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[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_line.h
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86aad47b 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* *
5* This program is free software; you can redistribute it and/or modify *
6* it under the terms of the GNU General Public License as published by *
7* the Free Software Foundation; either version 2 of the License, or *
8* (at your option) any later version. *
9* *
10* This program is distributed in the hope that it will be useful, *
11* but WITHOUT ANY WARRANTY; without even the implied warranty of *
12* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13* GNU General Public License for more details. *
14* *
15* You should have received a copy of the GNU General Public License *
16* along with this program; if not, write to the *
17* Free Software Foundation, Inc., *
18* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19***************************************************************************/
20
21///////////////////////////////////////////////////////////////////////////////
22// GPU internal line drawing functions
23
24#define GPU_DIGITS 16
25#define GPU_DIGITSC (GPU_DIGITS+3)
26
27INLINE long GPU_DIV(long rs, long rt)
28{
29 return rt ? (rs / rt) : (0);
30}
31
32///////////////////////////////////////////////////////////////////////////////
33void gpuDrawLF(const PD gpuPixelDriver)
34{
35 s32 temp;
36 s32 xmin, xmax;
37 s32 ymin, ymax;
38 s32 x0, x1, dx;
39 s32 y0, y1, dy;
40
41 x0 = PacketBuffer.S2[2] + DrawingOffset[0]; GPU_TESTRANGE(x0);
42 y0 = PacketBuffer.S2[3] + DrawingOffset[1]; GPU_TESTRANGE(y0);
43 x1 = PacketBuffer.S2[4] + DrawingOffset[0]; GPU_TESTRANGE(x1);
44 y1 = PacketBuffer.S2[5] + DrawingOffset[1]; GPU_TESTRANGE(y1);
45
46 xmin = DrawingArea[0]; xmax = DrawingArea[2];
47 ymin = DrawingArea[1]; ymax = DrawingArea[3];
48 const u16 pixeldata = GPU_RGB16(PacketBuffer.U4[0]);
49
50 dy = (y1 - y0);
51 if (dy < 0) dy = -dy;
52 dx = (x1 - x0);
53 if (dx < 0) dx = -dx;
54 if (dx > dy) {
55 if (x0 > x1) {
56 GPU_SWAP(x0, x1, temp);
57 GPU_SWAP(y0, y1, temp);
58 }
59 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
60 y0 <<= GPU_DIGITS;
61 temp = xmin - x0;
62 if (temp > 0) {
63 x0 = xmin;
64 y0 += (y1 * temp);
65 }
66 if (x1 > xmax) x1 = xmax;
67 x1 -= x0;
68 if (x1 < 0) x1 = 0;
69
70 const int li=linesInterlace;
71 for (; x1; x1--) {
72 temp = y0 >> GPU_DIGITS;
73 if( 0 == (temp&li) ) {
74 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
75 gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],pixeldata);
76 }
77 }
78 x0++;
79 y0 += y1;
80 }
81 } else if (dy) {
82 if (y0 > y1) {
83 GPU_SWAP(x0, x1, temp);
84 GPU_SWAP(y0, y1, temp);
85 }
86 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
87 x0 <<= GPU_DIGITS;
88 temp = ymin - y0;
89 if (temp > 0) {
90 y0 = ymin;
91 x0 += (x1 * temp);
92 }
93 if (y1 > ymax) y1 = ymax;
94 y1 -= y0;
95 if (y1 < 0) y1 = 0;
96
97 const int li=linesInterlace;
98 for (; y1; y1--) {
99 if( 0 == (y0&li) ) {
100 temp = x0 >> GPU_DIGITS;
101 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
102 gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],pixeldata);
103 }
104 }
105 y0++;
106 x0 += x1;
107 }
108
109 } else {
110 if( 0 == (y0&linesInterlace) ) {
111 if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
112 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
113 gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],pixeldata);
114 }
115 }
116 }
117 }
118}
119
120/*----------------------------------------------------------------------
121GF
122----------------------------------------------------------------------*/
123
124///////////////////////////////////////////////////////////////////////////////
125void gpuDrawLG(const PD gpuPixelDriver)
126{
127 s32 temp;
128 s32 xmin, xmax;
129 s32 ymin, ymax;
130 s32 x0, x1, dx;
131 s32 y0, y1, dy;
132 s32 r0, r1;
133 s32 g0, g1;
134 s32 b0, b1;
135
136 x0 = PacketBuffer.S2[2] + DrawingOffset[0]; GPU_TESTRANGE(x0);
137 y0 = PacketBuffer.S2[3] + DrawingOffset[1]; GPU_TESTRANGE(y0);
138 x1 = PacketBuffer.S2[6] + DrawingOffset[0]; GPU_TESTRANGE(x1);
139 y1 = PacketBuffer.S2[7] + DrawingOffset[1]; GPU_TESTRANGE(y1);
140
141 r0 = PacketBuffer.U1[0]; g0 = PacketBuffer.U1[1]; b0 = PacketBuffer.U1[2];
142 r1 = PacketBuffer.U1[8]; g1 = PacketBuffer.U1[9]; b1 = PacketBuffer.U1[10];
143
144 xmin = DrawingArea[0]; xmax = DrawingArea[2];
145 ymin = DrawingArea[1]; ymax = DrawingArea[3];
146
147 dy = (y1 - y0);
148 if (dy < 0)
149 dy = -dy;
150 dx = (x1 - x0);
151 if (dx < 0)
152 dx = -dx;
153 if (dx > dy) {
154 if (x0 > x1) {
155 GPU_SWAP(x0, x1, temp);
156 GPU_SWAP(y0, y1, temp);
157 GPU_SWAP(r0, r1, temp);
158 GPU_SWAP(g0, g1, temp);
159 GPU_SWAP(b0, b1, temp);
160 }
161 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
162 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dx);
163 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dx);
164 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dx);
165 y0 <<= GPU_DIGITS;
166 r0 <<= GPU_DIGITS;
167 g0 <<= GPU_DIGITS;
168 b0 <<= GPU_DIGITS;
169 temp = xmin - x0;
170 if (temp > 0) {
171 x0 = xmin;
172 y0 += (y1 * temp);
173 r0 += (r1 * temp);
174 g0 += (g1 * temp);
175 b0 += (b1 * temp);
176 }
177 if (x1 > xmax) x1 = xmax;
178 x1 -= x0;
179 if (x1 < 0) x1 = 0;
180
181 const int li=linesInterlace;
182 for (; x1; x1--) {
183 temp = y0 >> GPU_DIGITS;
184 if( 0 == (temp&li) ) {
185 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
186 gpuPixelDriver (
187 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],
188 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
189 );
190 }
191 }
192 x0++;
193 y0 += y1;
194 r0 += r1;
195 g0 += g1;
196 b0 += b1;
197 }
198 } else if (dy) {
199 if (y0 > y1) {
200 GPU_SWAP(x0, x1, temp);
201 GPU_SWAP(y0, y1, temp);
202 GPU_SWAP(r0, r1, temp);
203 GPU_SWAP(g0, g1, temp);
204 GPU_SWAP(b0, b1, temp);
205 }
206 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
207 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dy);
208 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dy);
209 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dy);
210 x0 <<= GPU_DIGITS;
211 r0 <<= GPU_DIGITS;
212 g0 <<= GPU_DIGITS;
213 b0 <<= GPU_DIGITS;
214 temp = ymin - y0;
215 if (temp > 0) {
216 y0 = ymin;
217 x0 += (x1 * temp);
218 r0 += (r1 * temp);
219 g0 += (g1 * temp);
220 b0 += (b1 * temp);
221 }
222 if (y1 > ymax) y1 = ymax;
223 y1 -= y0;
224 if (y1 < 0) y1 = 0;
225
226 const int li=linesInterlace;
227 for (; y1; y1--) {
228 if( 0 == (y0&li) ) {
229 temp = x0 >> GPU_DIGITS;
230 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
231 gpuPixelDriver (
232 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],
233 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
234 );
235 }
236 }
237 y0++;
238 x0 += x1;
239 r0 += r1;
240 g0 += g1;
241 b0 += b1;
242 }
243 } else {
244 if( 0 == (y0&linesInterlace) ) {
245 if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
246 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
247 gpuPixelDriver (
248 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],
249 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
250 );
251 }
252 }
253 }
254 }
255}