gte_neon: use more accurate division
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
19const u8 command_lengths[256] =
20{
21 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
22 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
23 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
24 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
25 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
26 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
27 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, // 60
28 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
29 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
30 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
31 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
32 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
33 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
34 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
37};
38
39void update_texture_ptr(psx_gpu_struct *psx_gpu)
40{
3867c6ef 41 u8 *texture_base;
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42 u8 *texture_ptr;
43
44 switch((psx_gpu->render_state_base >> 8) & 0x3)
45 {
46 default:
47 case TEXTURE_MODE_4BPP:
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48 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
49
50 texture_ptr = texture_base;
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51 texture_ptr += psx_gpu->texture_window_x & 0xF;
52 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
53 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
54 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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55 break;
56
57 case TEXTURE_MODE_8BPP:
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58 if(psx_gpu->current_texture_page & 0x1)
59 {
3867c6ef 60 texture_base =
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61 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
62 }
63 else
64 {
3867c6ef 65 texture_base =
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66 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
67 }
68
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69 texture_ptr = texture_base;
70 texture_ptr += psx_gpu->texture_window_x & 0xF;
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71 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
72 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
73 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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74 break;
75
76 case TEXTURE_MODE_16BPP:
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77 texture_base = (u8 *)(psx_gpu->vram_ptr);
78 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
79 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
80
81 texture_ptr = texture_base;
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82 texture_ptr += psx_gpu->texture_window_x * 2;
83 texture_ptr += (psx_gpu->texture_window_y) * 2048;
84 break;
85 }
86
3867c6ef 87 psx_gpu->texture_page_base = texture_base;
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88 psx_gpu->texture_page_ptr = texture_ptr;
89}
90
91void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
92{
93 if(psx_gpu->texture_settings != texture_settings)
94 {
95 u32 new_texture_page = texture_settings & 0x1F;
96 u32 texture_mode = (texture_settings >> 7) & 0x3;
97 u32 render_state_base = psx_gpu->render_state_base;
98
b7ed0632 99 flush_render_block_buffer(psx_gpu);
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100
101 render_state_base &= ~(0xF << 6);
102 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
103
104 psx_gpu->render_state_base = render_state_base;
105
106 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
107
108 if(texture_mode == TEXTURE_MODE_8BPP)
109 {
110 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
111 // wraps back around to the left edge.
112 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
113 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
114
115 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
116 {
117 u32 dirty_textures_8bpp_alternate_mask =
118 psx_gpu->dirty_textures_8bpp_alternate_mask;
119 psx_gpu->dirty_textures_8bpp_alternate_mask =
120 psx_gpu->dirty_textures_8bpp_mask;
121 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
122 }
123
124 psx_gpu->last_8bpp_texture_page = new_texture_page;
125 }
126
127 psx_gpu->current_texture_page = new_texture_page;
128 psx_gpu->texture_settings = texture_settings;
129
130 update_texture_ptr(psx_gpu);
131 }
132}
133
134void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
135{
136 if(psx_gpu->clut_settings != clut_settings)
137 {
138 flush_render_block_buffer(psx_gpu);
139 psx_gpu->clut_settings = clut_settings;
140 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
141 }
142}
143
144void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
145{
146 if(psx_gpu->triangle_color != triangle_color)
147 {
148 flush_render_block_buffer(psx_gpu);
149 psx_gpu->triangle_color = triangle_color;
150 }
151}
152
153#define sign_extend_12bit(value) \
154 (((s32)((value) << 20)) >> 20) \
155
156#define get_vertex_data_xy(vertex_number, offset16) \
157 vertexes[vertex_number].x = \
158 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
159 vertexes[vertex_number].y = \
160 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
161
162#define get_vertex_data_uv(vertex_number, offset16) \
163 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
164 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
165
166#define get_vertex_data_rgb(vertex_number, offset32) \
167 vertexes[vertex_number].r = list[offset32] & 0xFF; \
168 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
169 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
170
171#define get_vertex_data_xy_uv(vertex_number, offset16) \
172 get_vertex_data_xy(vertex_number, offset16); \
173 get_vertex_data_uv(vertex_number, (offset16) + 2) \
174
175#define get_vertex_data_xy_rgb(vertex_number, offset16) \
176 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
177 get_vertex_data_xy(vertex_number, (offset16) + 2); \
178
179#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
180 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
181 get_vertex_data_xy(vertex_number, (offset16) + 2); \
182 get_vertex_data_uv(vertex_number, (offset16) + 4); \
183
184#define set_vertex_color_constant(vertex_number, color) \
185 vertexes[vertex_number].r = color & 0xFF; \
186 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
187 vertexes[vertex_number].b = (color >> 16) & 0xFF \
188
189#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
190 get_vertex_data_xy(vertex_number, offset16); \
191 set_vertex_color_constant(vertex_number, color) \
192
193vertex_struct vertexes[4] __attribute__((aligned(32)));
194
195void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
196{
197 u32 current_command, command_length;
198
199 u32 *list_end = list + (size / 4);
200
201 for(; list < list_end; list += 1 + command_length)
202 {
203 s16 *list_s16 = (void *)list;
204 current_command = *list >> 24;
205 command_length = command_lengths[current_command];
206
207 switch(current_command)
208 {
209 case 0x00:
210 break;
211
212 case 0x02:
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213 render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF,
214 list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF);
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215 break;
216
217 case 0x20 ... 0x23:
218 {
219 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
220
221 get_vertex_data_xy(0, 2);
222 get_vertex_data_xy(1, 4);
223 get_vertex_data_xy(2, 6);
224
225 render_triangle(psx_gpu, vertexes, current_command);
226 break;
227 }
228
229 case 0x24 ... 0x27:
230 {
231 set_clut(psx_gpu, list_s16[5]);
232 set_texture(psx_gpu, list_s16[9]);
233 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
234
235 get_vertex_data_xy_uv(0, 2);
236 get_vertex_data_xy_uv(1, 6);
237 get_vertex_data_xy_uv(2, 10);
238
239 render_triangle(psx_gpu, vertexes, current_command);
240 break;
241 }
242
243 case 0x28 ... 0x2B:
244 {
245 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
246
247 get_vertex_data_xy(0, 2);
248 get_vertex_data_xy(1, 4);
249 get_vertex_data_xy(2, 6);
250 get_vertex_data_xy(3, 8);
251
252 render_triangle(psx_gpu, vertexes, current_command);
253 render_triangle(psx_gpu, &(vertexes[1]), current_command);
254 break;
255 }
256
257 case 0x2C ... 0x2F:
258 {
259 set_clut(psx_gpu, list_s16[5]);
260 set_texture(psx_gpu, list_s16[9]);
261 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
262
263 get_vertex_data_xy_uv(0, 2);
264 get_vertex_data_xy_uv(1, 6);
265 get_vertex_data_xy_uv(2, 10);
266 get_vertex_data_xy_uv(3, 14);
267
268 render_triangle(psx_gpu, vertexes, current_command);
269 render_triangle(psx_gpu, &(vertexes[1]), current_command);
270 break;
271 }
272
273 case 0x30 ... 0x33:
274 {
275 get_vertex_data_xy_rgb(0, 0);
276 get_vertex_data_xy_rgb(1, 4);
277 get_vertex_data_xy_rgb(2, 8);
278
279 render_triangle(psx_gpu, vertexes, current_command);
280 break;
281 }
282
283 case 0x34:
284 case 0x35:
285 case 0x36:
286 case 0x37:
287 {
288 set_clut(psx_gpu, list_s16[5]);
289 set_texture(psx_gpu, list_s16[11]);
290
291 get_vertex_data_xy_uv_rgb(0, 0);
292 get_vertex_data_xy_uv_rgb(1, 6);
293 get_vertex_data_xy_uv_rgb(2, 12);
294
295 render_triangle(psx_gpu, vertexes, current_command);
296 break;
297 }
298
299 case 0x38:
300 case 0x39:
301 case 0x3A:
302 case 0x3B:
303 {
304 get_vertex_data_xy_rgb(0, 0);
305 get_vertex_data_xy_rgb(1, 4);
306 get_vertex_data_xy_rgb(2, 8);
307 get_vertex_data_xy_rgb(3, 12);
308
309 render_triangle(psx_gpu, vertexes, current_command);
310 render_triangle(psx_gpu, &(vertexes[1]), current_command);
311 break;
312 }
313
314 case 0x3C:
315 case 0x3D:
316 case 0x3E:
317 case 0x3F:
318 {
319 set_clut(psx_gpu, list_s16[5]);
320 set_texture(psx_gpu, list_s16[11]);
321
322 get_vertex_data_xy_uv_rgb(0, 0);
323 get_vertex_data_xy_uv_rgb(1, 6);
324 get_vertex_data_xy_uv_rgb(2, 12);
325 get_vertex_data_xy_uv_rgb(3, 18);
326
327 render_triangle(psx_gpu, vertexes, current_command);
328 render_triangle(psx_gpu, &(vertexes[1]), current_command);
329 break;
330 }
331
332 case 0x40 ... 0x47:
333 {
334 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
335 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
336 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
337 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
338
339 render_line(psx_gpu, vertexes, current_command, list[0]);
340 break;
341 }
342
343 case 0x48 ... 0x4F:
344 {
345 u32 num_vertexes = 1;
346 u32 *list_position = &(list[2]);
347 u32 xy = list[1];
348
349 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
350 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
351
352 while(1)
353 {
354 xy = *list_position;
355 if(xy == 0x55555555)
356 break;
357
358 vertexes[0] = vertexes[1];
359
360 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
361 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
362
363 list_position++;
364 num_vertexes++;
365
366 render_line(psx_gpu, vertexes, current_command, list[0]);
367 }
368
369 if(num_vertexes > 2)
370 command_length += (num_vertexes - 2);
371
372 break;
373 }
374
375 case 0x50 ... 0x57:
376 {
377 vertexes[0].r = list[0] & 0xFF;
378 vertexes[0].g = (list[0] >> 8) & 0xFF;
379 vertexes[0].b = (list[0] >> 16) & 0xFF;
380 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
381 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
382
383 vertexes[1].r = list[2] & 0xFF;
384 vertexes[1].g = (list[2] >> 8) & 0xFF;
385 vertexes[1].b = (list[2] >> 16) & 0xFF;
386 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
387 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
388
389 render_line(psx_gpu, vertexes, current_command, 0);
390 break;
391 }
392
393 case 0x58 ... 0x5F:
394 {
395 u32 num_vertexes = 1;
396 u32 *list_position = &(list[2]);
397 u32 color = list[0];
398 u32 xy = list[1];
399
400 vertexes[1].r = color & 0xFF;
401 vertexes[1].g = (color >> 8) & 0xFF;
402 vertexes[1].b = (color >> 16) & 0xFF;
403 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
404 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
405
406 while(1)
407 {
408 color = list_position[0];
409 if(color == 0x55555555)
410 break;
411
412 xy = list_position[1];
413
414 vertexes[0] = vertexes[1];
415
416 vertexes[1].r = color & 0xFF;
417 vertexes[1].g = (color >> 8) & 0xFF;
418 vertexes[1].b = (color >> 16) & 0xFF;
419 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
420 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
421
422 list_position += 2;
423 num_vertexes++;
424
425 render_line(psx_gpu, vertexes, current_command, 0);
426 }
427
428 if(num_vertexes > 2)
429 command_length += ((num_vertexes * 2) - 2);
430
431 break;
432 }
433
434 case 0x60 ... 0x63:
435 {
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436 u32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
437 u32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
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438 u32 width = list_s16[4] & 0x3FF;
439 u32 height = list_s16[5] & 0x1FF;
440
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441 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
442 break;
443 }
444
445 case 0x64 ... 0x67:
446 {
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447 u32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
448 u32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
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449 u32 uv = list_s16[4];
450 u32 width = list_s16[6] & 0x3FF;
451 u32 height = list_s16[7] & 0x1FF;
452
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453 set_clut(psx_gpu, list_s16[5]);
454
455 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
456 current_command, list[0]);
457 break;
458 }
459
460 case 0x68:
461 case 0x69:
462 case 0x6A:
463 case 0x6B:
464 {
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465 s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
466 s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
75e28f62 467
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468 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
469 break;
470 }
471
472 case 0x70:
473 case 0x71:
474 case 0x72:
475 case 0x73:
476 {
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477 s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
478 s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
75e28f62 479
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480 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
481 break;
482 }
483
484 case 0x74:
485 case 0x75:
486 case 0x76:
487 case 0x77:
488 {
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489 s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
490 s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
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491 u32 uv = list_s16[4];
492
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493 set_clut(psx_gpu, list_s16[5]);
494
495 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
496 current_command, list[0]);
497 break;
498 }
499
500 case 0x78:
501 case 0x79:
502 case 0x7A:
503 case 0x7B:
504 {
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505 s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
506 s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
75e28f62 507
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508 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
509 break;
510 }
511
512 case 0x7C:
513 case 0x7D:
514 case 0x7E:
515 case 0x7F:
516 {
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517 s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
518 s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
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519 u32 uv = list_s16[4];
520
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521 set_clut(psx_gpu, list_s16[5]);
522
523 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
524 current_command, list[0]);
525 break;
526 }
527
528 case 0x80: // vid -> vid
529 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
530 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]);
531 break;
532
533 case 0xA0: // sys -> vid
534 {
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535 u32 load_x = list_s16[2] & 0x3FF;
536 u32 load_y = list_s16[3] & 0x1FF;
537 u32 load_width = list_s16[4] & 0x3FF;
538 u32 load_height = list_s16[5] & 0x1FF;
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539 u32 load_size = load_width * load_height;
540
541 command_length += load_size / 2;
542
543 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
544 load_width, load_height, load_width);
545 break;
546 }
547
548 case 0xC0: // vid -> sys
549 break;
550
551 case 0xE1:
552 set_texture(psx_gpu, list[0] & 0x1FF);
553 if(list[0] & (1 << 9))
554 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
555 else
556 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
557
558 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
559 break;
560
561 case 0xE2:
562 {
563 // TODO: Clean
564 u32 texture_window_settings = list[0];
565 u32 tmp, x, y, w, h;
566
567 if(texture_window_settings != psx_gpu->texture_window_settings)
568 {
569 tmp = (texture_window_settings & 0x1F) | 0x20;
570 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
571
572 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
573 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
574
575 tmp = 32 - (w >> 3);
576 x = ((texture_window_settings >> 10) & tmp) << 3;
577
578 tmp = 32 - (h >> 3);
579 y = ((texture_window_settings >> 15) & tmp) << 3;
580
581 flush_render_block_buffer(psx_gpu);
582
de35a464 583 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
584 psx_gpu->texture_window_x = x;
585 psx_gpu->texture_window_y = y;
586 psx_gpu->texture_mask_width = w - 1;
587 psx_gpu->texture_mask_height = h - 1;
588
589 update_texture_ptr(psx_gpu);
590 }
591 break;
592 }
593
594 case 0xE3:
595 psx_gpu->viewport_start_x = list[0] & 0x3FF;
596 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
597
598#ifdef TEXTURE_CACHE_4BPP
599 psx_gpu->viewport_mask =
600 texture_region_mask(psx_gpu->viewport_start_x,
601 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
602 psx_gpu->viewport_end_y);
603#endif
604 break;
605
606 case 0xE4:
607 psx_gpu->viewport_end_x = list[0] & 0x3FF;
608 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
609
610#ifdef TEXTURE_CACHE_4BPP
611 psx_gpu->viewport_mask =
612 texture_region_mask(psx_gpu->viewport_start_x,
613 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
614 psx_gpu->viewport_end_y);
615#endif
616 break;
617
618 case 0xE5:
619 {
620 s32 offset_x = list[0] << 21;
621 s32 offset_y = list[0] << 10;
622 psx_gpu->offset_x = offset_x >> 21;
623 psx_gpu->offset_y = offset_y >> 21;
624
625 break;
626 }
627
628 case 0xE6:
629 {
630 u32 mask_settings = list[0];
631 u16 mask_msb = mask_settings << 15;
632
633 if(list[0] & 0x2)
634 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
635 else
636 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
637
638 if(mask_msb != psx_gpu->mask_msb)
639 {
640 flush_render_block_buffer(psx_gpu);
641 psx_gpu->mask_msb = mask_msb;
642 }
643
644 break;
645 }
646
647 default:
648 break;
649 }
650 }
651}
652