psx_gpu: implement setup_sprite_untextured in asm
[pcsx_rearmed.git] / plugins / gpu_neon / Makefile
... / ...
CommitLineData
1CFLAGS += -ggdb -Wall -O2 -DNDEBUG
2
3include ../../config.mak
4
5SRC += psx_gpu_if.c
6
7CFLAGS += -DTEXTURE_CACHE_4BPP -DTEXTURE_CACHE_8BPP
8ifeq "$(HAVE_NEON)" "1"
9SRC += psx_gpu/psx_gpu_arm_neon.S
10CFLAGS += -DNEON_BUILD
11else
12CFLAGS += -fno-strict-aliasing
13endif
14
15BIN_GPULIB = gpu_neon.so
16include ../gpulib/gpulib.mak