cdrom: don't emulate seek when set to same loc
[pcsx_rearmed.git] / plugins / gpu_neon / unai_if.cpp
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1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* Copyright (C) 2011 notaz *
5* *
6* This program is free software; you can redistribute it and/or modify *
7* it under the terms of the GNU General Public License as published by *
8* the Free Software Foundation; either version 2 of the License, or *
9* (at your option) any later version. *
10* *
11* This program is distributed in the hope that it will be useful, *
12* but WITHOUT ANY WARRANTY; without even the implied warranty of *
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14* GNU General Public License for more details. *
15* *
16* You should have received a copy of the GNU General Public License *
17* along with this program; if not, write to the *
18* Free Software Foundation, Inc., *
19* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
20***************************************************************************/
21
22#include <stdio.h>
23#include <stdlib.h>
24#include <string.h>
25#include "gpu.h"
26
27#define u8 uint8_t
28#define s8 int8_t
29#define u16 uint16_t
30#define s16 int16_t
31#define u32 uint32_t
32#define s32 int32_t
33#define s64 int64_t
34
35#define INLINE
36
37#define FRAME_BUFFER_SIZE (1024*512*2)
38#define FRAME_WIDTH 1024
39#define FRAME_HEIGHT 512
40#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
41
42//#define VIDEO_WIDTH 320
43
44static bool isSkip = false; /* skip frame (info coming from GPU) */
45static int linesInterlace = 0; /* internal lines interlace */
46
47#define alt_fps 0
48
49static bool light = true; /* lighting */
50static bool blend = true; /* blending */
51static bool FrameToRead = false; /* load image in progress */
52static bool FrameToWrite = false; /* store image in progress */
53
54static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
55
56static u8 BLEND_MODE;
57static u8 TEXT_MODE;
58static u8 Masking;
59
60static u16 PixelMSB;
61static u16 PixelData;
62
63///////////////////////////////////////////////////////////////////////////////
64// GPU Global data
65///////////////////////////////////////////////////////////////////////////////
66
67// Dma Transfers info
68static s32 px,py;
69static s32 x_end,y_end;
70static u16* pvram;
71
72static s32 PacketCount;
73static s32 PacketIndex;
74
75// Rasterizer status
76static u32 TextureWindow [4];
77static u32 DrawingArea [4];
78static u32 DrawingOffset [2];
79
80static u16* TBA;
81static u16* CBA;
82
83// Inner Loops
84static s32 u4, du4;
85static s32 v4, dv4;
86static s32 r4, dr4;
87static s32 g4, dg4;
88static s32 b4, db4;
89static u32 lInc;
90static u32 tInc, tMsk;
91
92union GPUPacket
93{
94 u32 *U4;
95 s32 *S4;
96 u16 *U2;
97 s16 *S2;
98 u8 *U1;
99 s8 *S1;
100};
101
102static GPUPacket PacketBuffer;
103static u16 *GPU_FrameBuffer;
104static u32 GPU_GP1;
105
106///////////////////////////////////////////////////////////////////////////////
107
108#include "../gpu_unai/gpu_fixedpoint.h"
109
110// Inner loop driver instanciation file
111#include "../gpu_unai/gpu_inner.h"
112
113// GPU Raster Macros
114#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
115
116#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20)
117//#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21)
118#define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21)
119
120//#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
121#define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; }
122
123#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
124
125// GPU internal image drawing functions
126#include "../gpu_unai/gpu_raster_image.h"
127
128// GPU internal line drawing functions
129#include "../gpu_unai/gpu_raster_line.h"
130
131// GPU internal polygon drawing functions
132#include "../gpu_unai/gpu_raster_polygon.h"
133
134// GPU internal sprite drawing functions
135#include "../gpu_unai/gpu_raster_sprite.h"
136
137// GPU command buffer execution/store
138#include "../gpu_unai/gpu_command.h"
139
140#define unai_do_prim(cmd, list) \
141 PacketBuffer.U4 = list; \
142 gpuSendPacketFunction(cmd)
143
144/////////////////////////////////////////////////////////////////////////////
145
146int renderer_init(void)
147{
148 GPU_FrameBuffer = (u16 *)gpu.vram;
149
150 // s_invTable
151 for(int i=1;i<=(1<<TABLE_BITS);++i)
152 {
153 double v = 1.0 / double(i);
154 #ifdef GPU_TABLE_10_BITS
155 v *= double(0xffffffff>>1);
156 #else
157 v *= double(0x80000000);
158 #endif
159 s_invTable[i-1]=s32(v);
160 }
161
162 return 0;
163}
164
165extern const unsigned char cmd_lengths[256];
166
167void do_cmd_list(unsigned int *list, int list_len)
168{
169 unsigned int cmd, len;
170
171 unsigned int *list_end = list + list_len;
172
173 for (; list < list_end; list += 1 + len)
174 {
175 short *slist = (short *)list;
176 cmd = *list >> 24;
177 len = cmd_lengths[cmd];
178
179 unai_do_prim(cmd, list);
180
181 switch(cmd)
182 {
183 case 0x48 ... 0x4F:
184 {
185 u32 num_vertexes = 1;
186 u32 *list_position = &(list[2]);
187
188 while(1)
189 {
190 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
191 break;
192
193 list_position++;
194 num_vertexes++;
195 }
196
197 if(num_vertexes > 2)
198 len += (num_vertexes - 2);
199
200 break;
201 }
202
203 case 0x58 ... 0x5F:
204 {
205 u32 num_vertexes = 1;
206 u32 *list_position = &(list[2]);
207
208 while(1)
209 {
210 if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
211 break;
212
213 list_position += 2;
214 num_vertexes++;
215 }
216
217 if(num_vertexes > 2)
218 len += ((num_vertexes * 2) - 2);
219
220 break;
221 }
222
223 case 0xA0: // sys -> vid
224 {
225 u32 load_width = slist[4];
226 u32 load_height = slist[5];
227 u32 load_size = load_width * load_height;
228
229 len += load_size / 2;
230 break;
231 }
232 }
233 }
234}
235
236void renderer_sync_ecmds(uint32_t *ecmds)
237{
238 unai_do_prim(0xe1, &ecmds[1]);
239 unai_do_prim(0xe2, &ecmds[2]);
240 unai_do_prim(0xe3, &ecmds[3]);
241 unai_do_prim(0xe4, &ecmds[4]);
242 unai_do_prim(0xe5, &ecmds[5]);
243 unai_do_prim(0xe6, &ecmds[6]);
244}
245
246void renderer_invalidate_caches(int x, int y, int w, int h)
247{
248}
249
250void renderer_flush_queues(void)
251{
252}