Merge pull request #123 from gameblabla/diablofix_hack
[pcsx_rearmed.git] / plugins / gpulib / gpu.c
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011-2012
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdio.h>
12#include <string.h>
13#include "gpu.h"
14
15#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
16#ifdef __GNUC__
17#define unlikely(x) __builtin_expect((x), 0)
18#define preload __builtin_prefetch
19#define noinline __attribute__((noinline))
20#else
21#define unlikely(x)
22#define preload(...)
23#define noinline
24#endif
25
26#define gpu_log(fmt, ...) \
27 printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
28
29//#define log_io gpu_log
30#define log_io(...)
31//#define log_anomaly gpu_log
32#define log_anomaly(...)
33
34struct psx_gpu gpu;
35
36static noinline int do_cmd_buffer(uint32_t *data, int count);
37static void finish_vram_transfer(int is_read);
38
39static noinline void do_cmd_reset(void)
40{
41 if (unlikely(gpu.cmd_len > 0))
42 do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
43 gpu.cmd_len = 0;
44
45 if (unlikely(gpu.dma.h > 0))
46 finish_vram_transfer(gpu.dma_start.is_read);
47 gpu.dma.h = 0;
48}
49
50static noinline void do_reset(void)
51{
52 unsigned int i;
53
54 do_cmd_reset();
55
56 memset(gpu.regs, 0, sizeof(gpu.regs));
57 for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++)
58 gpu.ex_regs[i] = (0xe0 + i) << 24;
59 gpu.status.reg = 0x14802000;
60 gpu.gp0 = 0;
61 gpu.regs[3] = 1;
62 gpu.screen.hres = gpu.screen.w = 256;
63 gpu.screen.vres = gpu.screen.h = 240;
64}
65
66static noinline void update_width(void)
67{
68 int sw = gpu.screen.x2 - gpu.screen.x1;
69 if (sw <= 0 || sw >= 2560)
70 // full width
71 gpu.screen.w = gpu.screen.hres;
72 else
73 gpu.screen.w = sw * gpu.screen.hres / 2560;
74}
75
76static noinline void update_height(void)
77{
78 // TODO: emulate this properly..
79 int sh = gpu.screen.y2 - gpu.screen.y1;
80 if (gpu.status.dheight)
81 sh *= 2;
82 if (sh <= 0 || sh > gpu.screen.vres)
83 sh = gpu.screen.vres;
84
85 gpu.screen.h = sh;
86}
87
88static noinline void decide_frameskip(void)
89{
90 if (gpu.frameskip.active)
91 gpu.frameskip.cnt++;
92 else {
93 gpu.frameskip.cnt = 0;
94 gpu.frameskip.frame_ready = 1;
95 }
96
97 if (!gpu.frameskip.active && *gpu.frameskip.advice)
98 gpu.frameskip.active = 1;
99 else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
100 gpu.frameskip.active = 1;
101 else
102 gpu.frameskip.active = 0;
103
104 if (!gpu.frameskip.active && gpu.frameskip.pending_fill[0] != 0) {
105 int dummy;
106 do_cmd_list(gpu.frameskip.pending_fill, 3, &dummy);
107 gpu.frameskip.pending_fill[0] = 0;
108 }
109}
110
111static noinline int decide_frameskip_allow(uint32_t cmd_e3)
112{
113 // no frameskip if it decides to draw to display area,
114 // but not for interlace since it'll most likely always do that
115 uint32_t x = cmd_e3 & 0x3ff;
116 uint32_t y = (cmd_e3 >> 10) & 0x3ff;
117 gpu.frameskip.allow = gpu.status.interlace ||
118 (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w ||
119 (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h;
120 return gpu.frameskip.allow;
121}
122
123static noinline void get_gpu_info(uint32_t data)
124{
125 switch (data & 0x0f) {
126 case 0x02:
127 case 0x03:
128 case 0x04:
129 case 0x05:
130 gpu.gp0 = gpu.ex_regs[data & 7] & 0xfffff;
131 break;
132 case 0x06:
133 gpu.gp0 = gpu.ex_regs[5] & 0xfffff;
134 break;
135 case 0x07:
136 gpu.gp0 = 2;
137 break;
138 default:
139 gpu.gp0 = 0;
140 break;
141 }
142}
143
144// double, for overdraw guard
145#define VRAM_SIZE (1024 * 512 * 2 * 2)
146
147static int map_vram(void)
148{
149 gpu.vram = gpu.mmap(VRAM_SIZE);
150 if (gpu.vram != NULL) {
151 gpu.vram += 4096 / 2;
152 return 0;
153 }
154 else {
155 fprintf(stderr, "could not map vram, expect crashes\n");
156 return -1;
157 }
158}
159
160long GPUinit(void)
161{
162 int ret;
163 ret = vout_init();
164 ret |= renderer_init();
165
166 gpu.state.frame_count = &gpu.zero;
167 gpu.state.hcnt = &gpu.zero;
168 gpu.frameskip.active = 0;
169 gpu.cmd_len = 0;
170 do_reset();
171
172 if (gpu.mmap != NULL) {
173 if (map_vram() != 0)
174 ret = -1;
175 }
176 return ret;
177}
178
179long GPUshutdown(void)
180{
181 long ret;
182
183 renderer_finish();
184 ret = vout_finish();
185 if (gpu.vram != NULL) {
186 gpu.vram -= 4096 / 2;
187 gpu.munmap(gpu.vram, VRAM_SIZE);
188 }
189 gpu.vram = NULL;
190
191 return ret;
192}
193
194void GPUwriteStatus(uint32_t data)
195{
196 static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
197 static const short vres[4] = { 240, 480, 256, 480 };
198 uint32_t cmd = data >> 24;
199
200 if (cmd < ARRAY_SIZE(gpu.regs)) {
201 if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data)
202 return;
203 gpu.regs[cmd] = data;
204 }
205
206 gpu.state.fb_dirty = 1;
207
208 switch (cmd) {
209 case 0x00:
210 do_reset();
211 break;
212 case 0x01:
213 do_cmd_reset();
214 break;
215 case 0x03:
216 gpu.status.blanking = data & 1;
217 break;
218 case 0x04:
219 gpu.status.dma = data & 3;
220 break;
221 case 0x05:
222 gpu.screen.x = data & 0x3ff;
223 gpu.screen.y = (data >> 10) & 0x1ff;
224 if (gpu.frameskip.set) {
225 decide_frameskip_allow(gpu.ex_regs[3]);
226 if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
227 decide_frameskip();
228 gpu.frameskip.last_flip_frame = *gpu.state.frame_count;
229 }
230 }
231 break;
232 case 0x06:
233 gpu.screen.x1 = data & 0xfff;
234 gpu.screen.x2 = (data >> 12) & 0xfff;
235 update_width();
236 break;
237 case 0x07:
238 gpu.screen.y1 = data & 0x3ff;
239 gpu.screen.y2 = (data >> 10) & 0x3ff;
240 update_height();
241 break;
242 case 0x08:
243 gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
244 gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7];
245 gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3];
246 update_width();
247 update_height();
248 renderer_notify_res_change();
249 break;
250 default:
251 if ((cmd & 0xf0) == 0x10)
252 get_gpu_info(data);
253 break;
254 }
255
256#ifdef GPUwriteStatus_ext
257 GPUwriteStatus_ext(data);
258#endif
259}
260
261const unsigned char cmd_lengths[256] =
262{
263 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
264 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
265 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
266 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,
267 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
268 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
269 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
270 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
271 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
272 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
273 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
274 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
275 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
276 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
277 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
278 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
279};
280
281#define VRAM_MEM_XY(x, y) &gpu.vram[(y) * 1024 + (x)]
282
283static inline void do_vram_line(int x, int y, uint16_t *mem, int l, int is_read)
284{
285 uint16_t *vram = VRAM_MEM_XY(x, y);
286 if (is_read)
287 memcpy(mem, vram, l * 2);
288 else
289 memcpy(vram, mem, l * 2);
290}
291
292static int do_vram_io(uint32_t *data, int count, int is_read)
293{
294 int count_initial = count;
295 uint16_t *sdata = (uint16_t *)data;
296 int x = gpu.dma.x, y = gpu.dma.y;
297 int w = gpu.dma.w, h = gpu.dma.h;
298 int o = gpu.dma.offset;
299 int l;
300 count *= 2; // operate in 16bpp pixels
301
302 if (gpu.dma.offset) {
303 l = w - gpu.dma.offset;
304 if (count < l)
305 l = count;
306
307 do_vram_line(x + o, y, sdata, l, is_read);
308
309 if (o + l < w)
310 o += l;
311 else {
312 o = 0;
313 y++;
314 h--;
315 }
316 sdata += l;
317 count -= l;
318 }
319
320 for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) {
321 y &= 511;
322 do_vram_line(x, y, sdata, w, is_read);
323 }
324
325 if (h > 0) {
326 if (count > 0) {
327 y &= 511;
328 do_vram_line(x, y, sdata, count, is_read);
329 o = count;
330 count = 0;
331 }
332 }
333 else
334 finish_vram_transfer(is_read);
335 gpu.dma.y = y;
336 gpu.dma.h = h;
337 gpu.dma.offset = o;
338
339 return count_initial - count / 2;
340}
341
342static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_read)
343{
344 if (gpu.dma.h)
345 log_anomaly("start_vram_transfer while old unfinished\n");
346
347 gpu.dma.x = pos_word & 0x3ff;
348 gpu.dma.y = (pos_word >> 16) & 0x1ff;
349 gpu.dma.w = ((size_word - 1) & 0x3ff) + 1;
350 gpu.dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1;
351 gpu.dma.offset = 0;
352 gpu.dma.is_read = is_read;
353 gpu.dma_start = gpu.dma;
354
355 renderer_flush_queues();
356 if (is_read) {
357 gpu.status.img = 1;
358 // XXX: wrong for width 1
359 memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
360 gpu.state.last_vram_read_frame = *gpu.state.frame_count;
361 }
362
363 log_io("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
364 gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
365}
366
367static void finish_vram_transfer(int is_read)
368{
369 if (is_read)
370 gpu.status.img = 0;
371 else
372 renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y,
373 gpu.dma_start.w, gpu.dma_start.h);
374}
375
376static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd)
377{
378 int cmd = 0, pos = 0, len, dummy, v;
379 int skip = 1;
380
381 gpu.frameskip.pending_fill[0] = 0;
382
383 while (pos < count && skip) {
384 uint32_t *list = data + pos;
385 cmd = list[0] >> 24;
386 len = 1 + cmd_lengths[cmd];
387
388 switch (cmd) {
389 case 0x02:
390 if ((list[2] & 0x3ff) > gpu.screen.w || ((list[2] >> 16) & 0x1ff) > gpu.screen.h)
391 // clearing something large, don't skip
392 do_cmd_list(list, 3, &dummy);
393 else
394 memcpy(gpu.frameskip.pending_fill, list, 3 * 4);
395 break;
396 case 0x24 ... 0x27:
397 case 0x2c ... 0x2f:
398 case 0x34 ... 0x37:
399 case 0x3c ... 0x3f:
400 gpu.ex_regs[1] &= ~0x1ff;
401 gpu.ex_regs[1] |= list[4 + ((cmd >> 4) & 1)] & 0x1ff;
402 break;
403 case 0x48 ... 0x4F:
404 for (v = 3; pos + v < count; v++)
405 {
406 if ((list[v] & 0xf000f000) == 0x50005000)
407 break;
408 }
409 len += v - 3;
410 break;
411 case 0x58 ... 0x5F:
412 for (v = 4; pos + v < count; v += 2)
413 {
414 if ((list[v] & 0xf000f000) == 0x50005000)
415 break;
416 }
417 len += v - 4;
418 break;
419 default:
420 if (cmd == 0xe3)
421 skip = decide_frameskip_allow(list[0]);
422 if ((cmd & 0xf8) == 0xe0)
423 gpu.ex_regs[cmd & 7] = list[0];
424 break;
425 }
426
427 if (pos + len > count) {
428 cmd = -1;
429 break; // incomplete cmd
430 }
431 if (0xa0 <= cmd && cmd <= 0xdf)
432 break; // image i/o
433
434 pos += len;
435 }
436
437 renderer_sync_ecmds(gpu.ex_regs);
438 *last_cmd = cmd;
439 return pos;
440}
441
442static noinline int do_cmd_buffer(uint32_t *data, int count)
443{
444 int cmd, pos;
445 uint32_t old_e3 = gpu.ex_regs[3];
446 int vram_dirty = 0;
447
448 // process buffer
449 for (pos = 0; pos < count; )
450 {
451 if (gpu.dma.h && !gpu.dma_start.is_read) { // XXX: need to verify
452 vram_dirty = 1;
453 pos += do_vram_io(data + pos, count - pos, 0);
454 if (pos == count)
455 break;
456 }
457
458 cmd = data[pos] >> 24;
459 if (0xa0 <= cmd && cmd <= 0xdf) {
460 // consume vram write/read cmd
461 start_vram_transfer(data[pos + 1], data[pos + 2], (cmd & 0xe0) == 0xc0);
462 pos += 3;
463 continue;
464 }
465
466 // 0xex cmds might affect frameskip.allow, so pass to do_cmd_list_skip
467 if (gpu.frameskip.active && (gpu.frameskip.allow || ((data[pos] >> 24) & 0xf0) == 0xe0))
468 pos += do_cmd_list_skip(data + pos, count - pos, &cmd);
469 else {
470 pos += do_cmd_list(data + pos, count - pos, &cmd);
471 vram_dirty = 1;
472 }
473
474 if (cmd == -1)
475 // incomplete cmd
476 break;
477 }
478
479 gpu.status.reg &= ~0x1fff;
480 gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
481 gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
482
483 gpu.state.fb_dirty |= vram_dirty;
484
485 if (old_e3 != gpu.ex_regs[3])
486 decide_frameskip_allow(gpu.ex_regs[3]);
487
488 return count - pos;
489}
490
491static void flush_cmd_buffer(void)
492{
493 int left = do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
494 if (left > 0)
495 memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4);
496 gpu.cmd_len = left;
497}
498
499void GPUwriteDataMem(uint32_t *mem, int count)
500{
501 int left;
502
503 log_io("gpu_dma_write %p %d\n", mem, count);
504
505 if (unlikely(gpu.cmd_len > 0))
506 flush_cmd_buffer();
507
508 left = do_cmd_buffer(mem, count);
509 if (left)
510 log_anomaly("GPUwriteDataMem: discarded %d/%d words\n", left, count);
511}
512
513void GPUwriteData(uint32_t data)
514{
515 log_io("gpu_write %08x\n", data);
516 gpu.cmd_buffer[gpu.cmd_len++] = data;
517 if (gpu.cmd_len >= CMD_BUFFER_LEN)
518 flush_cmd_buffer();
519}
520
521long GPUdmaChain(uint32_t *rambase, uint32_t start_addr)
522{
523 uint32_t addr, *list, ld_addr = 0;
524 int len, left, count;
525 long cpu_cycles = 0;
526
527 preload(rambase + (start_addr & 0x1fffff) / 4);
528
529 if (unlikely(gpu.cmd_len > 0))
530 flush_cmd_buffer();
531
532 log_io("gpu_dma_chain\n");
533 addr = start_addr & 0xffffff;
534 for (count = 0; (addr & 0x800000) == 0; count++)
535 {
536 list = rambase + (addr & 0x1fffff) / 4;
537 len = list[0] >> 24;
538 addr = list[0] & 0xffffff;
539 preload(rambase + (addr & 0x1fffff) / 4);
540
541 cpu_cycles += 10;
542 if (len > 0)
543 cpu_cycles += 5 + len;
544
545 log_io(".chain %08x #%d\n", (list - rambase) * 4, len);
546
547 if (len) {
548 left = do_cmd_buffer(list + 1, len);
549 if (left)
550 log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len);
551 }
552
553 #define LD_THRESHOLD (8*1024)
554 if (count >= LD_THRESHOLD) {
555 if (count == LD_THRESHOLD) {
556 ld_addr = addr;
557 continue;
558 }
559
560 // loop detection marker
561 // (bit23 set causes DMA error on real machine, so
562 // unlikely to be ever set by the game)
563 list[0] |= 0x800000;
564 }
565 }
566
567 if (ld_addr != 0) {
568 // remove loop detection markers
569 count -= LD_THRESHOLD + 2;
570 addr = ld_addr & 0x1fffff;
571 while (count-- > 0) {
572 list = rambase + addr / 4;
573 addr = list[0] & 0x1fffff;
574 list[0] &= ~0x800000;
575 }
576 }
577
578 gpu.state.last_list.frame = *gpu.state.frame_count;
579 gpu.state.last_list.hcnt = *gpu.state.hcnt;
580 gpu.state.last_list.cycles = cpu_cycles;
581 gpu.state.last_list.addr = start_addr;
582
583 return cpu_cycles;
584}
585
586void GPUreadDataMem(uint32_t *mem, int count)
587{
588 log_io("gpu_dma_read %p %d\n", mem, count);
589
590 if (unlikely(gpu.cmd_len > 0))
591 flush_cmd_buffer();
592
593 if (gpu.dma.h)
594 do_vram_io(mem, count, 1);
595}
596
597uint32_t GPUreadData(void)
598{
599 uint32_t ret;
600
601 if (unlikely(gpu.cmd_len > 0))
602 flush_cmd_buffer();
603
604 ret = gpu.gp0;
605 if (gpu.dma.h)
606 do_vram_io(&ret, 1, 1);
607
608 log_io("gpu_read %08x\n", ret);
609 return ret;
610}
611
612uint32_t GPUreadStatus(void)
613{
614 uint32_t ret;
615
616 if (unlikely(gpu.cmd_len > 0))
617 flush_cmd_buffer();
618
619 ret = gpu.status.reg;
620 log_io("gpu_read_status %08x\n", ret);
621 return ret;
622}
623
624struct GPUFreeze
625{
626 uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
627 uint32_t ulStatus; // current gpu status
628 uint32_t ulControl[256]; // latest control register values
629 unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)
630};
631
632long GPUfreeze(uint32_t type, struct GPUFreeze *freeze)
633{
634 int i;
635
636 switch (type) {
637 case 1: // save
638 if (gpu.cmd_len > 0)
639 flush_cmd_buffer();
640 memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2);
641 memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
642 memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
643 freeze->ulStatus = gpu.status.reg;
644 break;
645 case 0: // load
646 memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2);
647 memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
648 memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
649 gpu.status.reg = freeze->ulStatus;
650 gpu.cmd_len = 0;
651 for (i = 8; i > 0; i--) {
652 gpu.regs[i] ^= 1; // avoid reg change detection
653 GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1));
654 }
655 renderer_sync_ecmds(gpu.ex_regs);
656 renderer_update_caches(0, 0, 1024, 512);
657 break;
658 }
659
660 return 1;
661}
662
663void GPUupdateLace(void)
664{
665 if (gpu.cmd_len > 0)
666 flush_cmd_buffer();
667 renderer_flush_queues();
668
669 if (gpu.status.blanking) {
670 if (!gpu.state.blanked) {
671 vout_blank();
672 gpu.state.blanked = 1;
673 gpu.state.fb_dirty = 1;
674 }
675 return;
676 }
677
678 if (!gpu.state.fb_dirty)
679 return;
680
681 if (gpu.frameskip.set) {
682 if (!gpu.frameskip.frame_ready) {
683 if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
684 return;
685 gpu.frameskip.active = 0;
686 }
687 gpu.frameskip.frame_ready = 0;
688 }
689
690 vout_update();
691 gpu.state.fb_dirty = 0;
692 gpu.state.blanked = 0;
693}
694
695void GPUvBlank(int is_vblank, int lcf)
696{
697 int interlace = gpu.state.allow_interlace
698 && gpu.status.interlace && gpu.status.dheight;
699 // interlace doesn't look nice on progressive displays,
700 // so we have this "auto" mode here for games that don't read vram
701 if (gpu.state.allow_interlace == 2
702 && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
703 {
704 interlace = 0;
705 }
706 if (interlace || interlace != gpu.state.old_interlace) {
707 gpu.state.old_interlace = interlace;
708
709 if (gpu.cmd_len > 0)
710 flush_cmd_buffer();
711 renderer_flush_queues();
712 renderer_set_interlace(interlace, !lcf);
713 }
714}
715
716#include "../../frontend/plugin_lib.h"
717
718void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
719{
720 gpu.frameskip.set = cbs->frameskip;
721 gpu.frameskip.advice = &cbs->fskip_advice;
722 gpu.frameskip.active = 0;
723 gpu.frameskip.frame_ready = 1;
724 gpu.state.hcnt = cbs->gpu_hcnt;
725 gpu.state.frame_count = cbs->gpu_frame_count;
726 gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
727 gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable;
728
729 gpu.mmap = cbs->mmap;
730 gpu.munmap = cbs->munmap;
731
732 // delayed vram mmap
733 if (gpu.vram == NULL)
734 map_vram();
735
736 if (cbs->pl_vout_set_raw_vram)
737 cbs->pl_vout_set_raw_vram(gpu.vram);
738 renderer_set_config(cbs);
739 vout_set_config(cbs);
740}
741
742// vim:shiftwidth=2:expandtab