psx_gpu: switch enhancement to 2048 width
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets.h
... / ...
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1#define psx_gpu_test_mask_offset 0x0
2#define psx_gpu_uvrg_offset 0x10
3#define psx_gpu_uvrg_dx_offset 0x20
4#define psx_gpu_uvrg_dy_offset 0x30
5#define psx_gpu_u_block_span_offset 0x40
6#define psx_gpu_v_block_span_offset 0x50
7#define psx_gpu_r_block_span_offset 0x60
8#define psx_gpu_g_block_span_offset 0x70
9#define psx_gpu_b_block_span_offset 0x80
10#define psx_gpu_b_offset 0x90
11#define psx_gpu_b_dy_offset 0x94
12#define psx_gpu_triangle_area_offset 0x98
13#define psx_gpu_texture_window_settings_offset 0x9c
14#define psx_gpu_current_texture_mask_offset 0xa0
15#define psx_gpu_viewport_mask_offset 0xa4
16#define psx_gpu_dirty_textures_4bpp_mask_offset 0xa8
17#define psx_gpu_dirty_textures_8bpp_mask_offset 0xac
18#define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 0xb0
19#define psx_gpu_triangle_color_offset 0xb4
20#define psx_gpu_dither_table_offset 0xb8
21#define psx_gpu_render_block_handler_offset 0xc8
22#define psx_gpu_texture_page_ptr_offset 0xcc
23#define psx_gpu_texture_page_base_offset 0xd0
24#define psx_gpu_clut_ptr_offset 0xd4
25#define psx_gpu_vram_ptr_offset 0xd8
26#define psx_gpu_vram_out_ptr_offset 0xdc
27#define psx_gpu_render_state_base_offset 0xe0
28#define psx_gpu_render_state_offset 0xe2
29#define psx_gpu_num_spans_offset 0xe4
30#define psx_gpu_num_blocks_offset 0xe6
31#define psx_gpu_offset_x_offset 0xe8
32#define psx_gpu_offset_y_offset 0xea
33#define psx_gpu_clut_settings_offset 0xec
34#define psx_gpu_texture_settings_offset 0xee
35#define psx_gpu_viewport_start_x_offset 0xf0
36#define psx_gpu_viewport_start_y_offset 0xf2
37#define psx_gpu_viewport_end_x_offset 0xf4
38#define psx_gpu_viewport_end_y_offset 0xf6
39#define psx_gpu_mask_msb_offset 0xf8
40#define psx_gpu_triangle_winding_offset 0xfa
41#define psx_gpu_display_area_draw_enable_offset 0xfb
42#define psx_gpu_current_texture_page_offset 0xfc
43#define psx_gpu_last_8bpp_texture_page_offset 0xfd
44#define psx_gpu_texture_mask_width_offset 0xfe
45#define psx_gpu_texture_mask_height_offset 0xff
46#define psx_gpu_texture_window_x_offset 0x100
47#define psx_gpu_texture_window_y_offset 0x101
48#define psx_gpu_primitive_type_offset 0x102
49#define psx_gpu_render_mode_offset 0x103
50#define psx_gpu_blocks_offset 0x200
51#define psx_gpu_span_uvrg_offset_offset 0x2200
52#define psx_gpu_span_edge_data_offset 0x4200
53#define psx_gpu_span_b_offset_offset 0x5200
54#define psx_gpu_texture_4bpp_cache_offset 0x5a00
55#define psx_gpu_texture_8bpp_even_cache_offset 0x205a00
56#define psx_gpu_texture_8bpp_odd_cache_offset 0x305a00