spu: support multiple pending buffers
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
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20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
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40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
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44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
48 default:
49 case TEXTURE_MODE_4BPP:
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50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
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53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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57 break;
58
59 case TEXTURE_MODE_8BPP:
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60 if(psx_gpu->current_texture_page & 0x1)
61 {
3867c6ef 62 texture_base =
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63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
3867c6ef 67 texture_base =
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68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
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71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
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73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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76 break;
77
78 case TEXTURE_MODE_16BPP:
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79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
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84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
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90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
f3492649 95 texture_settings &= 0x1FF;
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96 if(psx_gpu->texture_settings != texture_settings)
97 {
98 u32 new_texture_page = texture_settings & 0x1F;
99 u32 texture_mode = (texture_settings >> 7) & 0x3;
100 u32 render_state_base = psx_gpu->render_state_base;
101
b7ed0632 102 flush_render_block_buffer(psx_gpu);
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103
104 render_state_base &= ~(0xF << 6);
105 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
106
107 psx_gpu->render_state_base = render_state_base;
108
109 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
110
111 if(texture_mode == TEXTURE_MODE_8BPP)
112 {
113 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
114 // wraps back around to the left edge.
115 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
116 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
117
118 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
119 {
120 u32 dirty_textures_8bpp_alternate_mask =
121 psx_gpu->dirty_textures_8bpp_alternate_mask;
122 psx_gpu->dirty_textures_8bpp_alternate_mask =
123 psx_gpu->dirty_textures_8bpp_mask;
124 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
125 }
126
127 psx_gpu->last_8bpp_texture_page = new_texture_page;
128 }
129
130 psx_gpu->current_texture_page = new_texture_page;
131 psx_gpu->texture_settings = texture_settings;
132
133 update_texture_ptr(psx_gpu);
134 }
135}
136
137void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
138{
139 if(psx_gpu->clut_settings != clut_settings)
140 {
141 flush_render_block_buffer(psx_gpu);
142 psx_gpu->clut_settings = clut_settings;
143 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
144 }
145}
146
147void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
148{
149 if(psx_gpu->triangle_color != triangle_color)
150 {
151 flush_render_block_buffer(psx_gpu);
152 psx_gpu->triangle_color = triangle_color;
153 }
154}
155
c1817bd9 156static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
157 u32 width, u32 height, u32 color)
158{
159 x &= ~0xF;
160 width = ((width + 0xF) & ~0xF);
161
162 flush_render_block_buffer(psx_gpu);
163
164 if(unlikely((x + width) > 1024))
165 {
166 u32 width_a = 1024 - x;
167 u32 width_b = width - width_a;
168
169 if(unlikely((y + height) > 512))
170 {
171 u32 height_a = 512 - y;
172 u32 height_b = height - height_a;
173
174 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
175 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
176 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
177 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
178 }
179 else
180 {
181 render_block_fill(psx_gpu, color, x, y, width_a, height);
182 render_block_fill(psx_gpu, color, 0, y, width_b, height);
183 }
184 }
185 else
186 {
187 if(unlikely((y + height) > 512))
188 {
189 u32 height_a = 512 - y;
190 u32 height_b = height - height_a;
191
192 render_block_fill(psx_gpu, color, x, y, width, height_a);
193 render_block_fill(psx_gpu, color, x, 0, width, height_b);
194 }
195 else
196 {
197 render_block_fill(psx_gpu, color, x, y, width, height);
198 }
199 }
200}
201
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202#define sign_extend_12bit(value) \
203 (((s32)((value) << 20)) >> 20) \
204
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205#define sign_extend_11bit(value) \
206 (((s32)((value) << 21)) >> 21) \
207
208#define sign_extend_10bit(value) \
209 (((s32)((value) << 22)) >> 22) \
210
211
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212#define get_vertex_data_xy(vertex_number, offset16) \
213 vertexes[vertex_number].x = \
214 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
215 vertexes[vertex_number].y = \
216 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
217
218#define get_vertex_data_uv(vertex_number, offset16) \
219 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
220 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
221
222#define get_vertex_data_rgb(vertex_number, offset32) \
223 vertexes[vertex_number].r = list[offset32] & 0xFF; \
224 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
225 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
226
227#define get_vertex_data_xy_uv(vertex_number, offset16) \
228 get_vertex_data_xy(vertex_number, offset16); \
229 get_vertex_data_uv(vertex_number, (offset16) + 2) \
230
231#define get_vertex_data_xy_rgb(vertex_number, offset16) \
232 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
233 get_vertex_data_xy(vertex_number, (offset16) + 2); \
234
235#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
236 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
237 get_vertex_data_xy(vertex_number, (offset16) + 2); \
238 get_vertex_data_uv(vertex_number, (offset16) + 4); \
239
240#define set_vertex_color_constant(vertex_number, color) \
241 vertexes[vertex_number].r = color & 0xFF; \
242 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
243 vertexes[vertex_number].b = (color >> 16) & 0xFF \
244
245#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
246 get_vertex_data_xy(vertex_number, offset16); \
247 set_vertex_color_constant(vertex_number, color) \
248
b243416b 249#ifndef SET_Ex
250#define SET_Ex(r, v)
251#endif
252
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253vertex_struct vertexes[4] __attribute__((aligned(32)));
254
b243416b 255u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 256{
b243416b 257 u32 current_command = 0, command_length;
258
259 u32 *list_start = list;
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260 u32 *list_end = list + (size / 4);
261
262 for(; list < list_end; list += 1 + command_length)
263 {
264 s16 *list_s16 = (void *)list;
265 current_command = *list >> 24;
266 command_length = command_lengths[current_command];
b243416b 267 if (list + 1 + command_length > list_end) {
268 current_command = (u32)-1;
269 break;
270 }
87c45ad1 271
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272 switch(current_command)
273 {
274 case 0x00:
275 break;
276
277 case 0x02:
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278 {
279 u32 x = list_s16[2] & 0x3FF;
280 u32 y = list_s16[3] & 0x1FF;
281 u32 width = list_s16[4] & 0x3FF;
282 u32 height = list_s16[5] & 0x1FF;
283 u32 color = list[0] & 0xFFFFFF;
284
c1817bd9 285 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 286 break;
87c45ad1 287 }
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288
289 case 0x20 ... 0x23:
290 {
291 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
292
293 get_vertex_data_xy(0, 2);
294 get_vertex_data_xy(1, 4);
295 get_vertex_data_xy(2, 6);
f9248bbf 296
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297 render_triangle(psx_gpu, vertexes, current_command);
298 break;
299 }
300
301 case 0x24 ... 0x27:
302 {
303 set_clut(psx_gpu, list_s16[5]);
304 set_texture(psx_gpu, list_s16[9]);
305 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
306
307 get_vertex_data_xy_uv(0, 2);
308 get_vertex_data_xy_uv(1, 6);
309 get_vertex_data_xy_uv(2, 10);
310
311 render_triangle(psx_gpu, vertexes, current_command);
312 break;
313 }
314
315 case 0x28 ... 0x2B:
316 {
317 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
318
319 get_vertex_data_xy(0, 2);
320 get_vertex_data_xy(1, 4);
321 get_vertex_data_xy(2, 6);
322 get_vertex_data_xy(3, 8);
323
324 render_triangle(psx_gpu, vertexes, current_command);
325 render_triangle(psx_gpu, &(vertexes[1]), current_command);
326 break;
327 }
328
329 case 0x2C ... 0x2F:
330 {
331 set_clut(psx_gpu, list_s16[5]);
332 set_texture(psx_gpu, list_s16[9]);
333 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
334
335 get_vertex_data_xy_uv(0, 2);
336 get_vertex_data_xy_uv(1, 6);
337 get_vertex_data_xy_uv(2, 10);
338 get_vertex_data_xy_uv(3, 14);
339
340 render_triangle(psx_gpu, vertexes, current_command);
341 render_triangle(psx_gpu, &(vertexes[1]), current_command);
342 break;
343 }
344
345 case 0x30 ... 0x33:
346 {
347 get_vertex_data_xy_rgb(0, 0);
348 get_vertex_data_xy_rgb(1, 4);
349 get_vertex_data_xy_rgb(2, 8);
350
351 render_triangle(psx_gpu, vertexes, current_command);
352 break;
353 }
354
355 case 0x34:
356 case 0x35:
357 case 0x36:
358 case 0x37:
359 {
360 set_clut(psx_gpu, list_s16[5]);
361 set_texture(psx_gpu, list_s16[11]);
362
363 get_vertex_data_xy_uv_rgb(0, 0);
364 get_vertex_data_xy_uv_rgb(1, 6);
365 get_vertex_data_xy_uv_rgb(2, 12);
366
367 render_triangle(psx_gpu, vertexes, current_command);
368 break;
369 }
370
371 case 0x38:
372 case 0x39:
373 case 0x3A:
374 case 0x3B:
375 {
376 get_vertex_data_xy_rgb(0, 0);
377 get_vertex_data_xy_rgb(1, 4);
378 get_vertex_data_xy_rgb(2, 8);
379 get_vertex_data_xy_rgb(3, 12);
380
381 render_triangle(psx_gpu, vertexes, current_command);
382 render_triangle(psx_gpu, &(vertexes[1]), current_command);
383 break;
384 }
385
386 case 0x3C:
387 case 0x3D:
388 case 0x3E:
389 case 0x3F:
390 {
391 set_clut(psx_gpu, list_s16[5]);
392 set_texture(psx_gpu, list_s16[11]);
393
394 get_vertex_data_xy_uv_rgb(0, 0);
395 get_vertex_data_xy_uv_rgb(1, 6);
396 get_vertex_data_xy_uv_rgb(2, 12);
397 get_vertex_data_xy_uv_rgb(3, 18);
398
399 render_triangle(psx_gpu, vertexes, current_command);
400 render_triangle(psx_gpu, &(vertexes[1]), current_command);
401 break;
402 }
403
404 case 0x40 ... 0x47:
405 {
406 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
407 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
408 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
409 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
410
3b3dee71 411 render_line(psx_gpu, vertexes, current_command, list[0], 0);
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412 break;
413 }
414
415 case 0x48 ... 0x4F:
416 {
417 u32 num_vertexes = 1;
418 u32 *list_position = &(list[2]);
419 u32 xy = list[1];
420
421 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
422 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
423
c8eaa363 424 xy = *list_position;
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425 while(1)
426 {
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427 vertexes[0] = vertexes[1];
428
429 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
430 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
431
3b3dee71 432 render_line(psx_gpu, vertexes, current_command, list[0], 0);
c8eaa363 433
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434 list_position++;
435 num_vertexes++;
436
c8eaa363 437 if(list_position >= list_end)
804789d7 438 {
439 current_command = (u32)-1;
440 goto breakloop;
441 }
f9248bbf 442
c8eaa363 443 xy = *list_position;
444 if((xy & 0xF000F000) == 0x50005000)
445 break;
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446 }
447
c8eaa363 448 command_length += (num_vertexes - 2);
449 break;
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450 }
451
452 case 0x50 ... 0x57:
453 {
454 vertexes[0].r = list[0] & 0xFF;
455 vertexes[0].g = (list[0] >> 8) & 0xFF;
456 vertexes[0].b = (list[0] >> 16) & 0xFF;
457 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
458 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
459
460 vertexes[1].r = list[2] & 0xFF;
461 vertexes[1].g = (list[2] >> 8) & 0xFF;
462 vertexes[1].b = (list[2] >> 16) & 0xFF;
463 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
464 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
465
3b3dee71 466 render_line(psx_gpu, vertexes, current_command, 0, 0);
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467 break;
468 }
469
470 case 0x58 ... 0x5F:
471 {
472 u32 num_vertexes = 1;
473 u32 *list_position = &(list[2]);
474 u32 color = list[0];
475 u32 xy = list[1];
476
477 vertexes[1].r = color & 0xFF;
478 vertexes[1].g = (color >> 8) & 0xFF;
479 vertexes[1].b = (color >> 16) & 0xFF;
480 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
481 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
482
c8eaa363 483 color = list_position[0];
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484 while(1)
485 {
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486 xy = list_position[1];
487
488 vertexes[0] = vertexes[1];
489
490 vertexes[1].r = color & 0xFF;
491 vertexes[1].g = (color >> 8) & 0xFF;
492 vertexes[1].b = (color >> 16) & 0xFF;
493 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
494 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
495
3b3dee71 496 render_line(psx_gpu, vertexes, current_command, 0, 0);
c8eaa363 497
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498 list_position += 2;
499 num_vertexes++;
500
c8eaa363 501 if(list_position >= list_end)
804789d7 502 {
503 current_command = (u32)-1;
504 goto breakloop;
505 }
f9248bbf 506
c8eaa363 507 color = list_position[0];
508 if((color & 0xF000F000) == 0x50005000)
509 break;
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510 }
511
c8eaa363 512 command_length += ((num_vertexes - 2) * 2);
513 break;
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514 }
515
516 case 0x60 ... 0x63:
517 {
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518 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
519 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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520 u32 width = list_s16[4] & 0x3FF;
521 u32 height = list_s16[5] & 0x1FF;
522
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523 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
524 break;
525 }
526
527 case 0x64 ... 0x67:
528 {
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529 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
530 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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531 u32 uv = list_s16[4];
532 u32 width = list_s16[6] & 0x3FF;
533 u32 height = list_s16[7] & 0x1FF;
534
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535 set_clut(psx_gpu, list_s16[5]);
536
537 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
538 current_command, list[0]);
539 break;
540 }
541
542 case 0x68:
543 case 0x69:
544 case 0x6A:
545 case 0x6B:
546 {
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E
547 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
548 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 549
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550 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
551 break;
552 }
553
554 case 0x70:
555 case 0x71:
556 case 0x72:
557 case 0x73:
558 {
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E
559 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
560 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 561
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562 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
563 break;
564 }
565
566 case 0x74:
567 case 0x75:
568 case 0x76:
569 case 0x77:
570 {
4be044ba
E
571 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
572 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
573 u32 uv = list_s16[4];
574
75e28f62
E
575 set_clut(psx_gpu, list_s16[5]);
576
577 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
578 current_command, list[0]);
579 break;
580 }
581
582 case 0x78:
583 case 0x79:
584 case 0x7A:
585 case 0x7B:
586 {
4be044ba
E
587 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
588 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 589
75e28f62
E
590 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
591 break;
592 }
593
594 case 0x7C:
595 case 0x7D:
596 case 0x7E:
597 case 0x7F:
598 {
4be044ba
E
599 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
600 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
601 u32 uv = list_s16[4];
602
75e28f62
E
603 set_clut(psx_gpu, list_s16[5]);
604
605 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
606 current_command, list[0]);
607 break;
608 }
609
06bc35c8 610 case 0x80: // vid -> vid
611 {
612 u32 sx = list_s16[2] & 0x3FF;
613 u32 sy = list_s16[3] & 0x1FF;
614 u32 dx = list_s16[4] & 0x3FF;
615 u32 dy = list_s16[5] & 0x1FF;
616 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
617 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
618
619 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
620 break;
621
622 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
623 break;
624 }
625
b243416b 626#ifdef PCSX
627 case 0xA0: // sys -> vid
628 case 0xC0: // vid -> sys
629 goto breakloop;
630#else
75e28f62
E
631 case 0xA0: // sys -> vid
632 {
1f88961f
E
633 u32 load_x = list_s16[2] & 0x3FF;
634 u32 load_y = list_s16[3] & 0x1FF;
635 u32 load_width = list_s16[4] & 0x3FF;
636 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
637 u32 load_size = load_width * load_height;
638
639 command_length += load_size / 2;
cec398c0
E
640
641 if(load_size & 1)
642 command_length++;
643
75e28f62
E
644 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
645 load_width, load_height, load_width);
646 break;
647 }
b243416b 648
75e28f62
E
649 case 0xC0: // vid -> sys
650 break;
b243416b 651#endif
652
75e28f62 653 case 0xE1:
f3492649 654 set_texture(psx_gpu, list[0]);
87c45ad1 655
75e28f62
E
656 if(list[0] & (1 << 9))
657 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
658 else
659 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
660
661 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 662 SET_Ex(1, list[0]);
75e28f62
E
663 break;
664
665 case 0xE2:
666 {
667 // TODO: Clean
668 u32 texture_window_settings = list[0];
669 u32 tmp, x, y, w, h;
670
671 if(texture_window_settings != psx_gpu->texture_window_settings)
672 {
673 tmp = (texture_window_settings & 0x1F) | 0x20;
674 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
675
676 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
677 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
678
679 tmp = 32 - (w >> 3);
680 x = ((texture_window_settings >> 10) & tmp) << 3;
681
682 tmp = 32 - (h >> 3);
683 y = ((texture_window_settings >> 15) & tmp) << 3;
684
685 flush_render_block_buffer(psx_gpu);
686
de35a464 687 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
688 psx_gpu->texture_window_x = x;
689 psx_gpu->texture_window_y = y;
690 psx_gpu->texture_mask_width = w - 1;
691 psx_gpu->texture_mask_height = h - 1;
692
693 update_texture_ptr(psx_gpu);
694 }
b243416b 695 SET_Ex(2, list[0]);
75e28f62 696 break;
77e34391 697 }
698
699 case 0xE3:
700 {
701 s16 viewport_start_x = list[0] & 0x3FF;
702 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
703
704 if(viewport_start_x == psx_gpu->viewport_start_x &&
705 viewport_start_y == psx_gpu->viewport_start_y)
706 {
707 break;
708 }
75e28f62 709
77e34391 710 psx_gpu->viewport_start_x = viewport_start_x;
711 psx_gpu->viewport_start_y = viewport_start_y;
75e28f62
E
712
713#ifdef TEXTURE_CACHE_4BPP
714 psx_gpu->viewport_mask =
715 texture_region_mask(psx_gpu->viewport_start_x,
716 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
717 psx_gpu->viewport_end_y);
718#endif
77e34391 719 SET_Ex(3, list[0]);
720 break;
721 }
722
723 case 0xE4:
724 {
725 s16 viewport_end_x = list[0] & 0x3FF;
726 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
727
728 if(viewport_end_x == psx_gpu->viewport_end_x &&
729 viewport_end_y == psx_gpu->viewport_end_y)
730 {
731 break;
732 }
733
734 psx_gpu->viewport_end_x = viewport_end_x;
735 psx_gpu->viewport_end_y = viewport_end_y;
75e28f62
E
736
737#ifdef TEXTURE_CACHE_4BPP
738 psx_gpu->viewport_mask =
739 texture_region_mask(psx_gpu->viewport_start_x,
740 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
741 psx_gpu->viewport_end_y);
742#endif
77e34391 743 SET_Ex(4, list[0]);
744 break;
745 }
75e28f62 746
77e34391 747 case 0xE5:
75e28f62
E
748 {
749 s32 offset_x = list[0] << 21;
750 s32 offset_y = list[0] << 10;
751 psx_gpu->offset_x = offset_x >> 21;
752 psx_gpu->offset_y = offset_y >> 21;
753
b243416b 754 SET_Ex(5, list[0]);
75e28f62
E
755 break;
756 }
757
758 case 0xE6:
759 {
760 u32 mask_settings = list[0];
761 u16 mask_msb = mask_settings << 15;
762
763 if(list[0] & 0x2)
764 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
765 else
766 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
767
768 if(mask_msb != psx_gpu->mask_msb)
769 {
770 flush_render_block_buffer(psx_gpu);
771 psx_gpu->mask_msb = mask_msb;
772 }
773
b243416b 774 SET_Ex(6, list[0]);
75e28f62
E
775 break;
776 }
777
778 default:
779 break;
780 }
781 }
b243416b 782
b243416b 783breakloop:
b243416b 784 if (last_command != NULL)
785 *last_command = current_command;
786 return list - list_start;
75e28f62
E
787}
788
fc6cef7d 789#ifdef PCSX
790
77e34391 791#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16))
792
793static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu)
06bc35c8 794{
7956599f 795 u32 b, x, s;
796
797 b = 0;
798 s = psx_gpu->enhancement_x_threshold;
799 for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
800 {
77e34391 801 if (b < 3 && x * ENH_BUF_TABLE_STEP >= s - ENH_BUF_TABLE_STEP - 1)
7956599f 802 {
803 s += psx_gpu->enhancement_x_threshold;
804 b++;
805 }
806 psx_gpu->enhancement_buf_by_x16[x] = b;
807 }
e929dec5 808}
809
77e34391 810static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu,
811 u32 x0, u32 len)
812{
813 u32 x, b;
814
815 for (x = x0, b = 0; x >= len; b++)
816 x -= len;
817 if (b > 3)
818 b = 3;
819
820 memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP,
821 b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP);
822}
823
06bc35c8 824#define select_enhancement_buf(psx_gpu) \
825 psx_gpu->enhancement_current_buf_ptr = \
7956599f 826 select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
06bc35c8 827
c1817bd9 828#define enhancement_disable() { \
829 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
830 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
831 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
832 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
833 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
c6063f89 834 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 835}
836
837#define enhancement_enable() { \
e929dec5 838 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
c1817bd9 839 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
840 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
06bc35c8 841 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
842 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
c6063f89 843 psx_gpu->uvrgb_phase = 0x1000; \
c1817bd9 844}
845
846#define shift_vertices3(v) { \
847 v[0]->x *= 2; \
848 v[0]->y *= 2; \
849 v[1]->x *= 2; \
850 v[1]->y *= 2; \
851 v[2]->x *= 2; \
852 v[2]->y *= 2; \
853}
854
855#define unshift_vertices3(v) { \
856 v[0]->x /= 2; \
857 v[0]->y /= 2; \
858 v[1]->x /= 2; \
859 v[1]->y /= 2; \
860 v[2]->x /= 2; \
861 v[2]->y /= 2; \
862}
863
864#define shift_triangle_area() \
865 psx_gpu->triangle_area *= 4
866
50f9355a 867extern void scale2x_tiles8(void *dst, const void *src, int w8, int h);
868
06bc35c8 869#ifndef NEON_BUILD
870// TODO?
871void scale2x_tiles8(void *dst, const void *src, int w8, int h) {}
872#endif
873
c1817bd9 874static int disable_main_render;
875
876static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
877 vertex_struct *vertexes, u32 current_command)
878{
879 vertex_struct *vertex_ptrs[3];
880
881 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
882 return;
883
884 if (!disable_main_render)
885 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
886
887 enhancement_enable();
888 shift_vertices3(vertex_ptrs);
889 shift_triangle_area();
890 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
891}
892
893static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
894 u32 current_command)
895{
896 vertex_struct *vertex_ptrs[3];
897
898 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
899 if (!disable_main_render)
900 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
901
902 enhancement_enable();
903 shift_vertices3(vertex_ptrs);
904 shift_triangle_area();
905 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
906 unshift_vertices3(vertex_ptrs);
907 }
908 enhancement_disable();
909 if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
910 if (!disable_main_render)
911 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
912
913 enhancement_enable();
914 shift_vertices3(vertex_ptrs);
915 shift_triangle_area();
916 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
917 }
918}
919
fc6cef7d 920#if 0
921
24c742fc 922#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
923 vertexes[i].x = x_; \
924 vertexes[i].y = y_; \
925 vertexes[i].u = u_; \
926 vertexes[i].v = v_; \
927 vertexes[i].r = rgb_; \
928 vertexes[i].g = (rgb_) >> 8; \
929 vertexes[i].b = (rgb_) >> 16
930
fc6cef7d 931static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
24c742fc 932 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
933{
934 vertex_struct *vertex_ptrs[3];
935 u32 flags = (cmd_rgb >> 24);
936 u32 color = cmd_rgb & 0xffffff;
937 u32 render_state_base_saved = psx_gpu->render_state_base;
938 int x1, y1;
939 u8 u1, v1;
940
941 flags &=
942 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
943 RENDER_FLAGS_TEXTURE_MAP);
944
945 set_triangle_color(psx_gpu, color);
946 if(color == 0x808080)
947 flags |= RENDER_FLAGS_MODULATE_TEXELS;
948
949 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
950 enhancement_enable();
951
952 x1 = x + w;
953 y1 = y + h;
954 u1 = u + w;
955 v1 = v + h;
956 // FIXME..
957 if (u1 < u) u1 = 0xff;
958 if (v1 < v) v1 = 0xff;
959
960 // 0-2
961 // |/
962 // 1
963 fill_vertex(0, x, y, u, v, color);
964 fill_vertex(1, x, y1, u, v1, color);
965 fill_vertex(2, x1, y, u1, v, color);
966 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
967 shift_vertices3(vertex_ptrs);
968 shift_triangle_area();
969 render_triangle_p(psx_gpu, vertex_ptrs, flags);
970 }
971
972 // 0
973 // /|
974 // 1-2
975 fill_vertex(0, x1, y, u1, v, color);
976 fill_vertex(1, x, y1, u, v1, color);
977 fill_vertex(2, x1, y1, u1, v1, color);
978 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
979 shift_vertices3(vertex_ptrs);
980 shift_triangle_area();
981 render_triangle_p(psx_gpu, vertex_ptrs, flags);
982 }
983
984 psx_gpu->render_state_base = render_state_base_saved;
985}
fc6cef7d 986#else
987static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
988 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
989{
990 u32 flags = (cmd_rgb >> 24);
991 u32 color = cmd_rgb & 0xffffff;
992
fc6cef7d 993 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
994}
995#endif
24c742fc 996
7956599f 997u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
998 u32 *last_command)
c1817bd9 999{
1000 u32 current_command = 0, command_length;
1001
1002 u32 *list_start = list;
1003 u32 *list_end = list + (size / 4);
1004
1005 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1006 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1007 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1008 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
e929dec5 1009 select_enhancement_buf(psx_gpu);
c1817bd9 1010
1011 for(; list < list_end; list += 1 + command_length)
1012 {
1013 s16 *list_s16 = (void *)list;
1014 current_command = *list >> 24;
1015 command_length = command_lengths[current_command];
1016 if (list + 1 + command_length > list_end) {
1017 current_command = (u32)-1;
1018 break;
1019 }
1020
1021 enhancement_disable();
1022
1023 switch(current_command)
1024 {
1025 case 0x00:
1026 break;
1027
1028 case 0x02:
1029 {
1030 u32 x = list_s16[2] & 0x3FF;
1031 u32 y = list_s16[3] & 0x1FF;
1032 u32 width = list_s16[4] & 0x3FF;
1033 u32 height = list_s16[5] & 0x1FF;
1034 u32 color = list[0] & 0xFFFFFF;
1035
f1359c57 1036 x &= ~0xF;
1037 width = ((width + 0xF) & ~0xF);
1038
c1817bd9 1039 do_fill(psx_gpu, x, y, width, height, color);
1040
7956599f 1041 psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
c1817bd9 1042 x *= 2;
1043 y *= 2;
1044 width *= 2;
1045 height *= 2;
f1359c57 1046 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 1047 break;
1048 }
1049
1050 case 0x20 ... 0x23:
1051 {
1052 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1053
1054 get_vertex_data_xy(0, 2);
1055 get_vertex_data_xy(1, 4);
1056 get_vertex_data_xy(2, 6);
1057
1058 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1059 break;
1060 }
1061
1062 case 0x24 ... 0x27:
1063 {
1064 set_clut(psx_gpu, list_s16[5]);
1065 set_texture(psx_gpu, list_s16[9]);
1066 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1067
1068 get_vertex_data_xy_uv(0, 2);
1069 get_vertex_data_xy_uv(1, 6);
1070 get_vertex_data_xy_uv(2, 10);
1071
1072 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1073 break;
1074 }
1075
1076 case 0x28 ... 0x2B:
1077 {
1078 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1079
1080 get_vertex_data_xy(0, 2);
1081 get_vertex_data_xy(1, 4);
1082 get_vertex_data_xy(2, 6);
1083 get_vertex_data_xy(3, 8);
1084
1085 do_quad_enhanced(psx_gpu, vertexes, current_command);
1086 break;
1087 }
1088
1089 case 0x2C ... 0x2F:
1090 {
1091 set_clut(psx_gpu, list_s16[5]);
1092 set_texture(psx_gpu, list_s16[9]);
1093 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1094
1095 get_vertex_data_xy_uv(0, 2);
1096 get_vertex_data_xy_uv(1, 6);
1097 get_vertex_data_xy_uv(2, 10);
1098 get_vertex_data_xy_uv(3, 14);
1099
1100 do_quad_enhanced(psx_gpu, vertexes, current_command);
1101 break;
1102 }
1103
1104 case 0x30 ... 0x33:
1105 {
1106 get_vertex_data_xy_rgb(0, 0);
1107 get_vertex_data_xy_rgb(1, 4);
1108 get_vertex_data_xy_rgb(2, 8);
1109
1110 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1111 break;
1112 }
1113
1114 case 0x34:
1115 case 0x35:
1116 case 0x36:
1117 case 0x37:
1118 {
1119 set_clut(psx_gpu, list_s16[5]);
1120 set_texture(psx_gpu, list_s16[11]);
1121
1122 get_vertex_data_xy_uv_rgb(0, 0);
1123 get_vertex_data_xy_uv_rgb(1, 6);
1124 get_vertex_data_xy_uv_rgb(2, 12);
1125
1126 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1127 break;
1128 }
1129
1130 case 0x38:
1131 case 0x39:
1132 case 0x3A:
1133 case 0x3B:
1134 {
1135 get_vertex_data_xy_rgb(0, 0);
1136 get_vertex_data_xy_rgb(1, 4);
1137 get_vertex_data_xy_rgb(2, 8);
1138 get_vertex_data_xy_rgb(3, 12);
1139
1140 do_quad_enhanced(psx_gpu, vertexes, current_command);
1141 break;
1142 }
1143
1144 case 0x3C:
1145 case 0x3D:
1146 case 0x3E:
1147 case 0x3F:
1148 {
1149 set_clut(psx_gpu, list_s16[5]);
1150 set_texture(psx_gpu, list_s16[11]);
1151
1152 get_vertex_data_xy_uv_rgb(0, 0);
1153 get_vertex_data_xy_uv_rgb(1, 6);
1154 get_vertex_data_xy_uv_rgb(2, 12);
1155 get_vertex_data_xy_uv_rgb(3, 18);
1156
1157 do_quad_enhanced(psx_gpu, vertexes, current_command);
1158 break;
1159 }
1160
1161 case 0x40 ... 0x47:
1162 {
1163 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1164 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1165 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1166 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1167
3b3dee71 1168 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1169 enhancement_enable();
1170 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1171 break;
1172 }
1173
1174 case 0x48 ... 0x4F:
1175 {
1176 u32 num_vertexes = 1;
1177 u32 *list_position = &(list[2]);
1178 u32 xy = list[1];
1179
1180 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1181 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1182
1183 xy = *list_position;
1184 while(1)
1185 {
1186 vertexes[0] = vertexes[1];
1187
1188 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1189 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1190
3b3dee71 1191 enhancement_disable();
1192 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1193 enhancement_enable();
1194 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1195
1196 list_position++;
1197 num_vertexes++;
1198
1199 if(list_position >= list_end)
804789d7 1200 {
1201 current_command = (u32)-1;
1202 goto breakloop;
1203 }
c1817bd9 1204
1205 xy = *list_position;
1206 if((xy & 0xF000F000) == 0x50005000)
1207 break;
1208 }
1209
1210 command_length += (num_vertexes - 2);
1211 break;
1212 }
1213
1214 case 0x50 ... 0x57:
1215 {
1216 vertexes[0].r = list[0] & 0xFF;
1217 vertexes[0].g = (list[0] >> 8) & 0xFF;
1218 vertexes[0].b = (list[0] >> 16) & 0xFF;
1219 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1220 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1221
1222 vertexes[1].r = list[2] & 0xFF;
1223 vertexes[1].g = (list[2] >> 8) & 0xFF;
1224 vertexes[1].b = (list[2] >> 16) & 0xFF;
1225 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1226 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1227
3b3dee71 1228 render_line(psx_gpu, vertexes, current_command, 0, 0);
1229 enhancement_enable();
1230 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1231 break;
1232 }
1233
1234 case 0x58 ... 0x5F:
1235 {
1236 u32 num_vertexes = 1;
1237 u32 *list_position = &(list[2]);
1238 u32 color = list[0];
1239 u32 xy = list[1];
1240
1241 vertexes[1].r = color & 0xFF;
1242 vertexes[1].g = (color >> 8) & 0xFF;
1243 vertexes[1].b = (color >> 16) & 0xFF;
1244 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1245 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1246
1247 color = list_position[0];
1248 while(1)
1249 {
1250 xy = list_position[1];
1251
1252 vertexes[0] = vertexes[1];
1253
1254 vertexes[1].r = color & 0xFF;
1255 vertexes[1].g = (color >> 8) & 0xFF;
1256 vertexes[1].b = (color >> 16) & 0xFF;
1257 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1258 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1259
3b3dee71 1260 enhancement_disable();
1261 render_line(psx_gpu, vertexes, current_command, 0, 0);
1262 enhancement_enable();
1263 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1264
1265 list_position += 2;
1266 num_vertexes++;
1267
1268 if(list_position >= list_end)
804789d7 1269 {
1270 current_command = (u32)-1;
1271 goto breakloop;
1272 }
c1817bd9 1273
1274 color = list_position[0];
1275 if((color & 0xF000F000) == 0x50005000)
1276 break;
1277 }
1278
1279 command_length += ((num_vertexes - 2) * 2);
1280 break;
1281 }
1282
1283 case 0x60 ... 0x63:
1284 {
1285 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1286 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1287 u32 width = list_s16[4] & 0x3FF;
1288 u32 height = list_s16[5] & 0x1FF;
1289
1290 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
fc6cef7d 1291 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
c1817bd9 1292 break;
1293 }
1294
1295 case 0x64 ... 0x67:
1296 {
1297 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1298 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1299 u8 u = list_s16[4];
1300 u8 v = list_s16[4] >> 8;
c1817bd9 1301 u32 width = list_s16[6] & 0x3FF;
1302 u32 height = list_s16[7] & 0x1FF;
1303
1304 set_clut(psx_gpu, list_s16[5]);
1305
24c742fc 1306 render_sprite(psx_gpu, x, y, u, v, width, height,
c1817bd9 1307 current_command, list[0]);
fc6cef7d 1308 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
c1817bd9 1309 break;
1310 }
1311
1312 case 0x68:
1313 case 0x69:
1314 case 0x6A:
1315 case 0x6B:
1316 {
1317 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1318 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1319
1320 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
fc6cef7d 1321 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1322 break;
1323 }
1324
1325 case 0x70:
1326 case 0x71:
1327 case 0x72:
1328 case 0x73:
1329 {
1330 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1331 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1332
1333 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
fc6cef7d 1334 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1335 break;
1336 }
1337
1338 case 0x74:
1339 case 0x75:
1340 case 0x76:
1341 case 0x77:
1342 {
1343 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1344 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1345 u8 u = list_s16[4];
1346 u8 v = list_s16[4] >> 8;
c1817bd9 1347
1348 set_clut(psx_gpu, list_s16[5]);
1349
24c742fc 1350 render_sprite(psx_gpu, x, y, u, v, 8, 8,
c1817bd9 1351 current_command, list[0]);
fc6cef7d 1352 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1353 break;
1354 }
1355
1356 case 0x78:
1357 case 0x79:
1358 case 0x7A:
1359 case 0x7B:
1360 {
1361 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1362 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1363
1364 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
fc6cef7d 1365 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1366 break;
1367 }
1368
1369 case 0x7C:
1370 case 0x7D:
1371 case 0x7E:
1372 case 0x7F:
1373 {
1374 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1375 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1376 u8 u = list_s16[4];
1377 u8 v = list_s16[4] >> 8;
c1817bd9 1378
1379 set_clut(psx_gpu, list_s16[5]);
1380
24c742fc 1381 render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
fc6cef7d 1382 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1383 break;
1384 }
1385
1386 case 0x80: // vid -> vid
50f9355a 1387 {
1388 u32 sx = list_s16[2] & 0x3FF;
1389 u32 sy = list_s16[3] & 0x1FF;
1390 u32 dx = list_s16[4] & 0x3FF;
1391 u32 dy = list_s16[5] & 0x1FF;
1392 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
1393 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
06bc35c8 1394 u16 *buf;
1395
1396 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
1397 break;
50f9355a 1398
1399 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
1400 if (dy + h > 512)
1401 h = 512 - dy;
1402 sx = sx & ~7; // FIXME?
1403 dx = dx * 2 & ~7;
1404 dy *= 2;
06bc35c8 1405 w = (w + 7) / 8;
1406 buf = select_enhancement_buf_ptr(psx_gpu, dx / 2);
1407 scale2x_tiles8(buf + dy * 1024 + dx,
1408 psx_gpu->vram_ptr + sy * 1024 + sx, w, h);
c1817bd9 1409 break;
50f9355a 1410 }
c1817bd9 1411
c1817bd9 1412 case 0xA0: // sys -> vid
1413 case 0xC0: // vid -> sys
1414 goto breakloop;
c1817bd9 1415
1416 case 0xE1:
f3492649 1417 set_texture(psx_gpu, list[0]);
c1817bd9 1418
1419 if(list[0] & (1 << 9))
1420 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1421 else
1422 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1423
1424 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1425 SET_Ex(1, list[0]);
1426 break;
1427
1428 case 0xE2:
1429 {
1430 // TODO: Clean
1431 u32 texture_window_settings = list[0];
1432 u32 tmp, x, y, w, h;
1433
1434 if(texture_window_settings != psx_gpu->texture_window_settings)
1435 {
1436 tmp = (texture_window_settings & 0x1F) | 0x20;
1437 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1438
1439 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1440 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1441
1442 tmp = 32 - (w >> 3);
1443 x = ((texture_window_settings >> 10) & tmp) << 3;
1444
1445 tmp = 32 - (h >> 3);
1446 y = ((texture_window_settings >> 15) & tmp) << 3;
1447
1448 flush_render_block_buffer(psx_gpu);
1449
1450 psx_gpu->texture_window_settings = texture_window_settings;
1451 psx_gpu->texture_window_x = x;
1452 psx_gpu->texture_window_y = y;
1453 psx_gpu->texture_mask_width = w - 1;
1454 psx_gpu->texture_mask_height = h - 1;
1455
1456 update_texture_ptr(psx_gpu);
1457 }
1458 SET_Ex(2, list[0]);
1459 break;
1460 }
1461
1462 case 0xE3:
7956599f 1463 {
77e34391 1464 s16 viewport_start_x = list[0] & 0x3FF;
1465 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
a084eccd 1466 u32 w;
1467 s32 d;
7956599f 1468
77e34391 1469 if(viewport_start_x == psx_gpu->viewport_start_x &&
1470 viewport_start_y == psx_gpu->viewport_start_y)
1471 {
1472 break;
1473 }
1474 psx_gpu->viewport_start_x = viewport_start_x;
1475 psx_gpu->viewport_start_y = viewport_start_y;
1476 psx_gpu->saved_viewport_start_x = viewport_start_x;
1477 psx_gpu->saved_viewport_start_y = viewport_start_y;
1478
a084eccd 1479 w = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1;
1480 d = psx_gpu->enhancement_x_threshold - w;
1481 if(-16 <= d && d <= 16)
7956599f 1482 {
77e34391 1483 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1484 viewport_start_x, w);
7956599f 1485 }
e929dec5 1486 select_enhancement_buf(psx_gpu);
c1817bd9 1487
1488#ifdef TEXTURE_CACHE_4BPP
1489 psx_gpu->viewport_mask =
1490 texture_region_mask(psx_gpu->viewport_start_x,
1491 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1492 psx_gpu->viewport_end_y);
1493#endif
1494 SET_Ex(3, list[0]);
1495 break;
7956599f 1496 }
1497
c1817bd9 1498 case 0xE4:
77e34391 1499 {
1500 s16 viewport_end_x = list[0] & 0x3FF;
1501 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
a084eccd 1502 u32 w;
1503 s32 d;
77e34391 1504
1505 if(viewport_end_x == psx_gpu->viewport_end_x &&
1506 viewport_end_y == psx_gpu->viewport_end_y)
1507 {
1508 break;
1509 }
1510
1511 psx_gpu->viewport_end_x = viewport_end_x;
1512 psx_gpu->viewport_end_y = viewport_end_y;
1513 psx_gpu->saved_viewport_end_x = viewport_end_x;
1514 psx_gpu->saved_viewport_end_y = viewport_end_y;
1515
a084eccd 1516 w = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1;
1517 d = psx_gpu->enhancement_x_threshold - w;
1518 if(-16 <= d && d <= 16)
77e34391 1519 {
1520 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1521 psx_gpu->viewport_start_x, w);
77e34391 1522 }
1523 select_enhancement_buf(psx_gpu);
c1817bd9 1524
1525#ifdef TEXTURE_CACHE_4BPP
1526 psx_gpu->viewport_mask =
1527 texture_region_mask(psx_gpu->viewport_start_x,
1528 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1529 psx_gpu->viewport_end_y);
1530#endif
1531 SET_Ex(4, list[0]);
1532 break;
77e34391 1533 }
c1817bd9 1534
1535 case 0xE5:
1536 {
1537 s32 offset_x = list[0] << 21;
1538 s32 offset_y = list[0] << 10;
1539 psx_gpu->offset_x = offset_x >> 21;
1540 psx_gpu->offset_y = offset_y >> 21;
1541
1542 SET_Ex(5, list[0]);
1543 break;
1544 }
1545
1546 case 0xE6:
1547 {
1548 u32 mask_settings = list[0];
1549 u16 mask_msb = mask_settings << 15;
1550
1551 if(list[0] & 0x2)
1552 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1553 else
1554 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1555
1556 if(mask_msb != psx_gpu->mask_msb)
1557 {
1558 flush_render_block_buffer(psx_gpu);
1559 psx_gpu->mask_msb = mask_msb;
1560 }
1561
1562 SET_Ex(6, list[0]);
1563 break;
1564 }
1565
1566 default:
1567 break;
1568 }
1569 }
1570
fc6cef7d 1571 enhancement_disable();
1572
c1817bd9 1573breakloop:
c1817bd9 1574 if (last_command != NULL)
1575 *last_command = current_command;
1576 return list - list_start;
1577}
1578
fc6cef7d 1579#endif /* PCSX */
1580
c1817bd9 1581// vim:shiftwidth=2:expandtab