spu: rework synchronization
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_line.h
CommitLineData
86aad47b 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* *
5* This program is free software; you can redistribute it and/or modify *
6* it under the terms of the GNU General Public License as published by *
7* the Free Software Foundation; either version 2 of the License, or *
8* (at your option) any later version. *
9* *
10* This program is distributed in the hope that it will be useful, *
11* but WITHOUT ANY WARRANTY; without even the implied warranty of *
12* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13* GNU General Public License for more details. *
14* *
15* You should have received a copy of the GNU General Public License *
16* along with this program; if not, write to the *
17* Free Software Foundation, Inc., *
18* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19***************************************************************************/
20
9ed4ca47 21#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
22
86aad47b 23///////////////////////////////////////////////////////////////////////////////
24// GPU internal line drawing functions
25
26#define GPU_DIGITS 16
27#define GPU_DIGITSC (GPU_DIGITS+3)
28
29INLINE long GPU_DIV(long rs, long rt)
30{
31 return rt ? (rs / rt) : (0);
32}
33
34///////////////////////////////////////////////////////////////////////////////
35void gpuDrawLF(const PD gpuPixelDriver)
36{
37 s32 temp;
38 s32 xmin, xmax;
39 s32 ymin, ymax;
40 s32 x0, x1, dx;
41 s32 y0, y1, dy;
42
43 x0 = PacketBuffer.S2[2] + DrawingOffset[0]; GPU_TESTRANGE(x0);
44 y0 = PacketBuffer.S2[3] + DrawingOffset[1]; GPU_TESTRANGE(y0);
45 x1 = PacketBuffer.S2[4] + DrawingOffset[0]; GPU_TESTRANGE(x1);
46 y1 = PacketBuffer.S2[5] + DrawingOffset[1]; GPU_TESTRANGE(y1);
47
48 xmin = DrawingArea[0]; xmax = DrawingArea[2];
49 ymin = DrawingArea[1]; ymax = DrawingArea[3];
50 const u16 pixeldata = GPU_RGB16(PacketBuffer.U4[0]);
51
52 dy = (y1 - y0);
53 if (dy < 0) dy = -dy;
54 dx = (x1 - x0);
55 if (dx < 0) dx = -dx;
56 if (dx > dy) {
57 if (x0 > x1) {
58 GPU_SWAP(x0, x1, temp);
59 GPU_SWAP(y0, y1, temp);
60 }
61 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
62 y0 <<= GPU_DIGITS;
63 temp = xmin - x0;
64 if (temp > 0) {
65 x0 = xmin;
66 y0 += (y1 * temp);
67 }
68 if (x1 > xmax) x1 = xmax;
69 x1 -= x0;
70 if (x1 < 0) x1 = 0;
71
72 const int li=linesInterlace;
73 for (; x1; x1--) {
74 temp = y0 >> GPU_DIGITS;
75 if( 0 == (temp&li) ) {
76 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
77 gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],pixeldata);
78 }
79 }
80 x0++;
81 y0 += y1;
82 }
83 } else if (dy) {
84 if (y0 > y1) {
85 GPU_SWAP(x0, x1, temp);
86 GPU_SWAP(y0, y1, temp);
87 }
88 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
89 x0 <<= GPU_DIGITS;
90 temp = ymin - y0;
91 if (temp > 0) {
92 y0 = ymin;
93 x0 += (x1 * temp);
94 }
95 if (y1 > ymax) y1 = ymax;
96 y1 -= y0;
97 if (y1 < 0) y1 = 0;
98
99 const int li=linesInterlace;
100 for (; y1; y1--) {
101 if( 0 == (y0&li) ) {
102 temp = x0 >> GPU_DIGITS;
103 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
104 gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],pixeldata);
105 }
106 }
107 y0++;
108 x0 += x1;
109 }
110
111 } else {
112 if( 0 == (y0&linesInterlace) ) {
113 if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
114 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
115 gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],pixeldata);
116 }
117 }
118 }
119 }
120}
121
122/*----------------------------------------------------------------------
123GF
124----------------------------------------------------------------------*/
125
126///////////////////////////////////////////////////////////////////////////////
127void gpuDrawLG(const PD gpuPixelDriver)
128{
129 s32 temp;
130 s32 xmin, xmax;
131 s32 ymin, ymax;
132 s32 x0, x1, dx;
133 s32 y0, y1, dy;
134 s32 r0, r1;
135 s32 g0, g1;
136 s32 b0, b1;
137
138 x0 = PacketBuffer.S2[2] + DrawingOffset[0]; GPU_TESTRANGE(x0);
139 y0 = PacketBuffer.S2[3] + DrawingOffset[1]; GPU_TESTRANGE(y0);
140 x1 = PacketBuffer.S2[6] + DrawingOffset[0]; GPU_TESTRANGE(x1);
141 y1 = PacketBuffer.S2[7] + DrawingOffset[1]; GPU_TESTRANGE(y1);
142
143 r0 = PacketBuffer.U1[0]; g0 = PacketBuffer.U1[1]; b0 = PacketBuffer.U1[2];
144 r1 = PacketBuffer.U1[8]; g1 = PacketBuffer.U1[9]; b1 = PacketBuffer.U1[10];
145
146 xmin = DrawingArea[0]; xmax = DrawingArea[2];
147 ymin = DrawingArea[1]; ymax = DrawingArea[3];
148
149 dy = (y1 - y0);
150 if (dy < 0)
151 dy = -dy;
152 dx = (x1 - x0);
153 if (dx < 0)
154 dx = -dx;
155 if (dx > dy) {
156 if (x0 > x1) {
157 GPU_SWAP(x0, x1, temp);
158 GPU_SWAP(y0, y1, temp);
159 GPU_SWAP(r0, r1, temp);
160 GPU_SWAP(g0, g1, temp);
161 GPU_SWAP(b0, b1, temp);
162 }
163 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
164 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dx);
165 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dx);
166 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dx);
167 y0 <<= GPU_DIGITS;
168 r0 <<= GPU_DIGITS;
169 g0 <<= GPU_DIGITS;
170 b0 <<= GPU_DIGITS;
171 temp = xmin - x0;
172 if (temp > 0) {
173 x0 = xmin;
174 y0 += (y1 * temp);
175 r0 += (r1 * temp);
176 g0 += (g1 * temp);
177 b0 += (b1 * temp);
178 }
179 if (x1 > xmax) x1 = xmax;
180 x1 -= x0;
181 if (x1 < 0) x1 = 0;
182
183 const int li=linesInterlace;
184 for (; x1; x1--) {
185 temp = y0 >> GPU_DIGITS;
186 if( 0 == (temp&li) ) {
187 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
188 gpuPixelDriver (
189 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],
190 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
191 );
192 }
193 }
194 x0++;
195 y0 += y1;
196 r0 += r1;
197 g0 += g1;
198 b0 += b1;
199 }
200 } else if (dy) {
201 if (y0 > y1) {
202 GPU_SWAP(x0, x1, temp);
203 GPU_SWAP(y0, y1, temp);
204 GPU_SWAP(r0, r1, temp);
205 GPU_SWAP(g0, g1, temp);
206 GPU_SWAP(b0, b1, temp);
207 }
208 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
209 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dy);
210 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dy);
211 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dy);
212 x0 <<= GPU_DIGITS;
213 r0 <<= GPU_DIGITS;
214 g0 <<= GPU_DIGITS;
215 b0 <<= GPU_DIGITS;
216 temp = ymin - y0;
217 if (temp > 0) {
218 y0 = ymin;
219 x0 += (x1 * temp);
220 r0 += (r1 * temp);
221 g0 += (g1 * temp);
222 b0 += (b1 * temp);
223 }
224 if (y1 > ymax) y1 = ymax;
225 y1 -= y0;
226 if (y1 < 0) y1 = 0;
227
228 const int li=linesInterlace;
229 for (; y1; y1--) {
230 if( 0 == (y0&li) ) {
231 temp = x0 >> GPU_DIGITS;
232 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
233 gpuPixelDriver (
234 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],
235 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
236 );
237 }
238 }
239 y0++;
240 x0 += x1;
241 r0 += r1;
242 g0 += g1;
243 b0 += b1;
244 }
245 } else {
246 if( 0 == (y0&linesInterlace) ) {
247 if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
248 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
249 gpuPixelDriver (
250 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],
251 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
252 );
253 }
254 }
255 }
256 }
257}