gpu_neon: make use of unai's lineskip mode
[pcsx_rearmed.git] / frontend / plugin_lib.h
... / ...
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1
2enum {
3 DKEY_SELECT = 0,
4 DKEY_L3,
5 DKEY_R3,
6 DKEY_START,
7 DKEY_UP,
8 DKEY_RIGHT,
9 DKEY_DOWN,
10 DKEY_LEFT,
11 DKEY_L2,
12 DKEY_R2,
13 DKEY_L1,
14 DKEY_R1,
15 DKEY_TRIANGLE,
16 DKEY_CIRCLE,
17 DKEY_CROSS,
18 DKEY_SQUARE,
19};
20extern int in_type1, in_type2;
21extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
22extern int in_adev[2], in_adev_axis[2][2];
23extern int in_enable_vibration;
24
25extern void *pl_vout_buf;
26extern int pl_flip_cnt;
27
28void pl_text_out16(int x, int y, const char *texto, ...);
29void pl_start_watchdog(void);
30void *pl_prepare_screenshot(int *w, int *h, int *bpp);
31void pl_init(void);
32void pl_print_hud(int w, int h, int xborder);
33
34void pl_timing_prepare(int is_pal);
35void pl_frame_limit(void);
36
37void pl_update_gun(int *xn, int *xres, int *y, int *in);
38
39struct rearmed_cbs {
40 void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
41 int (*pl_vout_open)(void);
42 void *(*pl_vout_set_mode)(int w, int h, int bpp);
43 void *(*pl_vout_flip)(void);
44 void (*pl_vout_close)(void);
45 // these are only used by some frontends
46 void (*pl_vout_raw_flip)(int x, int y);
47 void (*pl_vout_set_raw_vram)(void *vram);
48 // gpu options
49 int frameskip;
50 int fskip_advice;
51 unsigned int *gpu_frame_count;
52 unsigned int *gpu_hcnt;
53 struct {
54 int iUseDither;
55 int dwActFixes;
56 float fFrameRateHz;
57 int dwFrameRateTicks;
58 } gpu_peops;
59 struct {
60 int abe_hack;
61 int no_light, no_blend;
62 int lineskip;
63 } gpu_unai;
64};
65
66extern struct rearmed_cbs pl_rearmed_cbs;
67
68#ifndef ARRAY_SIZE
69#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
70#endif