gpu: move enhacement logic out of vout_pl
[pcsx_rearmed.git] / plugins / gpulib / gpu.h
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdint.h>
12
13#ifdef __cplusplus
14extern "C" {
15#endif
16
17#define CMD_BUFFER_LEN 1024
18
19struct psx_gpu {
20 uint32_t cmd_buffer[CMD_BUFFER_LEN];
21 uint32_t regs[16];
22 uint16_t *vram;
23 union {
24 uint32_t reg;
25 struct {
26 uint32_t tx:4; // 0 texture page
27 uint32_t ty:1;
28 uint32_t abr:2;
29 uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
30 uint32_t dtd:1; // 9 dither
31 uint32_t dfe:1;
32 uint32_t md:1; // 11 set mask bit when drawing
33 uint32_t me:1; // 12 no draw on mask
34 uint32_t unkn:3;
35 uint32_t width1:1; // 16
36 uint32_t width0:2;
37 uint32_t dheight:1; // 19 double height
38 uint32_t video:1; // 20 NTSC,PAL
39 uint32_t rgb24:1;
40 uint32_t interlace:1; // 22 interlace on
41 uint32_t blanking:1; // 23 display not enabled
42 uint32_t unkn2:2;
43 uint32_t busy:1; // 26 !busy drawing
44 uint32_t img:1; // 27 ready to DMA image data
45 uint32_t com:1; // 28 ready for commands
46 uint32_t dma:2; // 29 off, ?, to vram, from vram
47 uint32_t lcf:1; // 31
48 };
49 } status;
50 uint32_t gp0;
51 uint32_t ex_regs[8];
52 struct {
53 int hres, vres;
54 int x, y, w, h;
55 int x1, x2;
56 int y1, y2;
57 } screen;
58 struct {
59 int x, y, w, h;
60 short int offset, is_read;
61 } dma, dma_start;
62 int cmd_len;
63 uint32_t zero;
64 struct {
65 uint32_t fb_dirty:1;
66 uint32_t old_interlace:1;
67 uint32_t allow_interlace:2;
68 uint32_t blanked:1;
69 uint32_t enhancement_enable:1;
70 uint32_t enhancement_active:1;
71 uint32_t *frame_count;
72 uint32_t *hcnt; /* hsync count */
73 struct {
74 uint32_t addr;
75 uint32_t cycles;
76 uint32_t frame;
77 uint32_t hcnt;
78 } last_list;
79 uint32_t last_vram_read_frame;
80 } state;
81 struct {
82 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
83 int32_t cnt:3; /* amount skipped in a row */
84 uint32_t active:1;
85 uint32_t allow:1;
86 uint32_t frame_ready:1;
87 const int *advice;
88 uint32_t last_flip_frame;
89 uint32_t pending_fill[3];
90 } frameskip;
91 uint16_t *(*get_enhancement_bufer)
92 (int *x, int *y, int *w, int *h, int *stride, int *mask);
93 void *(*mmap)(unsigned int size);
94 void (*munmap)(void *ptr, unsigned int size);
95};
96
97extern struct psx_gpu gpu;
98
99extern const unsigned char cmd_lengths[256];
100
101int do_cmd_list(uint32_t *list, int count, int *last_cmd);
102
103struct rearmed_cbs;
104
105int renderer_init(void);
106void renderer_finish(void);
107void renderer_sync_ecmds(uint32_t * ecmds);
108void renderer_update_caches(int x, int y, int w, int h);
109void renderer_flush_queues(void);
110void renderer_set_interlace(int enable, int is_odd);
111void renderer_set_config(const struct rearmed_cbs *config);
112void renderer_notify_res_change(void);
113
114int vout_init(void);
115int vout_finish(void);
116void vout_update(void);
117void vout_blank(void);
118void vout_set_config(const struct rearmed_cbs *config);
119
120/* listing these here for correct linkage if rasterizer uses c++ */
121struct GPUFreeze;
122
123long GPUinit(void);
124long GPUshutdown(void);
125void GPUwriteDataMem(uint32_t *mem, int count);
126long GPUdmaChain(uint32_t *rambase, uint32_t addr);
127void GPUwriteData(uint32_t data);
128void GPUreadDataMem(uint32_t *mem, int count);
129uint32_t GPUreadData(void);
130uint32_t GPUreadStatus(void);
131void GPUwriteStatus(uint32_t data);
132long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
133void GPUupdateLace(void);
134long GPUopen(void **dpy);
135long GPUclose(void);
136void GPUvBlank(int is_vblank, int lcf);
137void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
138
139#ifdef __cplusplus
140}
141#endif