); | |
1291 | break; | |
1292 | ||
1293 | case 0xE4: | |
1294 | psx_gpu->viewport_end_x = list[0] & 0x3FF; | |
1295 | psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; | |
1296 | psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x; | |
1297 | psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y; | |
1298 | ||
1299 | #ifdef TEXTURE_CACHE_4BPP | |
1300 | psx_gpu->viewport_mask = | |
1301 | texture_region_mask(psx_gpu->viewport_start_x, | |
1302 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
1303 | psx_gpu->viewport_end_y); | |
1304 | #endif | |
1305 | SET_Ex(4, list[0]); | |
1306 | break; | |
1307 | ||
1308 | case 0xE5: | |
1309 | { | |
1310 | s32 offset_x = list[0] << 21; | |
1311 | s32 offset_y = list[0] << 10; | |
1312 | psx_gpu->offset_x = offset_x >> 21; | |
1313 | psx_gpu->offset_y = offset_y >> 21; | |
1314 | ||
1315 | SET_Ex(5, list[0]); | |
1316 | break; | |
1317 | } | |
1318 | ||
1319 | case 0xE6: | |
1320 | { | |
1321 | u32 mask_settings = list[0]; | |
1322 | u16 mask_msb = mask_settings << 15; | |
1323 | ||
1324 | if(list[0] & 0x2) | |
1325 | psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE; | |
1326 | else | |
1327 | psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE; | |
1328 | ||
1329 | if(mask_msb != psx_gpu->mask_msb) | |
1330 | { | |
1331 | flush_render_block_buffer(psx_gpu); | |
1332 | psx_gpu->mask_msb = mask_msb; | |
1333 | } | |
1334 | ||
1335 | SET_Ex(6, list[0]); | |
1336 | break; | |
1337 | } | |
1338 | ||
1339 | default: | |
1340 | break; | |
1341 | } | |
1342 | } | |
1343 | ||
1344 | #ifdef PCSX | |
1345 | breakloop: | |
1346 | #endif | |
1347 | enhancement_disable(); | |
1348 | if (last_command != NULL) | |
1349 | *last_command = current_command; | |
1350 | return list - list_start; | |
1351 | } | |
1352 | ||
1353 | // vim:shiftwidth=2:expandtab |