cdrom: change pause timing again
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_sprite.h
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0bfe8d59 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* *
5* This program is free software; you can redistribute it and/or modify *
6* it under the terms of the GNU General Public License as published by *
7* the Free Software Foundation; either version 2 of the License, or *
8* (at your option) any later version. *
9* *
10* This program is distributed in the hope that it will be useful, *
11* but WITHOUT ANY WARRANTY; without even the implied warranty of *
12* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13* GNU General Public License for more details. *
14* *
15* You should have received a copy of the GNU General Public License *
16* along with this program; if not, write to the *
17* Free Software Foundation, Inc., *
18* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19***************************************************************************/
20
21#ifndef __GPU_UNAI_GPU_RASTER_SPRITE_H__
22#define __GPU_UNAI_GPU_RASTER_SPRITE_H__
23
24///////////////////////////////////////////////////////////////////////////////
25// GPU internal sprite drawing functions
26
1cec4719 27void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver, s32 *w_out, s32 *h_out)
0bfe8d59 28{
29 s32 x0, x1, y0, y1;
30 u32 u0, v0;
31
32 //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
33 // or sprites in 1st level of SkullMonkeys disappear when walking right.
34 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
e223fa15 35 x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
36 y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
0bfe8d59 37
e223fa15 38 u32 w = le16_to_u16(packet.U2[6]) & 0x3ff; // Max width is 1023
39 u32 h = le16_to_u16(packet.U2[7]) & 0x1ff; // Max height is 511
0bfe8d59 40 x1 = x0 + w;
41 y1 = y0 + h;
42
43 s32 xmin, xmax, ymin, ymax;
e223fa15 44 xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
45 ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
0bfe8d59 46
47 u0 = packet.U1[8];
48 v0 = packet.U1[9];
49
50 s32 temp;
51 temp = ymin - y0;
52 if (temp > 0) { y0 = ymin; v0 += temp; }
53 if (y1 > ymax) y1 = ymax;
54 if (y1 <= y0) return;
55
56 temp = xmin - x0;
57 if (temp > 0) { x0 = xmin; u0 += temp; }
58 if (x1 > xmax) x1 = xmax;
59 x1 -= x0;
60 if (x1 <= 0) return;
1cec4719 61 *w_out = x1;
62 *h_out = y1 - y0;
0bfe8d59 63
e223fa15 64 gpu_unai.r5 = packet.U1[0] >> 3;
65 gpu_unai.g5 = packet.U1[1] >> 3;
66 gpu_unai.b5 = packet.U1[2] >> 3;
0bfe8d59 67
e223fa15 68 le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
69 const int li=gpu_unai.ilace_mask;
70 const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
71 const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);
72 unsigned int tmode = gpu_unai.TEXT_MODE >> 5;
73 const u32 v0_mask = gpu_unai.TextureWindow[3];
74 u8* pTxt_base = (u8*)gpu_unai.TBA;
0bfe8d59 75
76 // Texture is accessed byte-wise, so adjust idx if 16bpp
77 if (tmode == 3) u0 <<= 1;
78
79 for (; y0<y1; ++y0) {
80 u8* pTxt = pTxt_base + ((v0 & v0_mask) * 2048);
81 if (!(y0&li) && (y0&pi)!=pif)
82 gpuSpriteSpanDriver(Pixel, x1, pTxt, u0);
83 Pixel += FRAME_WIDTH;
84 v0++;
85 }
86}
87
88#ifdef __arm__
89#include "gpu_arm.h"
90
91/* Notaz 4bit sprites optimization */
1cec4719 92void gpuDrawS16(PtrUnion packet, s32 *w_out, s32 *h_out)
0bfe8d59 93{
94 s32 x0, y0;
95 s32 u0, v0;
96 s32 xmin, xmax;
97 s32 ymin, ymax;
98 u32 h = 16;
99
100 //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
101 // or sprites in 1st level of SkullMonkeys disappear when walking right.
102 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
e223fa15 103 x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
104 y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
0bfe8d59 105
e223fa15 106 xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
107 ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
0bfe8d59 108 u0 = packet.U1[8];
109 v0 = packet.U1[9];
110
111 if (x0 > xmax - 16 || x0 < xmin ||
e223fa15 112 ((u0 | v0) & 15) || !(gpu_unai.TextureWindow[2] & gpu_unai.TextureWindow[3] & 8)) {
0bfe8d59 113 // send corner cases to general handler
e223fa15 114 packet.U4[3] = u32_to_le32(0x00100010);
1cec4719 115 gpuDrawS(packet, gpuSpriteSpanFn<0x20>, w_out, h_out);
0bfe8d59 116 return;
117 }
118
119 if (y0 >= ymax || y0 <= ymin - 16)
120 return;
121 if (y0 < ymin) {
122 h -= ymin - y0;
123 v0 += ymin - y0;
124 y0 = ymin;
125 }
126 else if (ymax - y0 < 16)
127 h = ymax - y0;
1cec4719 128 *w_out = 16;
129 *h_out = h;
0bfe8d59 130
e223fa15 131 draw_spr16_full(&gpu_unai.vram[FRAME_OFFSET(x0, y0)], &gpu_unai.TBA[FRAME_OFFSET(u0/4, v0)], gpu_unai.CBA, h);
0bfe8d59 132}
133#endif // __arm__
134
1cec4719 135void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver, s32 *w_out, s32 *h_out)
0bfe8d59 136{
137 s32 x0, x1, y0, y1;
138
139 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
e223fa15 140 x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
141 y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
0bfe8d59 142
e223fa15 143 u32 w = le16_to_u16(packet.U2[4]) & 0x3ff; // Max width is 1023
144 u32 h = le16_to_u16(packet.U2[5]) & 0x1ff; // Max height is 511
0bfe8d59 145 x1 = x0 + w;
146 y1 = y0 + h;
147
148 s32 xmin, xmax, ymin, ymax;
e223fa15 149 xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
150 ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
0bfe8d59 151
152 if (y0 < ymin) y0 = ymin;
153 if (y1 > ymax) y1 = ymax;
154 if (y1 <= y0) return;
155
156 if (x0 < xmin) x0 = xmin;
157 if (x1 > xmax) x1 = xmax;
158 x1 -= x0;
159 if (x1 <= 0) return;
1cec4719 160 *w_out = x1;
161 *h_out = y1 - y0;
0bfe8d59 162
e223fa15 163 const u16 Data = GPU_RGB16(le32_to_u32(packet.U4[0]));
164 le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
165 const int li=gpu_unai.ilace_mask;
166 const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
167 const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);
0bfe8d59 168
169 for (; y0<y1; ++y0) {
170 if (!(y0&li) && (y0&pi)!=pif)
171 gpuTileSpanDriver(Pixel,x1,Data);
172 Pixel += FRAME_WIDTH;
173 }
174}
175
176#endif /* __GPU_UNAI_GPU_RASTER_SPRITE_H__ */