frontend: support analog controller using nubs; some refactoring
[pcsx_rearmed.git] / pandora / readme.txt
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2PCSX-ReARMed - yet another PCSX fork
3
4http://notaz.gp2x.de/pcsx_rearmed.php
5
6
7About
8-----
9
10PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12version is ARM architecture oriented and features MIPS->ARM recompiler by
13Ari64. It was created for Pandora handheld, but should be usable on other
14devices after some code adjustments.
15
16PCSX ReARMed features GPU plugin from PCSX4ALL project.
17
18
19Usage
20-----
21
22This version features a framebuffer driven menu that can be used to run
23games and configure the emulator.
24
25Supported CD image formats:
26- .bin/.cue
27- .bin/.toc
28- .img/.ccd/.sub
29- .mdf/.mds
30- .Z/.Z.table
31- .bz/.bz.table
32- .ZNX/.ZNX.table (partial)
33- EBOOT.PBP (PSP, partial)
34
35CDDA (CD audio) support requires .cue/.bin format.
36
37The emulator can simulate BIOS, which means BIOS files are not required,
38however implementation is not complete and some games still need real BIOS
39to work. To use real BIOS, copy uncompressed BIOS files to
40[sd card]/pandora/appdata/pcsx_rearmed/bios/
41then select the BIOS you want to use in Options->BIOS/Plugins menu.
42
43Analog controllers are supported using nubs, but this is disabled by
44default and needs to be enabled in 'Controls' menu.
45
46
47Plugins
48-------
49
50GPU (graphics) and SPU (sound) plugins can be selected in
51[BIOS/Plugins] menu:
52
53builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
54gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
55gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
56 Occasionally faster but has lots of glitches and seems to
57 be rather unstable (may crash the system).
58builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
59spunull.so - NULL plugin, i.e. no sound emulation.
60
61
62Changelog
63---------
64
65r5 (2011-01-31)
66+ added support for .bz format, also partial support for
67 .znx and eboot.pbp formats
68+ merged latest cdrom code from PCSX-Reloaded project
69* fixed remaining savestate incompatibilities between PCSX4ALL
70 and P.E.Op.S. GPU plugins
71* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
72* fixed some alignment issues
73+ added handling for branches in delay slots
74+ fixed some unexpected drops to menu
75* fixed lots of recompiler related issues (see GIT)
76+ added watchdog thread to detect emulator lockups
77* minor frontend adjustments
78
79r4 (2011-01-15)
80+ added real BIOS support (and various things for it to work)
81* fixed various recompiler issues
82+ added interpreter option (useful to overcome dynarec bugs)
83* fixed some memory card related issues with HLE bios
84* rewrote frame limiter (old was sometimes sleeping needlessly)
85
86r3 (2011-01-05):
87+ added Pickle's port of gpu-gles from psx4m project
88+ added PCSX4ALL gpu as a plugin
89* improved gpu plugin support
90+ added savestate preview
91* various frontend fixes
92
93r2 (2010-12-29):
94* fixed memcard paths
95* fixed a keybind copy-paste bug
96* properly implemented pad handling
97 (inputs no longer control both emulated pads at once)
98* fixed a crash caused by framebuffer out of range access
99* fixed SWL/SWR handling (usually resulted in graphic glitches)
100* fixed BxxZAL (Medal of Honor)
101* fixed alignment crash in color space conversion code (Lunar)
102* fixed SWC2 occasional use of wrong address register (Parasite Eve)
103* fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
104+ added per-game configs (controls still not saved though)
105+ added simple plugin select interface to the menu
106
107r1 (2010-12-25):
108* initial release
109
110
111Credits / License
112-----------------
113
114Emulator core:
115
116(C) 1999-2003 PCSX Team
117 (c) 1998 Vision Thing
118 Linuzappz <linuzappz@pcsx.net>
119 Shadow <shadow@pcsx.net>
120 Pete Bernett <psswitch@online.de>
121 NoComp <NoComp@mailcity.com>
122 Nik3d
123 Akumax <akumax@pcsx.net>
124
125(C) 2005-2009 PCSX-df Team
126 (c) Ryan Schultz <schultz.ryan@gmail.com>
127 (c) Andrew Burton <adb@iinet.net.au>
128 (c) Stephen Chao <schao@myrealbox.com>
129 (c) Marcus Comstedt <marcus@mc.pp.se>
130 Stefan Sikora <hoshy@schrauberstube.de>
131
132(C) 2009-2010 PCSX-Reloaded Team
133 edgbla (Root counters, various core/plugin fixes)
134 Firnis (GTE code from PCSX-Revolution Project)
135 Gabriele Gorla (MDEC decoder)
136 Peter Collingbourne (Various core/psxbios fixes)
137 Dario, NeToU, siveritas (Various bugfixes)
138 shalma (GTE Divider, various core fixes)
139 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
140
141PCSX4ALL GPU plugin:
142 (C) 2010 PCSX4ALL Team
143 (C) 2010 Unai
144 Franxis <franxism@gmail.com>
145 Chui <sdl_gp32@yahoo.es>
146
147GLES plugin (psx4m project):
148 (C) 1999-2009 by Pete Bernert
149 EQ
150 Olli Hinkka
151 Proger
152 Pickle
153
154builtin GPU/SPU plugins:
155 Pete Bernert and the P.E.Op.S. team
156
157MIPS->ARM recompiler:
158 (C) 2009-2010 Ari64
159
160integration, optimization and frontend:
161 (C) 2010-2011 notaz
162
163Source code is released under GNU GPL license, version 2 or later.
164See COPYING included in the archive (.pnd can be extracted using unsquashfs).
165The source code is available in a GIT repository at:
166
167git://notaz.gp2x.de/~notaz/pcsx_rearmed.git
168