use faster PSX clock on armv7 devices
[pcsx_rearmed.git] / readme.txt
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303ee308 1
2PCSX-ReARMed - yet another PCSX fork
3
c9dbba7f 4http://notaz.gp2x.de/pcsx_rearmed.php
5
303ee308 6
7About
8-----
9
10PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12version is ARM architecture oriented and features MIPS->ARM recompiler by
3938f69a 13Ari64, NEON GTE code and more performance improvements. It was created for
14Pandora handheld, but should be usable on other devices after some code
15adjustments (N900 version is also available).
303ee308 16
c9dbba7f 17PCSX ReARMed features GPU plugin from PCSX4ALL project.
303ee308 18
19
20Usage
21-----
22
23This version features a framebuffer driven menu that can be used to run
24games and configure the emulator.
25
33716956 26Supported CD image formats:
f932e54b 27- .bin/.cue
28- .bin/.toc
29- .img/.ccd/.sub
30- .mdf/.mds
303ee308 31- .Z/.Z.table
33716956 32- .bz/.bz.table
33- .ZNX/.ZNX.table (partial)
34- EBOOT.PBP (PSP, partial)
303ee308 35
7ca0ce80 36CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present.
900acfae 37There is support for redump.org .sbi files, which can be used instead of
38.sub files to save space (name it the same as .cue/.bin, just use .sbi
39extension). This is required for Libcrypt copy protected game support.
303ee308 40
c9dbba7f 41The emulator can simulate BIOS, which means BIOS files are not required,
42however implementation is not complete and some games still need real BIOS
43to work. To use real BIOS, copy uncompressed BIOS files to
44[sd card]/pandora/appdata/pcsx_rearmed/bios/
45then select the BIOS you want to use in Options->BIOS/Plugins menu.
46
799b0b87 47Analog controllers are supported using nubs, but this is disabled by
48default and needs to be enabled in 'Controls' menu.
7ca0ce80 49There is also touchscreen based GunCon support, which also requires
50appropriate controller selected in controls configuration.
799b0b87 51
303ee308 52
ee78346e 53Plugins
54-------
55
56GPU (graphics) and SPU (sound) plugins can be selected in
57[BIOS/Plugins] menu:
58
59builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
60gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
61gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
62 Occasionally faster but has lots of glitches and seems to
63 be rather unstable (may crash the system).
7ca0ce80 64builtin_spu - P.E.Op.S. SPU plugin.
ee78346e 65spunull.so - NULL plugin, i.e. no sound emulation.
66
67
9af2e936 68Changelog
69---------
70
aaac9c7e 71r10 (2011-09-23)
72+ added fixed frameskip option
73* fixed a crash in PCSX4ALL GPU plugin
74* fixed several dynarec compatibility related issues (hopefully)
75* fixed several SPU regressions from r9
76* fixed frame limiter issue that sometimes caused stuttering
77* fixed some minor GUI issues
78
7ca0ce80 79r9 (2011-08-13)
80* fixed various dynarec integration issues that were causing instability
81* merged latest Ari64 dynarec code for some performance improvement
82* changed frameskip handling in builtin and PCSX4ALL plugins,
83 fixes some cases where it would not work
84* merged PCSX4ALL 2.2 GPU code to it's plugin
85* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
86+ added CDDA handling for eboot format
87* improved CDDA handling for all image formats that support it
88* various compatibility/accuracy improvements
89* optimized PEOPS SPU core
90* various menu adjustments
91* changed scaling options a bit, there are now two 4:3 options:
92 integer and fractional
93+ added some basic memory card manager, which allows to change
94 or remove cards (remove needed for Tenka)
95+ added GunCon support
96+ added gpuPEOPS2 plugin (peops rendering + new emulation code)
97
3938f69a 98r8 (2011-03-22)
99* improved recompiler performance for some games
100* fixed a few recompiler related compatibility issues
101 (also fixes broken memcard support in some games)
102* fixed some graphics problems caused by frameskip.
103 Note that not all problems were fixed, so if you see graphics
104 glitches try turning off frameskip or using different GPU plugin.
105+ added screenshot function
106+ added some code to attempt to sync with pandora's LCD better
107* merged a few compatibility fixes from PCSX-Reloaded
108* fixed and issue with external controllers
109* added experimental ability to use nubs as buttons
110
900acfae 111r7 (2011-03-02)
112+ implemented most used GTE operations in NEON
113* merged latest Ari64's recompiler patches
114* removed some code from the recompiler that is unneeded for R3k
115* added some special handlers for constant reads
116* some moderate builtin GPU and SPU optimizations
117+ added redump.org SBI support
118* tuned frameskip code again
119* fixed one 'analog controller not working' issue
120* fixed a crash in builtin gpu code
121* fixed cdrom slowdown issue
122* fixed my stupid bug in the recompiler that slowed down
123 recompilation a lot
124* some other refactoring
125
acb57d8d 126r6 (2011-02-10)
127+ added analog controller support using nubs (disabled by default)
128+ added control config saving
129+ added support for ingame actions (eg. savestate load)
130+ added 'auto' region option and made it default
131+ added cd swap functionality
132+ added maemo frontend from Bonapart
133 (with some tuning, source code only)
134* reworked key configuration to be less confusing
135* fixed 'SPU IRQ wait' option sometimes causing noise
136 and turned it on by default
137* fixed mono xa masking (was causing noise)
138* fixed word access macros in dfxvideo (darkness problem)
139* changed GPU DMA timing back to 1.92 levels
140* backported more fixes from PCSX-Reloaded project
141 (mostly shalma's work, see GIT)
142* fixed a few more recompiler issues
143+ fixed frameskip in builtin plugin
144
5b09a334 145r5 (2011-01-31)
146+ added support for .bz format, also partial support for
147 .znx and eboot.pbp formats
148+ merged latest cdrom code from PCSX-Reloaded project
149* fixed remaining savestate incompatibilities between PCSX4ALL
150 and P.E.Op.S. GPU plugins
151* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
152* fixed some alignment issues
153+ added handling for branches in delay slots
154+ fixed some unexpected drops to menu
155* fixed lots of recompiler related issues (see GIT)
156+ added watchdog thread to detect emulator lockups
157* minor frontend adjustments
158
c9dbba7f 159r4 (2011-01-15)
160+ added real BIOS support (and various things for it to work)
161* fixed various recompiler issues
162+ added interpreter option (useful to overcome dynarec bugs)
163* fixed some memory card related issues with HLE bios
164* rewrote frame limiter (old was sometimes sleeping needlessly)
165
ee78346e 166r3 (2011-01-05):
167+ added Pickle's port of gpu-gles from psx4m project
168+ added PCSX4ALL gpu as a plugin
169* improved gpu plugin support
170+ added savestate preview
171* various frontend fixes
172
173r2 (2010-12-29):
9af2e936 174* fixed memcard paths
175* fixed a keybind copy-paste bug
176* properly implemented pad handling
ee78346e 177 (inputs no longer control both emulated pads at once)
9af2e936 178* fixed a crash caused by framebuffer out of range access
179* fixed SWL/SWR handling (usually resulted in graphic glitches)
180* fixed BxxZAL (Medal of Honor)
181* fixed alignment crash in color space conversion code (Lunar)
182* fixed SWC2 occasional use of wrong address register (Parasite Eve)
183* fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
184+ added per-game configs (controls still not saved though)
185+ added simple plugin select interface to the menu
186
ee78346e 187r1 (2010-12-25):
9af2e936 188* initial release
189
190
303ee308 191Credits / License
192-----------------
193
f932e54b 194Emulator core:
195
303ee308 196(C) 1999-2003 PCSX Team
6b8a7b88 197 (c) 1998 Vision Thing
198 Linuzappz <linuzappz@pcsx.net>
199 Shadow <shadow@pcsx.net>
200 Pete Bernett <psswitch@online.de>
201 NoComp <NoComp@mailcity.com>
202 Nik3d
203 Akumax <akumax@pcsx.net>
204
303ee308 205(C) 2005-2009 PCSX-df Team
6b8a7b88 206 (c) Ryan Schultz <schultz.ryan@gmail.com>
207 (c) Andrew Burton <adb@iinet.net.au>
208 (c) Stephen Chao <schao@myrealbox.com>
209 (c) Marcus Comstedt <marcus@mc.pp.se>
210 Stefan Sikora <hoshy@schrauberstube.de>
211
900acfae 212(C) 2009-2011 PCSX-Reloaded Team
6b8a7b88 213 edgbla (Root counters, various core/plugin fixes)
900acfae 214 shalma (GTE Divider, many core improvements, sound plugin fixes)
6b8a7b88 215 Firnis (GTE code from PCSX-Revolution Project)
216 Gabriele Gorla (MDEC decoder)
6b8a7b88 217 Peter Collingbourne (Various core/psxbios fixes)
ee78346e 218 Dario, NeToU, siveritas (Various bugfixes)
6b8a7b88 219 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
220
ee78346e 221PCSX4ALL GPU plugin:
222 (C) 2010 PCSX4ALL Team
223 (C) 2010 Unai
224 Franxis <franxism@gmail.com>
225 Chui <sdl_gp32@yahoo.es>
226
227GLES plugin (psx4m project):
f932e54b 228 (C) 1999-2009 by Pete Bernert
229 EQ
230 Olli Hinkka
231 Proger
232 Pickle
233
1775933a 234builtin GPU/SPU plugin:
235 (C) Pete Bernert and the P.E.Op.S. team
236
237builtin SPU plugin:
238 (C) Pete Bernert and the P.E.Op.S. team
239 (C) SPU2-X, gigaherz, Pcsx2 Development Team
240 shalma
f932e54b 241
242MIPS->ARM recompiler:
1775933a 243 (C) 2009-2011 Ari64
6b8a7b88 244
f932e54b 245integration, optimization and frontend:
246 (C) 2010-2011 notaz
303ee308 247
22d3b349 248some implementation ideas (and maybe code?) likely originated from
249MAME/smf/pSXauthor and were integrated by various people to PCSX.
250
303ee308 251Source code is released under GNU GPL license, version 2 or later.
252See COPYING included in the archive (.pnd can be extracted using unsquashfs).
253The source code is available in a GIT repository at:
254
255git://notaz.gp2x.de/~notaz/pcsx_rearmed.git
256