frontend: fix screenshot functionality for pollux
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_sprite.h
CommitLineData
86aad47b 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* *
5* This program is free software; you can redistribute it and/or modify *
6* it under the terms of the GNU General Public License as published by *
7* the Free Software Foundation; either version 2 of the License, or *
8* (at your option) any later version. *
9* *
10* This program is distributed in the hope that it will be useful, *
11* but WITHOUT ANY WARRANTY; without even the implied warranty of *
12* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13* GNU General Public License for more details. *
14* *
15* You should have received a copy of the GNU General Public License *
16* along with this program; if not, write to the *
17* Free Software Foundation, Inc., *
18* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19***************************************************************************/
20
21///////////////////////////////////////////////////////////////////////////////
22// GPU internal sprite drawing functions
23
24///////////////////////////////////////////////////////////////////////////////
25void gpuDrawS(const PS gpuSpriteSpanDriver)
26{
27 s32 x0, x1;
28 s32 y0, y1;
29 s32 u0;
30 s32 v0;
31
32 x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
33 y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
34 x1+= PacketBuffer.S2[6];
35 y1+= PacketBuffer.S2[7];
36
37 {
38 s32 xmin, xmax;
39 s32 ymin, ymax;
40 xmin = DrawingArea[0]; xmax = DrawingArea[2];
41 ymin = DrawingArea[1]; ymax = DrawingArea[3];
42
43 {
44 int rx0 = Max2(xmin,Min2(x0,x1));
45 int ry0 = Max2(ymin,Min2(y0,y1));
46 int rx1 = Min2(xmax,Max2(x0,x1));
47 int ry1 = Min2(ymax,Max2(y0,y1));
48 if( rx0>=rx1 || ry0>=ry1) return;
49 }
50
51 u0 = PacketBuffer.U1[8];
52 v0 = PacketBuffer.U1[9];
53
54 r4 = s32(PacketBuffer.U1[0]);
55 g4 = s32(PacketBuffer.U1[1]);
56 b4 = s32(PacketBuffer.U1[2]);
57
58 {
59 s32 temp;
60 temp = ymin - y0;
61 if (temp > 0) { y0 = ymin; v0 += temp; }
62 if (y1 > ymax) y1 = ymax;
63 if (y1 <= y0) return;
64
65 temp = xmin - x0;
66 if (temp > 0) { x0 = xmin; u0 += temp; }
67 if (x1 > xmax) x1 = xmax;
68 x1 -= x0;
69 if (x1 <= 0) return;
70 }
71 }
72
73 {
74 u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
75 const int li=linesInterlace;
76 const u32 masku=TextureWindow[2];
77 const u32 maskv=TextureWindow[3];
78
79 for (;y0<y1;++y0) {
80 if( 0 == (y0&li) ) gpuSpriteSpanDriver(Pixel,x1,FRAME_OFFSET(u0,v0),masku);
81 Pixel += FRAME_WIDTH;
82 v0 = (v0+1)&maskv;
83 }
84 }
85}
86
87///////////////////////////////////////////////////////////////////////////////
88void gpuDrawT(const PT gpuTileSpanDriver)
89{
90 s32 x0, y0;
91 s32 x1, y1;
92
93 x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
94 y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
95 x1+= PacketBuffer.S2[4];
96 y1+= PacketBuffer.S2[5];
97
98 {
99 s32 xmin, xmax;
100 s32 ymin, ymax;
101 xmin = DrawingArea[0]; xmax = DrawingArea[2];
102 ymin = DrawingArea[1]; ymax = DrawingArea[3];
103
104 {
105 int rx0 = Max2(xmin,Min2(x0,x1));
106 int ry0 = Max2(ymin,Min2(y0,y1));
107 int rx1 = Min2(xmax,Max2(x0,x1));
108 int ry1 = Min2(ymax,Max2(y0,y1));
109 if(rx0>=rx1 || ry0>=ry1) return;
110 }
111
112 if (y0 < ymin) y0 = ymin;
113 if (y1 > ymax) y1 = ymax;
114 if (y1 <= y0) return;
115
116 if (x0 < xmin) x0 = xmin;
117 if (x1 > xmax) x1 = xmax;
118 x1 -= x0;
119 if (x1 <= 0) return;
120 }
121
122 {
123 u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
124 const u16 Data = GPU_RGB16(PacketBuffer.U4[0]);
125 const int li=linesInterlace;
126
127 for (; y0<y1; ++y0)
128 {
129 if( 0 == (y0&li) ) gpuTileSpanDriver(Pixel,x1,Data);
130 Pixel += FRAME_WIDTH;
131 }
132 }
133}