psx_gpu: add enhanced triangle rendering
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu.h
... / ...
CommitLineData
1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#ifndef PSX_GPU_H
16#define PSX_GPU_H
17
18typedef enum
19{
20 PRIMITIVE_TYPE_TRIANGLE = 0,
21 PRIMITIVE_TYPE_SPRITE = 1,
22 PRIMITIVE_TYPE_LINE = 2,
23 PRIMITIVE_TYPE_UNKNOWN = 3
24} primitive_type_enum;
25
26typedef enum
27{
28 TEXTURE_MODE_4BPP = 0,
29 TEXTURE_MODE_8BPP = 1,
30 TEXTURE_MODE_16BPP = 2
31} texture_mode_enum;
32
33typedef enum
34{
35 BLEND_MODE_AVERAGE = 0,
36 BLEND_MODE_ADD = 1,
37 BLEND_MODE_SUBTRACT = 2,
38 BLEND_MODE_ADD_FOURTH = 3
39} blend_mode_enum;
40
41typedef enum
42{
43 RENDER_FLAGS_MODULATE_TEXELS = 0x1,
44 RENDER_FLAGS_BLEND = 0x2,
45 RENDER_FLAGS_TEXTURE_MAP = 0x4,
46 RENDER_FLAGS_QUAD = 0x8,
47 RENDER_FLAGS_SHADE = 0x10,
48} render_flags_enum;
49
50typedef enum
51{
52 RENDER_STATE_DITHER = 0x8,
53 RENDER_STATE_MASK_EVALUATE = 0x20,
54} render_state_enum;
55
56typedef enum
57{
58 RENDER_INTERLACE_ENABLED = 0x1,
59 RENDER_INTERLACE_ODD = 0x2
60} render_interlace_enum;
61
62typedef struct
63{
64 u16 left_x;
65 u16 num_blocks;
66 u16 right_mask;
67 u16 y;
68} edge_data_struct;
69
70// 64 bytes total
71typedef struct
72{
73 // 16 bytes
74 union
75 {
76 vec_8x16u uv;
77 vec_8x16u texels;
78 vec_8x16u draw_mask;
79 };
80
81 // 24 bytes
82 union
83 {
84 struct
85 {
86 vec_8x8u r;
87 vec_8x8u g;
88 vec_8x8u b;
89 };
90
91 vec_8x16u pixels;
92 };
93
94 // 8 bytes
95 u32 draw_mask_bits;
96 u16 *fb_ptr;
97
98 // 16 bytes
99 vec_8x16u dither_offsets;
100} block_struct;
101
102#define MAX_SPANS 512
103#define MAX_BLOCKS 64
104#define MAX_BLOCKS_PER_ROW 128
105
106#define SPAN_DATA_BLOCKS_SIZE 32
107
108typedef struct render_block_handler_struct render_block_handler_struct;
109
110typedef struct
111{
112 // 144 bytes
113 vec_8x16u test_mask;
114
115 vec_4x32u uvrg;
116 vec_4x32u uvrg_dx;
117 vec_4x32u uvrg_dy;
118
119 vec_4x32u u_block_span;
120 vec_4x32u v_block_span;
121 vec_4x32u r_block_span;
122 vec_4x32u g_block_span;
123 vec_4x32u b_block_span;
124
125 // 76 bytes
126 u32 b;
127 u32 b_dy;
128
129 u32 triangle_area;
130
131 u32 texture_window_settings;
132 u32 current_texture_mask;
133 u32 viewport_mask;
134 u32 dirty_textures_4bpp_mask;
135 u32 dirty_textures_8bpp_mask;
136 u32 dirty_textures_8bpp_alternate_mask;
137
138 u32 triangle_color;
139 u32 dither_table[4];
140
141 struct render_block_handler_struct *render_block_handler;
142 void *texture_page_ptr;
143 void *texture_page_base;
144 u16 *clut_ptr;
145 u16 *vram_ptr;
146 u16 *vram_out_ptr;
147
148 // 26 bytes
149 u16 render_state_base;
150 u16 render_state;
151
152 u16 num_spans;
153 u16 num_blocks;
154
155 s16 offset_x;
156 s16 offset_y;
157
158 u16 clut_settings;
159 u16 texture_settings;
160
161 s16 viewport_start_x;
162 s16 viewport_start_y;
163 s16 viewport_end_x;
164 s16 viewport_end_y;
165
166 u16 mask_msb;
167
168 // 8 bytes
169 u8 triangle_winding;
170
171 u8 display_area_draw_enable;
172
173 u8 current_texture_page;
174 u8 last_8bpp_texture_page;
175
176 u8 texture_mask_width;
177 u8 texture_mask_height;
178 u8 texture_window_x;
179 u8 texture_window_y;
180
181 u8 primitive_type;
182 u8 interlace_mode;
183
184 // enhancement stuff
185 u16 *enhancement_buf_ptr;
186 s16 saved_viewport_start_x;
187 s16 saved_viewport_start_y;
188 s16 saved_viewport_end_x;
189 s16 saved_viewport_end_y;
190
191 // Align up to 64 byte boundary to keep the upcoming buffers cache line
192 // aligned, also make reachable with single immediate addition
193 u8 reserved_a[240];
194
195 // 8KB
196 block_struct blocks[MAX_BLOCKS_PER_ROW];
197
198 // 14336 bytes
199 vec_4x32u span_uvrg_offset[MAX_SPANS];
200 edge_data_struct span_edge_data[MAX_SPANS];
201 u32 span_b_offset[MAX_SPANS];
202
203 u8 texture_4bpp_cache[32][256 * 256];
204 u8 texture_8bpp_even_cache[16][256 * 256];
205 u8 texture_8bpp_odd_cache[16][256 * 256];
206} psx_gpu_struct;
207
208typedef struct __attribute__((aligned(16)))
209{
210 u8 u;
211 u8 v;
212
213 u8 r;
214 u8 g;
215 u8 b;
216
217 u8 reserved[3];
218
219 s16 x;
220 s16 y;
221} vertex_struct;
222
223void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
224 u32 width, u32 height);
225void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
226 u32 width, u32 height, u32 pitch);
227void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y,
228 u32 dest_x, u32 dest_y, u32 width, u32 height);
229
230void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
231 u32 flags);
232void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
233 s32 width, s32 height, u32 flags, u32 color);
234void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags,
235 u32 color);
236
237u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
238
239void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
240
241void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
242u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command);
243
244void triangle_benchmark(psx_gpu_struct *psx_gpu);
245
246#endif
247