pcsxr-1.9.92
[pcsx_rearmed.git] / win32 / pcsx.dsp
CommitLineData
ef79bbde
P
1# Microsoft Developer Studio Project File - Name="pcsx" - Package Owner=<4>\r
2# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
3# ** DO NOT EDIT **\r
4\r
5# TARGTYPE "Win32 (x86) Application" 0x0101\r
6\r
7CFG=PCSX - WIN32 RELEASE\r
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
9!MESSAGE use the Export Makefile command and run\r
10!MESSAGE \r
11!MESSAGE NMAKE /f "pcsx.mak".\r
12!MESSAGE \r
13!MESSAGE You can specify a configuration when running NMAKE\r
14!MESSAGE by defining the macro CFG on the command line. For example:\r
15!MESSAGE \r
16!MESSAGE NMAKE /f "pcsx.mak" CFG="PCSX - WIN32 RELEASE"\r
17!MESSAGE \r
18!MESSAGE Possible choices for configuration are:\r
19!MESSAGE \r
20!MESSAGE "pcsx - Win32 Release" (based on "Win32 (x86) Application")\r
21!MESSAGE "pcsx - Win32 Debug" (based on "Win32 (x86) Application")\r
22!MESSAGE \r
23\r
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72# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "../" /I "./zlib" /I "../libpcsxcore" /I "./glue" /I "./" /I "./gui" /I "./intl" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__WIN32__" /D "__i386__" /D PCSX_VERSION=\"1.5\" /D "ENABLE_NLS" /D PACKAGE=\"pcsx\" /D inline= /FR /FD /GZ /Zm200 /c\r
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