gpulib: eliminate list scan-ahead
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
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20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
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40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
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44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
48 default:
49 case TEXTURE_MODE_4BPP:
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50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
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53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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57 break;
58
59 case TEXTURE_MODE_8BPP:
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60 if(psx_gpu->current_texture_page & 0x1)
61 {
3867c6ef 62 texture_base =
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63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
3867c6ef 67 texture_base =
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68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
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71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
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73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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76 break;
77
78 case TEXTURE_MODE_16BPP:
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79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
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84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
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90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
95 if(psx_gpu->texture_settings != texture_settings)
96 {
97 u32 new_texture_page = texture_settings & 0x1F;
98 u32 texture_mode = (texture_settings >> 7) & 0x3;
99 u32 render_state_base = psx_gpu->render_state_base;
100
b7ed0632 101 flush_render_block_buffer(psx_gpu);
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102
103 render_state_base &= ~(0xF << 6);
104 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
105
106 psx_gpu->render_state_base = render_state_base;
107
108 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
109
110 if(texture_mode == TEXTURE_MODE_8BPP)
111 {
112 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
113 // wraps back around to the left edge.
114 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
115 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
116
117 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
118 {
119 u32 dirty_textures_8bpp_alternate_mask =
120 psx_gpu->dirty_textures_8bpp_alternate_mask;
121 psx_gpu->dirty_textures_8bpp_alternate_mask =
122 psx_gpu->dirty_textures_8bpp_mask;
123 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
124 }
125
126 psx_gpu->last_8bpp_texture_page = new_texture_page;
127 }
128
129 psx_gpu->current_texture_page = new_texture_page;
130 psx_gpu->texture_settings = texture_settings;
131
132 update_texture_ptr(psx_gpu);
133 }
134}
135
136void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
137{
138 if(psx_gpu->clut_settings != clut_settings)
139 {
140 flush_render_block_buffer(psx_gpu);
141 psx_gpu->clut_settings = clut_settings;
142 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
143 }
144}
145
146void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
147{
148 if(psx_gpu->triangle_color != triangle_color)
149 {
150 flush_render_block_buffer(psx_gpu);
151 psx_gpu->triangle_color = triangle_color;
152 }
153}
154
155#define sign_extend_12bit(value) \
156 (((s32)((value) << 20)) >> 20) \
157
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158#define sign_extend_11bit(value) \
159 (((s32)((value) << 21)) >> 21) \
160
161#define sign_extend_10bit(value) \
162 (((s32)((value) << 22)) >> 22) \
163
164
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165#define get_vertex_data_xy(vertex_number, offset16) \
166 vertexes[vertex_number].x = \
167 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
168 vertexes[vertex_number].y = \
169 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
170
171#define get_vertex_data_uv(vertex_number, offset16) \
172 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
173 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
174
175#define get_vertex_data_rgb(vertex_number, offset32) \
176 vertexes[vertex_number].r = list[offset32] & 0xFF; \
177 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
178 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
179
180#define get_vertex_data_xy_uv(vertex_number, offset16) \
181 get_vertex_data_xy(vertex_number, offset16); \
182 get_vertex_data_uv(vertex_number, (offset16) + 2) \
183
184#define get_vertex_data_xy_rgb(vertex_number, offset16) \
185 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
186 get_vertex_data_xy(vertex_number, (offset16) + 2); \
187
188#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
189 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
190 get_vertex_data_xy(vertex_number, (offset16) + 2); \
191 get_vertex_data_uv(vertex_number, (offset16) + 4); \
192
193#define set_vertex_color_constant(vertex_number, color) \
194 vertexes[vertex_number].r = color & 0xFF; \
195 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
196 vertexes[vertex_number].b = (color >> 16) & 0xFF \
197
198#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
199 get_vertex_data_xy(vertex_number, offset16); \
200 set_vertex_color_constant(vertex_number, color) \
201
b243416b 202#ifndef SET_Ex
203#define SET_Ex(r, v)
204#endif
205
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206vertex_struct vertexes[4] __attribute__((aligned(32)));
207
b243416b 208u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 209{
b243416b 210 u32 current_command = 0, command_length;
211
212 u32 *list_start = list;
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213 u32 *list_end = list + (size / 4);
214
215 for(; list < list_end; list += 1 + command_length)
216 {
217 s16 *list_s16 = (void *)list;
218 current_command = *list >> 24;
219 command_length = command_lengths[current_command];
b243416b 220 if (list + 1 + command_length > list_end) {
221 current_command = (u32)-1;
222 break;
223 }
87c45ad1 224
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225 switch(current_command)
226 {
227 case 0x00:
228 break;
229
230 case 0x02:
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231 {
232 u32 x = list_s16[2] & 0x3FF;
233 u32 y = list_s16[3] & 0x1FF;
234 u32 width = list_s16[4] & 0x3FF;
235 u32 height = list_s16[5] & 0x1FF;
236 u32 color = list[0] & 0xFFFFFF;
237
238 x &= ~0xF;
239 width = ((width + 0xF) & ~0xF);
240
241 if((x + width) > 1024)
242 {
243 u32 width_a = 1024 - x;
244 u32 width_b = width - width_a;
245
246 if((y + height) > 512)
247 {
248 u32 height_a = 512 - y;
249 u32 height_b = height - height_a;
250
251 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
252 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
253 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
254 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
255 }
256 else
257 {
258 render_block_fill(psx_gpu, color, x, y, width_a, height);
259 render_block_fill(psx_gpu, color, 0, y, width_b, height);
260 }
261 }
262 else
263 {
264 if((y + height) > 512)
265 {
266 u32 height_a = 512 - y;
267 u32 height_b = height - height_a;
268
269 render_block_fill(psx_gpu, color, x, y, width, height_a);
270 render_block_fill(psx_gpu, color, x, 0, width, height_b);
271 }
272 else
273 {
274 render_block_fill(psx_gpu, color, x, y, width, height);
275 }
276 }
75e28f62 277 break;
87c45ad1 278 }
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279
280 case 0x20 ... 0x23:
281 {
282 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
283
284 get_vertex_data_xy(0, 2);
285 get_vertex_data_xy(1, 4);
286 get_vertex_data_xy(2, 6);
f9248bbf 287
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288 render_triangle(psx_gpu, vertexes, current_command);
289 break;
290 }
291
292 case 0x24 ... 0x27:
293 {
294 set_clut(psx_gpu, list_s16[5]);
295 set_texture(psx_gpu, list_s16[9]);
296 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
297
298 get_vertex_data_xy_uv(0, 2);
299 get_vertex_data_xy_uv(1, 6);
300 get_vertex_data_xy_uv(2, 10);
301
302 render_triangle(psx_gpu, vertexes, current_command);
303 break;
304 }
305
306 case 0x28 ... 0x2B:
307 {
308 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
309
310 get_vertex_data_xy(0, 2);
311 get_vertex_data_xy(1, 4);
312 get_vertex_data_xy(2, 6);
313 get_vertex_data_xy(3, 8);
314
315 render_triangle(psx_gpu, vertexes, current_command);
316 render_triangle(psx_gpu, &(vertexes[1]), current_command);
317 break;
318 }
319
320 case 0x2C ... 0x2F:
321 {
322 set_clut(psx_gpu, list_s16[5]);
323 set_texture(psx_gpu, list_s16[9]);
324 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
325
326 get_vertex_data_xy_uv(0, 2);
327 get_vertex_data_xy_uv(1, 6);
328 get_vertex_data_xy_uv(2, 10);
329 get_vertex_data_xy_uv(3, 14);
330
331 render_triangle(psx_gpu, vertexes, current_command);
332 render_triangle(psx_gpu, &(vertexes[1]), current_command);
333 break;
334 }
335
336 case 0x30 ... 0x33:
337 {
338 get_vertex_data_xy_rgb(0, 0);
339 get_vertex_data_xy_rgb(1, 4);
340 get_vertex_data_xy_rgb(2, 8);
341
342 render_triangle(psx_gpu, vertexes, current_command);
343 break;
344 }
345
346 case 0x34:
347 case 0x35:
348 case 0x36:
349 case 0x37:
350 {
351 set_clut(psx_gpu, list_s16[5]);
352 set_texture(psx_gpu, list_s16[11]);
353
354 get_vertex_data_xy_uv_rgb(0, 0);
355 get_vertex_data_xy_uv_rgb(1, 6);
356 get_vertex_data_xy_uv_rgb(2, 12);
357
358 render_triangle(psx_gpu, vertexes, current_command);
359 break;
360 }
361
362 case 0x38:
363 case 0x39:
364 case 0x3A:
365 case 0x3B:
366 {
367 get_vertex_data_xy_rgb(0, 0);
368 get_vertex_data_xy_rgb(1, 4);
369 get_vertex_data_xy_rgb(2, 8);
370 get_vertex_data_xy_rgb(3, 12);
371
372 render_triangle(psx_gpu, vertexes, current_command);
373 render_triangle(psx_gpu, &(vertexes[1]), current_command);
374 break;
375 }
376
377 case 0x3C:
378 case 0x3D:
379 case 0x3E:
380 case 0x3F:
381 {
382 set_clut(psx_gpu, list_s16[5]);
383 set_texture(psx_gpu, list_s16[11]);
384
385 get_vertex_data_xy_uv_rgb(0, 0);
386 get_vertex_data_xy_uv_rgb(1, 6);
387 get_vertex_data_xy_uv_rgb(2, 12);
388 get_vertex_data_xy_uv_rgb(3, 18);
389
390 render_triangle(psx_gpu, vertexes, current_command);
391 render_triangle(psx_gpu, &(vertexes[1]), current_command);
392 break;
393 }
394
395 case 0x40 ... 0x47:
396 {
397 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
398 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
399 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
400 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
401
402 render_line(psx_gpu, vertexes, current_command, list[0]);
403 break;
404 }
405
406 case 0x48 ... 0x4F:
407 {
408 u32 num_vertexes = 1;
409 u32 *list_position = &(list[2]);
410 u32 xy = list[1];
411
412 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
413 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
414
415 while(1)
416 {
417 xy = *list_position;
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418
419 if((xy & 0xF000F000) == 0x50005000)
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420 break;
421
422 vertexes[0] = vertexes[1];
423
424 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
425 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
426
427 list_position++;
428 num_vertexes++;
429
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430 if(list_position > list_end)
431 break;
432
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433 render_line(psx_gpu, vertexes, current_command, list[0]);
434 }
435
436 if(num_vertexes > 2)
437 command_length += (num_vertexes - 2);
438
439 break;
440 }
441
442 case 0x50 ... 0x57:
443 {
444 vertexes[0].r = list[0] & 0xFF;
445 vertexes[0].g = (list[0] >> 8) & 0xFF;
446 vertexes[0].b = (list[0] >> 16) & 0xFF;
447 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
448 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
449
450 vertexes[1].r = list[2] & 0xFF;
451 vertexes[1].g = (list[2] >> 8) & 0xFF;
452 vertexes[1].b = (list[2] >> 16) & 0xFF;
453 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
454 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
455
456 render_line(psx_gpu, vertexes, current_command, 0);
457 break;
458 }
459
460 case 0x58 ... 0x5F:
461 {
462 u32 num_vertexes = 1;
463 u32 *list_position = &(list[2]);
464 u32 color = list[0];
465 u32 xy = list[1];
466
467 vertexes[1].r = color & 0xFF;
468 vertexes[1].g = (color >> 8) & 0xFF;
469 vertexes[1].b = (color >> 16) & 0xFF;
470 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
471 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
472
473 while(1)
474 {
475 color = list_position[0];
f9248bbf 476 if((color & 0xF000F000) == 0x50005000)
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477 break;
478
479 xy = list_position[1];
480
481 vertexes[0] = vertexes[1];
482
483 vertexes[1].r = color & 0xFF;
484 vertexes[1].g = (color >> 8) & 0xFF;
485 vertexes[1].b = (color >> 16) & 0xFF;
486 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
487 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
488
489 list_position += 2;
490 num_vertexes++;
491
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492 if(list_position > list_end)
493 break;
494
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495 render_line(psx_gpu, vertexes, current_command, 0);
496 }
497
498 if(num_vertexes > 2)
499 command_length += ((num_vertexes * 2) - 2);
500
501 break;
502 }
503
504 case 0x60 ... 0x63:
505 {
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506 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
507 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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508 u32 width = list_s16[4] & 0x3FF;
509 u32 height = list_s16[5] & 0x1FF;
510
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511 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
512 break;
513 }
514
515 case 0x64 ... 0x67:
516 {
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517 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
518 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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519 u32 uv = list_s16[4];
520 u32 width = list_s16[6] & 0x3FF;
521 u32 height = list_s16[7] & 0x1FF;
522
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523 set_clut(psx_gpu, list_s16[5]);
524
525 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
526 current_command, list[0]);
527 break;
528 }
529
530 case 0x68:
531 case 0x69:
532 case 0x6A:
533 case 0x6B:
534 {
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535 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
536 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 537
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538 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
539 break;
540 }
541
542 case 0x70:
543 case 0x71:
544 case 0x72:
545 case 0x73:
546 {
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547 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
548 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 549
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550 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
551 break;
552 }
553
554 case 0x74:
555 case 0x75:
556 case 0x76:
557 case 0x77:
558 {
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559 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
560 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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561 u32 uv = list_s16[4];
562
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563 set_clut(psx_gpu, list_s16[5]);
564
565 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
566 current_command, list[0]);
567 break;
568 }
569
570 case 0x78:
571 case 0x79:
572 case 0x7A:
573 case 0x7B:
574 {
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575 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
576 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 577
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E
578 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
579 break;
580 }
581
582 case 0x7C:
583 case 0x7D:
584 case 0x7E:
585 case 0x7F:
586 {
4be044ba
E
587 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
588 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
589 u32 uv = list_s16[4];
590
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E
591 set_clut(psx_gpu, list_s16[5]);
592
593 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
594 current_command, list[0]);
595 break;
596 }
597
598 case 0x80: // vid -> vid
599 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
600 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]);
601 break;
b243416b 602
603#ifdef PCSX
604 case 0xA0: // sys -> vid
605 case 0xC0: // vid -> sys
606 goto breakloop;
607#else
75e28f62
E
608 case 0xA0: // sys -> vid
609 {
1f88961f
E
610 u32 load_x = list_s16[2] & 0x3FF;
611 u32 load_y = list_s16[3] & 0x1FF;
612 u32 load_width = list_s16[4] & 0x3FF;
613 u32 load_height = list_s16[5] & 0x1FF;
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E
614 u32 load_size = load_width * load_height;
615
616 command_length += load_size / 2;
cec398c0
E
617
618 if(load_size & 1)
619 command_length++;
620
75e28f62
E
621 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
622 load_width, load_height, load_width);
623 break;
624 }
b243416b 625
75e28f62
E
626 case 0xC0: // vid -> sys
627 break;
b243416b 628#endif
629
75e28f62
E
630 case 0xE1:
631 set_texture(psx_gpu, list[0] & 0x1FF);
87c45ad1 632
75e28f62
E
633 if(list[0] & (1 << 9))
634 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
635 else
636 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
637
638 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 639 SET_Ex(1, list[0]);
75e28f62
E
640 break;
641
642 case 0xE2:
643 {
644 // TODO: Clean
645 u32 texture_window_settings = list[0];
646 u32 tmp, x, y, w, h;
647
648 if(texture_window_settings != psx_gpu->texture_window_settings)
649 {
650 tmp = (texture_window_settings & 0x1F) | 0x20;
651 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
652
653 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
654 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
655
656 tmp = 32 - (w >> 3);
657 x = ((texture_window_settings >> 10) & tmp) << 3;
658
659 tmp = 32 - (h >> 3);
660 y = ((texture_window_settings >> 15) & tmp) << 3;
661
662 flush_render_block_buffer(psx_gpu);
663
de35a464 664 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
665 psx_gpu->texture_window_x = x;
666 psx_gpu->texture_window_y = y;
667 psx_gpu->texture_mask_width = w - 1;
668 psx_gpu->texture_mask_height = h - 1;
669
670 update_texture_ptr(psx_gpu);
671 }
b243416b 672 SET_Ex(2, list[0]);
75e28f62
E
673 break;
674 }
675
676 case 0xE3:
677 psx_gpu->viewport_start_x = list[0] & 0x3FF;
678 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
679
680#ifdef TEXTURE_CACHE_4BPP
681 psx_gpu->viewport_mask =
682 texture_region_mask(psx_gpu->viewport_start_x,
683 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
684 psx_gpu->viewport_end_y);
685#endif
b243416b 686 SET_Ex(3, list[0]);
75e28f62
E
687 break;
688
689 case 0xE4:
690 psx_gpu->viewport_end_x = list[0] & 0x3FF;
691 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
692
693#ifdef TEXTURE_CACHE_4BPP
694 psx_gpu->viewport_mask =
695 texture_region_mask(psx_gpu->viewport_start_x,
696 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
697 psx_gpu->viewport_end_y);
698#endif
b243416b 699 SET_Ex(4, list[0]);
75e28f62
E
700 break;
701
702 case 0xE5:
703 {
704 s32 offset_x = list[0] << 21;
705 s32 offset_y = list[0] << 10;
706 psx_gpu->offset_x = offset_x >> 21;
707 psx_gpu->offset_y = offset_y >> 21;
708
b243416b 709 SET_Ex(5, list[0]);
75e28f62
E
710 break;
711 }
712
713 case 0xE6:
714 {
715 u32 mask_settings = list[0];
716 u16 mask_msb = mask_settings << 15;
717
718 if(list[0] & 0x2)
719 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
720 else
721 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
722
723 if(mask_msb != psx_gpu->mask_msb)
724 {
725 flush_render_block_buffer(psx_gpu);
726 psx_gpu->mask_msb = mask_msb;
727 }
728
b243416b 729 SET_Ex(6, list[0]);
75e28f62
E
730 break;
731 }
732
733 default:
734 break;
735 }
736 }
b243416b 737
738#ifdef PCSX
739breakloop:
740#endif
741 if (last_command != NULL)
742 *last_command = current_command;
743 return list - list_start;
75e28f62
E
744}
745