Commit | Line | Data |
---|---|---|
ef79bbde P |
1 | /***************************************************************************\r |
2 | menu.c - description\r | |
3 | -------------------\r | |
4 | begin : Sun Mar 08 2009\r | |
5 | copyright : (C) 1999-2009 by Pete Bernert\r | |
6 | web : www.pbernert.com \r | |
7 | ***************************************************************************/\r | |
8 | \r | |
9 | /***************************************************************************\r | |
10 | * *\r | |
11 | * This program is free software; you can redistribute it and/or modify *\r | |
12 | * it under the terms of the GNU General Public License as published by *\r | |
13 | * the Free Software Foundation; either version 2 of the License, or *\r | |
14 | * (at your option) any later version. See also the license.txt file for *\r | |
15 | * additional informations. *\r | |
16 | * *\r | |
17 | ***************************************************************************/\r | |
18 | \r | |
19 | #include "stdafx.h"\r | |
20 | \r | |
21 | #define _IN_MENU\r | |
22 | \r | |
23 | #include "externals.h"\r | |
24 | #include "draw.h"\r | |
25 | #include "menu.h"\r | |
26 | #include "gpu.h"\r | |
27 | \r | |
28 | uint32_t dwCoreFlags=0;\r | |
29 | PSXPoint_t ptCursorPoint[8];\r | |
30 | unsigned short usCursorActive=0;\r | |
31 | \r | |
32 | ////////////////////////////////////////////////////////////////////////\r | |
33 | // field with menu chars... like good old C64 time :)\r | |
34 | ////////////////////////////////////////////////////////////////////////\r | |
35 | \r | |
36 | GLubyte texrasters[40][12]= {\r | |
37 | \r | |
38 | // 0,0 FPS\r | |
39 | {0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f},\r | |
40 | {0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f},\r | |
41 | {0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3},\r | |
42 | {0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0},\r | |
43 | // 4,0 0\r | |
44 | {0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c},\r | |
45 | // 5,0 1\r | |
46 | {0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18},\r | |
47 | // 6,0 2\r | |
48 | {0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e},\r | |
49 | // 7,0 3\r | |
50 | \r | |
51 | {0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e},\r | |
52 | // 0,1 4\r | |
53 | {0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c},\r | |
54 | // 1,1 5\r | |
55 | {0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff},\r | |
56 | // 2,1 6\r | |
57 | {0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e},\r | |
58 | // 3,1 7\r | |
59 | {0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff},\r | |
60 | // 4,1 8\r | |
61 | {0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e},\r | |
62 | // 5,1 9\r | |
63 | {0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e},\r | |
64 | // 6,1 smiley\r | |
65 | {0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00},\r | |
66 | // 7,1 sun\r | |
67 | {0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00},\r | |
68 | \r | |
69 | // 0,2 fl + empty box\r | |
70 | {0xff,0x81,0x81,0x81,0xff,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8},\r | |
71 | // 1,2 fs + grey box\r | |
72 | {0xff,0xab,0xd5,0xab,0xff,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8},\r | |
73 | // 2,2 od + filled box\r | |
74 | {0xff,0xff,0xff,0xff,0xff,0x00,0x66,0x95,0x95,0x95,0x96,0x60},\r | |
75 | // 3,2 fi + half grey box\r | |
76 | {0xff,0xa1,0xd1,0xa1,0xff,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8},\r | |
77 | // 4,2 di + half filled box\r | |
78 | {0xff,0xf1,0xf1,0xf1,0xff,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0},\r | |
79 | // 5,2 am + grey box\r | |
80 | {0xff,0xab,0xd5,0xab,0xff,0x00,0x95,0x95,0x95,0xf7,0x95,0x60},\r | |
81 | // 6,2 ab + filled box\r | |
82 | {0xff,0xff,0xff,0xff,0xff,0x00,0x97,0x95,0x96,0xf5,0x96,0x60},\r | |
83 | // 7,2 fa\r | |
84 | {0x00,0x00,0x00,0x00,0x00,0x00,0x85,0x85,0x87,0xf5,0x82,0xf8},\r | |
85 | \r | |
86 | // 0,3 fb\r | |
87 | {0xff,0x8b,0x85,0x8b,0xff,0x00,0x82,0x82,0x82,0xe2,0x87,0xf8},\r | |
88 | // 1,3 gf\r | |
89 | {0xff,0x8f,0x8f,0x8f,0xff,0x00,0x74,0x94,0x96,0xb4,0x87,0x70},\r | |
90 | // 2,3 D\r | |
91 | {0xff,0x00,0xfc,0xc6,0xc3,0xc3,0xc3,0xc3,0xc6,0xfc,0x00,0xff}, \r | |
92 | // 3,3 G\r | |
93 | {0xff,0x00,0x3e,0x63,0xc3,0xc7,0xc0,0xc0,0x63,0x3e,0x00,0xff},\r | |
94 | // 4,3\r | |
95 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r | |
96 | // 5,3\r | |
97 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r | |
98 | // 6,3 tex pal smiley\r | |
99 | {0x00,0x3c,0x7e,0xe7,0xdb,0xff,0xdb,0xff,0x7e,0x3c,0x00,0x00},\r | |
100 | // 7,3\r | |
101 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r | |
102 | \r | |
103 | // 0,4 subtract blending (moon)\r | |
104 | {0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00},\r | |
105 | // 1,4 blurring\r | |
106 | {0x00,0x7e,0x93,0xa5,0x93,0xc9,0x93,0xa5,0x93,0x7e,0x00,0x00},\r | |
107 | // 2,4 (M)\r | |
108 | {0xff,0x00,0xc3,0xc3,0xc3,0xdb,0xff,0xe7,0xc3,0x81,0x00,0xff},\r | |
109 | // 3,4 (A)\r | |
110 | {0xff,0x00,0xc3,0xc3,0xff,0xc3,0xc3,0x66,0x3c,0x18,0x00,0xff},\r | |
111 | // 4,4 blank\r | |
112 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},\r | |
113 | // 5,4\r | |
114 | {0x00,0xfe,0xc5,0x62,0x35,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00},\r | |
115 | // 6,4 <-\r | |
116 | {0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10},\r | |
117 | // 7,4 .\r | |
118 | {0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}\r | |
119 | };\r | |
120 | \r | |
121 | ////////////////////////////////////////////////////////////////////////\r | |
122 | // create lists/stuff for fonts \r | |
123 | // (as a matter of fact: no more display list used, just a texture)\r | |
124 | ////////////////////////////////////////////////////////////////////////\r | |
125 | \r | |
126 | GLuint gTexFontName=0;\r | |
127 | GLuint gTexPicName=0;\r | |
128 | GLuint gTexCursorName=0;\r | |
129 | \r | |
130 | void MakeDisplayLists(void) // MAKE FONT \r | |
131 | {\r | |
132 | GLubyte TexBytes[64][64][3]; // we use a 64x64 texture\r | |
133 | int x,y,i,j,n=0; GLubyte col,IB;\r | |
134 | \r | |
135 | glPixelStorei(GL_UNPACK_ALIGNMENT,1);\r | |
136 | \r | |
137 | memset(TexBytes,0,64*64*3);\r | |
138 | \r | |
139 | for(y=0;y<5;y++) // create texture out of raster infos\r | |
140 | {\r | |
141 | for(x=0;x<8;x++,n++)\r | |
142 | {\r | |
143 | for(i=0;i<12;i++)\r | |
144 | {\r | |
145 | IB=texrasters[n][i];\r | |
146 | for(j=0;j<8;j++)\r | |
147 | {\r | |
148 | if(IB&(1<<(7-j))) col=255; else col=0;\r | |
149 | TexBytes[y*12+i][x*8+j][0]=col;\r | |
150 | TexBytes[y*12+i][x*8+j][1]=col;\r | |
151 | TexBytes[y*12+i][x*8+j][2]=col;\r | |
152 | }\r | |
153 | }\r | |
154 | }\r | |
155 | }\r | |
156 | \r | |
157 | glGenTextures(1, &gTexFontName); // set tex params for font texture\r | |
158 | glBindTexture(GL_TEXTURE_2D, gTexFontName);\r | |
159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r | |
160 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r | |
161 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
162 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
163 | glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 64, 0, GL_RGB,\r | |
164 | GL_UNSIGNED_BYTE,TexBytes);\r | |
165 | }\r | |
166 | \r | |
167 | ////////////////////////////////////////////////////////////////////////\r | |
168 | // kill existing font stuff\r | |
169 | ////////////////////////////////////////////////////////////////////////\r | |
170 | \r | |
171 | void KillDisplayLists(void)\r | |
172 | {\r | |
173 | if(gTexFontName) // del font/info textures\r | |
174 | {glDeleteTextures(1,&gTexFontName);gTexFontName=0;}\r | |
175 | if(gTexPicName) \r | |
176 | {glDeleteTextures(1,&gTexPicName);gTexPicName=0;}\r | |
177 | if(gTexCursorName) \r | |
178 | {glDeleteTextures(1,&gTexCursorName);gTexCursorName=0;}\r | |
179 | }\r | |
180 | \r | |
181 | ////////////////////////////////////////////////////////////////////////\r | |
182 | // display text/infos in gpu menu\r | |
183 | ////////////////////////////////////////////////////////////////////////\r | |
184 | \r | |
185 | #ifdef OWNSCALE\r | |
186 | #define DRAWTEXCHAR glTexCoord2f(fX1/256.0f,fY2/256.0f);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1/256.0f,fY1/256.0f);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY1/256.0f);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY2/256.0f);glVertex3f(fXS2,fYS2,1.0f);\r | |
187 | #else\r | |
188 | #define DRAWTEXCHAR glTexCoord2f(fX1,fY2);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1,fY1);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2,fY1);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2,fY2);glVertex3f(fXS2,fYS2,1.0f);\r | |
189 | #endif\r | |
190 | \r | |
191 | int iMPos=0;\r | |
192 | \r | |
193 | void DisplayText(void)\r | |
194 | {\r | |
195 | int iX,iY,i;\r | |
196 | GLfloat fX1,fY1,fX2,fY2,fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC,fYD;\r | |
197 | \r | |
198 | glDisable(GL_SCISSOR_TEST); // disable unwanted ogl states\r | |
199 | glDisable(GL_ALPHA_TEST);\r | |
200 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
201 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
202 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r | |
203 | \r | |
204 | gTexName=gTexFontName;\r | |
205 | glBindTexture(GL_TEXTURE_2D,gTexFontName); // now set font texture\r | |
206 | \r | |
207 | fYD=fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations\r | |
208 | fYS1=12.0f*fYSC;fYSC*=13.0f;\r | |
209 | fYS2=0.0f;\r | |
210 | fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r | |
211 | fXSC= 8.0f*fXS;fXS*=10.0f;\r | |
212 | fXS1=0.0f;\r | |
213 | fXS2=50.0f*fXS; // 3 is one option\r | |
214 | \r | |
215 | #ifdef OWNSCALE\r | |
216 | vertex[0].c.lcol=0xff00ff00; // set menu text color\r | |
217 | #else\r | |
218 | vertex[0].c.lcol=0xff00ffff; // set menu text color\r | |
219 | #endif\r | |
220 | \r | |
221 | SETCOL(vertex[0]); \r | |
222 | \r | |
223 | glBegin(GL_QUADS);\r | |
224 | \r | |
225 | #ifdef OWNSCALE\r | |
226 | glTexCoord2f(128.0f/256.0f,240.0f/256.0f); // make blank (ownscale)\r | |
227 | glVertex3f(fXS1,fYS2,0.99996f);\r | |
228 | glTexCoord2f(128.0f/256.0f,192.0f/256.0f);\r | |
229 | glVertex3f(fXS1,fYSC,0.99996f);\r | |
230 | glTexCoord2f(160.0f/256.0f,192.0f/256.0f);\r | |
231 | glVertex3f(fXS2,fYSC,0.99996f);\r | |
232 | glTexCoord2f(160.0f/256.0f,240.0f/256.0f);\r | |
233 | glVertex3f(fXS2,fYS2,0.99996f);\r | |
234 | #else\r | |
235 | glTexCoord2f(128.0f,240.0f); // make blank\r | |
236 | glVertex3f(fXS1,fYS2,0.99996f);\r | |
237 | glTexCoord2f(128.0f,192.0f);\r | |
238 | glVertex3f(fXS1,fYSC,0.99996f);\r | |
239 | glTexCoord2f(160.0f,192.0f);\r | |
240 | glVertex3f(fXS2,fYSC,0.99996f);\r | |
241 | glTexCoord2f(160.0f,240.0f);\r | |
242 | glVertex3f(fXS2,fYS2,0.99996f);\r | |
243 | #endif\r | |
244 | \r | |
245 | fXS1=0.0f;fXS2=4.0f*fXSC; // draw fps\r | |
246 | fX1=0.0f; fX2=128.0f;\r | |
247 | fY1=0.0f; fY2=48.0f;\r | |
248 | DRAWTEXCHAR;\r | |
249 | \r | |
250 | fYSC=fXS1=3.0f*fXS; // start pos of numbers\r | |
251 | \r | |
252 | i=0;do // paint fps numbers\r | |
253 | {\r | |
254 | iX=4;iY=4;\r | |
255 | if(szDispBuf[i]>='0' && szDispBuf[i]<='3')\r | |
256 | {iX=4+szDispBuf[i]-'0';iY=0;}\r | |
257 | else\r | |
258 | if(szDispBuf[i]>='4' && szDispBuf[i]<='9')\r | |
259 | {iX=szDispBuf[i]-'4';iY=1;}\r | |
260 | else\r | |
261 | if(szDispBuf[i]=='.')\r | |
262 | {iX=7;iY=4;}\r | |
263 | else\r | |
264 | if(szDispBuf[i]==0) break;\r | |
265 | \r | |
266 | fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f;\r | |
267 | fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f;\r | |
268 | fXS1+=fXS;\r | |
269 | fXS2=fXS1+fXSC;\r | |
270 | \r | |
271 | DRAWTEXCHAR;\r | |
272 | \r | |
273 | i++;\r | |
274 | }\r | |
275 | while(i);\r | |
276 | \r | |
277 | //----------------------------------------------------//\r | |
278 | // draw small chars\r | |
279 | //----------------------------------------------------//\r | |
280 | \r | |
281 | fXS1=12.0f*fXS;fYS1=6.0f*fYD;\r | |
282 | fY1=120.0f;fY2=144.0f;\r | |
283 | fX1=0.0f;fX2=32.0f;\r | |
284 | \r | |
285 | for(i=0;i<8;i++)\r | |
286 | {\r | |
287 | fXS2=fXS1+fXSC;\r | |
288 | DRAWTEXCHAR;\r | |
289 | fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC;\r | |
290 | }\r | |
291 | \r | |
292 | fY1=168.0f;fY2=192.0f;\r | |
293 | fX1=0.0f;fX2=32.0f;\r | |
294 | \r | |
295 | for(i=0;i<2;i++)\r | |
296 | {\r | |
297 | fXS2=fXS1+fXSC;\r | |
298 | DRAWTEXCHAR;\r | |
299 | fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC;\r | |
300 | }\r | |
301 | \r | |
302 | //----------------------------------------------------//\r | |
303 | \r | |
304 | fYSC=fXS+fXS;\r | |
305 | \r | |
306 | fYS1=12.0f*fYD;\r | |
307 | \r | |
308 | if(iBlurBuffer && gTexBlurName) // blur\r | |
309 | {\r | |
310 | fXS1-=fXS;fY1=192.0f;fY2=240.0f;\r | |
311 | fXS2=fXS1+fXSC;fX1=32.0f;fX2=64.0f;\r | |
312 | DRAWTEXCHAR;\r | |
313 | fXS1+=fXS;\r | |
314 | }\r | |
315 | \r | |
316 | fY1=48.0f;fY2=96.0f;\r | |
317 | \r | |
318 | if(bGLExt) // packed pixel\r | |
319 | {\r | |
320 | fXS2=fXS1+fXSC;fX1=192.0f;fX2=224.0f;\r | |
321 | DRAWTEXCHAR;\r | |
322 | }\r | |
323 | \r | |
324 | if(glColorTableEXTEx) // tex wnd pal\r | |
325 | { \r | |
326 | fY1=144.0f;fY2=192.0f;\r | |
327 | fXS2=fXS1+fXSC;fX1=192.0f;\r | |
328 | if(bGLExt) {fX2=208.0f;fXS2-=fXSC/2.0f;}\r | |
329 | else fX2=224.0f;\r | |
330 | DRAWTEXCHAR;\r | |
331 | fY1=48.0f;fY2=96.0f;\r | |
332 | }\r | |
333 | \r | |
334 | if(!bUseMultiPass && glBlendEquationEXTEx) // multipass blend\r | |
335 | {\r | |
336 | fY1=192.0f;fY2=240.0f;\r | |
337 | fXS1+=fYSC-fXSC;fXS2=fXS1+fXSC;fX1=0.0f;fX2=32.0f;\r | |
338 | DRAWTEXCHAR;\r | |
339 | fXS1+=fXSC;\r | |
340 | fY1=48.0f;fY2=96.0f;\r | |
341 | }\r | |
342 | else fXS1+=fYSC;\r | |
343 | \r | |
344 | if(bGLBlend) // modulate2x\r | |
345 | {\r | |
346 | fXS2=fXS1+fXSC;fX1=224.0f;fX2=256.0f;\r | |
347 | DRAWTEXCHAR;\r | |
348 | }\r | |
349 | \r | |
350 | fY1=192.0f;fY2=240.0f;\r | |
351 | \r | |
352 | if(iHiResTextures) // 2x textures\r | |
353 | {\r | |
354 | fXS1+=fYSC-fXS;fXS2=fXS1+fXSC;\r | |
355 | fX1=160.0f;fX2=192.0f;\r | |
356 | DRAWTEXCHAR;\r | |
357 | fXS1+=fXS;\r | |
358 | }\r | |
359 | else fXS1+=fYSC;\r | |
360 | \r | |
361 | if(dwCoreFlags&1) //A \r | |
362 | {\r | |
363 | fXS2=fXS1+fXSC;fX1=96.0f;fX2=128.0f;\r | |
364 | DRAWTEXCHAR;\r | |
365 | }\r | |
366 | \r | |
367 | if(dwCoreFlags&2) //M\r | |
368 | {\r | |
369 | fXS2=fXS1+fXSC;fX1=64.0f;fX2=96.0f;\r | |
370 | DRAWTEXCHAR;\r | |
371 | }\r | |
372 | \r | |
373 | // 00 -> digital, 01 -> analog, 02 -> mouse, 03 -> gun\r | |
374 | if(dwCoreFlags&0xff00) //A/M/G/D \r | |
375 | {\r | |
376 | int k;\r | |
377 | \r | |
378 | fXS2=fXS1+fXSC;\r | |
379 | \r | |
380 | if((dwCoreFlags&0x0f00)==0x0000) // D\r | |
381 | {\r | |
382 | fY1=144.0f;fY2=192.0f;\r | |
383 | fX1=64.0f;fX2=96.0f;\r | |
384 | }\r | |
385 | else\r | |
386 | if((dwCoreFlags&0x0f00)==0x0100) // A\r | |
387 | {\r | |
388 | fX1=96.0f;fX2=128.0f;\r | |
389 | }\r | |
390 | else\r | |
391 | if((dwCoreFlags&0x0f00)==0x0200) // M\r | |
392 | {\r | |
393 | fX1=64.0f;fX2=96.0f;\r | |
394 | }\r | |
395 | else\r | |
396 | if((dwCoreFlags&0x0f00)==0x0300) // G\r | |
397 | {\r | |
398 | fY1=144.0f;fY2=192.0f;\r | |
399 | fX1=96.0f;fX2=128.0f;\r | |
400 | }\r | |
401 | DRAWTEXCHAR;\r | |
402 | \r | |
403 | k=(dwCoreFlags&0xf000)>>12; // number\r | |
404 | fXS1+=fXS;\r | |
405 | fXS2=fXS1+fXSC;\r | |
406 | iX=4;iY=4;\r | |
407 | if(k>=0 && k<=3)\r | |
408 | {iX=4+k;iY=0;}\r | |
409 | else\r | |
410 | if(k>=4 && k<=9)\r | |
411 | {iX=k-4;iY=1;}\r | |
412 | fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f;\r | |
413 | fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f;\r | |
414 | DRAWTEXCHAR;\r | |
415 | }\r | |
416 | \r | |
417 | fXS1+=fYSC;\r | |
418 | \r | |
419 | if(lSelectedSlot) // save state num\r | |
420 | {\r | |
421 | fXS2=fXS1+fXSC;\r | |
422 | iX=4;iY=4;\r | |
423 | if(lSelectedSlot>=0 && lSelectedSlot<=3)\r | |
424 | {iX=4+lSelectedSlot;iY=0;}\r | |
425 | else\r | |
426 | if(lSelectedSlot>=4 && lSelectedSlot<=9)\r | |
427 | {iX=lSelectedSlot-4;iY=1;}\r | |
428 | fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f;\r | |
429 | fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f;\r | |
430 | DRAWTEXCHAR;\r | |
431 | }\r | |
432 | \r | |
433 | fXS1=(GLfloat)(13+iMPos*3)*fXS;fXS2=fXS1+fXSC; // arrow\r | |
434 | fX1=192.0f; fX2=224.0f;\r | |
435 | fY1=192.0f; fY2=240.0f;\r | |
436 | DRAWTEXCHAR;\r | |
437 | \r | |
438 | /////////////////\r | |
439 | \r | |
440 | fXS1=12.0f*fXS;fXS2=fXS1+fXSC;\r | |
441 | fYS2=6.0f*fYD;fYSC=3.0f*fXS;\r | |
442 | fY1=96.0f;fY2=120.0f;\r | |
443 | \r | |
444 | if(bUseFrameLimit) // frame limit\r | |
445 | {\r | |
446 | if(iFrameLimit==2) {fX1=64.0f;fX2=96.0f;}\r | |
447 | else {fX1=32.0f;fX2=64.0f;}\r | |
448 | }\r | |
449 | else {fX1=0.0f ;fX2=32.0f;}\r | |
450 | DRAWTEXCHAR; \r | |
451 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
452 | \r | |
453 | if(bUseFrameSkip) {fX1=64.0f;fX2=96.0f;} // frame skip\r | |
454 | else {fX1=0.0f ;fX2=32.0f;}\r | |
455 | DRAWTEXCHAR; \r | |
456 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
457 | \r | |
458 | if(iOffscreenDrawing) fX1=(iOffscreenDrawing+2)*32.0f;// offscreen drawing\r | |
459 | else fX1=0.0f;\r | |
460 | fX2=fX1+32.0f;\r | |
461 | DRAWTEXCHAR; \r | |
462 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
463 | \r | |
464 | if(iFilterType<5) fX1=iFilterType*32.0f; // texture filter\r | |
465 | else {fX1=(iFilterType-5)*32.0f;fY1=144.0f;fY2=168.0f;}\r | |
466 | fX2=fX1+32.0f; \r | |
467 | DRAWTEXCHAR; \r | |
468 | if(iFilterType>=5) {fY1=96.0f;fY2=120.0f;}\r | |
469 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
470 | \r | |
471 | if(bDrawDither) {fX1=64.0f;fX2=96.0f;} // dithering\r | |
472 | else {fX1=0.0f ;fX2=32.0f;}\r | |
473 | DRAWTEXCHAR; \r | |
474 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
475 | \r | |
476 | if(bOpaquePass) {fX1=64.0f;fX2=96.0f;} // opaque pass\r | |
477 | else {fX1=0.0f ;fX2=32.0f;}\r | |
478 | DRAWTEXCHAR; \r | |
479 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
480 | \r | |
481 | if(bAdvancedBlend) {fX1=64.0f;fX2=96.0f;} // advanced blend\r | |
482 | else {fX1=0.0f ;fX2=32.0f;}\r | |
483 | DRAWTEXCHAR; \r | |
484 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
485 | \r | |
486 | if(!iFrameReadType) fX1=0.0f; // framebuffer reading\r | |
487 | else if(iFrameReadType==2) {fX1=0.0f;fY1=144.0f;fY2=168.0f;}\r | |
488 | else fX1=(iFrameReadType+2)*32.0f;\r | |
489 | fX2=fX1+32.0f;\r | |
490 | DRAWTEXCHAR; \r | |
491 | if(iFrameReadType==2) {fY1=96.0f;fY2=120.0f;}\r | |
492 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
493 | \r | |
494 | if(iFrameTexType<2) fX1=iFrameTexType*32.0f; // frame texture\r | |
495 | else fX1=iFrameTexType*64.0f;\r | |
496 | fX2=fX1+32.0f;\r | |
497 | DRAWTEXCHAR; \r | |
498 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
499 | \r | |
500 | if(dwActFixes) {fX1=64.0f;fX2=96.0f;} // game fixes\r | |
501 | else {fX1=0.0f ;fX2=32.0f;}\r | |
502 | DRAWTEXCHAR; \r | |
503 | fXS1+=fYSC;fXS2=fXS1+fXSC;\r | |
504 | \r | |
505 | /////////////////\r | |
506 | \r | |
507 | glEnd();\r | |
508 | \r | |
509 | glEnable(GL_ALPHA_TEST); // repair needed states\r | |
510 | glEnable(GL_SCISSOR_TEST); \r | |
511 | }\r | |
512 | \r | |
513 | ////////////////////////////////////////////////////////////////////////\r | |
514 | \r | |
515 | void HideText(void)\r | |
516 | {\r | |
517 | GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC;\r | |
518 | \r | |
519 | glDisable(GL_SCISSOR_TEST); // turn off unneeded ogl states\r | |
520 | glDisable(GL_ALPHA_TEST);\r | |
521 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
522 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
523 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r | |
524 | \r | |
525 | fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY;\r | |
526 | fYS1=12.0f*fYSC;fYSC*=13.0f;\r | |
527 | fYS2=0.0f;\r | |
528 | fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r | |
529 | fXSC= 8.0f*fXS;fXS*=10.0f;\r | |
530 | fXS1=0.0f;\r | |
531 | fXS2=50.0f*fXS; \r | |
532 | \r | |
533 | vertex[0].c.lcol=0xff000000; // black color\r | |
534 | SETCOL(vertex[0]); \r | |
535 | \r | |
536 | glBegin(GL_QUADS); // make one quad\r | |
537 | \r | |
538 | glVertex3f(fXS1,fYS2,0.99996f);\r | |
539 | glVertex3f(fXS1,fYSC,0.99996f);\r | |
540 | glVertex3f(fXS2,fYSC,0.99996f);\r | |
541 | glVertex3f(fXS2,fYS2,0.99996f);\r | |
542 | \r | |
543 | glEnd();\r | |
544 | glEnable(GL_ALPHA_TEST); // enable needed ogl states\r | |
545 | glEnable(GL_SCISSOR_TEST); \r | |
546 | }\r | |
547 | \r | |
548 | ////////////////////////////////////////////////////////////////////////\r | |
549 | // Build Menu buffer (== Dispbuffer without FPS)\r | |
550 | ////////////////////////////////////////////////////////////////////////\r | |
551 | \r | |
552 | void BuildDispMenu(int iInc)\r | |
553 | {\r | |
554 | if(!(ulKeybits&KEY_SHOWFPS)) return; // mmm, cheater ;)\r | |
555 | \r | |
556 | iMPos+=iInc; // up or down\r | |
557 | if(iMPos<0) iMPos=9; // wrap around\r | |
558 | if(iMPos>9) iMPos=0; \r | |
559 | }\r | |
560 | \r | |
561 | ////////////////////////////////////////////////////////////////////////\r | |
562 | // gpu menu actions...\r | |
563 | ////////////////////////////////////////////////////////////////////////\r | |
564 | \r | |
565 | void SwitchDispMenu(int iStep)\r | |
566 | {\r | |
567 | if(!(ulKeybits&KEY_SHOWFPS)) return; // tststs\r | |
568 | \r | |
569 | switch(iMPos)\r | |
570 | {//////////////////////////////////////////////////////\r | |
571 | case 0: // frame limit\r | |
572 | {\r | |
573 | int iType=0;\r | |
574 | bInitCap = TRUE;\r | |
575 | \r | |
576 | if(bUseFrameLimit) iType=iFrameLimit;\r | |
577 | iType+=iStep;\r | |
578 | if(iType<0) iType=2;\r | |
579 | if(iType>2) iType=0;\r | |
580 | if(iType==0) bUseFrameLimit=FALSE;\r | |
581 | else\r | |
582 | {\r | |
583 | bUseFrameLimit=TRUE;\r | |
584 | iFrameLimit=iType;\r | |
585 | SetAutoFrameCap();\r | |
586 | }\r | |
587 | }\r | |
588 | break;\r | |
589 | //////////////////////////////////////////////////////\r | |
590 | case 1: // frame skip\r | |
591 | bInitCap = TRUE;\r | |
592 | bUseFrameSkip=!bUseFrameSkip;\r | |
593 | bSkipNextFrame=FALSE;\r | |
594 | break;\r | |
595 | //////////////////////////////////////////////////////\r | |
596 | case 2: // offscreen drawing\r | |
597 | iOffscreenDrawing+=iStep; \r | |
598 | if(iOffscreenDrawing>4) iOffscreenDrawing=0;\r | |
599 | if(iOffscreenDrawing<0) iOffscreenDrawing=4;\r | |
600 | break;\r | |
601 | //////////////////////////////////////////////////////\r | |
602 | case 3: // filtering\r | |
603 | ulKeybits|=KEY_RESETTEXSTORE;\r | |
604 | ulKeybits|=KEY_RESETFILTER;\r | |
605 | if(iStep==-1) ulKeybits|=KEY_STEPDOWN;\r | |
606 | break;\r | |
607 | //////////////////////////////////////////////////////\r | |
608 | case 4: // dithering\r | |
609 | ulKeybits|=KEY_RESETTEXSTORE;\r | |
610 | ulKeybits|=KEY_RESETDITHER;\r | |
611 | break;\r | |
612 | //////////////////////////////////////////////////////\r | |
613 | case 5: // alpha multipass\r | |
614 | ulKeybits|=KEY_RESETTEXSTORE;\r | |
615 | ulKeybits|=KEY_RESETOPAQUE;\r | |
616 | break;\r | |
617 | //////////////////////////////////////////////////////\r | |
618 | case 6: // advanced blending\r | |
619 | ulKeybits|=KEY_RESETTEXSTORE;\r | |
620 | ulKeybits|=KEY_RESETADVBLEND;\r | |
621 | break;\r | |
622 | //////////////////////////////////////////////////////\r | |
623 | case 7: // full vram\r | |
624 | ulKeybits|=KEY_RESETTEXSTORE;\r | |
625 | ulKeybits|=KEY_TOGGLEFBREAD;\r | |
626 | if(iStep==-1) ulKeybits|=KEY_STEPDOWN;\r | |
627 | break;\r | |
628 | //////////////////////////////////////////////////////\r | |
629 | case 8: // frame buffer texture\r | |
630 | ulKeybits|=KEY_RESETTEXSTORE;\r | |
631 | ulKeybits|=KEY_TOGGLEFBTEXTURE;\r | |
632 | if(iStep==-1) ulKeybits|=KEY_STEPDOWN;\r | |
633 | break;\r | |
634 | //////////////////////////////////////////////////////\r | |
635 | case 9: // game fixes\r | |
636 | ulKeybits|=KEY_RESETTEXSTORE;\r | |
637 | ulKeybits|=KEY_BLACKWHITE;\r | |
638 | break;\r | |
639 | //////////////////////////////////////////////////////\r | |
640 | }\r | |
641 | \r | |
642 | BuildDispMenu(0); // update info\r | |
643 | }\r | |
644 | \r | |
645 | ///////////////////////////////////////////////////////////////////////////////////////\r | |
646 | ///////////////////////////////////////////////////////////////////////////////////////\r | |
647 | ///////////////////////////////////////////////////////////////////////////////////////\r | |
648 | \r | |
649 | ////////////////////////////////////////////////////////////////////////\r | |
650 | // Here comes my painting zone... just to paint stuff... like 3DStudio ;)\r | |
651 | ////////////////////////////////////////////////////////////////////////\r | |
652 | \r | |
653 | \r | |
654 | /*\r | |
655 | 12345678\r | |
656 | 1\r | |
657 | 2\r | |
658 | 3\r | |
659 | 4\r | |
660 | 5\r | |
661 | 6\r | |
662 | 7\r | |
663 | 8\r | |
664 | 9\r | |
665 | 0\r | |
666 | 1\r | |
667 | 2\r | |
668 | 3\r | |
669 | \r | |
670 | \r | |
671 | {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}\r | |
672 | \r | |
673 | \r | |
674 | 12345678\r | |
675 | 3\r | |
676 | 2\r | |
677 | 1\r | |
678 | 0\r | |
679 | 9\r | |
680 | 8\r | |
681 | 7\r | |
682 | 6\r | |
683 | 5 111\r | |
684 | 4 111\r | |
685 | 3\r | |
686 | 2\r | |
687 | 1\r | |
688 | \r | |
689 | {0x00,0x00,0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}\r | |
690 | \r | |
691 | \r | |
692 | 12345678\r | |
693 | 3 1111\r | |
694 | 2 11 11\r | |
695 | 111 11\r | |
696 | 011 111\r | |
697 | 911 1111\r | |
698 | 811 11 11\r | |
699 | 71111 11\r | |
700 | 6111 11\r | |
701 | 511 11\r | |
702 | 4 11 11\r | |
703 | 3 1111\r | |
704 | 2\r | |
705 | 1\r | |
706 | \r | |
707 | // 0\r | |
708 | {0x00,0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c}\r | |
709 | // 1\r | |
710 | {0x00,0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18}\r | |
711 | // 2\r | |
712 | {0x00,0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e}\r | |
713 | // 3\r | |
714 | {0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e}\r | |
715 | // 4\r | |
716 | {0x00,0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c}\r | |
717 | // 5\r | |
718 | {0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff}\r | |
719 | // 6\r | |
720 | {0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e}\r | |
721 | // 7\r | |
722 | {0x00,0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff}\r | |
723 | // 8\r | |
724 | {0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e}\r | |
725 | // 9\r | |
726 | {0x00,0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e}\r | |
727 | \r | |
728 | 12345678123456781234567812345678\r | |
729 | 3 11111111 1111111 111111\r | |
730 | 2 11 11 11 11 11\r | |
731 | 1 11 11 11 11\r | |
732 | 0 11 11 11 11\r | |
733 | 9 11 11 11 11\r | |
734 | 8 111111 1111111 111111\r | |
735 | 7 11 11 11\r | |
736 | 6 11 11 11\r | |
737 | 5 11 11 11\r | |
738 | 4 11 11 11 11\r | |
739 | 3 11 11 111111\r | |
740 | 2 \r | |
741 | \r | |
742 | {0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f},\r | |
743 | {0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f},\r | |
744 | {0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3},\r | |
745 | {0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0},\r | |
746 | \r | |
747 | 12345678\r | |
748 | 311111111 0xff\r | |
749 | 211 0xc0\r | |
750 | 111 0xc0\r | |
751 | 011 0xc0\r | |
752 | 911 0xc0\r | |
753 | 8111111 0xfc\r | |
754 | 711 0xc0\r | |
755 | 611 0xc0\r | |
756 | 511 0xc0\r | |
757 | 411 0xc0\r | |
758 | 311 0xc0\r | |
759 | 2 0x00\r | |
760 | 1 0x00\r | |
761 | \r | |
762 | {0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x3f,0xc0,0xc0,0xc0,0xc0,0xff}\r | |
763 | \r | |
764 | \r | |
765 | 12345678\r | |
766 | 31111111 0xfe\r | |
767 | 211 11 0xc3\r | |
768 | 111 11 0xc3\r | |
769 | 011 11 0xc3\r | |
770 | 911 11 0xc3\r | |
771 | 81111111 0xfe\r | |
772 | 711 0xc0\r | |
773 | 611 0xc0\r | |
774 | 511 0xc0\r | |
775 | 411 0xc0\r | |
776 | 311 0xc0\r | |
777 | 2 0x00\r | |
778 | 1 0x00\r | |
779 | \r | |
780 | \r | |
781 | {0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x7f,0xc3,0xc3,0xc3,0xc3,0x7f}\r | |
782 | \r | |
783 | 12345678\r | |
784 | 3 111111 0x7e\r | |
785 | 211 11 0xc3\r | |
786 | 111 0xc0\r | |
787 | 011 0xc0\r | |
788 | 911 0xc0\r | |
789 | 8 111111 0x7e\r | |
790 | 7 11 0x03\r | |
791 | 6 11 0x03\r | |
792 | 5 11 0x03\r | |
793 | 411 11 0xc3\r | |
794 | 3 111111 0x7e\r | |
795 | 2 0x00\r | |
796 | 1 0x00\r | |
797 | \r | |
798 | {0x00,0x00,0x7e,0xc3,0x03,0x03,0x03,0x7e,0xc0,0xc0,0xc0,0xc3,0x7e}\r | |
799 | \r | |
800 | 12345678\r | |
801 | 3 0x00\r | |
802 | 2 1111111 0x7f\r | |
803 | 1 11 0x60\r | |
804 | 0 11 0x60\r | |
805 | 9 11111 0x7c\r | |
806 | 8 11 0x60\r | |
807 | 7 11 0x60\r | |
808 | 6 11 0x60\r | |
809 | 5 0x00\r | |
810 | 4 0x00\r | |
811 | 3 0x00\r | |
812 | 2 0x00\r | |
813 | 1 0x00\r | |
814 | \r | |
815 | {0x00,0x00,0x00,0x00,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00}\r | |
816 | \r | |
817 | 12345678\r | |
818 | 3 0x00\r | |
819 | 2 1111111 0x7f\r | |
820 | 1 11 0x60\r | |
821 | 0 11 0x60\r | |
822 | 9 11111 0x7c\r | |
823 | 8 11 0x60\r | |
824 | 7 11 0x60\r | |
825 | 6 11 0x60\r | |
826 | 5 0x00\r | |
827 | 4 1 0x08\r | |
828 | 3 111 0x1c\r | |
829 | 2 11111 0x3e\r | |
830 | 1 1111111 0x7f\r | |
831 | \r | |
832 | {0x7f,0x3e,0x1c,0x08,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00}\r | |
833 | \r | |
834 | 12345678\r | |
835 | 3 0x00\r | |
836 | 2 11 11 0x63\r | |
837 | 1 11 11 0x63\r | |
838 | 0 11 11 0x63\r | |
839 | 9 11 11 0x63\r | |
840 | 8 11 1 11 0x6b\r | |
841 | 7 1111111 0x7f\r | |
842 | 6 11 11 0x36\r | |
843 | 5 0x00\r | |
844 | 4 0x00\r | |
845 | 3 0x00\r | |
846 | 2 0x00\r | |
847 | 1 0x00\r | |
848 | \r | |
849 | {0x00,0x00,0x00,0x00,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00}\r | |
850 | \r | |
851 | 12345678\r | |
852 | 3 0x00\r | |
853 | 2 11 11 0x63\r | |
854 | 1 11 11 0x63\r | |
855 | 0 11 11 0x63\r | |
856 | 9 11 11 0x63\r | |
857 | 8 11 1 11 0x6b\r | |
858 | 7 1111111 0x7f\r | |
859 | 6 11 11 0x36\r | |
860 | 5 0x00\r | |
861 | 4 1 0x08\r | |
862 | 3 111 0x1c\r | |
863 | 2 11111 0x3e\r | |
864 | 1 1111111 0x7f\r | |
865 | \r | |
866 | {0x7f,0x3e,0x1c,0x08,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00}\r | |
867 | \r | |
868 | \r | |
869 | 12345678\r | |
870 | 3 0x00\r | |
871 | 2 1 0x08\r | |
872 | 1 111 0x1c\r | |
873 | 0 11 11 0x36\r | |
874 | 9 11 11 0x63\r | |
875 | 8 1111111 0x7f\r | |
876 | 7 11 11 0x63\r | |
877 | 6 11 11 0x63\r | |
878 | 5 0x00\r | |
879 | 4 0x00\r | |
880 | 3 0x00\r | |
881 | 2 0x00\r | |
882 | 1 0x00\r | |
883 | \r | |
884 | {0x00,0x00,0x00,0x00,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00}\r | |
885 | \r | |
886 | 12345678\r | |
887 | 3 0x00\r | |
888 | 2 1 0x08\r | |
889 | 1 111 0x1c\r | |
890 | 0 11 11 0x36\r | |
891 | 9 11 11 0x63\r | |
892 | 8 1111111 0x7f\r | |
893 | 7 11 11 0x63\r | |
894 | 6 11 11 0x63\r | |
895 | 5 0x00\r | |
896 | 4 1 0x08\r | |
897 | 3 111 0x1c\r | |
898 | 2 11111 0x3e\r | |
899 | 1 1111111 0x7f\r | |
900 | \r | |
901 | {0x7f,0x3e,0x1c,0x08,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00}\r | |
902 | \r | |
903 | 12345678\r | |
904 | 3 0x00\r | |
905 | 2 11111 0x3e\r | |
906 | 1 11 11 0x63\r | |
907 | 0 11 11 0x63\r | |
908 | 9 11 11 0x63\r | |
909 | 8 11 11 0x63\r | |
910 | 7 11 11 0x63\r | |
911 | 6 11111 0x3e\r | |
912 | 5 0x00\r | |
913 | 4 0x00\r | |
914 | 3 0x00\r | |
915 | 2 0x00\r | |
916 | 1 0x00\r | |
917 | \r | |
918 | {0x00,0x00,0x00,0x00,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00}\r | |
919 | \r | |
920 | 12345678\r | |
921 | 3 0x00\r | |
922 | 2 11111 0x3e\r | |
923 | 1 11 11 0x63\r | |
924 | 0 11 11 0x63\r | |
925 | 9 11 11 0x63\r | |
926 | 8 11 11 0x63\r | |
927 | 7 11 11 0x63\r | |
928 | 6 11111 0x3e\r | |
929 | 5 0x00\r | |
930 | 4 1 0x08\r | |
931 | 3 111 0x1c\r | |
932 | 2 11111 0x3e\r | |
933 | 1 1111111 0x7f\r | |
934 | \r | |
935 | {0x7f,0x3e,0x1c,0x08,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00}\r | |
936 | \r | |
937 | 12345678\r | |
938 | 3 1 0x10\r | |
939 | 2 11 0x30\r | |
940 | 1 111 0x70\r | |
941 | 011111111 0xff\r | |
942 | 9 111 0x70\r | |
943 | 8 11 0x30\r | |
944 | 7 1 0x10\r | |
945 | 6 0x00\r | |
946 | 5 0x00\r | |
947 | 4 0x00\r | |
948 | 3 0x00\r | |
949 | 2 0x00\r | |
950 | 1 0x00\r | |
951 | \r | |
952 | {0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x70,0xff,0x70,0x30,0x10}\r | |
953 | \r | |
954 | 12345678\r | |
955 | 3 1 0x10\r | |
956 | 2 11 0x30\r | |
957 | 1 1111111 0x7f\r | |
958 | 011111111 0xff\r | |
959 | 9 1111111 0x7f\r | |
960 | 8 11 0x30\r | |
961 | 7 1 0x10\r | |
962 | 6 0x00\r | |
963 | 5 0x00\r | |
964 | 4 0x00\r | |
965 | 3 0x00\r | |
966 | 2 0x00\r | |
967 | 1 0x00\r | |
968 | \r | |
969 | {0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10}\r | |
970 | \r | |
971 | ///////////////////////////////////////////////////////////////////////////////////////\r | |
972 | \r | |
973 | 12345678\r | |
974 | 3 0x00\r | |
975 | 211111 0xf8\r | |
976 | 11 1 1 0x85\r | |
977 | 01111 1 1 0xf5\r | |
978 | 91 1 1 0x85\r | |
979 | 81 1 1 0x85\r | |
980 | 71 1 0x82\r | |
981 | 6 0x00\r | |
982 | 5 0x00\r | |
983 | 4 0x00\r | |
984 | 3 0x00\r | |
985 | 2 0x00\r | |
986 | 1 0x00\r | |
987 | \r | |
988 | {0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x85,0x85,0xf5,0x85,0xf8,0x00},\r | |
989 | \r | |
990 | ///////////////////////////////////////////////////////////////////////////////////////\r | |
991 | \r | |
992 | 12345678\r | |
993 | 3 0x00\r | |
994 | 211111 0xf8\r | |
995 | 11 111 0x87\r | |
996 | 01111 1 0xf4\r | |
997 | 91 111 0x87\r | |
998 | 81 1 0x81\r | |
999 | 71 111 0x87\r | |
1000 | 6 0x00\r | |
1001 | 5 0x00\r | |
1002 | 4 0x00\r | |
1003 | 3 0x00\r | |
1004 | 2 0x00\r | |
1005 | 1 0x00\r | |
1006 | \r | |
1007 | {0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8,0x00},\r | |
1008 | \r | |
1009 | 12345678\r | |
1010 | 3 0x00\r | |
1011 | 211111 0xf8\r | |
1012 | 11 1 0x84\r | |
1013 | 01111 1 0xf4\r | |
1014 | 91 1 0x84\r | |
1015 | 81 1 0x84\r | |
1016 | 71 111 0x87\r | |
1017 | 6 0x00\r | |
1018 | 5 0x00\r | |
1019 | 4 0x00\r | |
1020 | 3 0x00\r | |
1021 | 2 0x00\r | |
1022 | 1 0x00\r | |
1023 | \r | |
1024 | {0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8,0x00},\r | |
1025 | \r | |
1026 | 12345678\r | |
1027 | 3 0x00\r | |
1028 | 2 11 0x60\r | |
1029 | 11 1 11 0x96\r | |
1030 | 01 1 1 1 0x95\r | |
1031 | 91 1 1 1 0x95\r | |
1032 | 81 1 1 1 0x95\r | |
1033 | 7 11 11 0x66\r | |
1034 | 6 0x00\r | |
1035 | 5 0x00\r | |
1036 | 4 0x00\r | |
1037 | 3 0x00\r | |
1038 | 2 0x00\r | |
1039 | 1 0x00\r | |
1040 | \r | |
1041 | {0x00,0x00,0x00,0x00,0x00,0x00,0xf6,0x95,0x95,0x95,0x96,0xf0,0x00},\r | |
1042 | \r | |
1043 | 12345678\r | |
1044 | 3 0x00\r | |
1045 | 211111 0xf8\r | |
1046 | 1 1 1 0x22\r | |
1047 | 0 1 1 1 0x25\r | |
1048 | 9 1 111 0x27\r | |
1049 | 8 1 1 1 0x25\r | |
1050 | 7 1 1 1 0x25\r | |
1051 | 6 0x00\r | |
1052 | 5 0x00\r | |
1053 | 4 0x00\r | |
1054 | 3 0x00\r | |
1055 | 2 0x00\r | |
1056 | 1 0x00\r | |
1057 | \r | |
1058 | {0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x27,0x25,0x22,0xf8,0x00},\r | |
1059 | \r | |
1060 | 12345678\r | |
1061 | 3 0x00\r | |
1062 | 211111 0xf8\r | |
1063 | 11 1 0x82\r | |
1064 | 0111 1 0xe2\r | |
1065 | 91 1 0x82\r | |
1066 | 81 1 0x82\r | |
1067 | 71 1 0x82\r | |
1068 | 6 0x00\r | |
1069 | 5 0x00\r | |
1070 | 4 0x00\r | |
1071 | 3 0x00\r | |
1072 | 2 0x00\r | |
1073 | 1 0x00\r | |
1074 | \r | |
1075 | {0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8,0x00},\r | |
1076 | \r | |
1077 | 12345678\r | |
1078 | 3 0x00\r | |
1079 | 2111 0xe0\r | |
1080 | 11 1 1 0x92\r | |
1081 | 01 1 1 0x92\r | |
1082 | 91 1 1 0x92\r | |
1083 | 81 1 1 0x92\r | |
1084 | 7111 1 0xe2\r | |
1085 | 6 0x00\r | |
1086 | 5 0x00\r | |
1087 | 4 0x00\r | |
1088 | 3 0x00\r | |
1089 | 2 0x00\r | |
1090 | 1 0x00\r | |
1091 | \r | |
1092 | {0x00,0x00,0x00,0x00,0x00,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0,0x00},\r | |
1093 | \r | |
1094 | 12345678\r | |
1095 | 3 0x00\r | |
1096 | 211111 0xf8\r | |
1097 | 1 1 1 0x41\r | |
1098 | 0 1 1 1 0x51\r | |
1099 | 9 1 1 1 1 0x55\r | |
1100 | 8 1 11 11 0x5b\r | |
1101 | 7 1 1 1 0x51\r | |
1102 | 6 0x00\r | |
1103 | 5 0x00\r | |
1104 | 4 0x00\r | |
1105 | 3 0x00\r | |
1106 | 2 0x00\r | |
1107 | 1 0x00\r | |
1108 | \r | |
1109 | {0x00,0x00,0x00,0x00,0x00,0x00,0x51,0x5b,0x55,0x51,0x41,0xf8,0x00},\r | |
1110 | \r | |
1111 | 12345678\r | |
1112 | 6 0x00\r | |
1113 | 511111111 0xff\r | |
1114 | 4111 111 0xe7\r | |
1115 | 31 11 1 0x99\r | |
1116 | 2111 111 0xe7\r | |
1117 | 111111111 0xff\r | |
1118 | \r | |
1119 | 0xff,0xe7,0x99,0xe7,0xff\r | |
1120 | \r | |
1121 | 12345678\r | |
1122 | 6 0x00\r | |
1123 | 511111111 0xff\r | |
1124 | 41 1 0x81\r | |
1125 | 31 1 0x81\r | |
1126 | 21 1 0x81\r | |
1127 | 111111111 0xff\r | |
1128 | \r | |
1129 | 0xff,0x81,0x81,0x81,0xff\r | |
1130 | \r | |
1131 | \r | |
1132 | 12345678\r | |
1133 | 3 0x00\r | |
1134 | 2 11 0x60\r | |
1135 | 11 1 1 1 0x95\r | |
1136 | 01111 111 0xf7\r | |
1137 | 91 1 1 1 0x95\r | |
1138 | 81 1 1 1 0x95\r | |
1139 | 71 1 1 1 0x95\r | |
1140 | 6 0x00\r | |
1141 | 5 0x00\r | |
1142 | 4 0x00\r | |
1143 | 3 0x00\r | |
1144 | 2 0x00\r | |
1145 | 1 0x00\r | |
1146 | \r | |
1147 | 0x95,0x95,0x95,0xf7,0x95,0x60,0x00\r | |
1148 | \r | |
1149 | 12345678\r | |
1150 | 3 0x00\r | |
1151 | 2 0x00\r | |
1152 | 1 1111 0x3c\r | |
1153 | 0 1 1 0x42\r | |
1154 | 91 1 0x81\r | |
1155 | 81 1 1 1 0xa5\r | |
1156 | 71 1 0x81\r | |
1157 | 61 1 1 1 0xa5\r | |
1158 | 51 11 1 0x99\r | |
1159 | 4 1 1 0x42\r | |
1160 | 3 1111 0x3c\r | |
1161 | 2 0x00\r | |
1162 | 1 0x00\r | |
1163 | \r | |
1164 | 0x00,0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00 \r | |
1165 | \r | |
1166 | 12345678\r | |
1167 | 3 0x00\r | |
1168 | 2 0x00\r | |
1169 | 1 1 0x08\r | |
1170 | 0 1 1 1 0x49\r | |
1171 | 9 1 1 1 0x2a\r | |
1172 | 8 111 0x1c\r | |
1173 | 7 1111111 0x7f\r | |
1174 | 6 111 0x1c\r | |
1175 | 5 1 1 1 0x2a\r | |
1176 | 4 1 1 1 0x49\r | |
1177 | 3 1 0x08\r | |
1178 | 2 0x00\r | |
1179 | 1 0x00\r | |
1180 | \r | |
1181 | 0x00,0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00\r | |
1182 | \r | |
1183 | \r | |
1184 | 12345678\r | |
1185 | 3 0x00\r | |
1186 | 2 0x00\r | |
1187 | 1 11111 0x3e\r | |
1188 | 0 1 1 1 0x2a\r | |
1189 | 9 11 11 0x36\r | |
1190 | 8 1 1 1 0x2a\r | |
1191 | 7 11 11 0x36\r | |
1192 | 6 1 1 1 0x2a\r | |
1193 | 5 11 11 0x36\r | |
1194 | 4 1 1 1 0x2a\r | |
1195 | 3 11111 0x3e\r | |
1196 | 2 0x00\r | |
1197 | 1 0x00\r | |
1198 | \r | |
1199 | {0x00,0x00,0x3e,0x2a,0x36,0x2a,0x36,0x2a,0x36,0x2a,0x3e,0x00,0x00},\r | |
1200 | \r | |
1201 | 12345678\r | |
1202 | 3 0x00\r | |
1203 | 2 0x00\r | |
1204 | 1 11 0x06\r | |
1205 | 0 111 0x1c\r | |
1206 | 9 111 0x38\r | |
1207 | 8 1111 0x78\r | |
1208 | 7 1111 0x78 \r | |
1209 | 6 1111 0x78\r | |
1210 | 5 111 0x38\r | |
1211 | 4 111 0x1c\r | |
1212 | 3 11 0x06\r | |
1213 | 2 0x00\r | |
1214 | 1 0x00\r | |
1215 | \r | |
1216 | {0x00,0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00},\r | |
1217 | \r | |
1218 | \r | |
1219 | 12345678\r | |
1220 | 3 0x00\r | |
1221 | 2 11 0x60\r | |
1222 | 11 1 11 0x96\r | |
1223 | 01111 1 1 0xf5\r | |
1224 | 91 1 11 0x96\r | |
1225 | 81 1 1 1 0x95\r | |
1226 | 71 1 111 0x97\r | |
1227 | 6 0x00\r | |
1228 | 5 0x00\r | |
1229 | 4 0x00\r | |
1230 | 3 0x00\r | |
1231 | 2 0x00\r | |
1232 | 1 0x00\r | |
1233 | \r | |
1234 | 0x00,0x00,0x00,0x00,0x00,0x00,0x97,x95,0x96,0xf5,0x96,0x60,0x00\r | |
1235 | \r | |
1236 | */\r | |
1237 | \r | |
1238 | ////////////////////////////////////////////////////////////////////////\r | |
1239 | // texture for gpu picture\r | |
1240 | ////////////////////////////////////////////////////////////////////////\r | |
1241 | \r | |
1242 | void CreatePic(unsigned char * pMem)\r | |
1243 | {\r | |
1244 | int x,y;\r | |
1245 | GLubyte TexBytes[128][128][3];\r | |
1246 | memset(TexBytes,0,128*128*3);\r | |
1247 | \r | |
1248 | for(y=0;y<96;y++)\r | |
1249 | {\r | |
1250 | for(x=0;x<128;x++)\r | |
1251 | {\r | |
1252 | TexBytes[y][x][0]=*(pMem+2);\r | |
1253 | TexBytes[y][x][1]=*(pMem+1);\r | |
1254 | TexBytes[y][x][2]=*(pMem+0);\r | |
1255 | pMem+=3;\r | |
1256 | }\r | |
1257 | }\r | |
1258 | \r | |
1259 | glGenTextures(1, &gTexPicName);\r | |
1260 | glBindTexture(GL_TEXTURE_2D, gTexPicName);\r | |
1261 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r | |
1262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r | |
1263 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
1264 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
1265 | glTexImage2D(GL_TEXTURE_2D, 0, 3, 128, 128, 0, GL_RGB,\r | |
1266 | GL_UNSIGNED_BYTE,TexBytes);\r | |
1267 | }\r | |
1268 | \r | |
1269 | ////////////////////////////////////////////////////////////////////////\r | |
1270 | // destroy gpu picture texture\r | |
1271 | ////////////////////////////////////////////////////////////////////////\r | |
1272 | \r | |
1273 | void DestroyPic(void)\r | |
1274 | {\r | |
1275 | if(gTexPicName) \r | |
1276 | {\r | |
1277 | GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS;\r | |
1278 | \r | |
1279 | glDisable(GL_SCISSOR_TEST); \r | |
1280 | glDisable(GL_ALPHA_TEST);\r | |
1281 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
1282 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
1283 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r | |
1284 | gTexName=0;\r | |
1285 | glBindTexture(GL_TEXTURE_2D,0); \r | |
1286 | vertex[0].c.lcol=0xff000000; \r | |
1287 | \r | |
1288 | fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY;\r | |
1289 | fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r | |
1290 | fYS2=96.0f*fYS;\r | |
1291 | fYS1=0.0f;\r | |
1292 | fXS2=(GLfloat)PSXDisplay.DisplayMode.x;\r | |
1293 | fXS1=fXS2-128.0f*fXS;\r | |
1294 | \r | |
1295 | SETCOL(vertex[0]); \r | |
1296 | glBegin(GL_QUADS); // paint a black rect to hide texture\r | |
1297 | \r | |
1298 | glVertex3f(fXS1,fYS1,0.99996f);\r | |
1299 | glVertex3f(fXS1,fYS2,0.99996f);\r | |
1300 | glVertex3f(fXS2,fYS2,0.99996f);\r | |
1301 | glVertex3f(fXS2,fYS1,0.99996f);\r | |
1302 | \r | |
1303 | glEnd();\r | |
1304 | glEnable(GL_ALPHA_TEST);\r | |
1305 | glEnable(GL_SCISSOR_TEST); \r | |
1306 | \r | |
1307 | glDeleteTextures(1,&gTexPicName);gTexPicName=0;\r | |
1308 | }\r | |
1309 | }\r | |
1310 | \r | |
1311 | ////////////////////////////////////////////////////////////////////////\r | |
1312 | // display info picture\r | |
1313 | ////////////////////////////////////////////////////////////////////////\r | |
1314 | \r | |
1315 | void DisplayPic(void)\r | |
1316 | {\r | |
1317 | GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS;\r | |
1318 | \r | |
1319 | glDisable(GL_SCISSOR_TEST); \r | |
1320 | glDisable(GL_ALPHA_TEST);\r | |
1321 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
1322 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
1323 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r | |
1324 | gTexName=gTexPicName;\r | |
1325 | glBindTexture(GL_TEXTURE_2D,gTexPicName); // now set font texture\r | |
1326 | \r | |
1327 | if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; \r | |
1328 | else vertex[0].c.lcol=0xffffffff; \r | |
1329 | \r | |
1330 | fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY;\r | |
1331 | fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r | |
1332 | fYS2=96.0f*fYS;\r | |
1333 | fYS1=0.0f;\r | |
1334 | fXS2=(GLfloat)PSXDisplay.DisplayMode.x;\r | |
1335 | fXS1=fXS2-128.0f*fXS;\r | |
1336 | \r | |
1337 | SETCOL(vertex[0]); \r | |
1338 | glBegin(GL_QUADS);\r | |
1339 | \r | |
1340 | #ifdef OWNSCALE\r | |
1341 | glTexCoord2f(0.0f,0.0f);\r | |
1342 | glVertex3f(fXS1,fYS1,0.99996f);\r | |
1343 | glTexCoord2f(0.0f,192.0f/256.0f);\r | |
1344 | glVertex3f(fXS1,fYS2,0.99996f);\r | |
1345 | glTexCoord2f(256.0f/256.0f,192.0f/256.0f);\r | |
1346 | glVertex3f(fXS2,fYS2,0.99996f);\r | |
1347 | glTexCoord2f(256.0f/256.0f,0.0f);\r | |
1348 | glVertex3f(fXS2,fYS1,0.99996f);\r | |
1349 | #else\r | |
1350 | glTexCoord2f(0.0f,0.0f);\r | |
1351 | glVertex3f(fXS1,fYS1,0.99996f);\r | |
1352 | glTexCoord2f(0.0f,192.0f);\r | |
1353 | glVertex3f(fXS1,fYS2,0.99996f);\r | |
1354 | glTexCoord2f(256.0f,192.0f);\r | |
1355 | glVertex3f(fXS2,fYS2,0.99996f);\r | |
1356 | glTexCoord2f(256.0f,0.0f);\r | |
1357 | glVertex3f(fXS2,fYS1,0.99996f);\r | |
1358 | #endif\r | |
1359 | \r | |
1360 | glEnd();\r | |
1361 | glEnable(GL_ALPHA_TEST);\r | |
1362 | glEnable(GL_SCISSOR_TEST); \r | |
1363 | }\r | |
1364 | ||
1365 | ////////////////////////////////////////////////////////////////////////\r | |
1366 | // show gun cursor\r | |
1367 | ////////////////////////////////////////////////////////////////////////\r | |
1368 | \r | |
1369 | #define TRA 0x00,0x00,0x00,0x00\r | |
1370 | #define PNT 0xff,0xff,0xff,0xff\r | |
1371 | \r | |
1372 | GLubyte texcursor[8][32]= \r | |
1373 | {\r | |
1374 | {TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA},\r | |
1375 | {TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA},\r | |
1376 | {PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA},\r | |
1377 | {PNT,TRA,PNT,TRA,PNT,TRA,PNT,TRA},\r | |
1378 | {PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA},\r | |
1379 | {TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA},\r | |
1380 | {TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA},\r | |
1381 | {TRA,TRA,TRA,TRA,TRA,TRA,TRA,TRA}\r | |
1382 | };\r | |
1383 | \r | |
1384 | void ShowGunCursor(void)\r | |
1385 | {\r | |
1386 | int iPlayer;\r | |
1387 | GLfloat fX,fY,fDX,fDY,fYS,fXS;\r | |
1388 | const uint32_t crCursorColor32[8]={0xff00ff00,0xffff0000,0xff0000ff,0xffff00ff,0xffffff00,0xff00ffff,0xffffffff,0xff7f7f7f};\r | |
1389 | \r | |
1390 | if(!gTexCursorName) // create gun cursor texture the first time\r | |
1391 | {\r | |
1392 | glGenTextures(1, &gTexCursorName);\r | |
1393 | glBindTexture(GL_TEXTURE_2D, gTexCursorName);\r | |
1394 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r | |
1395 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r | |
1396 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
1397 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
1398 | glTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA,\r | |
1399 | GL_UNSIGNED_BYTE,texcursor);\r | |
1400 | }\r | |
1401 | \r | |
1402 | fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations\r | |
1403 | fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;\r | |
1404 | \r | |
1405 | fDX=fXS*7;\r | |
1406 | fDY=fYS*7;\r | |
1407 | \r | |
1408 | glDisable(GL_SCISSOR_TEST); \r | |
1409 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
1410 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
1411 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r | |
1412 | \r | |
1413 | gTexName=gTexCursorName;\r | |
1414 | glBindTexture(GL_TEXTURE_2D,gTexCursorName); // now set font texture\r | |
1415 | \r | |
1416 | for(iPlayer=0;iPlayer<8;iPlayer++) // loop all possible players\r | |
1417 | {\r | |
1418 | if(usCursorActive&(1<<iPlayer)) // player is active?\r | |
1419 | {\r | |
1420 | fY=((GLfloat)ptCursorPoint[iPlayer].y*(GLfloat)PSXDisplay.DisplayMode.y)/256.0f;\r | |
1421 | fX=((GLfloat)ptCursorPoint[iPlayer].x*(GLfloat)PSXDisplay.DisplayMode.x)/512.0f;\r | |
1422 | \r | |
1423 | vertex[0].c.lcol=crCursorColor32[iPlayer]; // -> set player color\r | |
1424 | \r | |
1425 | SETCOL(vertex[0]); \r | |
1426 | \r | |
1427 | glBegin(GL_QUADS);\r | |
1428 | \r | |
1429 | glTexCoord2f(000.0f,224.0f/255.99f); // -> paint gun cursor\r | |
1430 | glVertex3f(fX-fDX,fY+fDY,0.99996f);\r | |
1431 | glTexCoord2f(000.0f,000.0f);\r | |
1432 | glVertex3f(fX-fDX,fY-fDY,0.99996f);\r | |
1433 | glTexCoord2f(224.0f/255.99f,000.0f);\r | |
1434 | glVertex3f(fX+fDX,fY-fDY,0.99996f);\r | |
1435 | glTexCoord2f(224.0f/255.99f,224.0f/255.99f);\r | |
1436 | glVertex3f(fX+fDX,fY+fDY,0.99996f);\r | |
1437 | \r | |
1438 | glEnd();\r | |
1439 | }\r | |
1440 | }\r | |
1441 | \r | |
1442 | glEnable(GL_SCISSOR_TEST); \r | |
1443 | }\r |