dfxvideo: add bgr888->rgb565 converter for maemo port
[pcsx_rearmed.git] / plugins / dfxvideo / draw_fb.c
... / ...
CommitLineData
1/*
2 * (C) notaz, 2010
3 *
4 * This work is licensed under the terms of the GNU GPLv2 or later.
5 * See the COPYING file in the top-level directory.
6 */
7
8#define _IN_DRAW
9
10#include "gpu.h"
11
12#include "plugin_lib.h"
13#include "arm_utils.h"
14#include "pcnt.h"
15
16// misc globals
17long lLowerpart;
18BOOL bCheckMask = FALSE;
19unsigned short sSetMask;
20unsigned long lSetMask;
21
22static void blit(void)
23{
24 int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
25 int py = PSXDisplay.DisplayPosition.y;
26 int w = PreviousPSXDisplay.Range.x1;
27 int h = PreviousPSXDisplay.DisplayMode.y;
28 int pitch = PreviousPSXDisplay.DisplayMode.x;
29 unsigned short *srcs = psxVuw + py * 1024 + px;
30 unsigned char *dest = pl_fbdev_buf;
31
32 if (w <= 0)
33 return;
34
35#ifndef MAEMO
36 pitch *= PSXDisplay.RGB24 ? 3 : 2;
37#else
38 // n900 doesn't do rgb24 for some reason
39 pitch *= 2;
40 #define bgr888_to_rgb888 bgr888_to_rgb565
41#endif
42
43 // account for centering
44 h -= PreviousPSXDisplay.Range.y0;
45 dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
46 dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
47
48 if (PSXDisplay.RGB24)
49 {
50 for (; h-- > 0; dest += pitch, srcs += 1024)
51 {
52 bgr888_to_rgb888(dest, srcs, w * 3);
53 }
54 }
55 else
56 {
57 for (; h-- > 0; dest += pitch, srcs += 1024)
58 {
59 bgr555_to_rgb565(dest, srcs, w * 2);
60 }
61 }
62}
63
64void DoBufferSwap(void)
65{
66 static int fbw, fbh, fb24bpp;
67
68 if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
69 return;
70
71 /* careful if rearranging this code, we try to set mode and flip
72 * to get the hardware apply both changes at the same time */
73 if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
74 || PSXDisplay.RGB24 != fb24bpp) {
75 fbw = PreviousPSXDisplay.DisplayMode.x;
76 fbh = PreviousPSXDisplay.DisplayMode.y;
77 fb24bpp = PSXDisplay.RGB24;
78 pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
79 }
80
81 pcnt_start(PCNT_BLIT);
82 blit();
83 pcnt_end(PCNT_BLIT);
84
85 pl_fbdev_flip();
86}
87
88void DoClearScreenBuffer(void)
89{
90}
91
92unsigned long ulInitDisplay(void)
93{
94 if (pl_fbdev_open() != 0)
95 return 0;
96
97 return 1; /* ok */
98}
99
100void CloseDisplay(void)
101{
102 pl_fbdev_close();
103}
104